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Mount & Blade II: Bannerlord News

Hotfix (e1.5.7) & Beta Hotfix (e1.5.8 - 26/02/21)


[h3]Main e1.5.7[/h3]

[h2]Singleplayer[/h2]

Crashes
  • Fixed a crash that occurred when pressing the 'Gift' button in the kingdom fief menu.
  • Fixed a crash that occurred after the 'Assemble the Dragon Banner' conversation with 'Arzagos'.
  • Fixed a crash that occurred when the 'Gather all companions' option was selected in a tavern.
  • Fixed a crash that could occur after losing a battle with an army.
Fixes
  • Fixed an issue with disorganised parties not losing their speed penalty until they bought or sold an item or recruited troops. The speed penalty for disorganised parties is now removed after several in-game hours.
  • Fixed an issue that prevented AI parties from assaulting the castle when the player was in a settlement that was being besieged.
  • Fixed an issue with clans not wanting to make peace even if they have several enemies.
  • Fixed an issue with the plus (+) and minus keys (-) not working properly in the inventory. Now, + and - buttons buy/sell all items when combined with CTRL.
  • Fixed an issue with the 'Family Feud' quest that caused the player to get stuck in a mission after solving a quest with the lord solution.
  • Fixed a visual issue related to DLSS.
  • Fixed an issue that granted passive relations bonuses when placing a child in a settlement.
Changes
  • Added the missing 'Calculating' trait icon on the character screen.


[h2]Multiplayer[/h2]

Changes
  • Removed siege from matchmaking. Players can now access siege from the quick play tab or from the custom servers list.
Weapon Changes
  • Khuzait Throwing Spear damage decreased from 113 to 87.
  • Ash Throwing Spear damage decreased from 105 to 77.
  • Pilum damage decreased from 113 to 83.
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/


[h3]Beta e1.5.8[/h3]

[h2]Singleplayer[/h2]

Crashes
  • Fixed a crash that occurred when pressing the 'Gift' button in the kingdom fief menu. (Also in e1.5.7 hotfix.)
  • Fixed a crash that occurred when the 'Gather all companions' option was selected in a tavern. (Also in e1.5.7 hotfix.)
  • Fixed a crash that occurred after the 'Assemble the Dragon Banner' conversation with 'Arzagos'. (Also in e1.5.7 hotfix.)
  • Fixed a crash that could occur after losing a battle with an army. (Also in e1.5.7 hotfix.)
  • Fixed a crash that occurred when a crossbow was equipped by cavalry agents.
Fixes
  • Fixed an issue with disorganised parties not losing their speed penalty until they bought or sold an item or recruited troops. The speed penalty for disorganised parties is now removed after several in-game hours. (Also in e1.5.7 hotfix.)
  • Fixed an issue that prevented AI parties from assaulting the castle when the player was in a settlement that was being besieged. (Also in e1.5.7 hotfix.)
  • Fixed an issue with clans not wanting to make peace even if they have several enemies. (Also in e1.5.7 hotfix.)
  • Fixed an issue with the plus (+) and minus keys (-) not working properly in the inventory. Now, + and - buttons buy/sell all items when combined with CTRL. (Also in e1.5.7 hotfix.)
  • Fixed an issue with the 'Family Feud' quest that caused the player to get stuck in a mission after solving a quest with the lord solution. (Also in e1.5.7 hotfix.)
  • Fixed a visual issue related to DLSS. (Also in e1.5.7 hotfix.)
  • Fixed an issue that granted passive relations bonuses when placing a child in a settlement. (Also in e1.5.7 hotfix.)
  • Fixed an issue with AI archers failing to fire at mounted enemies until they were too close. Now they will start shooting sooner.
  • Fixed an issue with 'Guaran' using the wrong civilian outfit templates.
  • Fixed an issue with decreased troop count in common areas.
  • Fixed an issue with thugs offering mercenary services in common areas.
Changes
  • Added the missing 'Calculating' trait icon on the character screen. (Also in e1.5.7 hotfix.)
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/

Development Update #7: Multiplayer Duel Mode and Battle Terrain System



Greetings warriors of Calradia!

In this development video, we take a look at a new multiplayer game mode, as well as, an update to the battle terrain system.

We hope you enjoy the video!

[previewyoutube][/previewyoutube]
INTRO
Greetings warriors of Calradia and welcome to Development Update #7.

As always, we will be taking a look at some of the recent and upcoming changes to the game. We hope you enjoy the video!

MULTIPLAYER DUEL MODE
En garde! First up, we have a new multiplayer game mode that is currently in the final stages of internal testing and, providing everything goes well, will be coming to the beta version of the game with the next major update.

