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BLOODKILL News

Some fixes&improvements&balance changes

  • Headbanger: increased explosion radius +30% and explosion damage +66%
  • Double barreled shotgun: increased damage for all types of ammo +100% and penetration +50%
  • Removed some parts of enemies projectiles impact effects to reduce bright flash effects when they hit player
  • Limited camera shake power for incoming damage
  • Brightened up some places on level 2 and 5
  • Fixed Wendigo sometimes stays in place for 1-2 seconds
  • Fixed on level 2 if load save at the very bottom of pyramid portal didn't show up
  • Fixed on level 5 in dark vertical tunnel with jump pad light didn't show up in time


Those are the changes I wanted to make after my own playtesting while recording gameplay for new trailer.
If you have encountered any other issues or have any suggestions feel free to share them with me, thanks!

Enhanced visuals, improved movement, better CPU performance, and many other

[previewyoutube][/previewyoutube]

[h3]General[/h3]
  • Improved visuals with better lighting, crispier look and less ghosting during movement
  • Added proper shader precompilation
  • Made player movement more responsive
  • Changed default fov to 110
  • Updated main menu
  • Changed some parts of the map on levels 1 and 4
  • Updated soundtrack


[h3]Performance[/h3]
  • Implemented Interpolated enemies spawn - to fix stutters when spawning lots of enemies at the same time
  • Done VFX optimizations
  • Many CPU performance improvements


[h3]Other[/h3]
  • Fixed game icon at the bottom of Windows ( was default UE icon )
  • Fixed wall cannons projectile sometimes exploded on spawn if player far away
  • Removed redundant video settings
  • Many other small improvements&fixes



Added FoV setting and fixes

  • Added FoV setting
  • Fixed screen mode was resetting to fullscreen when opening video settings

Fixes for achievements

Fixed game completion achievements was not granted

Ukrainian Games Festival

Ukrainian Games Festival