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Mount & Blade II: Bannerlord News

Bannerlord's modding tools have arrived

It's an important day in Mount & Blade II: Bannerlord history: official modding tools have arrived, which means it's time for the Mount & Blade community's diligent army of modders to start going to town on every element of the open-world game they can get their hands on. The tools are downloadable in beta form right now, and while TaleWorlds says it's just "the first batch", there are quite a few of them.


There are two sets of tools available now. The first is the Scene Editor toolset, which includes everything you need for entity placement, level editing, path editing, terrain editing, and more. Then there's the Resource Editors, and those let you get creative with materials, textures, meshes, cloth, bodies, skeletons, particles, animations, and just about anything else.


To access the tools, you'll need to have Bannerlord in your Steam library. Go to your Steam Library page, and select 'Tools' in the list filter. Search for 'Mount & Blade II: Bannerlord - Modding Kit,' and download that package (you'll need to accept a license agreement to do so). You'll also need to have Bannerlord installed and up to date.


Read the rest of the story...


RELATED LINKS:

Bannerlord is now DRM-free on GOG, with a free copy of the first Mount & Blade

Death is coming to Mount & Blade 2: Bannerlord

Mount and Blade 2: Bannerlord cheats: how to activate cheats and working cheat codes


Hotfix (e1.5.2 - 01/10/20)


[h3]Main e1.5.2 [/h3]
  • Barricade fixed for Baravenos Encirclement MP Siege map.
  • Fixed a crash related to battle simulations.
  • Fixed a bug that caused player encounters to end when a clan left the kingdom that player is a member of.

Modding Tools Beta



Greetings warriors of Calradia!

After a short delay, the first batch of modding tools is ready for a beta release! It includes:

Scene Editor Toolset
  • Entity Placement Tools
  • Terrain Import, Export, and Editing Tools
  • Navigation Mesh Tools
  • GI Baking Tools
  • Level System Editing Tool
  • Path Editing Tools
Resource Editors
  • Resource Browser
  • Material Editor
  • Mesh Editor
  • Texture Editor
  • Body Editor
  • Cloth Editor
  • Atmosphere Editor
  • Skeleton Editor
  • Particle Editor
  • Model & Animation Viewer




Currently, you will need to own the game on Steam in order to access the tools. To download them, you should head to your Library page and select TOOLS from the list filter. You can then search for Mount & Blade II: Bannerlord - Modding Kit and proceed to download the tools after accepting the Mod Tools License Agreement. Please note that you will need to have the game installed for the tools to work. Likewise, your game version and tool version need to match in order for the tools to operate.

With tools in hand, you can then head over to http://docs.modding.bannerlord.com/ to access the modding documentation. Please be aware that these are living documents and, as such, they will be adjusted and updated over time. With that in mind, if you experience any issues or have any feedback you would like to share in regards to the documentation, you can head on over to the Official Modding Documentation thread. Similarly, you can go to the Official Tools section of our modding forums to provide suggestions and report any problems you run into while using the modding tools. And if forums aren’t really your thing, you can join the Modding Discord to find like-minded users to discuss the tools with.

For those of you that are new to modding, or for those that simply want to get up to speed with our tools, you can check out this recent Developer Workshop livestream where we gave a detailed overview of the scene editor and its many features. We hope to share more content like this in the near future, so make sure to follow our channels to keep up to date with those announcements.

[previewyoutube][/previewyoutube]
Finally, we just want to say how thrilled we are to be able to share these tools with you all! There are already so many amazing mods out there and others with huge potential that are still in the works, and we are just happy to be involved and to be able to support these kinds of efforts with the release of this first batch of tools. So, on that note, we want to give a huge shoutout and thanks to our amazing modding community, in particular the testing group that helped us to bring these to release, and say that we are truly excited to see what you manage to accomplish with these tools!

Hotfix (e1.5.2 - 30/09/2020)



[h3]Main e1.5.2[/h3]
  • Fixed an issue that caused the brother and children of the player to not level up.
  • Fixed a server crash on multiplayer sieges.
  • Fixed sound performance issues on the campaign map.
  • Fixed an issue with black squares appearing in battle missions.
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/

Patch Notes e1.5.2



[h3]Main e1.5.2[/h3]

Latest Changes:
  • Fixed an issue with death cam in battles.
Previous Beta Hotfixes:
25/09/20
  • Fixed a problem with animation sampling.
  • Fixed a bug that caused the player to get captured, lose all troops and companions despite a successful battle.
  • Both player and the bandit camp boss were forced to start the duel or battle without a wielded weapon. Now the boss wields the weapon when the dialogue is over and the player holds his weapon in his hands if he had already had one.
  • Removed the dismounting feature from spear blade parts. Dismounting can now only be applied with spear guard pieces.
  • Various problems with companion and lord deaths were resolved. (Parties that lost their party leader in special circumstances should not become stuck. Clan party creation & clan role assignment should not be locked if a companion party leader dies. A number of crashes were handled.) This fix does not resolve the issue in already broken save games.
  • Fixed a crash that occurred if the player failed at romance bartering.
  • Minor improvement in autosave timings.
22/09/20
  • Fixed a bug that caused new notables to not spawn in some situations.
  • Fixed a bug that made the wrong menu appear if the player selected an aggressive action in a conversation with an army member.
  • Fixed a bug that caused the nameplate of the main party to not appear when starting a new campaign.
17/09/20
  • Fixed an issue that prevented player-led army parties from recruiting troops.
  • Fixed an issue that caused party icons to disappear after exiting a settlement.
  • Fixed a crash that occurred when entering the smithy in any town.
  • Fixed a crash that occurred when the Trade screen opened.
  • Fixed a crash that occurred if the player kingdom makes peace during a battle simulation.
  • Players will no longer create caravans for the Lord Needs a Tutor quest NPC.
  • Fixed the issue of multiplayer player avatars looking older than their own setting.
  • Fixed a bug that threw the player out if the player was disguised in an enemy town and the player's clan declared war/peace with another faction.
Initial Beta Changelog:

