1. S4U: CITYPUNK 2011 AND LOVE PUNCH
  2. News

S4U: CITYPUNK 2011 AND LOVE PUNCH News

S4U Localization Survey

Hello, players! Thank you for your support and interest in S4U! Since our release, we’ve noticed plenty of feedback and suggestions regarding localization, and we truly appreciate your input. As a visual novel, we fully understand the importance of localization. Before the release of S4U, we worked tirelessly with our localization team to refine and proofread the content.

We also value your criticism and suggestions about our localization efforts. To better understand your thoughts on S4U’s localization, we’ve prepared this survey. Your feedback will help us fine-tune the game and make S4U even better.

https://jsj.top/f/g5Zcaj

Thank you so much for your patience and encouragement! Please lend us your strength!

S4U Now Available!

3, 2, 1, ignition!

Residents of Castor Yard, wake up, it's duel time! — S4U: CITYPUNK 2011 AND LOVE PUNCH is officially launched!!

Launch special: 10% off for the first two weeks! The game is now available for 12.59 USD, and the soundtrack is priced at 6.29 USD. You can also get a bundle with both the game and the soundtrack at only 16.99 USD, enjoy the cozy sunset with nice Lofi Chill Beats outside Castor Yard!

In the full version of the game, you will play Miki, an online mouthpiece, and discover her summer story in 2011, the full game includes 9 days of story content, with an estimated playtime of 7 to 9 hours. You can also try the first 2 days in the Demo venison.

Go and create your own memories in Castor Yard!

S4U Original Soundtrack to Launch on January 9th!

S4U's music and sound effects were crafted by three artists from Rhythm Cluster Studio — KOOOZ, Salty Salt, and Neo Nex. These tracks defined the world of Castor Yard.

The music features a diverse range of styles, blending elements of City Pop, Electronic, Ambient, Afro, and more, forging into a collection of 26 tracks.

S4U Original Soundtrack is priced at 6.99 USD, with a limited-time 10% launch discount for two weeks. We hope these tracks enhance your immersion in the story of S4U. Thank you for your support!

S4U - Launching January 9th!

Hello, residents of Castor Yard! This is U0U Games, the development team of S4U: CITYPUNK 2011 AND LOVE PUNCH. We’re thrilled to officially announce that the game will launch on January 9th! Enjoy a 10% launch discount for the first two weeks, with the price reduced to just $12.59.



For those unfamiliar with our game, S4U is a keyboard-driven visual novel set in Castor Yard, a fictional modern metropolis in 2011. You’ll play as Miki, the protagonist, who works part-time chatting with clients and connecting with a variety of people and cyberlife online. Through countless decisions made with your keyboard, you’ll craft your own unique memories of Castor Yard.

Type away, make decisions as an online mouthpiece, and shape your story!

Don’t forget to add S4U to your Steam wishlist today: https://store.steampowered.com/app/2612700/S4U_2011/


About U0U Games (our team lol)

U0U Games is a passionate indie studio created by three GenZ members. Though the team was formed fairly recently, developers are dedicated to sharing their insights about life and love through their debut title - S4U: CITYPUNK 2011 AND LOVE PUNCH, the upcoming text-driven visual novel.

Castor Yard FAQ - Next Fest Common Questions

Heya all players!

With the close of the Steam Next Fest, our Demo maintenance is coming to an end. We're fully focused on developing the full version of the game to keep our winter release promise - see you in Castor Yard!

During the recently concluded Next Fest, we released the latest S4U Demo. We want to thank everyone for playing and enjoying it! Massive thanks to all of your feedback and suggestions on the updated content. We've compiled answers to some common questions in the Castor Yard Q&A section below.

Q: Why was the song-switching feature removed in the new demo?

A: We want players to stay focused on the story while at their computers and enjoy the music when they’re on the go.
In the full version, appropriate tracks will play based on the storyline when you're at the computer, and you’ll also be able to buy the day’s soundtrack from vending machines while outside.
Additionally, songs are organized by album, so if an album only has one song, there naturally won’t be anything to skip to.

Q: Can I speed up the game?

A: Yes, you can hold down Shift to fast-forward through already-read content. This way, you won’t miss any inner monologues for content you haven't read.

Q: Can the "typing" animation be skipped?

A: No, it can’t be skipped. It was designed for immersion and realism, giving a sense that the other person is actually thinking.

There aren’t too many people to chat with in the demo, but in the full version, you’ll have a lot more conversations...so, you’ll see¥%#&@)!…

Q: Is saving only possible at the end of each day?

A: Yes, the game only allows saving at the end of each day, not at any time. Each day’s playtime is roughly 30 minutes, so please play when you have a good chunk of time.

Q: Could switching responses be made more convenient? I don’t want to keep retyping.

A: After typing out all responses, you can use Backspace to quickly switch between options.
However, for your final response, we still encourage you to type it out yourself to add a personal touch.

Q: Does the game support controllers? Will it be available on Steam Deck?

A: Controller is supported, but we still recommend keyboard and mouse for the best experience. Further adaptation and Steam Deck support may come after we complete the full version.

Q: Is the game supported on Mac?

A: Not at the moment. We’re focusing on completing the Windows version first.

Q: I keep forgetting who's who...

A: We’ll optimize contact nicknames and real names to help you remember. When starting a conversation from the friends list, we’ll also include a brief story recap to jog your memory.

Q: I don’t quite understand concepts like Chaos Address or Cyber Life.

A: The full version will go into these details, providing more relevant information. Please look forward to it!

Q: Why does pressing TAB to forward to friends only shows one emoji?

A: Only forwarding specific news to specific friends can trigger new dialogues. The forwarding effect for other friends will be further refined later on.

Q: Romantic relationships?

A: Yes, you’ll be able to develop romantic relationships with different characters.

Q: Do I have to buy food every day to survive?

A: No, but if Miki doesn’t shop, she’ll become distracted due to unsatisfied material needs. Feel free to splurge on game consoles and albums! (lol)

Q: More interaction and more purhasable goods!

A: We’d love to add more if possible, but it might impact the release timing for the full version...

Q: When is the release date?

A: Soon, soon! This winter!

Q: What’s the price of the game?

A: Not decided yet, but it’ll be set based on the final game content and within the range most players indicated they’re comfortable with in previous surveys.

Q: Will there be more physical merchandise?

A: Working on it!

Q: I really love S4U’s music! Will the OST be available?

A: Yes, we’ll release it too~