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CONVRGENCE News

0.4.4.2 Hotfix

- The Holiday Event has concluded, but don’t worry if you missed out on any rewards. They’ll return during the next holiday season!

- Fixed a bug where the UV grenade dealt too much damage to demons.
- Fixed an invisible wall blocking entry into one of the containers in the Forest.
- Fixed missing collision with certain walls in the Garage Cooperative.
- Fixed a bug where 9mm ammo can appear with a winter camo texture.
- Fixed an issue where players could get stuck in Urban Camo on the PMM, Saiga, and APS without being able to switch to other skins after unlocking Winter Camo.
- Fixed a bug where the dog could be teleported to the roof of a house in the Forest village.
- Fixed an issue where a canted red dot removed from the AKM or SVD would reappear after entering a raid.
- Fixed a bug preventing the Hybrid sight from being mounted on the AKM after removing a 6x scope.
- Fixed a bug with some magazines having infinite ammo.
- Shotgun ammo boxes now produce the correct sound when shaken.
- Torches in the Underground Facility can now light dynamite sticks, cigarettes, and Molotov cocktails.
- Rats are no longer immune to explosions.
- Improved performance on the Forest location.

- Some other minor tweaks and fixes.

0.4.4.1 Hotfix

- Fixed a bug where some non-interactive decorative buildings, meant to spawn outside the playable area in the Garage Cooperative, could appear inside it and overlap other objects.
- Fixed a bug where the UV grenade would not damage demons already in a stunned state.
- Fixed an issue where the Urban Camouflage from the Supporter Pack could display as Winter Camouflage.
- Fixed missing collision for trash inside vehicles, which could cause bandit bodies to clip into them after death.
- Fixed a bug where the crossbow would be unlocked at the start of a new game if it had been obtained in a previous playthrough.
- Starting a new game no longer resets previously selected player height settings, belt positioning, or hand angle adjustments.

- The range at which enemies can hear the player's walking and running sounds has been increased.
- Added several new decorative objects that can spawn outside the playable area in the Garage Cooperative.

Other minor fixes and adjustments.

Patch 0.4.4 | Holiday Update

Hello, Hunters!

The Holidays are just around the corner, and that means it’s time for a festive update!

[h3]What’s New[/h3]

The Holiday Event has begun - collect and trade Christmas Ornaments with the Trader to earn unique cosmetic rewards:
  • Tree car charm (granted upon entering the game)
  • Dog's festive hat
  • Golden knife
  • Winter camo skins for weapons

Additionally, the ornaments count as quest items. Struggling to find a specific quest item? No worries - Zakharich will accept an ornament instead!

Please note, the event runs until January 2nd!
Update: The Holiday Event has been extended until January 9th. Hunters, now you have extra time to collect ornaments and unlock those festive rewards!

The Garage Cooperative location has been significantly revamped to increase gameplay and visual variety:
  • Added two-story garages and areas with shipping containers.
  • Added new garage interiors and new exits.
  • Added a Hunter's stash.
  • Added more objects and vegetation outside the playable area.
  • Added more ground clutter and bushes.
  • Doors on garages with breakable locks are now always painted yellow for easier identification.
  • Vegetation has been updated to the animated one, used in the Forest location.
Other Additions:
  • Bandit corpses now have ragdoll physics - no more bodies falling through the objects!
  • Added helmet impact sounds and headshot sounds for better shooting feedback.
  • New points of interest and additional small details added to the Forest location.
  • Snowfall has been added to all locations, and Zakharich has decorated the base for the holidays.




[h3]Changes[/h3]

  • The bayonet no longer damages animal hides or demon flesh.
  • Improved texture quality on some objects in the Forest.
  • Slightly increased the chance of bandits spawning with helmets at lower player reputation levels.




[h3]Fixes[/h3]

  • Fixed a bug where magazines would disappear from weapons left on the gun wall after returning from a raid.
    All affected players have been compensated with 2 drum magazines for both the Kalash and Saiga. These can be found in your stash upon entering the game.
  • Fixed a bug preventing the achievement for selling 10 artifacts from unlocking.
  • Fixed discrepancies between the dog’s running animation speed and actual movement speed during combat.
  • Fixed several navigation bugs, such as the dog being unable to pass through boarded passages or demons getting stuck in garages with vehicles inside.
  • Fixed number of issues causing locations to generate without exits or overlapping rooms.
  • Fixed a bug where the Trader would repeat the same greetings continuously.

Other minor changes and fixes.

Until January 2nd, the game is available at a 30% discount. Happy Holidays!

0.4.3.2 Hotfix

- Fixed a black screen bug when changing suits.
- Fixed a bug that prevented the gas mask from being stored in the backpack during a raid.
- Fixed several situations where it was still possible to equip conflicting attachments simultaneously.
- Highlighting for conflicting attachments now also works with the crossbow.
- The crossbow quiver now attaches automatically too.
- Redesigned the bolt-saving system for the crossbow quiver; the issue of bolts disappearing after loading into a raid should now be resolved. Let me know if the problem persists.
- Fixed an issue preventing players from immediately continuing their game after recovering lost progress using new backup system.
- Adjusted the tutorial description for the UV flashlight stage for HTC Vive users.

0.4.3.1 Hotfix

- Fixed a bug preventing some achievements from unlocking. All achievements should now unlock correctly.
- The achievements "Jackpot" and "Sharpshooter" will now be granted automatically if their conditions were previously met.
- Fixed a bug where items couldn’t be picked up after switching backpack tabs in "Press" grab mode.
- Fixed mismatched trader voice lines and their subtitles regarding delivered artifacts.