[h2]Singleplayer[/h2]
Crashes
  • Fixed a Save & Load crash that occurred because of armies that were on an invalid navigation mesh after map changes and had the wrong parties attached to them.
  • Fixed a crash that occurred after a rival gang quest battle mission.
  • Fixed a crash that occurred when creating a kingdom during a siege.
  • Fixed a crash that happened when the Company of Trouble issue quest completed.
  • Fixed a crash that happened when a party tried to disband and merge to a neutral city with prisoners that are in a war with the disbanding party's faction, but not in war with the merge city's faction.
  • Fixed a crash that occurred after character creation.
Save & Load
  • Fixed a crash that happened during saving.
Localisation
  • Chinese localisation updates.
  • Turkish translation updates.
  • Minor text and punctuation fixes.
Art
  • Removed old sheep model. Added new sheep model and animations.
  • Fixed lighting issues on one of the Empire Towns (empire_town_h).
  • Fixed gate problem on one of the Aserai Castles (aserai_town_b).
  • Tree size corrections were made (flora_tree_high_004).
  • Minor texture improvement on harness Saddle of Aeneas.
  • Added new Battanian chainmail armour (battanian_chainmail_armor_03).
UI
  • Improved Select Ruler, Policy, Make Peace, Declare War and Expel Clan decision panels in kingdom decision popup.
  • Fixed some localisation issues.
  • Added new crafting material icons to inventory.
Battles and Sieges
  • Fixed an issue on siege tower connection to Khuzait castle walls.
  • Improvement on some of the Battania villages.
  • Fixed a bug that caused sieges to continue in the background if a player became a prisoner during the siege.
Character Development System
  • Entering the character creator window with V key is enabled again but hair and beard options are kept limited to few basic ones. Hairs and beards can be changed using the barber NPC.
  • Fixed missing perk description parts in Non-English languages.
Clan and Party
  • Disabled infertility chance and instead introduced a reduced pregnancy probability with every additional child.
  • Fixed a bug that caused a governor companion to disappear from the governed city.
Armies
  • Fixed a bug that allowed players to pay 0 influence while asking lords to join their army through the dialogue option.
Kingdoms and Diplomacy
  • Fixed a bug that caused a settlement claimant decision to be proposed for enemy kingdoms.
  • Fixed a bug with clearing old diplomatic states when joining a kingdom.
Settlement Actions (Town, Village, Castle and Hideout)
  • Fixed a bug that caused alley gang leaders to start the conversation with the wrong dialogue after the second phase of the fight.
Quests & Issues
  • Notable Wants Daughter Found quest:
    • Companions will get more scouting experience when completing this quest.
    • Quest rewards (relation changes, Renown changes) won't scale with issue difficulty.
    • Quest effects (quest giver power, town security) won't scale with issue difficulty.
    • While searching for the daughter, the player's scouting skill amount will affect the quest.
  • If players activate Rival Gang Leader quest and wait for the quest battle in the quest settlement, they will be directed to a new menu when the battle is ready.
  • Fixed a bug that caused the Lord Needs Horses quest to end immediately after starting it.
  • Fixed a bug that caused the Family Feud quest to fail after a successful persuasion.
Conversations & Encounters
  • Fixed a bug that allowed players to move and control the camera freely in a multi-agent conversation.
Other
  • Training field ranged agents were not shooting to entity targets. This was fixed.
  • A mounted trainee was added to the training field.
  • An option to disable map notifications was added
  • Party speed now updates as soon as the day ends. This should resolve issues with the night’s movement penalty not being applied properly.
  • Not being able to talk to prisoners between cell bars is fixed.
  • Modding tool fixes in preparation of the eventual release.
  • Automatic nav mesh generation improvements for the modding tools.

[h2]Multiplayer[/h2]
Map Related
  • Mp_siege_map_007_battania
    • Added a new asset to breach the wall. Small bug fixes.
Other - Miscellaneous
  • One-handed throwing axes can now be used as melee weapons. (Default button: "X")
  • Fixed a physics bug that occurred while riding a horse over a ladder that is on the ground.

[h2]Both[/h2]
Crashes
  • Ranged weapon calculation could cause an application crash. This was fixed.
  • Dropped equipment from dead agents could cause a crash related to weapon calculation specifics. This was fixed.
Performance
  • The format of streaming textures was changed. This improves texture streaming speed and reduces hard disk size of the game by 10GB.
Combat
  • Mount and dismount animations and timings updated.
Other
  • Pushed mounts used to push back against agents to restore their original position. They now no longer do this and remain at their new positions.
Known Issues https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/