Duel mode pits you against other players in single combat in a true test of individual skill.

Upon joining a duel server, you will be free to select from all available classes before spawning in a neutral hub area. From here you can initiate a duel, switch your class, or roam around the map and watch any ongoing duels.

The map is made up of an assortment of arenas to support duels across all class types, and provide you with a dedicated space to fight in without any interruptions or distractions.

To issue or accept a duel request with an opponent, you simply need to look directly at them and press the ‘F’ key. If both parties agree, the game tries to find a suitable arena before teleporting you both and starting the duel.

The duel takes place over multiple rounds, with the first person to take 3 rounds being declared the winner. When a duel is successfully concluded, the winner takes a share of their opponent’s score, with higher value targets bringing larger rewards. This is reflected on the scoreboard where you can see who is top dog and try to compete for their position on the table!

BATTLE TERRAIN SYSTEM
Next up, we have a fairly significant change that we have been working on for some time now and is getting to the point that we’re ready to show it. But, before we go on we just want to be clear that this is still a work in progress and subject to change, and with the scale of this update, it is likely that work will continue on this well into the future.

The Battle Terrain system is a new approach to how scenes are selected for field battles in relation to the location of the combatants on the world map.

Currently, whenever a battle begins, the game checks the terrain type of the world map location and randomly selects from a connected pool of maps.

With the new system, the world map has been divided into regions, with each region being connected to its own specific scene.

The system also takes into account the location and direction of the parties within the region and uses this to determine where each side will spawn in the battle.

This update aims to give you a more immersive and strategic experience that allows you to take the terrain into account when planning your battles.

NEW TOWN AND CASTLE SCENES
And just while we’re on the topic of scenes, we want to highlight the 6 new siege scenes that will be making their way to the beta version of the game in the next update!

These new Empire and Vlandia maps consist of 4 cities and 2 castles, so if you’re on the lookout for a new place to call home, the next beta update might be a good place for you to start!

PILLAGING
Perhaps real estate isn’t really your thing, and you’re more into demolition. Well, this next update is one for you!

Pillaging is a new option that was made available to successful besiegers in the recent e1.5.8 beta update. With this update, conquerors are able to pillage or devastate settlements upon capturing them, netting them a quick boost to gold and morale in exchange for damages to the settlement and its inhabitants.

NEW BATTANIAN HELMETS
Next up, we have an update on the Battanian armoury which was recently expanded in the 1.5.8 beta version of the game with the addition of 9 new Celtic inspired helmets.

BATTLE MISSION UPDATES
Next, we have a couple of battle-related updates.

First is a small improvement to the death camera that will be coming with the next beta patch. This update changes it so the camera cycles through characters of high importance first, such as lords, companions, generals, and sergeants.

And second, was a recent change to the killfeed that can be found in the 1.5.8 beta version of the game. This change added an option that allows you to remove the names of non-hero characters from the killfeed, making it more compact and less obtrusive.

SANDBOX MODE
As our penultimate feature in this update video, we are pleased to announce the arrival of a classic sandbox game mode.

Sandbox lets you jump into the game with a clean slate, letting you forge your own path in Calradia without the main storyline to guide you.

With sandbox character creation, we are introducing body weight and build sliders to both story and sandbox mode so that you may further customise your character.

While creating your sandbox character, you will also need to select an age group, which will determine the number of skill points that you start with. Furthermore, your character’s culture is linked to your starting position on the world map, allowing you to decide where your adventure begins.

DLSS
And finally, if you are playing the game on an RTX graphics card, make sure to download the recent 1.5.7 hotfix that allows you to active NVIDIA’s Deep Learning Super Sampling image upscaling technology.

OUTRO
And that’s it for Development Update #7. Thanks for taking the time to watch the video, we hope you enjoyed it! If you have any comments, suggestions, or feedback you would like to share, please make sure to leave a reply in the comment section below.

Thanks again, and we’ll see you next time!

Hotfix (e1.5.7) & Beta Hotfix (e1.5.8 - 18/02/21)


[h3]Main e1.5.7[/h3]

[h2]Singleplayer[/h2]

Fixes
  • Fixed an issue that caused DLSS results to look slightly blurry.


