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CONVRGENCE News

0.7.4.2 Hotfix

[p]- Fixed an issue where spent ammunition was not replenished in the shooting range
- Fixed crossbow bolts disappearing from the quiver and shells disappearing from the Obrez shell holder when loading into a raid
- Fixed revolver duplication (constantly reappearing on the gun wall)
- Fixed duplication of the crossbow, flamethrower, and energy rifle when saving them in the vise
- Fixed a bug that allowed the revolver to be sold
- Fixed an issue where it was impossible to select a different dog hat after switching to the new reindeer antlers hat (final event reward)
- Fixed an issue where the SKS could not be slung over the shoulder at the base
- Added a hint for discovering the new stash in the garages
- Some other minor fixes[/p]

0.7.4.1 Hotfix

[p]- Fixed a bug where magazines could disappear from weapons when loading into a raid.
- Fixed a black screen issue when changing outfits.
- Fixed a bug where the gas mask from the hazmat suit could disappear.
- Fixed a gray texture issue inside the new SKS stash in the garages.[/p]

Holiday Event

[p]
Christmas is coming, and Zakharich, as always, decided the big tree at the checkpoint absolutely must be decorated. This time, he needs blue ornaments and is more than willing to reward anyone who brings them.

As an extra incentive, every ornament you turn in also counts toward your current main quest progress. On top of that, collecting 3, 10, 20, and 35 ornaments will unlock unique event rewards![/p][p][/p][h3]Rewards[/h3]
  • [p]Log in during the event - 2024 Car Ornament. [/p]
  • [p]3 ornaments — 2024 Dog Hat. [/p]
  • [p]10 ornaments — 2024 Knife Skin. [/p]
  • [p]20 ornaments — 2024 Weapon Camo.[/p]
  • [p]35 ornaments — 2025 New Reward: Dog Hat.[/p][p][/p]
[p]The event runs until January 11. Good hunting, and happy holidays![/p][p][/p][h2]FAQ[/h2][p][/p][p]Q: If I don’t collect all rewards before January 11, will I lose them forever? [/p][p]A: No. You will be able to obtain them during next year’s event.[/p][p][/p][p]Q: I participated last year. Do I need to unlock everything again? [/p][p]A: No, your previous progress is saved. You’ll continue from where you left off. [/p][p][/p][p]Q. Where can I track my current event progress? [/p][p]A. You can track it on the special screen above the exit of Zakharich’s shop.[/p][p][/p][p]Q: I unlocked a reward but can’t find it. [/p][p]A: You can activate it in Settings → Cosmetics. If the option is still unavailable, re-launch the game.[/p][p][/p][p]Q: Where is the best place to look for ornaments?[/p][p]A: Ornaments spawn randomly on all locations, just like regular loot. However, they have an increased spawn chance in the Dead City. Apartments there may contain Christmas trees, and each tree has a guaranteed ornament underneath.[/p][p][/p][p]Q: What does it mean that ornaments count toward main quest progress? [/p][p]A: For example, if Zakharich asks you to bring him three light bulbs, he’ll happily accept ornaments instead during the event. This applies to all fetch-type main quests.[/p][p][/p][p]Q: I still have ornaments from last year. Can I turn them in? [/p][p]A: No. Last year’s ornaments are red, while this year Zakharich specifically needs blue ones.[/p][p][/p][p]Q: Are the rewards the same as last year? [/p][p]A: No. There is a brand-new final reward this year - a unique dog hat with reindeer antlers.[/p][p][/p][p][/p]

Patch 0.7.4 | Holiday Update

[p][/p][h2]What’s New[/h2]
  • [p]The Holiday event has begun, featuring daily gifts and unique cosmetic rewards. More details are available in a separate news post. [/p]
  • [p]The SKS has been added to the game. It can be found in a new stash on the Garage Cooperative location. [/p]
  • [p]Weapons and other items can now be extracted from raids directly in your hands.

    ⚠ IMPORTANT Adding this feature required a major overhaul of the entire weapon saving system - including weapon storage on the body, the weapon rack, and several related systems (dirt system, reload hint system, and skin system). Most importantly, the new system uses a different data format for storing this information.

