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0.0.52

[p]What changed:[/p][p]Added the Treasure Hunter story[/p][p]Modified Heart to Hearts[/p][p]Reworked combat[/p][p]Added art to Fixed Wagon[/p][p]Fixed several broken scenes[/p][p]
[/p][p]What happened:[/p][p]Several scenes were broken and unplayable.  They have been corrected. Thanks for the bug reports.[/p][p]
[/p][p]Treasure Hunt was supposed to have a follow up story about the actual treasure hunt.  That was forgotten and the story just moved on.  It was very jarring how the story was left incomplete.  Treasure Hunters adds the conclusion to that little tale.[/p][p]
[/p][p]The theme and vibe of Heart to Hearts was inappropriate for this game.  It’s been corrected to be more in line with the rest of the game.[/p][p]
[/p][p]Combat got a large rework.  HP on characters was largely increased.  Base damage was largely increased.  Scaling damage on cards was reduced.   As an example, Smite deals 6 damage, up from 4 damage.  Smite IX now does 14 damage,  down from a staggering 20 damage.[/p][p]
[/p][p]What does this mean?  Low level combat is basically unchanged.  Characters take about the same same number of cards to kill as they used to.  High level combat is no longer “have armor or die instantly”.[/p][p]
[/p][p]Speaking of armor, armor was changed in this as well.  Light armor now blocks more damage over all than heavy armor, but blocks a small amount each hit.  Heavy armor blocks less overall, but can block entire hits.  Super heavy armors gained the fleeting keyword, but block a lot.[/p][p]
[/p][p]What’s next:[/p][p]The card rebalancing is not yet complete.  Armor needs more work.  Traits like Tactical don’t scale yet.  Trainings don’t scale yet.  [/p][p]
[/p][p]Upgraded cards are boring.  We want to make them more exciting.[/p]