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Intravenous 2 News

Version 1.2.0 BETA 6

Hey folks!

This patch fixes various issues reported by the community, and further improves the level editor.

- fixed the "Hand-to-hand" skill not influencing anything

MAP EDITOR CHANGES
- fixed a crash that occurred when disabling display of individual NPC classes in the created NPC list
- textboxes of various object classes will now be more verbose in what exactly they're controlling
- removed unused key bindings in the map editor
- vent shaft enumeration will now go up only, to prevent cases where removing shaft B between shaft A and C would reorganize shaft C into shaft B, and screw up assigned shafts to vent shafts
- added vent shaft enter angle display
- added autocomplete to various objective task setups that involve object IDs
- optimized object listings to use less memory by reusing elements as much as possible, instead of creating a separate list for every class, reducing the time it takes to return to main menu after a listing through all the object classes

Remember to report any issues you run into on the 1.2.0 BETA branch here and to the regular bug report thread if you're not playing on the 1.2.0 BETA branch.

Thanks for reading, hope you're enjoying the game!

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Version 1.2.0 BETA 4

Hey folks!

This small patch fixes various other map editor issues reported by the community.

BETA 4 MAP EDITOR CHANGES
- fixed a crash that would occur when trying to change object height/depth using one of the keys (Q, Z, C)
- fixed a crash that could occur when returning back to the editor mode from play mode
- fixed a crash when finishing the level, without a map config being set up separately
- fixed a crash that occurred when removing a wall on an index that has no tile
- fixed incorrect format text on starting weapons in the map config menu
- disabled weapon preset system in the map editor

BETA 5 MAP EDITOR CHANGES
- fixed objective tracking not working correctly
- fixed incorrect formatting text in the objective tracking setup menu
- fixed a crash that could occur in the AI combat state
- fixed a crash that occurred due to incorrectly working setup of talk texts
- fixed a crash that occurred when trying to change the height of a throwable object by writing text into the "Height" text field

Remember to report any issues you run into on the 1.2.0 BETA branch here and to the regular bug report thread if you're not playing on the 1.2.0 BETA branch.

Thanks for reading, hope you're enjoying the game!

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Vote for Intravenous 2 in the Steam Awards 2024!

Hey folks!

The Autumn sale has started, and so has voting for the Steam game awards!

It would be amazing if you could help Intravenous 2 get nominated for the Best Soundtrack category at the Steam Awards. Xtrullor has done an incredible job composing the game's soundtrack, and I believe it’s right to help his work get the recognition it deserves.

A huge thank you to everyone who supports us in this nomination.

See you very soon with exciting news about the future updates for the game!

Version 1.2.0 BETA 3

Hey folks!

This small patch fixes several issues reported by the community just recently.
Be aware that there will be bugs in the map editor, and the localization for the map editor is not yet finished, however the base game ought to be stable as in 1.1.5.
Savefiles created on the BETA branch of version 1.2.0 with new weapons will not load on the non-BETA branch of version 1.1.5.

- build follower climb points now checkbox instead of two separate buttons that do nothing (was a debug feature during the development of the game)
- fixed a crash that occurred on the first and third prologue level
- fixed a crash that occurred when the game would attempt to destroy a physics object a second time

Remember to report any issues you run into on the 1.2.0 BETA branch here and to the regular bug report thread if you're not playing on the 1.2.0 BETA branch.

Thanks for reading, hope you're enjoying the game!

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Version 1.2.0 BETA now available!

Hey folks!

The Map Editor & Workshop support update is now available on the "mapeditor" BETA branch!
This branch is intended for modders to prepare their mods in advance for the full release of update 1.2.0.
Be aware that there will be bugs in the map editor, and the localization for the map editor is not yet finished, however the base game ought to be stable as in 1.1.5.
Savefiles created on the BETA branch of version 1.2.0 with new weapons will not load on the non-BETA branch of version 1.1.5.

- enabled the Map Editor:
- same tool like in Intravenous 2, with various improvements
- this is still a BETA, so there will definitely be bugs/crashes/etc. in the map editor. Please report any issues you run into on the game's Discord server or in the Steam Discussions thread.
- if you intend to make levels on the BETA branch, my advice is to SAVE OFTEN! it's no fun to make progress, only to run into some kind of crash or game hang, and lose all your progress

- added Steam Workshop support:
- the game supports loading Workshop mods on both version 1.1.5 and the 1.2.0 BETA, however it is recommended to switch to the 1.2.0 BETA if you intend to play with mods, as 1.2.0 has several changes related to mods, that have not yet been implemented into 1.1.5

- added the UMP to the base game:
- chambered in .40 S&W
- RPM of 600

- added the MAC-10 to the base game:
- chambered in .45 ACP
- RPM of 1090

- added a silhouette effect for the player when he is in a dark area, to ensure better awareness of the player's position in near-pitch-black darkness areas
- optimized smoke detectors - levels with smoke detectors will now run better when there is fire on the level (fewer potential stutters and less FPS drop once there is at least one flamelet on the level)
- the "unload nearby weapons" action will now first unload weapons that match the caliber of the currently equipped weapon
- Fog of War now slightly decreases the brightness of out of view areas, to better contrast visible VS out-of-sight areas
- fixed tiles under chainlink fence walls not being darker on levels with rain
- fixed incorrect text formatting on bandages for the restored health amount
- fixed incorrect barrel attachment requirements on the Glock-18
- fixed incorrect gunfire sound pitch variance settings on MP5, MP7, Multilauncher, P89, P320, R700, Saiga-12K, Sawed-off, SF19, S&W457S, Tranquilizer Rifle, MK23, VP9
- fixed incorrect sound pitch variance on shell casings
- fixed being able to get behind an invisible wall on Industrial Front

Keep in mind that this is a BETA version of the update and is not representative of all the planned changes.
Currently you can check out the AK-12 & AK-15 weapon mod, and the Pizza Chronicles 2.0 level mods. Both serve as example mods, so feel free to download them, take a look at how things work, and make your own mods if you're interested!

https://steamcommunity.com/sharedfiles/filedetails/?id=3372884769

https://steamcommunity.com/sharedfiles/filedetails/?id=3369118845

Remember to report any issues you run into on the 1.2.0 BETA branch here and to the regular bug report thread if you're not playing on the 1.2.0 BETA branch.

Thanks for reading, hope you're enjoying the game!

[h3]Social media[/h3]
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