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CONVRGENCE News

Major Update Sneak Peek!

[p]Hi hunters!

The holidays are behind us - which means I’m already hard at work on the next major update: patch 0.8.

It’s planned for the first quarter and will bring a lot of new things to the game. Among the more obvious additions are new weapons, bringing a new caliber to the game: 9x39. And among the less obvious ones is a new hideout upgrade, which I’ve left a small hint about in this image.

What do you think it might be - and what new possibilities could it unlock?
[/p][p][/p][p]And of course, with 2026 now here, you might reasonably ask me: “Nik, what about a new roadmap? The one for last year is already outdated”.

And yes - that’s true. But publishing it right now would mean laying all my cards on the table at once, and I’d like to keep a few surprises for now 🙂 So most likely I’ll update the roadmap and talk about my plans for this year closer to the release of 0.8 or together with it.


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That’s all for today. Join our Discord if you want to stay up to date and be the first to hear the news - I regularly share more detailed progress there and also run closed beta tests for bigger updates before release: https://discord.gg/9t79QCHvPc[/p][p][/p][p]If you enjoy the game and would like to support me a bit more, the simplest way to do that is by leaving a review on Steam or picking up a Supporter Pack. It genuinely helps the project a lot and allows me to keep working on it. Thank you for that!
[/p][p]And if you’re still just checking the game out, it’s currently available with a 30% discount until January 19.

Happy hunting![/p][p][/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p]

0.7.4.5 Hotfix

[p]- The Holiday event has ended
- Fixed incorrect Mosin physics when holding it only by the foregrip (wobbling issue)
- Fixed a bug where the AI-2 syringe could get stuck floating in the air
- Fixed a bug where a bandit’s body could start sliding away after death
- Fixed a bug where some items were not being saved in the right hand
- Fixed a bug where a weapon held in the right hand would not disappear after death when dying without insurance
- Fixed a bug where demons would stand still in the Dead City location - they now patrol the streets as intended
- Slightly increased the spawn chance of the AKM drum magazine in raids
- Slightly reduced the AKM jam chance
- The location can no longer spawn more than one SKS stash at a time[/p]

0.7.4.4 Hotfix

[p]- Bandages and antirad can now also be placed into belt slots
- Head-collision screen fading is now temporarily disabled when the in-game menu is open so the menu and the Stuck function remain visible
- Fixed an issue where the High Noon achievement could not be unlocked after update 0.7.4
- Fixed a bug where the PPSh magazine had to be removed and reinserted to work correctly
- Fixed an issue where the laser/flashlight state was not being saved for weapons in holsters
- Fixed a bug where a gas mask saved in the backpack stopped protecting against artifacts at the base
- Weapons held only by the foregrip are now automatically re-gripped so they can be saved correctly
- Fixed an issue where an artifact saved in hand would turn into a regular item
- Fixed an issue where an artifact container saved in hand would turn into a lab case
- Fixed a bug where both a suppressor and a bayonet could be attached to the AK at the same time
- The Saiga can no longer have both a suppressor and an underbarrel grenade launcher attached at the same time
- Fixed a bug where the x4 scope could be attached to the crossbow
- Fixed a bug introduced in 0.7.4 where campfires no longer ignited flammable items (cigarettes, Molotovs, dynamite, etc.) and no longer affected grenades and ammo
- Fixed a bug where bandit PPSh magazines were always full
- Fixed several spots near the exits on the Garage Cooperative location where enemies could enter closed garages
- Some other minor fixes and improvements[/p]

0.7.4.3 Hotfix

[p]- Fixed a bug where weapons would reset to a clean state after a raid
- Fixed a bug where ammo boxes and food were being refilled when entering a raid
- Fixed an issue where weapon camouflages didn’t always update in real time and only changed after switching locations
- Fixed an issue where weapons saved in hand could behave unstably for the first few seconds (floating around the hand)
- Fixed a bug where a drink cap saved in hand could be turned into a bottle
- Fixed an issue where shooting the Energy Rifle in the shooting range would grant SVD ammo
- Fixed an incorrect texture on the Saiga stock
- Fixed a bug where the AKM bolt and internal mechanism were not getting dirty
- Fixed an issue where weapons in stashes could spawn in incorrect positions

- When the game is paused, the held item is now locked in the hand - this should prevent a rare issue where weapons could disappear after unpausing
- Loudspeakers at the base can now be destroyed
- Medical items (AI-2, adrenaline, and med syringe) can now be placed into belt slots
- Some other minor changes and fixes[/p]

0.7.4.2 Hotfix

[p]- Fixed an issue where spent ammunition was not replenished in the shooting range
- Fixed crossbow bolts disappearing from the quiver and shells disappearing from the Obrez shell holder when loading into a raid
- Fixed revolver duplication (constantly reappearing on the gun wall)
- Fixed duplication of the crossbow, flamethrower, and energy rifle when saving them in the vise
- Fixed a bug that allowed the revolver to be sold
- Fixed an issue where it was impossible to select a different dog hat after switching to the new reindeer antlers hat (final event reward)
- Fixed an issue where the SKS could not be slung over the shoulder at the base
- Added a hint for discovering the new stash in the garages
- Some other minor fixes[/p]