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Mount & Blade II: Bannerlord News

Patch Notes e1.6.3


[h3]e1.6.3[/h3]

Latest Changes:


[h2]Singleplayer[/h2]

Crashes
  • Fixed a crash that occurred when inflicting more damage than the upper limit.
  • Fixed a crash that occurred when the player tried to assign a party role to a governor.
  • Fixed a crash that occurred when the player tried to change the main party’s leader by dismissing all troops and then dropping a troop on the first index.
  • Fixed a crash that occurred when making peace with minor factions.
  • Fixed a crash that occurred after a hero was marked as dead in a map event and was at the same time meant to die due to old age.
  • Fixed a crash that occurred when playing the game in non-English languages.
  • Fixed a crash that occurred on the save/load screen due to modded saves.


Fixes
  • Fixed a bug that caused mercenary clans to leave kingdoms.
  • Fixed a bug that allowed for peace decisions to be proposed to enemy kingdoms in the main storyline.
  • Fixed a bug that caused influence to be awarded when dismissing troops.
  • Fixed a bug that prevented the party wage limit from being changeable when the heir became the main character.



Previous Beta Hotfixes:


28/09/21

[h2]Singleplayer[/h2]

Crashes
  • Fixed a crash that occurred while previewing 'Steel Round Shield' (and other items that don't have a banner displayed on them).



Initial Beta Changelog:


[h2]Singleplayer[/h2]

Crashes
  • Fixed a crash that occurred after creating a random clan with a console command.
  • Fixed a crash that occurred during tournaments.
  • Fixed a crash that occurred when a conspiracy caravan party entered a settlement.
  • Fixed a crash that occurred when a disbanding party entered a settlement.
  • Fixed a crash that occurred when determining deserted troops for oversized parties.
  • Fixed a crash that occurred when a player killed an agent in civilian missions.
  • Fixed a crash that occurred when the "Revenue Farming" quest was cancelled while the quest-related menu was open.
  • Fixed a crash that occurred due to party influence cost calculations.
  • Fixed a crash that occurred while handling pending kingdom decisions.


Performance
  • Campaign memory optimisations.
  • Campaign behavior event optimisation.
  • Optimisations to the field getter functions in CharacterObject class.
  • Memory usage improvements in custom battle.
  • Minor UI-related improvements in memory usage.


Save & Load
  • Fixed a bug that caused the game version to be different between clicking "Continue Campaign" and loading the save manually.


Localisation
  • Russian and Polish language localisation improvements.
  • Other general localisation improvements.
  • Chinese language updates.
  • Turkish language updates.
  • Minor text updates and fixes.
  • Fixed localisation issues of "Village Needs Draught Animals" quest journal logs.


Art
  • Added an ornate battle crown for Aserai lords.
  • Fixed a bug that caused the campaign character's head to have a white contour.
  • Fixed a bug that caused some NPC faces to be black when viewed from distance.
  • Minor fixes to some Khuzait, Empire, and Sturgia castle scenes.
  • Minor fixes to some Vlandia, Khuzait, and Sturgia town scenes.
  • Sound improvements to some Empire castle scenes.


Animations
  • Fixed a bug related to the melee trainer walking animation.
  • Fixed a bug that prevented battle animations from being played for events on the campaign map.
  • Fixed a bug that caused all agents to play the same animation during a conversation.


UI
Changes
  • Improved the receive/pay tribute visuals in the kingdom diplomacy tab.
  • Moved the initial banner selection and clan naming to character creation in SandBox mode.
  • Added new tavern game menu images for all main cultures.
  • The least expensive horses are now used first when upgrading troops.
  • Mobile party tracker states are now saved between sessions.
  • Added kill notification interface to town missions for gang and quest-related tasks.
  • Added panel opening animations to fullscreen screens that were missing them.
  • General improvements to banner visuals.