[h2]Multiplayer[/h2]

Fixes
  • Fixed a few sound issues which may relate to "sound of doom" in MP matches.
  • Fixed an issue that caused the wrong team to be declared the winner if a player was killed in overtime.
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/


[h3]Beta e1.5.8[/h3]

[h2]Singleplayer[/h2]

Crashes
  • Fixed a crash that occurred when the player or hideout boss killed spectator troops during a hideout duel.
  • Fixed a crash caused by loading an old save that starts immediately with the siege aftermath menu, (which has been changed in new versions and contains pillaging options).
  • Fixed a crash caused by average item price calculations.
Fixes
  • Fixed an issue that directs the player to a peace menu while raiding a settlement even though no peace occurs.
  • Average gold amounts of towns are increased.
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/

Hotfix (e1.5.7) & Beta Hotfix (e1.5.8 - 16/02/21)


[h3]Main e1.5.7[/h3]

[h2]Singleplayer[/h2]

Crashes
  • Fixed a crash that occurred when executing the last non-mercenary lord of a kingdom.
  • Fixed a crash that occurred when clicking Ctrl and (+) button on an empty item stack in the inventory.
  • Fixed a crash that occurred when switching weapons in the smithy.
  • Fixed a crash that occurred when the 'Conspiracy Base of Operations' quest completed with Hideout Boss dead.
Fixes
  • Fixed an issue with raid icons appearing after loading a save file.


[h2]Multiplayer[/h2]

Crashes
  • Fixed a crash that could occur when logging in to multiplayer.


[h2]Both[/h2]
  • Enabled NVIDIA DLSS option for RTX graphics cards. Please ensure that you update your GPU driver before enabling this option.
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/


[h3]Beta e1.5.8[/h3]

[h2]Singleplayer[/h2]

Crashes
  • Fixed a crash that occurred when executing the last non-mercenary lord of a kingdom. (Also in e1.5.7 hotfix.)
  • Fixed a crash that occurred when clicking Ctrl and (+) button on an empty item stack in the inventory. (Also in e1.5.7 hotfix.)
  • Fixed a crash that occurred when switching weapons in the smithy. (Also in e1.5.7 hotfix.)
  • Fixed a crash that occurred when the 'Conspiracy Base of Operations' quest completed with Hideout Boss dead. (Also in e1.5.7 hotfix.)
  • Fixed a crash that could occur after winning a battle.
Fixes
  • Increased the probability for NPC parties with a high ratio of wounded troops to visit a settlement and rest.
  • Reduced the rate at which notables' recruitable troops upgrade.
  • Fixed an issue with the colour grade selection in photo mode.
  • Fixed an issue that blocked the loading of item thumbnail images.
  • Leadership Authority perk's secondary effect is changed to 'Increase party size limit by 5'.
  • Tactics Swift Regroup perk primary effect is changed to 'Decrease disorganized time for breaking sieges or raids by 15%'.
  • Scout Foragers perk secondary effect is changed to '15% reduction in disorganized state recovery duration'.
  • Fixed an error that caused caravan and garrison parties to not show up in the clan parties list.
  • Fixed a bug that could sometimes result in non-clickable pillaging options after sieges.
  • Removed relation penalties for killing a lord on the battlefield.
  • Fixed an issue with raid icons appearing after loading a save file. (Also in e1.5.7 hotfix.)
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/

Hotfix (e1.5.7) & Beta Hotfix (e1.5.8 - 10/02/21)


[h3]Main e1.5.7[/h3]

[h2]Singleplayer[/h2]

Fixes
  • Fixed an issue with the 'Call to Arms' perk bonus. It is now 10% (as intended).
  • Fixed a GPU memory leak caused by conversation scenes.
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/


[h3]Beta e1.5.8[/h3]

[h2]Singleplayer[/h2]

Crashes
  • Fixed a crash that could occur during battles. (Also in e1.5.7 hotfix - 08/02/21.)
Fixes
  • Fixed a bug that caused the mouse cursor to disappear on the campaign map.
  • Fixed an issue with hordes of bandit parties being spawned on the campaign map.
  • Fixed an issue with the 'Call to Arms' perk bonus. It is now 10% (as intended). (Also in e1.5.7 hotfix.)
  • Fixed a bug that changed disbanding parties' names to 'unnamedMobileParty'.
  • Fixed a crash that occurred when opening the character customisation screen with a young character. (Also in e1.5.7 hotfix - 08/02/21.)
  • Fixed an issue that caused some troops to remain static during hideout boss fights. (Also in e1.5.7 hotfix - 08/02/21.)
  • Removed erroneous skill templates from faction troops. Veteran Bowman units now use Nordic Shortbow. (Also in e1.5.7 hotfix - 08/02/21.)
  • Fixed a GPU memory leak caused by conversation scenes. (Also in e1.5.7 hotfix.)
  • Fixed the prosperity loss calculations for pillaging.
  • Fixed an issue with the AI taking into account the settlement owner culture instead of the settlement culture when deciding siege aftermath actions.
  • Fixed a bug that caused lords to act like non-lord parties upon loading a save.
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/