    I’ve done my best to make this transition as seamless as possible. All old save data should be converted automatically. However, while unlikely, issues such as missing weapons or attachments are still possible. Please be understanding if you encounter any problems.
    [/p]
[p]Additional benefits of the new saving system:[/p]
  • [p]Laser and flashlight states (on/off) are now saved when changing locations[/p]
  • [p]The vise in the room now works as a full-fledged weapon storage slot[/p]
  • [p]The store now allows purchasing duplicates of any weapon[/p]
[p]Other Additions[/p]
  • [p]Snowfall has been added to locations, and the base is now decorated for the holidays[/p]
  • [p]Informational announcements can now occasionally be heard through loudspeakers in the hideout[/p]
  • [p]A slot machine has been added to the bar — time to hit the jackpot![/p]
  • [p]Stairwells in the Dead City can now be collapsed, blocking access upstairs (similar to the debris added in the previous update)[/p]
  • [p]New ambient sounds for the Forest at night[/p]
  • [p]Additional guidance voice lines from Zakharich for the first Forest raid (road signs, compass, and extraction)[/p]
  • [p]Campfire flame effects have been visually improved[/p]
  • [p]Ammunition now explodes after prolonged exposure to fire[/p]
[p][/p][h2]Changes[/h2]
  • [p]Some Crossbow Hunter dialogue lines have been adjusted to better explain quest objectives[/p]
  • [p]After reaching 5 reputation, access to the scientists (side quest) now unlocks immediately[/p]
  • [p]Removed bottle caps (beer, vodka, kvass) no longer snap back when released[/p]
  • [p]Removed caps from med syringes and adrenaline can now be picked up and reattached[/p]
  • [p]Fog in the Forest location is now slightly brighter[/p]
  • [p]Maximum brightness (far-right slider value) has been increased[/p]
  • [p]Night vision goggles now have increased range and field of view[/p]
  • [p]After recent field tests, scientists have doubled the damage of UV grenades — good work, hunters![/p]
  • [p]Prices for the PPSh, Mosin, and Obrez have been reduced from 1500 to 750 rubles[/p]
  • [p]Dispatcher message subtitles no longer appear during raids[/p]
  • [p]Items no longer fall out of the hands when the game is paused[/p][p][/p]
[p][/p][p][/p][h2]Fixes[/h2]
  • [p]Fixed an issue where the high-demand item text was displayed outside the PDA screen[/p]
  • [p]Fixed a bug where visiting a stash in Dead City counted toward the Underground Facility stash quest[/p]
  • [p]Fixed an issue allowing entry into radiation zones without a gas mask if it was in the backpack at raid start[/p]
  • [p]Fixed incorrect texture on the bear pelt item[/p]
  • [p]Fixed a bug where automatic pause (when removing the VR headset) could trigger during the first seconds of a location load[/p]
  • [p]Fixed an issue where the AK from the Underground Facility stash could become invisible[/p]
  • [p]Fixed an issue where the Stuck function could teleport the player to incorrect coordinates after fast rope descents in Dead City[/p]
  • [p]Fixed inconsistent behavior of auto-run (full stick tilt)[/p]
  • [p]Other minor fixes and improvements[/p][p][/p]
[p][/p][p]Until January 5, the game is available with a 40% discount, and Supporter Packs are discounted by 20%.[/p][p][/p][p]Happy Holidays, hunters![/p]

Patch 0.7.3 | QoL Update

[h3][/h3][p][/p][h3]Hey hunters![/h3][p][/p][p]Patch 0.7.3 is a collection of improvements that make the game noticeably more comfortable to play. After all, it's hard to enjoy the experience when you can’t properly adjust the game to your liking or when you accidentally lose a weapon and end up frustrated.
[/p][p]Many of these improvements have been requested for a long time, so I decided to pause work on new content and gather most of your suggestions into one extra, unscheduled update to make the game more comfortable and welcoming for everyone.

[/p][h2]Quality of Life Improvements[/h2]
  • [p]Weapons now automatically return to their holsters when released, just like the knife, backpack, and other gear. If you’ve never had issues with accidentally losing weapons, you can turn this setting off.[/p]
  • [p]If you exit the game or load into a raid while a weapon is still clamped in a vise on the workbench, it no longer disappears. Instead it’s placed on the gun wall and saved.[/p]
  • [p]The PDA scanner can now display information about weapon dirtiness, the number of rounds left in a magazine, and the fill level of food/drinks.[/p]
  • [p]A separate height adjustment for the pistol holster and knife sheath has been added. You no longer need to raise the entire belt if the pistol is uncomfortable to grab.[/p]
  • [p]The height calibration settings now show your current offset values.[/p]
  • [p]A vignette effect for smooth locomotion and turning has been added to the settings. It narrows the field of view to reduce motion sickness. Its intensity can be adjusted in the Controls menu. Disabled by default.[/p]
  • [p]The game now automatically pauses if you take off your headset and step away. It automatically resumes when you return.[/p]
  • [p]When selling weapons, the value of installed attachments and inserted magazines is now included. No more disassembling your weapon to maximize profit.[/p]
  • [p]The raid leaderboard now also shows the score you earned in your latest run. You can more accurately track your outings and compare them to your personal best.[/p]
  • [p]Canned food can now be eaten directly from the can by bringing it to your mouth — not only with a knife as before.[/p]
  • [p]The rail for mounting a laser/flashlight on the Saiga has been shifted to the side for more comfortable use with the newly added suppressor.[/p]
  • [p]You can now quickly descend to the street using a rope anchored at the window from the top floors of apartment buildings in the Dead City.[/p]
  • [p]Upper floors can now also be blocked off by rubble on staircases to reduce unnecessary running around. There is no loot above such blockages — instead, it is more densely distributed on the lower floors.[/p]
  • [p]The last opened vertical tab in Zakharich’s shop is now remembered and remains open if you exit and return to the shop.[/p]
  • [p]The gas mask can now be stored in your backpack simply by throwing it over your shoulder, like regular loot.[/p]
  • [p]The gas mask now stays in your backpack when changing locations.[/p]
  • [p]Dynamite, grenades, and Molotovs can now be detonated by shooting them — including those placed in tripwires or carried in bandits’ pockets. Blowing up an entire group of bandits by sniping a grenade sticking out of someone’s pocket? Sounds like a future achievement.[/p]
[p][/p][h2]Fixes[/h2]
  • [p]Fixed a bug where the animation of the rotating display stands in Zakharich’s shop could break, making it impossible to purchase certain items.[/p]
  • [p]A grenade launched from an underbarrel grenade launcher mounted on the Saiga should no longer collide with the suppressor.[/p]
  • [p]Fixed a bug where removing the foregrip from a weapon caused the player to lose the ability to grab the handguard.[/p]
  • [p]Fixed a bug where Zakharich’s radio instructions would not play if you went to the night version of the Forest instead of the day one during your very first raid.[/p]
  • [p]Several other minor fixes and adjustments.[/p]
[p][/p][h2]Conclusion[/h2][p][/p][p]Hunter, I hope these improvements make your time in the Zone even better!

If you enjoy the direction the game is heading, a review would mean the world to me. And if you want to support the dev even more, the Supporter Packs are 40% off through the Supporter Edition until December 1st.

Your support and the feedback are what keeps this game going — thank you.[/p][p][/p][p][dynamiclink][/dynamiclink][/p]