Fixes
  • Fixed a bug that caused a maximum of two upgrade targets to be shown in the upgrade popup.
  • Fixed a bug that caused some texts to overlap on tooltips.
  • Fixed a bug that prevented the left or right arrow keys from moving the cursor when held.
  • Fixed a bug that caused tracked settlement nameplates to flicker.
  • Fixed a bug that caused an incorrect army size value to be displayed in custom battles.
  • Fixed inconsistencies with equipment in hero portraits in the settlement overlay.
  • Fixed a bug that caused the swapping action in the inventory to unequip the replaced weapon.
  • Fixed formatting issues with the village hearth and town prosperity tooltips.
  • Fixed a bug that caused settlement quest icons to be incorrectly displayed.


Battles and Sieges
  • Enabled death for NPCs in simulation battles.
  • Decreased the chance of death by being wounded in battle for all heroes except the player (the chance is the same in both missions and simulations).
  • Disbanding parties can now be attacked by the player.
  • Fixed AI aiming for ranged siege weapons.
  • Relation penalties no longer apply in cases where “Show Mercy” is the only siege aftermath option.
  • Fixed an issue with siege ladders falling back to the ground after going beyond the exact vertical position if the raising operation was cancelled before the ladder reached the wall.


Character Development System
  • Decreased the chance of dying of old age for all heroes except the player.
  • Improved the way attribute and focus points are distributed for the AI.
  • Fixed inconsistencies in character creation adolescence phase with the smith family.


Clan and Party
  • Fixed a bug that caused clan roles to be deleted after being assigned.


Kingdoms and Diplomacy
  • Fixed a bug that caused dialogue to become stuck when proposing a marriage alliance for yourself.
  • Fixed a bug that caused clans to propose to annex the wrong settlement.


Economy and Trade
  • Fixed a bug that caused item tiers to be calculated incorrectly. This bug also prevented workshops from producing lowest tier and highest tier items.


Settlement Actions (Town, Village, Castle and Hideout)
  • Increased the relation gain from companions in settlements from 3 to 5.
  • Decreased the relation gain chance from companions in settlements.
  • Companions in settlements are now only able to gain relation once per day with either a noble or a notable.
  • Nearby parties will no longer join force a village to give supplies and force notables to give recruits map events.
  • Fixed a visual bug that caused prisoners in a castle to be displayed on the keep overlay instead of the dungeon.
  • Fixed a bug that caused trade rumors in taverns to be incomplete.
  • Fixed a bug that caused some prisoners to be transferred to the garrison and militia which caused them to disappear from the settlement prisoner donate/manage screens.


Quests & Issues
  • Added a new quest named "Betting Fraud". Quest summary: A gang leader offers you a deal to fix 5 tournaments and share the profit from the bet winnings.
  • Player clan members will no longer be able to give the following quests. If a quest giver becomes a player clan member during an active quest, the quest will be cancelled.
    • Lady's Knight Out
    • Company of Trouble
    • Lord Needs A Tutor
    • Prodigal Son
  • The player can no longer take the following quests if their clan owns the settlement. If the player becomes the owner of the settlement during the quest, the quest will be cancelled.
    • Rival Gang Moving In
    • Gang Leader Needs Weapons
  • Fixed a bug that caused some text to be missing during the "Prodigal Son" quest.
  • Fixed a bug that caused the "Lord Needs Tutor" quest log to be shown as a notification instead of a log.
  • Fixed a bug that prevented the relation bonus from being given at the end of the "Village Needs Grain" quest.
  • Fixed a bug that caused the banner icons above the troops to disappear after switching sides during the "Rival Gang Moving In" quest.
  • Fixed a bug that caused the "Destroy Conspiracy Raiders" quest to fail when attacking a party that wasn't related to the quest.


Conversations & Encounters
  • Replaced old pose codes.
  • Minor dialogue fixes.


Other
  • Updated the weight value of 'Furred Noble Lancer Helmet with Neckguard' to 3.6 kg.
  • 'Pila' renamed as 'Pilum' (since Pilum is a single-piece item).
  • Fixed a bug that caused all heroes to disappear in the encyclopaedia.


