1. Mount & Blade II: Bannerlord
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  3. Patch Notes e1.2.1 Beta Hotfix

Patch Notes e1.2.1 Beta Hotfix



Main
Versions
Native: e1.2.0
SandboxCore: e1.2.1
Sandbox: e1.2.1
Storymode: e1.2.1
CustomBattle: e1.2.1

  • The multiplayer matchmaker now prioritises pairing parties of 6 players with other parties of 6 players. If a party of 6 people cannot be placed in a match for 3 minutes, they are paired with other parties.
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/


Beta
Versions
Native: e1.3.0
SandboxCore: e1.3.0
Sandbox: e1.3.0
Storymode: e1.3.0
CustomBattle: e1.3.0

  • Influence gain per troop donated to an allied garrison (same kingdom, different clan) was decreased by 60%.
  • The bug that caused besieged settlements to sally out even though they were weaker than attackers was fixed.
  • Some item consumption (fur, horse, sumpter horse) boosts town prosperity. This effect was decreased by a factor of 10. (+1 is now +0.1)
  • Prosperity bonus of the aqueduct was halved.
  • Starving effect of missing foods for the garrisons was decreased.
  • Fixed a bug that caused problems with recruiting prisoners from defeated parties.
  • Fixed stationary villager parties and caravans for new games. We will continue to work on existing savegames.
  • Fixed an issue with AI retreating that caused performance problems in combat missions.
  • Fixed a minor bug with the Food Variety Morale Bonus. Having maximum variety should no longer default to a low bonus.
  • Fixed a crash that happens in scenes with water.
  • Fixed a rare crash that occurs during scene loading.
  • Some minor adjustments in character creation.
  • Player kingdoms should no longer declare war without player action.
  • Fixed a crash related to settlement production.
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/


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