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Mount & Blade II: Bannerlord News

Patch Notes - WS v1.0.5 / BL v1.3.9

[p][/p][p]Greetings Warriors of Calradia![/p][p][/p][p]After a short breather, another round of improvements is here!
Continuing with refinements to the naval storyline, added the ability to receive crash dumps for launcher-related issues, and further polishing with bug and crash fixes.[/p][p][/p][p]Please note that there may be a delay between the download of the base game and the download of War Sails. If you launch the game prior to both of them being updated, you will crash. If you face this issue, please verify your game files.[/p][p][/p][p]Please also note that Console hotfixes arrive with a delay, as their release processes take a bit more time. Releasing to PC without waiting on this process allows us to gather data and feedback more quickly - benefiting all platforms.[/p][p][/p][h3]War Sails v1.0.5[/h3][p]The following changes are specific to the War Sails expansion and are not part of the base game.[/p][p]Changes[/p]
  • [p]Updated the “Visit” and “Talk” tooltips to display “Take a walk around the port and find Gunnar to talk to him.” instead of “This feature is disabled.” when the “Speak to Gunnar and Sister” quest is active.
    [/p]
[p]Fixes[/p]
  • [p]Fixed a bug that caused AI behavior issues during the escape phase of the final storyline quest.[/p]
  • [p]Fixed a bug that caused troops in the player’s party to lose their experience when entering and exiting the naval storyline.[/p]
  • [p]Fixed a bug that prevented troops from leaving the oars to use the hooks.[/p]
  • [p]Fixed a bug that caused ship debris to spawn during the Naval Order of Battle phase.[/p]
[p][/p][p]Crashes[/p]
  • [p]Fixed a crash that occurred when loading a save file created immediately after concluding the “Free the Sea Hounds’ Captives” quest mission.[/p]
  • [p]Fixed a crash that occurred during land and naval battles related to the physics simulation.[/p]
[p]
[/p][h3]Bannerlord v1.3.9[/h3][p]The following changes are part of the base game and apply to the War Sails expansion as well.[/p][p]Changes[/p]
  • [p]Players will now be able to send crash dumps for launcher-related crashes. This should help resolve launch issues sooner.[/p]
[p][/p][p]Fixes[/p]
  • [p]We included a set of bug fixes that are meant to return your family to you (if you lost them after completing the naval storyline) and prevent them from disappearing in the first place.[/p]
    • [p]As family members can be in a number of different states, your experience may vary a bit:[/p]
      • [p]Family members like the younger brother and sister are disabled as long as their relevant quests are incomplete. This was already the case and wasn't changed.[/p]
      • [p]If your sister was spawned before becoming an adult, this version should despawn her when you load your savegame. She should spawn again upon becoming an adult.[/p]
      • [p]If you rescued your younger sister and she is an adult but she wasn't added to your clan, this version should add her to your clan and place her in a fugitive state when you load your savegame.[/p]
      • [p]If the adult sister disappeared in prior versions, she should enter fugitive state upon loading the save in 1.3.9 (and newer). If it happened after you made her a governor, she should be immediately spawned and returned to that position.[/p]
    • [p]Should another family member be missing (like the younger brother), the same rules apply.[/p]
    • [p]Please note that "fugitive state" has a 30% chance to spawn the character daily. So if this applies to your case, the sibling/s should spawn after 3-4 days.[/p]
  • [p]Fixed a bug that caused the Transfer Troops action not to work correctly.[/p]
[p][/p][p]Crashes[/p]
  • [p]Fixed a crash that occurred when the leader of a siege leaves.[/p]

The long-awaited first Mount and Blade 2 DLC sails through choppy waters as players claim it's overpriced

After a fairly substantial delay from June to November, the first Mount and Blade 2 Bannerlord DLC, War Sails, has finally released. But the waters it permits players to wade through appear tepid, leading to a good chunk of fans of one of the best RPGs of the last few years feeling as if they've been left high and dry after a tiring wait for new content.


Read the rest of the story...


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Patch Notes - WS v1.0.4 / BL v1.3.8

[p][/p][p]Greetings Warriors of Calradia![/p][p][/p][p]We are now on a four-day streak!
Cargo capacity is increased for all ship types, and lighting for darker atmospheres has been adjusted. Bow skills of Fian Champion and Khan’s Guard have been reduced, and we have made further tweaks to the naval storyline.
Thank you all for your support and patience. We’re following your feedback and reports closely.
[/p][p]Please note that there may be a delay between the download of the base game and the download of War Sails. If you launch the game prior to both of them being updated, you will crash. If you face this issue, please verify your game files.[/p][p][/p][p]Please also note that Console hotfixes arrive with a delay, as their release processes take a bit more time. Releasing to PC without waiting on this process allows us to gather data and feedback more quickly - benefiting all platforms.[/p][p][/p][h3]War Sails v1.0.4[/h3][p]The following changes are specific to the War Sails expansion and are not part of the base game.
[/p][p]Changes[/p]
  • [p]Reduced enemy reinforcement ship count from 3 to 2 in the “Free the Sea Hounds’ Captives” quest.[/p]
  • [p]Increased cargo capacity for all ship types.[/p]
  • [p]Increased Trade Ship prices to better reflect their improved trade capacity.[/p]
  • [p]Reduced the cargo capacity cost of pack animals to avoid overly penalizing trade gameplay and to reduce potential issues for AI nobles. Still subject to balancing efforts.[/p]
  • [p]Vlandian and Sturgian mariner troops now use culture and tier-appropriate shields. [/p]
[p]Fixes[/p]
  • [p]Fixed a bug that caused the naval storyline alley-fight dialogue with Gunnar to trigger inside the port scene, which would cause a crash.[/p]
  • [p]Fixed a bug that caused pirate parties to have too many ships.[/p]
  • [p]Fixed a bug that caused ships from disbanded parties to be distributed incorrectly among clan parties.[/p]
  • [p]Fixed a bug that caused inventory capacity tooltips to display incorrect weight values.[/p]
[p]
[/p][h3]Bannerlord v1.3.8[/h3][p]The following changes are part of the base game and apply to the War Sails expansion as well.
[/p][p]Changes[/p]
  • [p]Reduced the bow skills of Fian Champions and Khan's Guards. This reduction should have a more pronounced effect on naval combat (War Sails) than on land battles.
    [/p]
[p]Fixes[/p]
  • [p]Improved lighting for night and overcast atmospheres.
    [/p]
[p]Crashes[/p]
  • [p]Fixed a crash related to mounts that occurred while saving the game.[/p]
  • [p]Fixed a crash related to expanded tooltips on the campaign map.[/p]
  • [p]Fixed a crash that occurred when attempting to retreat from an army during a siege.[/p]

