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From Glory To Goo News

Update 0.1.1d

Hey Everyone,

This update makes some changes to pathfinding and how the game handles some screen resolutions so let me know on Discord or the Steam forums if you notice anything unusual.

I'm planning to release the next content update on to the beta branch by the end of next week.

[h3]0.1.1d[/h3]
  • Level up abilities are now weighted to show captain specific abilities more often
  • Reduced how often "Under attack" warnings trigger for units and slightly reduced it for colony buildings.
  • Improved pathing to garrison buildings
  • Reduced how strongly player units avoid the edges of unpathable areas
  • Fixed biomass not being earned on game loss (Based on cycle reached)
  • Fixed gatling and beam cannons not using ship energy
  • Fixed buttons for upgrades not disappearing when used
  • Fixed being able to upgrade powered off habs
  • Fixed no captain existing when loading a game if they were dropping in via a pod when saved
  • Fixed energy sometimes breaking when unequipping passive skills
  • Fixed clone-a-companion behavior
  • Fixed the selection square drifting if the game resolution isn't 1080p
  • Fixed selecting control groups not cancelling your current mouse operation
  • Fixed the GUI going outside the screen on ultrawide and some other aspect ratios
  • Fixed units starting to move again when given the stop command
  • Changed the tutorial video format to be compatible with Linux
  • Improved performance of large bases
  • GUI and text changes

Update 0.1.1c

Hey Everyone,

This update contains some more bug fixes reported by the community.

[h3]Updates and Fixes[/h3]
  • Fixed android upgrades not always running if effort would have run out with the selected group
  • Fixed Survivor achievement activation
  • Fixed delete file confirmation deleting files when cancelled
  • Fixed walls sometimes continuing to block when destroyed
  • Some GUI and localization fixes


As always let me know on Discord if you experience any issues or if you have any suggestions.

0.1.1b

Hey Everyone,

Just a small update to fix some extra bugs that weren't included in the 0.1.1 release.

[h3]Updates and Fixes[/h3]
  • Fixed a circumstance where neutral aliens would only attack the landing pad
  • Fixed armour reduction not being applied correctly
  • Some fixes to GUI and tooltips


As always let me know on Discord if you experience any issues or if you have any suggestions.

Update 0.1.1a

Hey Everyone,

Just a small update to fix some extra bugs that weren't included in the 0.1.1 release.

Updates and Fixes
  • Fixed unit avoidance not immediately running for units that have just been created or on load
  • Fixed life support not correctly applying its effect on upgraded Habs
  • Fixed captain energy sometimes being incorrect for respawned captains
  • Improved base connections on load
  • Reduced the cost and cooldown of some tier 3 skills


As always let me know on Discord if you experience any issues or if you have any suggestions.

0.1.1 Is Now Live!

Hey All,

0.1.1 is now live. See updated patch notes below. The main changes from the original beta version are extra optimization improvements and some more QoL and bug fixes.


Thank you to everyone who has been giving feedback and reporting bugs across Discord, the Steam forum and reviews.

0.1.1 adds some new buildings, more features to captains, a new gameplay mode/difficulty and a bunch of QoL features and bug fixes.

[h3]New Buildings[/h3]
  • Sensor Array - Reveals a wide area around it.
  • Depot - Sends construction material to nearby buildings. This both speeds up construction and helps construct buildings far away from your main base.
  • Bridges - A 2x2 tile that can be constructed on Pit tiles and acts as a connector. Allows you to create new choke points or expand to new areas.

[h3]New Modes[/h3]
  • Endless Mode "lite" - After completing a map, endless mode for it will be unlocked. Waves will spawn every 30 cycles and gradually increase in difficulty. There is no win condition, so just try to survive as long as possible! A higher intensity and standalone endless mode is planned for future updates.
  • Survivor Difficulty - If you complete Conqueror difficulty on any map Survivor difficulty will now be unlocked.

[h3]Captain Rework[/h3]
There was too much reliance on Captains picking high damage skills to break through the level 5+ range. To help fix this, any enemy killed will now grant a small amount of experience to your captain. While killing enemies with your captain will still grant more experience, sharing experience with other units should now make leveling feel more consistent.