[h2]Multiplayer[/h2]

Art
  • Increased the corpse removal rate in Duel mode.


Design & Balance
  • Fixed a bug that allowed a team with no players to win a match if they were ahead on score.
  • Changed the gold costs of some troops in Team Deathmatch and Siege modes.


Game Modes
  • Reworked the scoring system for all game modes (except duel).
  • Fixed a bug that prevented Captain mode formation troops from charging after the player leading them had disconnected.


Other - Miscellaneous
  • Added cheering and shouting features that allows for quick communication between players.
  • Fixed a bug that caused mangonel projectiles to remain mid-air after warm-up.


UI
Fixes
  • Fixed a crash that occurred when changing languages while connected to the lobby.
  • Fixed a text alignment issue in the killfeed.
  • Fixed a bug that caused AI kills to not have a banner on the killfeed.
  • Fixed a bug that caused some flags to be added more than once to the marker overlay (Left ALT).
  • Fixed a bug that caused the Draw match result to not work in Team Deathmatch matches.
  • Fixed a bug that caused control points and score UI to show up even when they weren’t relevant.


[h2]Both[/h2]

Art
  • Fixed a bug that caused snow and rain to enter enclosed spaces.
  • Young adults will no longer have grey hair.


Audio
  • Fixed sound starvation on the highest Sound Channel setting.
  • Fixed many going-silent issues with ambient and movement sounds.
  • Fixed some ambient buss leaking into reverb zones.


UI
Changes
  • Added a Legacy option for Orders layout.
  • Minor improvements to the camera placement in character creation.
  • Added support for simplified and traditional Chinese separation in video subtitles.

Fixes
  • Fixed a bug that caused option descriptions to disappear after changing language in the options screen.


Combat
  • Added a camera positioning cue for when the player switches to couched lance mode on horseback.
  • Improved controller support for mounted movement.
  • Double-tap acceleration and slowing down for mounts is now related to the weight of the mount.
  • Fixed an issue with some shields having the left-hand collision capsule partially outside of the shield’s physics body, preventing melee attacks from being properly defended.
  • Ballista will now fire in the exact same position if the player doesn't move the cursor during the reload process.


[h2]Modding[/h2]
  • For further explanation and additional information on the modding changes check the following thread: e1.6.3 Modding Adjustments
  • Heightmap selection dialogue now remembers the last used folder.
  • Added a warning to catch duplicate removals of entities.
  • Animations now support switching the item on the right hand to the left, and back. The appropriate flag for this is "switch_item_between_hands" which can be set in the editor. The addition of "hand_switch_data" to the animation is then also required to be set in the editor.
  • Damage Particles are now moddable. A new GameModel named DamageParticleModel has been added. By creating and using a new model class inherited from DamageParticleModel and overriding needed functions modders can choose damage particles very precisely according to collision properties.
  • banner_icons.xml is now moddable. Modders can include their own banner_icons.xml in their modules under "{MODULE_NAME}/ModuleData/banner_icons.xml". Sigils, backgrounds and colours defined in these XMLs will extend the native banner icons.
  • Added editor visuals that show ranged siege weapon trajectories.
  • Languages are now moddable. Modders can now change options for all languages by providing their own options file. (see Native/ModuleData/Languages/[ID]/[id]_options.xml).
  • Moved occupation field to the Hero class from CharacterObject class, making occupations moddable.
  • Made character creation modder friendly.
    • CharacterCreationStages are now moddable. Modders can decide explicitly which stage types should be included and in what order in CharacterCreationContentBase. They can use their own stage types.
    • Fixed a few bugs that could crash the game when new cultures are used in character creation.
    • Exposed CharacterCreation.CharacterCreationMenus to modders.
    • Most functions', fields' enums' protection levels in StoryModeCharacterCreationContent and SandboxCharacterCreationContent have been changed to protected from private.
  • Fixed a crash that occurred while sieging settlements with custom cultures.
  • Fixed a crash that occurred if the submodule.xml had a comment in it.