Patch Notes - WS v1.0.3 / BL v1.3.7

[p]
Greetings Warriors of Calradia![/p][p] [/p][p]Third day, third round of improvements! Boatswain XP is now earned through ship repairs, Shipmaster XP gains have been doubled, and friendly troop banners display correctly. We’ve also added more refinements to the naval storyline, and Xbox players will be able to exit the smithing screen with improved stability. Massive thanks for all your feedback, support, and patience.
[/p][p]Please note that there may be a delay between the download of the base game and the download of War Sails. If you launch the game prior to both of them being updated, you will crash. If you face this issue, please verify your game files.
[/p][p]Please also note that Console hotfixes arrive with a delay, as their release processes take a bit more time. Releasing to PC without waiting on this process allows us to gather data and feedback more quickly - benefiting all platforms.[/p][p][/p][h3]War Sails v1.0.3[/h3][p]The following changes are specific to the War Sails expansion and are not part of the base game.
[/p][p]Changes[/p]
  • [p]Added a warning and blocked launching the title if the versions of War Sails and Bannerlord are not compatible. This can occur after a patch release when there is a delay between the downloads. Launching the title with such a mismatch would cause a crash. You can verify file integrity to resolve this.[/p]
  • [p]Repairing ships now grants Boatswain XP.[/p]
  • [p]Doubled the Shipmaster XP gain for travelling on water.[/p]
  • [p]Scouting XP is no longer given when travelling on water.[/p]
  • [p]Slowed down the enemy ships in the final battle of Hunt Down Emira al-Fahda and the Corsair quest. Also decreased the consort ships' maneuverability to give players more time to try again after an unsuccessful ram.[/p]
  • [p]Increased the turning arc of basic and fire ballistas on ships. They should now allow you to shoot at the “Floating Fortress” while still circling it in the storyline mission.[/p]
  • [p]Increased the time allowed to return to the naval playable area during storyline missions from 10 to 30 seconds.[/p]
  • [p]Improved GPU performance during the final Naval Storyline quest mission.[/p]
  • [p]Changed the culture of several helmets used by the Nord troops to Nord, making them available in their towns.
    [/p]
[p]Fixes[/p]
  • [p]Improved the ability of troops to find the last remaining enemy units during naval battles.[/p]
  • [p]Fixed a bug that caused all troops to have the same face in naval battles.[/p]
  • [p]Fixed the ship connection errors that occurred during Quest 5 Phase 2.[/p]
  • [p]Fixed a bug that prevented you from exiting the storyline from a hostile town.[/p]
  • [p]"Amnesties For Pirates" kingdom policy fixes:[/p]
    • [p]Fixed a bug that caused garrisons to be overflown with troops, bankrupting clans in the process.[/p]
    • [p]Fixed a bug that prevented the 5% daily chance from working.[/p]
    • [p]Instead of merging all members of the pirate party into the settlement's garrison, only some members (~25%) will join the garrison.[/p]
[p][/p][p]Crashes[/p]
  • [p]Fixed a crash that occurred during the Speak To the Sailors in Omor quest (fireship) when the player died before ramming the enemy ship.[/p]
  • [p]Fixed a crash that occurred on the campaign map due to siege blockades.[/p]
  • [p]Fixed a crash that occurred during Quest 5 Phase 3.[/p]
  • [p]Fixed a crash that occurred when electing the new ruler of Nords.[/p]
[p][/p][h3]Bannerlord v1.3.7[/h3][p]The following changes are part of the base game and apply to the War Sails expansion as well.[/p][p][/p][p]Fixes[/p]
  • [p]Fixed a bug that prevented friendly troops' banners from being displayed with DLSS on.[/p]
  • [p]Fixed a bug that caused the selected formations to become deselected after every given order during deployment.[/p]
  • [p]Fixed a bug that prevented players from launching the game via the Epic platform.[/p]
  • [p]The Kick hotkey no longer disables mouse movement.
    [/p]
[p]Crashes[/p]
  • [p]Fixed a crash that occurred when exiting the smithing screen on Xbox.[/p]
  • [p]Fixed a crash that occurred on the campaign map when a garrison decided to sally out but had no healthy troops.[/p]
  • [p]Fixed a crash that occurred during stealth missions.[/p]
  • [p]Fixed a crash that occurred when selecting the first option during the Water Supplies random event.[/p]
  • [p]Fixed a crash that occurred when a column formation was following the player.[/p]