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Roots Devour News

Roots Devour Spring Sales

[p]In Roots Devour, the world is woven from chaos.[/p][p]You are not only the newborn Old One, but also a will that keeps expanding. Let your roots grow and connect, turn sacrifices into power, and hold on to the last trace of clarity in a world balanced on the edge of the bizarre and the rational.[/p][p][/p][p]If you’re looking for another possibility in card-based exploration, or if you want to listen to the echoes from the depths of darkness, now is the time.[/p][p]From now until March 27, Roots Devour is on sale.
10% off — now 13.49 USD.[/p][p][dynamiclink][/dynamiclink][/p][p]Stretch out your roots, seize everything… or simply keep growing.[/p]

Roots Devour is Participating in The Women's Day Sale!

[p]Hello players,
[/p][p]Roots Devour is participating in The Women's Day Sale!

Extend your roots, imbibe fresh blood, and expand without end. Roots Devour is a strategic exploration game centered around a card-connecting mechanism. Drive your frenzied roots through swamps and over frozen mountains, invading human cities until the darkness... descends.

Roots Devour is now Available!
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Tomb to Taproot|Roots Devour × Knock on the Coffin Lid Bundle Live Now

[p]Together with Redbone, we’ve launched a Steam bundle with Knock on the Coffin Lid![/p][p]Roots Devour × Knock on the Coffin Lid: Tomb to Taproot Bundle is now Available.[/p][p][/p][p]Both titles feature deep strategic card-based gameplay, paired with a shared mastery of dark storytelling and atmosphere![/p][p]
Roots Devour:[/p][p]Extend your roots, imbibe fresh blood, and expand without end. Roots Devour is a strategic exploration game centered around a card-connecting mechanism. Drive your frenzied roots through swamps and over frozen mountains, invading human cities until the darkness... descends.[/p][p]Roots Devour is now released, don't miss out!
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Knock on the Coffin Lid:[/p][p]Investigate your own death, find ways to break free from a time loop, choose a hero who will ascend to the throne and rule the Northern gate! The fates of whole nations of the land of Midian depend on your choices.[/p][p][dynamiclink][/dynamiclink][/p][p][/p][p][/p]

Roots Devour 1.0.4.0 Update Patch Notes

Happy Spring Festival and Happy New Year!
[p][/p][p]As the Spring Festival arrives, we’d like to take a moment to wish everyone a happy new year — may everything go smoothly for you in the year ahead, and may your adventures be full of joy![/p][p][/p][p]Version 1.0.4.0 is now live. In this update, we focused on fixing issues related to character story archives, resolving cases where certain entries could not be updated properly. We’ve also implemented multiple optimizations and adjustments to the game flow and overall performance experience.[/p][p][/p][p]A huge thank-you to everyone who left comments and reached out to us through the community for more in-depth discussions. Your feedback has been incredibly helpful and motivating, allowing us to better identify problems and refine the game. We’ll continue to closely monitor the experience and do our best to resolve any issues you encounter while playing.[/p][p][/p][p]As for the much-requested in-run save feature, it’s still under active development and refinement. As soon as we have further progress to share, we’ll update you right away.[/p][p][/p]
Detailed Patch Notes
[p][/p][h2]Bug Fixes[/h2]
  • [p]Fixed an issue where Flora’s Archive 4 and Archive 6 could not be updated.[/p]
  • [p]Fixed an issue where Moth’s Archive 5 could not be updated.[/p]
  • [p]Fixed an issue where Crow’s Archive 3 and Archive 4 could not be updated.[/p]
  • [p]Fixed an issue where character names left by the riverside were not cleared when replaying Chapter 2.[/p]
  • [p]Updated the description for \[Faint Bonfire].[/p]
  • [p]Fixed an occasional issue where a fruit could appear at the previous Heart of the Tree location after devouring it.[/p]
  • [p]Fixed a potential issue in Chapter 5 where lights would not turn on, as well as an issue of no room for opening card packs.[/p]
  • [p]Fixed an issue where unlock-type cards in Chapter 3 would fail to load.[/p]
  • [p]Fixed a rare crash that players could encounter during the tutorial.[/p]
  • [p]Fixed a freeze that could occur when pressing Esc at the same time a card pack appeared.[/p]
[p][/p][h2]Optimizations & Adjustments[/h2]
  • [p]Added wormholes at the end of each chapter. They will appear during replays and, once connected, will prompt players to return to the Altar.[/p]
  • [p]Tadpoles now have the Small Creature tag and are affected by the Plague Rat’s range.[/p]
  • [p]Optimized some performance costs related to the Archer in Chapter 4.[/p]
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About V 1.0 Save File Update
[p]If you participated in the playtest and find your progress reset to the beginning, please refer to 关于存档的特别提醒/Special Notice Regarding Save Files , this Notice should guide you to retrieve your saved progression.[/p][p][/p]
Bug Reports and Community
[p]We will continue to improve Roots Devour with full dedication and enthusiasm.[/p][p]If you encounter any unexpected issues during gameplay or have suggestions for improvement, we warmly invite you to join our community and share your thoughts with us. Your feedback helps us make the game even better.[/p][p]Official discord:[/p][p]https://discord.gg/gPt4Gp2CJE[/p][p][/p][p][/p][p]Thank you once again for your understanding and support.[/p][p]We will see you at the Altar![/p]

In-Run Save System in Development! | Q&A

[p]Hello, dear players![/p][p]Thank you so much for all your active comments and for being willing to join our community for deeper discussions with us. We’ve read and recorded all of your feedback carefully. Your input has been a huge help and encouragement in identifying issues and improving the overall experience![/p][p]Since launch, we’ve already fixed and optimized some problems. If you have any additional suggestions or impressions from your playtime, feel free to share them with us. We’ll continue to keep a close eye on the game and work on further improvements.[/p][p][/p][p]Q: Can you add an in-run save feature? A: We completely understand the desire and need for an in-run save system. This feature is currently in development.[/p][p][/p][p]Q: Chapter 3 runs very poorly and feels laggy. A: We are optimizing Chapter 3 as well as other situations that may cause performance issues. These improvements will be rolled out in future updates.[/p][p][/p][p]Q: Can the Powdercask Knight be revived at the Altar of Absolution? A: Yes, they can be revived. After revival, the Powdercask Knight will not stay at the original location where the player first met them. Instead, they will leave behind a note and continue on their journey.
Additionally, we’ve improved the interaction prompts for the Altar of Absolution, so you no longer need to worry about losing track of revived followers.[/p][p][/p][p]Q: How do Seed Bombs work? A: After placing a Seed Bomb, it needs to be connected to any other card, similar to lighting a fuse. The countdown starts at 3. Each additional card you connect reduces the countdown by 1. When the third card is connected, the explosion is triggered, destroying all nearby cards centered on that card.[/p][p][/p][p]Q: Sometimes I can see corpses talking. A: We’ve identified an issue where certain sequences could break during non-standard play orders, causing visual or narrative glitches. These are being fixed one by one, and soon the corpses will properly stay silent.[/p][p][/p][p]Q: Can you add a prompt to indicate when a chapter ends? A: We’ve added new prompts at the end of each chapter. You can now explore the map with greater peace of mind.[/p]