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Mount & Blade II: Bannerlord News

Development Update #4: Perks and Maps



Greetings warriors of Calradia!

In this video, we take a look at the progress we are making with perks, before taking a look at some of the new maps and UI changes that will arrive in upcoming beta patches. We hope you enjoy the video, and for those that prefer to read, a text version is available below.

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[h3]INTRO[/h3]
Greetings warriors of Calradia and welcome to Development Update #4!

In this video, we’ll be taking a look at the progress we’ve been making on perks before having a quick peek at some of the new maps that are being added to the game.

[h3]MODDING TOOLS BETA[/h3]
But before we move on to look at the upcoming changes to the game, we just want to remind you all that we recently released the first batch of modding tools alongside some documentation to get you up to speed. Currently, you will need to own the game on Steam in order to access this beta version of the tools. This is something we hope to rectify in the future by making the tools available to everyone who owns the game, regardless of where they bought it. To access the tools, you need to head to your Steam library, select Tools from the filter, and search for Mount & Blade II: Bannerlord - Modding Kit. You will need to ensure that you have the game installed alongside the tools and that the version numbers match between the two for the tools to work. Then, you can simply launch the modding kit and press CTRL+E at the main menu to open the editor.

To keep up to date with the latest announcements regarding the tools, or to leave feedback or seek assistance, we encourage you to head on over to our modding forums or to join the modding Discord. Links can be found in the description below.

https://forums.taleworlds.com/index.php?pages/modding/
https://discord.com/invite/ykFVJGQ

[h3]PERKS[/h3]
Perks have been a work in progress for quite some time now, to the point that community member Gregorio246 made a useful website for checking which perks are implemented and working in-game.

https://www.bannerlordperks.com

Thankfully, this is something that we’ve made great progress on as of late, with many skill trees now almost fully implemented, and the remaining few being actively worked on. You can expect to see Crossbow, Throwing, Trade, and Scouting completed very soon, with others to follow shortly after.

[h3]NEW EMPIRE VILLAGES[/h3]
Another part of the game that we are starting to make progress on is singleplayer scenes, with 5 new Empire village maps being added to the game, bringing some additional variety to the world. Scening will be an ongoing long-term process, so you should expect to see new scenes added to the game over time, and well on into the distant future.

[h3]SAVE CATEGORIES[/h3]
A new structure for organising save files has been added to the game. This new structure groups saves from the same playthrough under a single header, making your save files easier to navigate.

[h3]TOWN QUICK-TALK[/h3]
A quick talk button has been added to the town menu, allowing you to talk to settlement notables without needing to load the entire scene. This works in the same way as conversations on the world map and massively reduces dead time.

[h3]CLASSIC CROSSHAIR[/h3]
A three-part crosshair has been added to the game allowing ranged veterans of the series to use something a little more familiar when hunting their prey.

[h3]CRAFTING POP-UP[/h3]
The weapon crafting pop-up has been reworked to display a weapon’s stats more clearly, as well as to show which weapons are classed as civilian, meaning that they can be used in town scenes.

[h3]CAPTAIN MAPS[/h3]
And finally, two new maps are almost ready to be added to the multiplayer Captain mode map pool.

The Cliffs of Akkalat is a map from the early days of the multiplayer beta that has been reworked and made ready to reintroduce to the game. This map pitches players against each other amongst canyons and over steppes, with a wide front line that gives plenty of opportunities for flanking and intercepting manoeuvres.

Ebereth Hillfort is a walled settlement in the Battanian highlands. Both teams start outside of the walls and will have to push to secure valuable positions within the settlement. The map’s close quarters approach lends itself to ambushes and crossfires, while the asymmetrical layout will demand that teams constantly have to adjust their tactics.

[h3]OUTRO[/h3]
And that’s it for development update #4! Please be aware that most of these changes are not currently on the live branch just yet, and will be arriving in upcoming beta patches.

Make sure to leave a reply in the comment section below to let us know what you think, and as always, thank you for watching and we hope to see you again next time!

Hotfix (e1.5.2 - 09/10/20)



[h3]Main e1.5.2[/h3]
  • Fixed a crash that occurred when a save file loaded on village menu and tried to enter the mission in tutorial phase.
  • Fixed a bug that caused villager parties to go to a castle or town while disbanding.
  • Fixed a bug that caused some nobles to talk like the main hero's brother.
  • Fixed the not being able to log in issue which was related to BattlEye.

Hotfix (e1.5.2 - 07/10/20)



[h3]Main e1.5.2[/h3]
  • Fixed a crash when picking up a dropped weapon.


Modding Tool Fixes
  • Crash from the "Start Mission" button is fixed. It opens a mounted agent mission.
  • Added a new tool to create a new module within the modding tools. It will populate the module with empty registered files for ease of modding.
  • Modding tools terrain operations crash fixes.
  • Added new checks and better error reporting for mismatched, not located DLL's from mods, both for the base game and the modding tools.
  • Easier overriding for materials and animation clips added to the right-click menu to the assets in Resource Browser. "Create Override" creates an override for those assets in the selected new module. You do not need to create an empty resource with the same name and change the properties to be same with the overridden resource.

This Mount and Blade 2: Bannerlord mod will turn it into Lord of The Rings

You'll soon be able to enter Mount and Blade 2: Bannerlord's battlefields as your favourite Lord of the Rings heroes and villains, thanks to an upcoming overhaul mod called Kingdoms of Arda. The mod will transform Bannerlord's campaign with new quests, companions, and new locations such as a Middle Earth map. Alongside this, an additional story mode will let you play out iconic battles from Tolkien's history, switching heroes and units in a game mode inspired by Battlefront-like Lord of The Rings: Conquest.


As modder Macbeth of Gondor explains, Kingdoms of Arda has been in the conceptual stage for years now, but the recent addition of official modding tools to Bannerlord has brought many of their ideas that much closer to becoming reality.


The Kingdoms of Arda team mentioned in a recent ModDB update that they "had the pleasure of being included in the testing phase of mod tools," and "worked with Taleworlds to test and learn the tools". The new tools mean the team can start work on the campaign, coding factions, settlements, troops, and much more.


Read the rest of the story...


RELATED LINKS:

Mount & Blade II: Bannerlord mods

Bannerlord is now DRM-free on GOG, with a free copy of the first Mount & Blade

Bannerlord's modding tools have arrived


Mount & Blade II: Bannerlord mods

Looking for the best mods in Mount & Blade II: Bannerlord? Taleworlds' sandbox RPG is now in early access and has been greeted with a ridiculous player count as fans of the series and newcomers flock. Now modding tools are available in Bannerlord and the studio explains exactly how this works with an introductory video. Of course, modders have wasted no time creating mods for Bannerlord, so here are some of the best.


Taleworlds previously opened up the discussion to the Mount and Blade community, and specifically those interested in understanding how modding will function in Bannerlord and now mods are available and of course the modding community have been hard at work bringing the initial wave of Bannerlord mods for fans to tinker with, and hopefully more will be on the way.


Now with the new modding tools, modders will be able to create more detailed mods, much more effectively - with the best Mount & Blade 2: Bannerlord mods including those that enhance the graphics, adjust character outfits, and manipulate the surroundings. Here's some of the best mods on the market as the game continues to grow in popularity, we're sure more mods will become available.


Read the rest of the story...


RELATED LINKS:

This Mount and Blade 2: Bannerlord mod will turn it into Lord of The Rings

Bannerlord is now DRM-free on GOG, with a free copy of the first Mount & Blade

Bannerlord's modding tools have arrived