Known Issues

Beta Patch Notes e1.6.4


[h3]Beta e1.6.4[/h3]

[h2]Singleplayer[/h2]

Crashes
  • Fixed a crash that occurred while returning to the world map.
  • Fixed a crash that occurred due to text area calculation.
  • Fixed a crash that occurred when talking to a minor faction hero in an army for the first time.
  • Fixed a crash that occurred while refreshing army visuals after loading the game.
  • Fixed a crash that occurred after loading an old save file.
  • Fixed a crash that occurred due to 'Galter' being imprisoned.


Performance
  • Battle and siege optimisations.
  • Fixed many campaign map related spikes.


Localisation
  • Chinese localisation updates.
  • Turkish localisation updates.
  • Other general localisation improvements.
  • Text updates and small fixes.


Art
  • Added a crown for Khuzait lords.
  • Sound fixes for Battania scenes.
  • Minor fixes for Khuzait and Empire scenes.
  • Improvements to some materials and textures.


Animations
  • Fixed a bug that caused some agents to fly in civilian missions due to an animation problem.


UI
  • Added a scrollbar to the settlements list in the abdication kingdom decision left-panel.
  • Fixed some issues with item comparison in the inventory.


Clan and Party
  • It is now possible for players to promote companions into nobles with their own clan. In order to use this feature, the player must:
    • Be the leader of a kingdom.
    • Have at least one fief.
    • Have an active companion that is not a family member.
    • Have 20.000 Denars and 500 Influence ready to spend for the promotion.
    • Once the conditions are met the player can initiate the dialogue with a companion about their promotion. The player will grant the companion one of their fiefs and will be able to name their clan. The newly created clan will be a tier 2 clan and receive a 50 relation bonus with the player’s clan.
  • Removed influence gain from donating troops to a clan member's party.


Armies
  • Factions will no longer create armies if they are not at war.


Settlement Actions (Town, Village, Castle and Hideout)
  • Fixed a bug that prevented prisoners from being donated to towns.


Quests & Issues
  • Fixed an issue that allowed hostile settlements to be selected for the "Deliver the Herd" quest.


Conversations & Encounters
  • Removed the ability to attack enemy parties after accepting the safe passage agreement via the "Surrender or die" dialogue.
  • Fixed an incorrect dialogue option that would appear after a successful barter with bandits.
  • Fixed a bug that caused extra candidates to appear in marriage barters.


Other
  • Glaive weapons used in Khuzait tournaments now deal blunt damage.
  • 'Khuzait Darkhan' now has 60 Bow Skill Level and 80 Throwing Skill Level (previously 80 Bow and 60 Throwing).
  • Reduced the weight of 'Fringed Cloak' to 0.5 from 4.0.
  • Removed the non-civilian weapon 'Heavy Flanged Mace' from Khuzait noble civilian equipment sets.
  • 'Legionary Reinforced Studded Harness' now provides 6 arm and 7 body armour (previously 8 arm and 6 body armour).
  • 'Legionary Studded Harness' now provides 4 arm and 7 body armour (previously 4 arm and 6 body armour).
  • 'Leopard Pelt' now provides 4 Body armour (previously 7 body armour).
  • 'Legionary Padded Straps' now provide 9 body armour (previously 11 body armour).
  • Switched 'Reinforced Chainmail Barding' from Sturgia to Vlandia item pool (meaning it is now available in settlements with the Vlandian culture).
  • 'Vlandian Militia Archer' and 'Vlandian Militia Veteran Archer' have been renamed to 'Vlandian Militia Crossbowman' and 'Vlandian Militia Veteran Crossbowman' respectively.
  • 'Conspiracy Raider' is no longer shown as upgradeable to 'Khuzait Lancers' in the encyclopaedia.
  • Changed Derthert's battle armour template with a more lordly one.
  • Fixed a bug that caused some companions to act like villager agents in village civilian scenes.



[h2]Multiplayer[/h2]

Crashes
  • Fixed a crash that occurred while trying to display player names.
  • Fixed a crash that occurred when connecting to a match.


