3,000+ Steam Reviews and 150,000+ Steam copies sold!
Folks, it's been just over a year since the game launched, and we've hit 3,000 Steam reviews just recently!
I wanted to time this announcement precisely when we'd hit 3,000 reviews, but life got busy, and I completely forgot about it.
Intravenous 2 has been a massive undertaking, and with Update 1.4 I've integrated content I wished I had the time for last year when the game was nearing its 1.0 release.
It took the first game, by comparison, over three years to reach the same review count, and if we go by Steam's review rating at the top of the store page, then it's at just 2,578 reviews!
What this means is, Intravenous 2, in its first year of release, sold better than Intravenous 1 has in its 4+ years since it launched in July of 2021!
I would like to thank everyone that has purchased the game and left a review in support of the game or otherwise participated in the community. To me, game development was always a dream, and with the success of Intravenous 2 it has become reality.
The idea for Intravenous 2 was always to take what made Intravenous 1 fun and make it even better.
When I decided to make Intravenous 2 I had no idea whether people would like it or whether it would even be worth the time - that's the gamble of making a game, and it can be fairly stressful.
However, the more I worked on it, the more I understood that I had something special on my hands, and I am glad the community shares that sentiment.
I read almost all reviews you guys leave since I try to check them daily for people potentially leaving frustrated negative reviews over some kind of bug or issue that might be ruining their playthrough. There were plenty of reviews that helped me pinpoint bugs and fix them, thereby making the game better for everyone!
In some of them, I noticed a recurrent theme - some people would mention that while Intravenous 1 was not fun, they ended up liking Intravenous 2.
Now, with the game sitting at over 3,000 Steam reviews, it is very clear to me that Intravenous 2 not only lived up to your expectations, but was also capable of winning the hearts of those that were left unimpressed with the first game.
So, thank you for participating in the community, making mods, reporting bugs & crashes, and leaving reviews - every little bit helps, makes the experience better for everyone, and I hope I can continue to make games that you guys love to play, too.
And, most importantly, thank you for having faith in me as a developer and supporting the Intravenous games with your purchases of the game.
Intravenous 1 & 2 were tremendous learning experiences and I hope that you will enjoy my next project, which will be a culmination of all the things I've learned as a game developer in the seven years I've spent working on the Intravenous games.
Sincerely,
Roman Glebenkov
I wanted to time this announcement precisely when we'd hit 3,000 reviews, but life got busy, and I completely forgot about it.
Intravenous 2 has been a massive undertaking, and with Update 1.4 I've integrated content I wished I had the time for last year when the game was nearing its 1.0 release.
It took the first game, by comparison, over three years to reach the same review count, and if we go by Steam's review rating at the top of the store page, then it's at just 2,578 reviews!
What this means is, Intravenous 2, in its first year of release, sold better than Intravenous 1 has in its 4+ years since it launched in July of 2021!
I would like to thank everyone that has purchased the game and left a review in support of the game or otherwise participated in the community. To me, game development was always a dream, and with the success of Intravenous 2 it has become reality.
The idea for Intravenous 2 was always to take what made Intravenous 1 fun and make it even better.
When I decided to make Intravenous 2 I had no idea whether people would like it or whether it would even be worth the time - that's the gamble of making a game, and it can be fairly stressful.
However, the more I worked on it, the more I understood that I had something special on my hands, and I am glad the community shares that sentiment.
I read almost all reviews you guys leave since I try to check them daily for people potentially leaving frustrated negative reviews over some kind of bug or issue that might be ruining their playthrough. There were plenty of reviews that helped me pinpoint bugs and fix them, thereby making the game better for everyone!
In some of them, I noticed a recurrent theme - some people would mention that while Intravenous 1 was not fun, they ended up liking Intravenous 2.
Now, with the game sitting at over 3,000 Steam reviews, it is very clear to me that Intravenous 2 not only lived up to your expectations, but was also capable of winning the hearts of those that were left unimpressed with the first game.
So, thank you for participating in the community, making mods, reporting bugs & crashes, and leaving reviews - every little bit helps, makes the experience better for everyone, and I hope I can continue to make games that you guys love to play, too.
And, most importantly, thank you for having faith in me as a developer and supporting the Intravenous games with your purchases of the game.
Intravenous 1 & 2 were tremendous learning experiences and I hope that you will enjoy my next project, which will be a culmination of all the things I've learned as a game developer in the seven years I've spent working on the Intravenous games.
Sincerely,
Roman Glebenkov