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Update improving visuals, sounds and adding alternative fires to the guns.
[p][/p][h2]Visuals[/h2]
- [p]Improved all materials/surfaces[/p]
- [p]Improved lighting[/p]
- [p]Added volumetric fog[/p]
- [p]Added XeSS 2.1 support with Frame Gen and XeLL(low latency)[/p]
- [p]Added sharpness setting[/p]
- [p]Added camera shake power setting[/p]
- [p]Improved blood effects and gore meshes[/p]
- [p]Improved landscapes[/p]
- [p]Added foliage[/p]
- [p]Improved surface hit effects[/p]
- [p]Improved visibility: for most effects/particles made transparency increase or scale size down or both, when close to player camera[/p]
- [p]Improved UI[/p]
- [p]Changed text font[/p]
- [p]Improved materials for the following guns: Super Shotgun, Headbanger, Rocket Launcher, Pistol[/p]
- [p]Added lights into Hydra heads[/p]
- [p]Added flashlight[/p]
- [p]Reduced brightness for enemy projectiles lights[/p]
- [p]Added missing lights to explosions of projectiles: Heavy Rifle, Headbanger[/p]
[p][/p][h2]Weapons[/h2]
- [p]Improved recoil for all weapons (gun movement, camera shakes)[/p]
- [p]Increased weapon change speed[/p]
- [p]Improved muzzle flash effects[/p]
- [p]Added lights to muzzle flashes and projectiles[/p]
- [p]Added buff to Pistol and SMG of +50% damage when Machine Gun is picked up[/p]
- [p]Added buff to Shotgun of +50% damage, 50% chance to not consume ammo and little fire rate boost when Super Shotgun is picked up[/p]
- [p]Improved sway, reduced forward/backward sway[/p]
- [p]Removed crosshair recoil from auto guns (crosshair going up/side during shooting)[/p]
- [p]Shotgun - increased base fire rate[/p]
- [p]Machine Gun - reduced base fire rate, increased damage[/p]
- [p]Fixed Super Shotgun reload sound was little unsynced[/p]
- [p]Improved projectile trails[/p]
- [p]Fixed procedural recoil pushed back weapon too much if fast click during shooting a high fire rate auto guns[/p]
[p][/p][h2]Weapons Alternative Fires[/h2]
- [p]Pistol - 5 bullet burst[/p]
- [p]Shotgun - 3 round burst[/p]
- [p]SMG - 2x firerate with big horizontal spread[/p]
- [p]Grenade Launcher - fires 5 weaker projectiles at once in horizontal pattern, concume 2 ammo[/p]
- [p]Rocket Launcher - 3 rockets burst[/p]
- [p]Machine Gun - 2x firerate with little more spread and movement speed penalty[/p]
- [p]Super Shotgun - mortar-like 2 explosive heavy projectiles[/p]
- [p]Heavy Rifle - fires 4 projectiles at once in square pattern[/p]
- [p]Headbanger - zoom [/p]
[p][/p][h2]General[/h2]
- [p]Improved levels loading speed[/p]
- [p]Increased player movement responsiveness[/p]
- [p]Hydra - added movement and attack speed boost depending on amount of head it lost[/p]
- [p]Unlocked cheats menu from the start ( available via pause menu )[/p]
- [p]Increased enemy spawn effect speed[/p]
- [p]Each level start HP changed 50->75[/p]
- [p]Adjusted all shooting sounds volumes, improved some shooting sounds[/p]
- [p]Changed shoot sound for SMG and Heavy Rifle[/p]
- [p]improved enemy hit and dismemberment sounds[/p]
- [p]Added more checkpoints on Level 2[/p]
- [p]Improved visible/not occluded enemies movement quality[/p]
- [p]Fixed some possible crashes[/p]
- [p]Added auto crash reporting[/p]
- [p]Fixed some occasions when saves was missing some enemies[/p]
- [p]Little speed boost for shader precompilation[/p]
- [p]Reduced possibility of AI getting stuck [/p]
- [p]Fixed some missing translations[/p]
- [p]Fixed player fast rotation artifact[/p]
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