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CONVRGENCE News

0.8.0.5 Hotfix

[p]- Fixed stutters on the Garage Cooperative location that appeared after update 0.8.0.
- Improved performance on the Garage Cooperative and Dead City locations (optimized some models and added new LODs for certain objects).
- Fixed a bug where loot could fall through furniture in apartments on the Dead City location.
- Fixed a gray screen bug after descending a rope.
- Fixed a bug where bandits could shoot through cover (now crouching behind cars or trash containers is finally a viable tactic).
- Fixed a bug where bandits could shoot through floors and ceilings inside buildings on the Dead City location if they were directly below/above the player.
- Fixed a bug where bandits didn’t use grenades on the Dead City location.
- Fixed a bug where the injector case could be placed in the backpack or storage.
- Added missing collision to some walls on the Dead City location.
- Reduced the size of the extraction area on the Forest location.
- Enemies can no longer enter the extraction area on the Forest location.
- Added roads outside the playable area on the Dead City location.
- Improved tree models on the Dead City location (removed floating branches).
- The dog at the base now makes attention-seeking sounds less often and will stop doing so completely if you pet him.
- Various other minor changes and fixes.[/p]

0.8.0.4 Hotfix

[p]- Fixed a broken tutorial step related to holstering the artifact container.
- Fixed a bug allowing incompatible attachments to be mounted on the Groza.
- Fixed a bug where bandits could enter the area under staircases (including clipping through walls).
- Fixed a bug where the dog could teleport onto the entrance roof of an apartment building..
- Fixed missing collision on some objects.
- Fixed several cases where bandits could play certain voice lines at inappropriate times (for example, after surrendering).
- Dispatcher messages during raids now play slightly less often.
- Ammo boxes in belt slots are now rotated so the ammo count is visible while playing seated.
- Added descriptions to the price tags of legendary weapon attachments (quest weapons).
- Some other minor changes and fixes.

I’m also investigating other annoying bugs, such as bandits sometimes shooting through walls or loot falling through objects in apartments, but these will take a bit more time to fix.[/p]

0.8.0.3 Hotfix

[p]- Fixed a bug where a convergent shift could trigger before the timer finished.
- Fixed a bug where car med kits couldn’t be turned in to Vera.
- Fixed a bug that allowed purchases in the Infirmary even without enough funds, resulting in a negative balance.
- Fixed a bug allowing incompatible attachments to be mounted on the VSS.
- Fixed a bug where the Groza’s barrel didn’t get dirty.
- Fixed broken jam animations on the Groza and VSS.
- Fixed trees spawning inside buildings on the Dead City location.
- Fixed a bug with invisible walls in Dead City (at least one of the causes - there may be others; please report if the issue persists).
- Some other minor fixes.[/p]

0.8.0.2 Hotfix

[p]- Reduced the chance of a convergent shift during a raid and increased its timer from 2 to 3 minutes.
- Added an additional system to help with finding car first aid kits - if RNG has been especially unkind to you for several raids in a row, a guaranteed kit will spawn in the location.
- City snipers no longer attack the player during the first 10 seconds of a raid.
- Fixed a bug where money was being deducted from the player’s account when entering the Infirmary.
- Fixed a bug where the injector case had no price tag and could be purchased multiple times.
- Fixed a bug that allowed the same car first aid kit to be turned in multiple times.
- Fixed a bug where undamaged skin/flesh could be obtained using a completely dull knife.
- After descending a rope, the selected teleport movement mode no longer switches to smooth locomotion.
- Added extra collision to apartment floors and ceilings - bandits should no longer shoot through them.
- When holstering the artifact container, the hand holding the lid now automatically releases it.[/p]

0.8.0.1 Hotfix

[p]- Fixed the Knight in Shining Armor achievement unlocking too early or not unlocking at all.
- Fixed an issue where the system time could disappear from the watch after leaving the extraction zone.
- Fixed a bug where the sell price of weapons was not being saved in the PDA.
- Fixed an issue where RGO impact grenades could fail to trigger. Please note that they now have a minimum travel time to prevent exploding too close to the player - the grenade must be in flight for at least 1 second before it can detonate.
- Fixed a bug where multiple weapon stashes could spawn on the same location.
- Sold grenades and other explosives can no longer be detonated by shooting or hitting them.
- Boars in the Forest now spawn slightly less often than wolves.[/p]