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CONVRGENCE News

0.3.0.2 Hotfix

Fixes:

- Fixed the bug with the PPSh constantly spawning on the back
- Fixed the bug causing players to fall through the map when using the Teleport locomotion
- Fixed the bug where double rewards weren't granted for high-demand items
- Two garbage containers will no longer spawn too close together, obstructing pathways
- Fixed the bug where the grenade explosion area remained active for a period after detonation
- Fixed the bug where HP could exceed 100
- Fixed the bug allowing players to acquire a level 3 backpack at the second reputation level (hopefully this time for sure)
- Fixed the bug preventing the purchase of a new TT-33 after selling the old one
- Fixed the TT-33 duplication bug
- Fixed the bug where biomass around the door to the room didn't appear until the door was opened
- Fixed the incorrect price display when purchasing the PMM
- Fixed the invisible slot on the second stash tab
- Fixed the bug where bandit dialogues weren't interrupted if a dog attacked the bandits first
- Fixed the bug where combat music didn't start playing if the enemy was attacked first by a dog
- Fixed the bug with sale of PMM and TT-33 when dropped on the floor in the shop
- On HTC Vive, players can now retrieve ammo from magazines, speed loaders, and ammo packs
- Car key can no longer be grabbed prematurely, which caused a location generation bug

Changes:

- Insurance mechanic reworked: now, with active insurance upon death, progress reverts to pre-raid status, ensuring weapons aren't lost
- Slightly increased AKM damage
- Slightly reduced dog damage
- Significantly decreased enemy detection radius by dog in the Underground Facility
- Items now drop from hands when opening the in-game menu (to prevent item disappearance or game crashes)
- When loading to the base from a raid location, items now drop from hands (for design clarity and to avoid game crashes)
- Cigarettes and lighters added to the first reputation level in shop
- Throwing knives now available for purchase from the second reputation level
- The PPSh can now also be grabbed by the barrel with second hand for greater comfort, although the avtar's hand will still hold the correct position
- A loaded PPSh can no longer fire a shot with the magazine detached
- The key card for the final quest now spawns near the laboratory guaranteed
- Demons can no longer spawn in the starting room on the Underground Facility location
- Added a small delay before using the next teleport

04/05/2024 Update - Fix for the Hotfix :)

- Fixed the spawning above the map on the second location
- Fixed falling under the map on the second location
- Fixed a bug with the inability to buy a level 3 backpack on Rep 4
- Fixed incorrectly displayed price when buying the second stash upgrade

0.3.0.1 Hotfix

Fixes:

- Fixed an bug with items disappearing from the stash
- Fixed a bug causing infinite whistling when lighting a cigarette
- Fixed an bug with revolver reloading when there was 1 bullet left in the chamber
- Fixed a bug causing the dog to get stuck in a sitting position
- Fixed disappearing bullets from PMM magazine
- Fixed inability to sell items from the stash
- Brightness slider can no longer be turned down to minimum, preventing self-blinding
- Fixed non-functioning insurance
- Fixed dog getting stuck inside and on top of garages
- Fixed inability to extract bullets from AKM and Saiga-12 drum magazines
- Corrected left-handed mode instruction in tutorial
- Fixed bug where the dog could push the player's body in tutorial
- Fixed a crash when loading into the second location
- Containers and garbage piles will no longer spawn to block extraction point in Garage Cooperative
- Fixed inability to progress the tutorial on HTC Vive
- Empty canteen from store no longer sounds full; must be filled from barrel in corridor!
- Fixed artifact spawning inside inaccessible garage
- Wire traps can no longer accept items other than dynamite
- Several fixes to English localization
- Fixed incorrect pistol positioning in left-handed mode when seated
- Fixed bandits spawning inside objects in certain areas

Changes:

- Energy and hydration no longer deplete at base
- Slightly increased damage dealt by bandits
- Slightly reduced health of demons
- Some dog animations now play less frequently

CONVRGENCE is OUT NOW!

Hello hunters, the day has finally come!

CONVRGENCE is launched into Steam Early Access with a 15% discount for a limited time!

If you like my work and would like to support me additionally, a Supporter Pack is also available for purchase:

https://store.steampowered.com/app/2925670/CONVRGENCE__Supporter_Pack


If you encounter any bugs, please report them here: https://steamcommunity.com/app/2609610/discussions/0/4356745470644169136/


And join our Discord - it's the best and fastest way to contact me and stay up-to-date on the latest news: https://discord.gg/9t79QCHvPc


CONVRGENCE is coming to Steam Early Access on April 22nd!

Hello, hunters!

I am happy to announce that CONVRGENCE will launch into Early Access on April 22nd!

[previewyoutube][/previewyoutube]

I am incredibly excited to put the game into the hands of the community, giving you the opportunity to help shape my next steps.