Additionally, weapons often felt like a lost upgrade slot as Captains can only use one at a time. Now these will be rewarded at set intervals instead of being a selectable level up reward.
  • Captains gain a small amount experience when any enemy is killed by your own or allied units
  • Captains now unlock a weapon every 2nd level instead of them being included in the unlock choice rotation
  • All captains have a global skill unlocked at level 5 that relates to their playstyle
  • Added a number of new passives and equipment to various captains
  • Some weapons have been rebalanced

[h3]Maps[/h3]
Seth 148 - Dust storms will now trigger. These slow your units and all enemies as well as reduce solar panel power production.

[h3]QoL[/h3]
  • Overkill avoidance - Units that use direct weapons will now take into account other direct incoming target damage. This will reduce the chance of overkill behaviour. For example commandos will now spread their shots over multiple enemies instead of all aiming for the closest.



  • Improved AI pathfinding so that idle units will now move out of the way of other moving units. This allows for units to "push through" groups of other units.



  • Removed the wall adjacency requirements - This was causing too much of a headache with wall placement, especially on wall edges. This may need a better solution if it leads to incredibly thick walls becoming the meta.
  • Building Selection - Buildings can now be selected by double clicking or drag select. Double clicking will select all buildings of the same type on screen. If this is causing people to destroy their bases by accident I'll add some more safeguards.
  • More building types will show their influence area when selected
  • You can now hide buildings and mountains by pressing the ~ key. Can be rebound
  • Garrisoned units will ungarrison at the entry location of the last unit that entered
  • Show all health bars is now a toggle rather than needing to be held down
  • Added autosave on quit in iron-sapien mode


[h3]Unit Balance[/h3]
Hover Tanks
Damage 20 -> 15 + 15 (explosive)
Attack Speed 1.3 -> 1.8
Range 1.3 -> 1.9

Commandos
Attack Speed - 2.5 -> 3.0 (To compensate for overkill avoidance)

Centurion
Can now be garrisoned in bunkers

Flamers
Improved the overall feel of flamethrower visual effects

[h3]GUI[/h3]
  • Added ability stats to the level up panels
  • Added cooldown active and runtime indicators to global skills.
  • Added building selected count to the demolish button
  • Tooltips will now update while displayed
  • Some text and image resizing to reduce blur


[h3]Optimisation[/h3]
  • Improved performance during large horde attacks.
  • Improved memory use during long games


[h3]Bug fixes[/h3]
  • Fixed numerous issues with hydroformers not improving dirt tiles, showing the incorrect area and having issues when turned off
  • Fixed various cases where fighting on the edge of the map caused errors
  • Aliens are now hidden if off map
  • Fixed enemies unburrowing if your unit is standing on the edge of a thumped area
  • Fixed the ion launcher hitting the same enemy multiple times
  • Fixed biomes displaying full health when being upgraded
  • Fixed patrol routes and movement commands not saving
  • Fixed research pickups not saving
  • Fixed status effects not reapplying duration correctly
  • Fixed orbiter's shots looping visually
  • Fixed forcefields not saving correctly
  • Fixed moving your mouse to the edge of the screen while middle mouse moving causing additonal movement
  • Fixed fire attacks at the edge of the map breaking
  • Fixed shutdown factories breaking resource pathfinding
  • Improved shot lead accuracy for the rocket launcher and grenade launcher
  • Fixed stat gain not showing correctly on level up
  • Fixed deep mines causing nearby uranium tiles to become invalid
  • Fixed a save corruption if in Endless debug mode
  • Fixed captain skill points not saving
  • Fixed autosave sometimes overwriting manually saved games
  • Fixed enemies not appearing if the game is paused and the camera moves
  • Fixed various typos, GUI icons and tooltips
  • Fixed select drag interacting with the minimap
  • Fixed neutrals walking through buildings to get to their target if hit by splash damage
  • Fixed under construction buildings being able to be upgraded
  • Fixed forcefields not saving correctly
  • Fixed ship types carrying over from previous games when starting a new game