1. Intravenous 2
  2. News

Intravenous 2 News

Trading Cards, Badges, Emoticons & Backgrounds!

Hey folks!

As the title of this announcement states, Intravenous 2 now has Trading Cards, Badges, Emoticons & Backgrounds!
People that have played the game before ought to get most trading card drops, while Badges, Emoticons & Backgrounds can be purchased using Steam Points.

With this new content released, and update 1.2 stabilized, my focus now is on the IV1 Remaster DLC for Intravenous 2, which comes out March 3rd of this year.
It features an updated soundtrack, updates to all levels, and is adapted to the gameplay design of the second game, along with all the improvements and additions of the second game.

Be sure to wishlist if you haven't already!

https://store.steampowered.com/app/3391540/Intravenous_2_IV1_Remaster/?curator_clanid=44666343

Thank you for reading, and I hope you are enjoying the game!

Sincerely,
Roman Glebenkov

Version 1.2.9

Hey folks!

This patch polishes the game in various ways.

- added penetration rating display to the weapon modding menu
- caliber conversion mods now influence the penetration rating of a weapon
- adjusted penetration ratings on MAC-10 and UMP
- the New Game+ menu will now show only campaigns that were finished at least once
- the Load Map menu will now show campaign levels only if they have been completed at least once (regular non-campaign levels will be visible in the "Miscellaneous" category still)
- mods are now loaded after DLC
- fixed being able to make noise while inside a closet
- fixed enemies being set on fire not properly changing their animation to unarmed when dropping the weapon they were wielding
- fixed several cases when goons in the scene state leaving their scene state for some reason would not cancel the scene, which would cause them to be capable of entering the scene when triggering a scene trigger

MAP EDITOR CHANGES
- added new wall type - Low wall (barred)
- the cutscene-given weapon is now properly removed on cutscene end, which fixes crashes caused by cutscenes that shoot a weapon on the last cutscene action
- added ability to setup player type for the level from within the level editor
- can now zoom in and out by pressing tab and tilde (`) respectively
- ray length minimum value set to 16 (was 0, which could cause crashes)

Remember to report any issues you run into!

Thanks for reading, hope you're enjoying the game!

[h3]Social media[/h3]
Twitter Discord community YouTube

Version 1.2.8

Hey folks!

This patch fixes various bugs, AI issues, and several crashes in the map editor.

- tweaked the rate at which enemies detect the player when they are not alert (it is now a little slower)
- increased time it takes for goons to notice missing patrols/people to 130 seconds (was 80 seconds)
- causing enemies to fall by bumping into you while prone is now slightly easier
- fixed being able to climb over walls with invisible walls in front of them
- fixed enemies incorrectly evaluating whether they can see the enemy, resulting in them sometimes being incapable of seeing the player point-blank in pitch-black darkness
- fixed goons tripping over a prone player in their way not correctly setting their animation to fallen
- fixed enemies not going into combat when bumping into them while they were camping a vent shaft

MAP EDITOR CHANGES
- fixed a crash when removing an active camera without removing it from the security monitor it's assigned to
- fixed a crash that would occur when trying to adjust object height to mouse-over object height
- fixed a crash that occurred involving actors
- fixed a crash that occurred when exiting play mode while in a cutscene during which an actor was created
- fixed a crash that occurred when an object an outline for which was being drawn became invalid (removed) when returning to edit mode

Remember to report any issues you run into!

Thanks for reading, hope you're enjoying the game!

[h3]Social media[/h3]
Twitter Discord community YouTube

Version 1.2.7

Hey folks!

This patch works on the map editor some, and fixes a couple of issues reported by the community.

- narrative prologue levels will no longer show the weapon unlock tips
- fixed a door in the objective building on Dilapidated Complex being slightly away from the door, resulting in enemies being capable to spot the player through the small gap when it's closed

MAP EDITOR CHANGES
- extraction_trigger class objects now support specifying which level to switch to after
- the pathfinding grid will now be rebuilt when entering the patrol setup mode, if there were any changes to the world geometry
- fixed a crash that could occur when an offlimit level had not yet been evaluated for an object, even if the player object had been placed into the level

Remember to report any issues you run into!

Thanks for reading, hope you're enjoying the game!

[h3]Social media[/h3]
Twitter Discord community YouTube

Version 1.2.6

Hey folks!

This patch fixes a couple of issues which have been recently reported by the community.

- fixed being able to get stuck in a certain toilet on "Theo's Police Precinct"
- fixed goons noticing the player in certain circumstances when entering vent shafts, while they were in combat, when they shouldn't have
- fixed followers hearing the noise made by the player counting into the "Times heard" stat on the level end screen
- fixed swapping a weapon in a category by picking a weapon up off the floor (e.g. a sawed-off for a mini-uzi) playing the sound of another weapon in your inventory on top of the weapon that you swapped to

Remember to report any issues you run into!

Thanks for reading, hope you're enjoying the game!

[h3]Social media[/h3]
Twitter Discord community YouTube