Other - Miscellaneous
  • Fixed a bug that prevented the team selection screen from being displayed in Siege mode.



[h2]Both[/h2]

Performance
  • Improved multi-core performance of missile physics.


Combat
  • Ballista Improvements:
    • Increased the fire rate.
    • Decreased the flying curvature.
    • Added a sight.
    • Improved AI usage.
    • Minor animation tweaks.
    • Corrected the ballista bolt's centre of mass.
  • Attacks now take into account the relative movement speed between the attacker and the target when deciding if an attack will bounce or not.
  • A system that approximates local superiority has now been implemented.
    • This helps AI agents to distinguish a nearby lone enemy that they can kill from a group of enemies. They can then choose to fight or move towards their assigned tactical position in hopes of better odds.
    • A minor random element was also introduced that slightly influences decision scores.
  • Fixed a bug that prevented units from using shields while being shot at by archers.


[h2]Modding[/h2]
  • For further explanation and additional information on the modding changes check the following thread: e1.6.4 Modding Adjustments
  • Font atlas generator is now available to modders. Modders can generate new font files with custom TTF files and use these fonts in game. We've also created documentation on how to use this tool: http://docs.modding.bannerlord.com/asset-management/how_to_add_custom_fonts/
  • StoryModeEvents.RemoveListeners do not need to be explicitly called anymore. Now, StoryModeEvents is added as a CampaignEventReceiver.


Known Issues

Hotfix (e1.6.2) & Beta Hotfix (e1.6.3 - 28/09/21)


[h3]e1.6.2[/h3]

[h2]Singleplayer[/h2]

Crashes
  • Fixed a crash that occurred when talking with Arzagos or Istiana.
  • Fixed a crash that occurred when Galter was taken prisoner. Now, Galter will only be available when the main hero enters the "Rescue Your Family" quest hideout.
  • Fixed a crash that occurred when spawning mounted troops.
  • Fixed a bug that caused 2-year-old education notification to keep popping up until the game crashed.
  • Fixed a crash that occurred when accepting a ransom offer.


Fixes
  • Fixed an issue that caused the "Rescue Your Family" quest hideout to disappear.
  • Fixed an issue that prevented party roles from being assigned. You can now assign party roles via conversation or the clan screen.
  • Fixed a bug that caused donating prisoners and leaving troops to give double influence.
  • Fixed a bug that caused the Tactics skill to increase the number of sacrificed troops when trying to get away, or when breaking in and breaking out.



[h2]Multiplayer[/h2]

Crashes
  • Fixed a number of crashes related to the customisation system.



[h3]e1.6.3 Beta[/h3]

[h2]Singleplayer[/h2]

Crashes
  • Fixed a crash that occurred when talking with Arzagos or Istiana. (Also in e1.6.2 hotfix.)
  • Fixed a crash that occurred when Galter was taken prisoner. Now, Galter will only be available when the main hero enters the "Rescue Your Family" quest hideout. (Also in e1.6.2 hotfix.)
  • Fixed a crash that occurred when spawning mounted troops. (Also in e1.6.2 hotfix.)
  • Fixed a bug that caused 2-year-old education notification to keep popping up until the game crashed. (Also in e1.6.2 hotfix.)
  • Fixed a crash that occurred while previewing 'Steel Round Shield' (and other items that don't have a banner displayed on them).
  • Fixed a crash that occurred when accepting a ransom offer. (Also in e1.6.2 hotfix.)


Fixes
  • Fixed an issue that caused the "Rescue Your Family" quest hideout to disappear. (Also in e1.6.2 hotfix.)
  • Fixed an issue that prevented party roles from being assigned. You can now assign party roles via conversation or the clan screen. (Also in e1.6.2 hotfix.)
  • Fixed a bug that caused donating prisoners and leaving troops to give double influence. (Also in e1.6.2 hotfix.)
  • Fixed a bug that caused the Tactics skill to increase the number of sacrificed troops when trying to get away, or when breaking in and breaking out. (Also in e1.6.2 hotfix.)



