Version 1.4.6
[p]Hey folks!
This update fixes various issues recently reported by the community and backports various CPU optimizations from the active development of Intravenous 3.
BASE GAME CHANGES
- the player's visual had an incorrect visual height value, resulting in the player seemingly being unlit in areas where he was actually lit in
- fixed incorrect interaction outline on goons in certain cases (regression introduced in version 1.4.0)
- fixed no booster suppressors bugging staged reloads (making them way too fast)
- fixed certain animations having an incorrect setup with regards to actor height, resulting in minor visual problems (most people weren't aware and didn't notice)
- fixed light switches blocking the player's ability to climb over a window
'COLLATERAL' CAMPAIGN CHANGES
- added a missing game save event to Dad's Apartment Complex at the beginning of the level
IV1 REMASTER CHANGES
- added missing musical track for the Epilogue
- fixed awkward placement of a box on Abandoned Warehouse, resulting in a gap that seemingly the player could fit through, but couldn't
OPTIMIZATIONS
- optimized lighting, resulting in lower CPU usage
- optimized fire lighting effects in order to reduce stuttering when a lot of fire is being created in a short span of time (technical: precache fire lighting buffers and reuse them)
- optimized weapon icon creation, resulting in lower CPU usage (technical: prevent building the weapon icon more than once per frame)
- very minor optimization of the actor animation system, resulting in lower CPU usage
MODDING
- exposed npcAlertnessStates, shadowMapping to mod environments[/p]
Remember to report any issues you run into!
Thanks for reading, hope you're enjoying the game!
[h3]Social media[/h3]
Twitter Discord community YouTube
This update fixes various issues recently reported by the community and backports various CPU optimizations from the active development of Intravenous 3.
BASE GAME CHANGES
- the player's visual had an incorrect visual height value, resulting in the player seemingly being unlit in areas where he was actually lit in
- fixed incorrect interaction outline on goons in certain cases (regression introduced in version 1.4.0)
- fixed no booster suppressors bugging staged reloads (making them way too fast)
- fixed certain animations having an incorrect setup with regards to actor height, resulting in minor visual problems (most people weren't aware and didn't notice)
- fixed light switches blocking the player's ability to climb over a window
'COLLATERAL' CAMPAIGN CHANGES
- added a missing game save event to Dad's Apartment Complex at the beginning of the level
IV1 REMASTER CHANGES
- added missing musical track for the Epilogue
- fixed awkward placement of a box on Abandoned Warehouse, resulting in a gap that seemingly the player could fit through, but couldn't
OPTIMIZATIONS
- optimized lighting, resulting in lower CPU usage
- optimized fire lighting effects in order to reduce stuttering when a lot of fire is being created in a short span of time (technical: precache fire lighting buffers and reuse them)
- optimized weapon icon creation, resulting in lower CPU usage (technical: prevent building the weapon icon more than once per frame)
- very minor optimization of the actor animation system, resulting in lower CPU usage
MODDING
- exposed npcAlertnessStates, shadowMapping to mod environments[/p]
Remember to report any issues you run into!
Thanks for reading, hope you're enjoying the game!
[h3]Social media[/h3]
Twitter Discord community YouTube