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CONVRGENCE News

0.4.2.2 Hotfix

- Fixed a bug preventing the canteen from being refilled from a barrel.
- Fixed a bug where the tripwire became impassable if dynamite was removed from it.
- Fixed a bug with battle music playing infinitely after an instant demon kill.
- Fixed a bug where hunger could be reduced by consuming crackers without them disappearing.
- Fixed a bug with certain magazines getting stuck in the gun.

The spawn rate for pumpkins in regular locations has been increased. Remember, the best spot for finding them is the Garage Co-op at night, where there are guaranteed spawn points. Happy Halloween and good hunting!

0.4.2.1 Hotfix

- Fixed a bug where a gas mask would appear out of nowhere when removing a cigarette from the mouth.
- Fixed a bug that prevented removing the gas mask during a raid.
- Fixed various bugs with the new trap.
- Fixed a bug where Alpha Demon Flesh wouldn’t save in the backpack.
- Fixed a rare bug causing magazines to disappear from the primary weapon when changing locations.

- Fixed Halloween event progress not saving to the server, along with a related bug that caused all rewards to unlock instantly.

For the lucky few who logged in during the first hours after the update, your rewards will not be removed :) Just make sure to log in again to save your data to the server.

Balance adjustments to the new boss:

1) Slightly increased HP.
2) Slightly increased movement speed.
3) UV stun duration halved.
4) Increased boss detection range.
5) 1-2 demons now spawn near the boss, and when the fight begins, the boss calls all nearby ordinary demons for backup.

Some other minor changes and fixes.

Patch 0.4.2 | Halloween Update

Attention, Hunters!

Increased demon activity in the Chernokamensk Zone has caught HQ's attention. According to eyewitnesses, a particularly large and dangerous creature was spotted at night in the Garage Cooperative. Its size and behavior don’t align with typical anomalies. To help combat this threat, the base has issued new equipment: UV underbarrel flashlights and experimental UV grenades capable of temporarily weakening the enemy.

But the oddities don’t end there... Scouts have reported mysterious pumpkins scattered throughout the territory. These objects have piqued scientists interest, prompting command to issue an urgent order: gathering pumpkin samples is now a top priority, overriding all current tasks. To incentivize the hunt, each sample collected counts toward mission progress, with unique rewards available for collecting 5, 15, and 30 samples.



[h2]Full Patch Notes:[/h2]

[h3]What's New[/h3]

  • A new themed event has begun, offering exclusive cosmetic rewards (car charm, hat for a dog, and a new knife). The event runs until November 4th!
  • Added UV underbarrel flashlights for both primary and secondary weapons, available only in raids.
  • Added UV grenade, available in the store at reputation level 5.
  • Added a demon boss who appears in the Garage Cooperative at night.
  • Added more details to the Forest location.
  • Radiation zones can now spawn in the Forest and Garage Cooperative.
  • You can now temporarily remove the hazmat mask to eat or drink.
  • Added a new trap variant.
  • Added sound effects for hunger and thirst.
  • Added bullet animation when loading magazines.
  • Improved performance in the Forest location.
  • Added extra tutorial at the base on locations and Zone specifics before the first raid.




[h3]Changes[/h3]

  • Cigarettes now slightly reduce hunger.
  • Glowstick can now be activated by pressing the trigger.
  • The oil lamp can now be used to ignite items like cigarettes, dynamite, etc.
  • Updated the lock-breaking sound.
  • Grenades can now explode after prolonged exposure to fire.
  • Improved quality of some textures in the Forest village.
  • Breathing sounds in gas masks are now slightly quieter.
  • Crackers can now be eaten directly from the pack by holding them near your mouth.
  • You can now remove the canteen cap by pressing and holding the trigger.
  • Graffiti marking a stash in the church in the forest was moved to avoid confusion.
  • Stash markers are now painted with fluorescent paint, glowing in the dark.
  • Quest stash requiring an explosive to enter now spawn with dynamite and a lighter nearby.
  • Slightly increased demons attack range, addressing issues with them approaching too closely.




[h3]Fixes[/h3]

  • Fixed bug preventing cigarettes in mouth from being lit.
  • Fixed issue where Saiga drum magazines couldn’t be manually emptied.
  • Fixed bug causing players to get stuck in the skinning animation when an enemy body disappeared.
  • Fixed item duplication exploit with the sapper armor pocket.
  • Fixed crossbow bolts passing through enemies without causing damage.
  • Fixed dead demon bodies flickering black.
  • Fixed issue where enemies in the Garage Cooperative and underground complex could move very slowly.
  • Fixed supporter status not displaying until leaderboard refreshed (switched tab).


Other minor changes and fixes.

0.4.1.1 Hotfix

- Fixed an issue where bolts were not saved in a newly purchased quiver.
- Fixed a bug causing the hand to disappear when taking a bolt from a pack.
- Fixed a bug with the quiver shifting from its set position.
- Fixed an issue where the crossbow save slot was on the right side instead of the left in left-handed mode.
- Fixed a bug where a glowstick could be purchased at reputation level 1.
- Adjusted the size of some objects in the village.

Patch 0.4.1

[h3]What's New:[/h3]

- A quiver attachment for the crossbow has been added to the store. It can hold up to 8 additional bolts, greatly improving the weapon's convenience.
- The skinning mechanic has been made more complex. Now, enemies can drop two different types of resources: damaged and undamaged. Undamaged skins are worth twice as much, but for this, the kill must be done using melee weapons or a crossbow.
- Added an animation for inserting the magazine into the AKM.
- The lighter can now be placed in the small pockets on the belt.
- Additional game optimization has been performed. Performance on low and medium settings should significantly improve.


[h3]Changes:[/h3]

- Skinning animation time has been greatly reduced.
- Skinning animation can no longer be initiated during combat.
- The value of a wolf skin has been increased slightly.
- The stealth mission can now only be completed in Garage Cooperative. The mission description has been improved for better clarity.


[h3]Fixes:[/h3]

- Fixed a bug where the dog could get stuck in a sitting position after digging up an item.
- Fixed a bug where player height settings were not saving.
- Fixed a bug where Stechkin's fire mode settings were not saving.
- Fixed a bug with Stechkin's fire mode toggle.
- Falling under the map in the hideout now teleports the player to the starting position.
- Fixed a bug where the crossbow attachments could be duplicated.
- Fixed a bug where bandits would enter an alert state within the first few seconds of a raid.
- Fixed a bug where a random hunter required for a quest wouldn't spawn in the garages. The guaranteed hunter appearing on the third raid has been moved to a more obvious location.
- Fixed a bug where skinning could be initiated using a throwing knife.
- Fixed incorrect collision on the iron garage.
- Items can no longer be placed inside the drawers of the table in the hideout.
- The PDA can no longer be placed in storage.
- The lids of green crates in the hideout can no longer be moved.

Several other minor changes and fixes.