Known Issues

Hotfix (e1.6.2 - 24/09/21)


[h3]e1.6.2[/h3]

[h2]Multiplayer [/h2]

Crashes
  • Fixed a number of crashes that were caused by certain customisable item combinations.


Fixes
  • Fixed an issue that caused the wrong item to be granted and displayed when unlocked.
  • Fixed an issue with free sigils that prevented them from being used.


Known Issues

Patch Notes e1.6.2


[h3]e1.6.2[/h3]

Latest Changes:


[h2]Singleplayer[/h2]

Crashes
  • Fixed a crash that occurred when trying to make peace with a minor clan.
  • Fixed a crash that occurred with old save files when the player party interacted with a settlement or AI party.
  • Fixed a crash that occurred when talking to a minor faction hero for the first time.
  • Fixed a crash that occurred during the daily tick when calculating Notable Power Change.


Fixes
  • Fixed a bug that caused the launcher to close by itself.


[h2]Multiplayer[/h2]

Crashes
  • Fixed a crash that occurred due to a text parsing bug.



Previous Beta Hotfixes:


16/09/21
[h2]Singleplayer[/h2]

Crashes
  • Fixed a crash that occurred when handling pending kingdom decisions.



09/09/21
[h2]Singleplayer[/h2]

Crashes
  • Fixed a crash that occurred during large battles.
  • Fixed a game freeze that occurred during battles.
  • Fixed a crash that occurred when transferring prisoners from a settlement to a party.
  • Fixed a crash that occurred after creating a random clan with a console command.
  • Fixed a crash that occurred due to party influence cost calculations.
  • Fixed a crash that occurred when pasting a weapon in the smithy.
  • Fixed a crash that occurred during the "Assemble The Banner" quest.
  • Fixed a crash that occurred when navigating the Encyclopedia.


Fixes
  • Fixed a bug that caused clans to propose to annex the wrong settlements.
  • Fixed a bug with culture filter options not being visible in the Encyclopedia.
  • Fixed a bug that caused the "Destroy Raiders Conspiracy" quest to fail when engaging other parties.
  • Fixed an issue with some crafting orders failing even when meeting the requirements. Now, the handling value is also taken into account when the crafting requirement is calculated.


[h2]Multiplayer[/h2]
Changes
  • Added Customisation System texts and visual improvements.
  • Votes are now updated immediately when voting for culture or map in the intermission screen.



26/08/21
[h2]Singleplayer[/h2]

Crashes
  • Fixed a crash that occurred due to rebellions in settlements with certain cultures.
  • Fixed a crash that occurred towards the end of battles.
  • Fixed a crash that occurred when entering certain scenes.


Fixes
  • Fixed a bug that caused parties to have low gold and become poor after a couple of game years.
  • Fixed an error that occurred when compiling shaders.


Initial Beta Changelog:


[h2]Singleplayer[/h2]

Crashes
  • Fixed a crash that occurred during scene load.
  • Fixed a crash that occurred when loading old save files.
  • Fixed a crash that occurred while calculating party influence cost.
  • Fixed a crash that occurred while loading a save that had the "Rival Gang Moving In" issue active.
  • Fixed a crash that occurred after abdicating leadership of a kingdom while the kingdom consisted of only mercenary clans.
  • Fixed a crash that occurred during large battles.
  • Fixed a crash that occurred during the "Rival Gang Moving In" issue.
  • Fixed a crash that occurred when loading a save file with incorrect mapfaction data of storyline heroes.
  • Fixed a crash that occurred when declaring war on minor factions through dialogue.
  • Fixed a crash that occurred when pillaging a settlement after a siege.


Performance
  • Made various combat performance optimisations.


Localisation
  • Localisation improvements.
  • Turkish & Chinese language updates.
  • Minor text fixes and updates.


