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Mount & Blade II: Bannerlord News

Mount & Blade Summer Sale!

[p][/p][p]Summer brings warm weather, sandy beaches, and massive discounts! Don't miss your chance to get Bannerlord 50% off! You can also pick up all previous Mount & Blade titles with a 75% discount. [/p][p][/p]

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This massive mod for Mount and Blade 2: Bannerlord not only converts it to Sengoku-era Japan, it adds fully simulated naval battles months ahead of the base game




Shokuho is hardly the first mod to adapt TaleWorlds' Mount & Blade series to a new era of history. Mount & Blade: Warband's startling array of total conversions practically let you command armies anywhere and, indeed, anywhen in the world. Yet not only is Shokuho a total conversion for the slightly less well-served Mount & Blade 2: Bannerlord, but it is also one of the most comprehensive, transposing TaleWorlds' historical RPG to feudal Japan in impressive depth and detail...
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Community Tales #16

[p]Greetings warriors of Calradia! Before we dive into this edition of #CommunityTales, we would like to invite you to the next official Multiplayer event.

[/p][h2]Calradian War #15 - Simo vs Captain Fracas[/h2][previewyoutube][/previewyoutube][p]Come join us this Saturday for the fifteenth official large-scale event with up to 700 players on the same server.[/p][p]Two awesome folks you already know will be joining us - Simo (YouTube) and Captain Fracas (YouTube). They will lead their factions in an epic showdown.[/p][p]We will be switching between Battle and Siege modes during the event. Players are encouraged to form protective formations around their leaders and follow their orders.[/p][p]Playing in the event will also grant you three times the Loot & Exp that you would normally get.
[/p][p]⚔ Are you ready for war? ⚔[/p][p]📅 Date & Time: Saturday, 14th of June, 20:00 CET / 2 PM ET[/p][p]🎯 Event Type: Siege & Battle[/p][p]📍 Server Name: [EVENT] Calradian War #15 - Simo vs Captain Fracas - 3x Loot & Exp[/p][p]👥 Players: Up to 700 warriors[/p][p]Don’t miss it—victory awaits!
[/p][p]Without further ado, let’s jump right in![/p][p][/p][hr][/hr][hr][/hr][h2]
Artisan's Atelier
[/h2][p]Mini but mighty by 2hiei
[/p][p] Can't quicksave during battle by Less-Hedgehog6303[/p][p][/p][hr][/hr][h2]
Knightly Vistas
[/h2][p]"I'll eat your liver!" by chuckee85[/p][p]Night Siege by ♛ 𝕽𝖔𝖈𝖍𝖔 ♛[/p][p][/p][hr][/hr][h2]
Crafting Marvels
[/h2]
[p][/p][p][/p][p][/p]
[p]Start As Anyone by Kerem Adalı[/p][p]Play as any existing lord in Calradia from day one - inherit their clan, relations, and holdings. Fully compatible with many total overhauls, this mod seamlessly integrates into Bannerlord’s systems to let you begin your campaign as Rhagaea, Derthert, Corein, or any other established character.[/p]
[p][/p][p][/p][p][/p]
[p]Calradia 1403 by Comrade_Chicken[/p][p]Leap into the early 15th century with fully overhauled factions - Western kingdoms field tank-like knights in near-impenetrable plate, while Khergit cavalry swarms and Sarranid anti-armor weapons keep battles tense. Its “Knight Killer” update adds fragile but lethal hand gunners that can topple armored foes, rounding out a gritty, medieval-inspired combat experience.[/p]
[p][/p][p][/p][p][/p]
[p]They Married (Your Companions) by FedRandomNumber[/p][p]This mod brings more life and immersion to your party by allowing companions to form relationships and eventually marry. Bonds develop over time, especially through shared battles. You’ll be asked to approve their marriage, with outcomes based on their roles - family members expand your clan, while wanderers remain independent, with their children appearing in taverns later.[/p]
[hr][/hr][h2]Chronicles in Motion
[/h2][p]I Played as Historical Vikings for 100 Days by sortnir[/p][previewyoutube][/previewyoutube][p]
Fighting As A Legionary In BANNERLORD by Resonant[/p][previewyoutube][/previewyoutube][p][/p][p]Life of a Samurai Begins by Jackie Fish[/p][previewyoutube][/previewyoutube][hr][/hr][h2]Chivalrous Assemblies
[/h2][h3]Bannerlord Native League #7[/h3][p]The Bannerlord Native League #7 is drawing to an end. The divisions will be scheduling their final matches, and we`re very excited to see all the teams from all divisions that will come on top this time around!

Congratulations to Imperial Eagles and Destiny Masters for reaching the grand finals in Division A! Follow the tournament for the news about the date of the finals.

The BNL administration team has done wonderful work with the organization and maintenance of this tournament, and we hope to see many more iterations of the Bannerlord Native League.

For those unfamiliar with BNL, it is a community skirmish tournament where teams are split into divisions - with multiple teams in each division. Usually, one match is played per week against the other teams. This leads to some epic competitive fights with teams on similar footing, with more skilled players in higher divisions!

