Patch Notes e1.2.1 Beta Hotfix

Main
VersionsNative: e1.2.0
SandboxCore: e1.2.1
Sandbox: e1.2.1
Storymode: e1.2.1
CustomBattle: e1.2.1
- The multiplayer matchmaker now prioritises pairing parties of 6 players with other parties of 6 players. If a party of 6 people cannot be placed in a match for 3 minutes, they are paired with other parties.
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/
Beta
VersionsNative: e1.3.0
SandboxCore: e1.3.0
Sandbox: e1.3.0
Storymode: e1.3.0
CustomBattle: e1.3.0
- Influence gain per troop donated to an allied garrison (same kingdom, different clan) was decreased by 60%.
- The bug that caused besieged settlements to sally out even though they were weaker than attackers was fixed.
- Some item consumption (fur, horse, sumpter horse) boosts town prosperity. This effect was decreased by a factor of 10. (+1 is now +0.1)
- Prosperity bonus of the aqueduct was halved.
- Starving effect of missing foods for the garrisons was decreased.
- Fixed a bug that caused problems with recruiting prisoners from defeated parties.
- Fixed stationary villager parties and caravans for new games. We will continue to work on existing savegames.
- Fixed an issue with AI retreating that caused performance problems in combat missions.
- Fixed a minor bug with the Food Variety Morale Bonus. Having maximum variety should no longer default to a low bonus.
- Fixed a crash that happens in scenes with water.
- Fixed a rare crash that occurs during scene loading.
- Some minor adjustments in character creation.
- Player kingdoms should no longer declare war without player action.
- Fixed a crash related to settlement production.
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/