Art
  • Added two new Battanian armours.
  • Added one new Aserai armour.
  • Added one new Khuzait ornate battle crown.
  • Added cloth physics to some of the saddle reins (Rugged Saddle, Rugged Beduin Saddle, Rugged Fur Saddle).
  • Fixed some clipping issues on Reinforced Suede Armor.
  • Minor fixes to various scenes from all factions.
  • Corrected the scene used for the tutorial village.
  • Fixed collision problems with some Battania dungeon models and scenes.
  • Fixed a navmesh issue on the level two Empire keep.
  • Improvements for various materials and textures.


Animations
  • Fixed some child animation related bugs.
  • Fixed a bug that caused some agent animations to not blend completely on mission start.


Campaign Map
  • Village level masks now update correctly as the village hearth value changes. A village mask changes the display of the village on the campaign map by adding buildings and production resources as the village hearth value grows (previously, it only changed after raids or loading the game).
  • Fixed a bug that caused some lord parties to get stuck on the world map.


Audio
  • Prevented civilian ambiences from leaking into battle scenes.
  • Added idle animation sounds for soldiers.
  • Improved screen audio during character creation.
  • Sound improvements for Aserai, Vlandia, Empire & Sturgia scenes.


UI
Changes
  • The clan party member role assignment tooltip now shows the explicit effects that the hero will have on the party.
  • Added "Wealth" comparison to the Clan encyclopedia list page.
  • Added "Press ALT to compare with: {ITEM}" explanation tooltip to the inventory.
  • When looting, the left side inventory is now by sorted by value as default.
  • Factions that the currently selected faction is at war with are now shown in the kingdom diplomacy tab.
  • Added a Battle Size option step (800) between 600 and 1000.
  • Map rotation (Q, E) keys are now bindable.
  • Improvements to the pillaging menu options and menus for better UX and narrative.
  • Removed the notable power decreasing effect text from the pillaging effects for castles.

Fixes
  • Form Fitting Armor perk's effect is now correctly shown in the inventory.
  • Localisation layout fixes.
  • Fixed a bug that prevented the hero thumbnail from disappearing when moving them from a dungeon to a party.
  • Fixed a bug that caused option descriptions to not show up after changing languages in the options menu.


Battles and Sieges
  • The bracing feature has been enabled for spears with shafts of 230 base length and above.


Clan and Party
  • Fixed a bug that caused garrison troops to desert and auto recruit troops in player-owned settlements.
  • Fixed a bug that caused lord parties to recruit and disband troops in a loop.


Armies
  • Fixed a bug that caused lords in the player’s army to vanish after losing a siege battle simulation.


Kingdoms and Diplomacy
  • Introduced the ability to make peace with rebel clans that rebelled against other factions through dialogue.
  • Diplomacy between the player clan and other clans has been made consistent across different clan types.
  • Changed the minor faction hero spawn chance from 10% per week to 10% per day.
  • Fixed a bug that allowed minor faction clans to continuously spawn new heroes even after being eliminated.


Crafting
  • Northern Grip Wood Two-Handed is now a tier 3 piece and requires 1 Wrought Iron and 1 Hardwood for crafting.


Settlement Actions (Town, Village, Castle and Hideout)
  • Fixed a bug that caused construction speed to decrease as loyalty increases.
  • Fixed a bug that prevented the bribery dialogue with keep guards from appearing.
  • Fixed a bug that prevented the influence bonus from being added after donating a prisoner.
  • Fixed a bug that caused the player to receive influence after selling prisoners to a ransom broker.