Additional details:

  • Full release date: April 22, 2024; 10:00 a.m. PST
  • PRICE: $19.99 + 15% launch discount for a limited time


Add the game to your wishlist to don't miss the launch and join our Discord!

https://store.steampowered.com/app/2609610/CONVRGENCE

Dev Diary #3

Hello, hunters!

CONVRGENCE is rapidly approaching its release, which means I have less and less free time. Nevertheless, I've managed to write a new diary for you, because I believe that today's topic is especially important for understanding the game's structure. Today, let's talk about locations.


[h3]World Structure[/h3]

Let's start with the main point: CONVRGENCE is neither an open-world nor a semi-open-world game. You will always explore relatively small locations, moving between them via loading screens.
However, unlike many other similar games, visiting the same location each time will provide a unique gameplay experience thanks to procedural generation. Entering what seems to be a familiar area, you still won't know where to go or where the extraction point is; how many enemies you'll encounter; or what loot you'll find.

Thus, even a single location can offer many hours of gameplay due to its endless replayability and sense of unknown (players of my previous game - Paradox of Hope - won't let me lie). In CONVRGENCE, there will be two such locations available at the start. Additionally, at least two more will be added during the early access phase.

And of course, players will have a safe place - a separate location where they can rest between their outings. Now, let's take a closer look at all these locations.


[h3]Garage Cooperative[/h3]

The Garage Cooperative is the first location that will be available to all players starting from the first reputation level. Its name speaks for itself. Here, you'll explore endless rows of garages forming a true maze where even experienced hunters can get lost. Bandits who have taken a liking to this place certainly won't contribute to peaceful exploration and artifact hunting.

Some players have mentioned that they enjoyed the gameplay of Paradox of Hope but found the game too scary. They couldn't handle the tight spaces and darkness of underground tunnels, especially the monsters unexpectedly jumping out from around the corners. The Garage Cooperative location is a perfect fit for such players. You can exclusively go on raids there, and then CONVRGENCE will play out somewhat like Escape from Tarkov, with only humans as your opponents.

Tip: Be sure to search the car trunks - that's where you'll find the most valuable loot!




[h3]Underground Facility[/h3]

The Underground Facility is the second location accessible upon reaching the second reputation level. And this is no coincidence. Raids to this location are much more challenging and require careful preparation. The abandoned underground has become a refuge for demons - mysterious creatures that have overrun Chernokamensk after the Zone formed. During the day, they hide there from sunlight and sleep in their improvised lair.

Those who enjoyed the claustrophobic locations of Paradox of Hope will feel right at home in the dark corridors of the Underground Facility. Although, perhaps, they have become even scarier... If you enjoy testing your nerves, you can exclusively go on raids here, and then CONVRGENCE will play out very similarly to its predecessor.

Tip: Stealth is your key to successfully completing a raid in the Underground Facility. It's better not to make unnecessary noise and awaken the demons.




[h3]Hunter's Base[/h3]

The Hunter's Base is a safe place - your hub in the Chernokamensk Zone, where you will spend time between raids. Here you can: sell the loot you found to the local trader - Zakharich, and purchase everything you need with the proceeds: guns, ammo, equipment, supplies, and much more. Practice your shooting accuracy at the shooting range and compete with other players. Relax in your personal room and maintain your weapons.

Unlike the hideout in Paradox of Hope, the Hunter's Base in CONVRGENCE is bustling with activity. Here you will encounter other hunters, each busy with their own tasks. You can even find a bar at the base! However, it's currently under renovation but will surely open its doors in one of the future updates.

Tip: Don't enter unfamiliar doors without knocking!




[h3]Future Plans[/h3]

As I mentioned earlier, during Early Access, the initial list of locations will be expanded by at least two more. They will also be procedurally generated, significantly increasing the gameplay hours in CONVRGENCE. The first of these locations is the Woods.

The Woods will be much larger than the Garage Cooperative and the Underground Facility, and of course, this location will be less "corridor-like". There, I will try to get as close as possible to the formula of a large semi-open location.

As for the second new location, I won't say anything yet, except that it will be about vertical gameplay. But as a developer, I can't wait to work on it, and I'm sure you'll love it too.


[h3]Conclusion[/h3]

That's all for today.

I hope the third diary gave you a complete understanding of how CONVRGENCE is structurally organized, what locations will be available at release, how they differ from Paradox of Hope, and how the game will evolve in terms of locations later on.

I also hope you enjoyed the new screenshots. If you want, you can compare them with the old ones and see how much the game has advanced graphically over the past six months.

Add the game to your Wishlist and join our Discord; the release of the game is just around the corner!



https://store.steampowered.com/app/2609610/CONVRGENCE