Quests & Issues
  • Removed the hard conditions that prevented the player from sending a companion to resolve an issue. Instead, the companion skill in relation to the issue skill requirements will determine the success chance.
  • Added more reason dialogues to explain why the player can't take a quest.
  • Changed the quest NPC health in the "Notable Wants Daughter Found" quest.
  • The player character's younger siblings now spawn in the mentioned settlement after the "Rescue Your Family" quest is completed.
  • The player character's elder brother is now available for creating a party after he is rescued.
  • The player character's elder brother's equipment now resets after the tutorial is over.
  • Decreased the probability of "Disrupt Supply Lines" quest caravan selecting a friendly settlement as a target.
  • Improvements/changes to quest logs to make them consistent with the new alternative solution fail probability feature.
  • Fixed a bug that caused the "Captured by Bounty Hunters" quest to not fail after losing the duel.
  • Fixed a bug that caused the "Destroy Raiders" issue parties to keep spawning if they weren’t defeated by the player.
  • Fixed a bug that caused settlement names to be missing in the description text of the "Scout Enemy Garrisons" quest on the quest tooltip.
  • Fixed a bug that caused the "Destroy Raider" quest parties to ignore the player party when the player was in a settlement with a small party.
  • Fixed a bug that kept generating conspiracy quests after a conspiracy had been activated.
  • Fixed a bug that prevented the relation bonus from being given when an issue had been solved using an alternative solution.


Conversations & Encounters
  • Various improvements to conversations, encyclopedia, and notifications texts.
  • Improved facial expressions and their use in conversations.
  • Fixed a bug that caused the army conversation menu to use a temporary background.
  • Fixed a bug that caused some NPC items to disappear after a conversation.


Other
  • Swapped stats of Legionary Studded Harness and Legionary Reinforced Studded Harness.
  • It is now possible to do thrust attacks using the Highland Decorated Blade part and the Highland Broadsword.
  • Improved the speed of Crossbow from 35 to 55.


[h2]Multiplayer[/h2]

Crashes
  • Fixed a crash that occurred when a mount killed an agent.


Map Related
  • Changed the layout of the "Streets of Syllianon" scene.


Other - Miscellaneous

  • Customisation System
    • Players can now earn Loot by playing the game.
    • Loot is earned whenever the player receives Experience Points by Playing Skirmish and Captain Modes. Every 10 points of Experience awards 1 Loot.
    • Loot is also earned by playing custom game modes: TDM, Duel and Siege.
    • Loot is also earned when a player gains a level (Loot for previous levels gained is awarded cumulatively when a player gains a level for the first time after the update).
    • Players can spend Loot to obtain cosmetic items to customize their troops.
    • Once an item is obtained, that item can be used for all applicable troops. No need to obtain the item again for different troops.
Server & Network
  • Fixed a bug that caused the remaining time to be incorrectly displayed in the intermission screen.


UI
Fixes
  • Various visual bug fixes for Duel mode.


[h2]Both[/h2]

UI
Changes
  • The chatlog window is now resizable.


Performance
  • Performance improvements to combat physics.
  • Reduced CPU memory usage.
  • Audio performance improvements.
  • Minor UI performance improvements.


Combat
  • Kicks can now be interrupted by damage.
  • The ghost camera can now pass under obstacles like bridges, tents etc.
  • Extended the combat AI so that agents are able to use spear bracing.


[h2]Modding[/h2]
  • Made adjustments so that custom classes that inherit from LogEntry, Issue, Quest or InformationData should now be much less likely to break a save game when the mod is removed.
  • Fixed a problem that caused rebellions in settlements with a custom culture introduced by a mod to crash the game.
  • Did preliminary work to allow modders to add to existing banner icon groups and introduce whole new groups with BannerManager.LoadBannerIcons(string xmlPath).
  • MissionGauntletNameMarker (ALT key name markers in settlements etc.) is now more moddable as you’re able to add/remove new agent targets.
  • Added horizontal scrolling to troop trees in the encyclopedia.
  • Added spritesheet config to indicate that the spritesheet category should be loaded by default.
  • Minor faction hero templates are now added through XML and stored in the Clan object directly.
  • Minor faction hero spawn chance and hero limit values are now moddable.
  • Troops can now have individual upgrade costs and XP rewards for killing.
  • Progress bars were added to the “Navigation Mesh Auto Generation”, “Navigation Mesh Grid Generation”, “NavMesh Debug Mark Elevation Problem Faces” and “Remove Unreachable Faces” features in the editor.


Known Issues