[/p][h3]Bannerlord Calradic Campaign #61[/h3][p]The next Calradic Campaign event will be announced in the #announcements channel on M&B Discord server a week before the date of the event.
The date of the fifty-eighth event in their Bannerlord series is scheduled to be the 21st of June.

Join for some hack and slash on their Calradic_Campaign server using their Module. If you would like a quick overview of the CC events, check out this video - What is the Calradic Campaign?

[/p][h3]Bretonnie Roleplay Events[/h3][p]The Bretonnie Roleplay Events are highly immersive weekly multiplayer community events organized by the Le Royaume de Bretonnie \[BRE] clan. Their next Sunday event is on the 15th of June at 20:30 CET.

This recurring event focuses on strict formation and roleplaying rules in an effort to re-create massive medieval battles with more than 500 players on the server at once. The story continuously unfolds and is impacted by the results of the battle events and roleplay scenarios. This narrative is further supported by the Mod Pack which contains custom maps and items.

It is required to participate with or as part of a clan to join the event, so if you’re already in one - sign up with your clan here. Still searching for a clan? Then make your way to the Clans board and find your new home![/p][hr][/hr][hr][/hr][p]If you would like to suggest content for the next #CommunityTales, make sure to tag @Mount_and_Blade on X or @mountandblade on Facebook with the #CommunityTales. Alternatively, you can reach out on our forums to Piconi or Dejan.[/p][p][/p]

War Sails Q&A #2



Greetings Warriors of Calradia!

Thank you all for your understanding and support following last week’s announcement about the delay of War Sails. Today, we want to answer some of the questions you had since our last Q&A with many more details to come in the following weeks.

Got something else you’re curious about? Drop your questions below —we’ll be picking some for the next Q&A![hr][/hr]
General


[h3]Will there be swimming and drowning?[/h3]
  • Yes. Characters can swim, dive, climb back on board, and they’ll drown under certain conditions.

[h3]Will we be able to put horses on ships (keep them in inventory while sailing the world map)?[/h3]
  • Yes, you will be able to keep mounts in inventory on ships, but unlike on land, they will take up ship inventory space instead of providing it. They also won’t provide a speed bonus.

[h3]Will you be able to travel through river systems?[/h3]
  • Yes, you will be able to sail on rivers in War Sails, allowing you to reach certain towns and strategic points. Combat on rivers will also be supported, with scenes designed to reflect the narrow, terrain-restricted nature of river warfare.

[h3]Will you be able to run Merchant vessels like caravans?[/h3]
  • Yes! You’ll be able to buy trade convoys from coastal town merchants. You will also have the option of going for the standard or armed convoys, with the latter having more troops to protect against pirates. These convoys will travel from one coastal town to another, trading goods and generating profit, but they will be vulnerable to various threats along the way, so protection matters.

[h3]Will there be a new Nord voice for character creation to go with the new hairstyles and tattoos?[/h3]
  • Characters from the new Nord faction will have distinct Scandinavian-inspired accents in campaign conversations (similar to the current unique voice-over content per culture). New voice presets will also be added to character creation, and they will be available to all cultures.

[h3]With Nords being added, will Sturgian troops be modified further to be closer to Vaegirs, avoiding overlap in style?[/h3]
  • We’re making some visual and characteristic tweaks to Sturgia so that they will stand apart from the Nords, but we don’t want to make the changes so drastic that they feel alien to players who’ve gotten used to their current design. For example, one of the Sturgian cultural bonuses, as well as some Nordic-inspired Sturgian banner icons will be changed. Likewise, various Nordic items previously used by Sturgian troops and nobles (shields, weapons, armor, and helmets…) will be redistributed, and new shields will be added.

[h3]Is there going to be a new attribute and 3 new skills, and can we know the names of the attribute/skills?[/h3]
  • We’re not introducing a new attribute, but War Sails will add three new naval-oriented skills, each bound to already existing attributes. Please bear in mind that some of these details may still change:
    • “Mariner” - Enhances your personal combat prowess during naval engagements and bolsters your effectiveness in leading troops and employing tactics in sea battles - bound to Vigor and Endurance.
    • “Boatswain” - Governs the well-being and discipline of your ship's crew, as well as the vessel's overall combat readiness, including rigging and supplies - bound to Social and Intelligence.
    • “Shipmaster” - Improves your navigational abilities, the effectiveness of naval siege engines under your command, and the speed and quality of ship repairs and upgrades - bound to Control and Cunning.

[h3]Will inland water bodies get covered with ice during winter so that they can be crossed?[/h3]
  • No. There won’t be pathfinding or traversability changes due to seasons on the world map.

[h3]Will both Campaign and Sandbox modes be supported in War Sails?[/h3]
  • Yes. The Campaign mode will support both the base game's main storyline as well as the new naval questline.

[h3]Will you start a new campaign with a free ship?[/h3]
  • You won’t get a free ship from the start, but you will find that smaller ones are quite affordable.

[h3]Did you rework the city scenes to make docks or are these separate scenes?[/h3]
  • Ports are separate scenes accessible both through the settlement menu and from within the town scenes, much like the tavern scenes.

[h3]Any chance we know how many ships we will be able to own?[/h3]
  • Technically, there will be no limit to the number of ships you can own on the campaign side, but each ship will require a certain number of troops to operate. Falling short of that number will proportionally slow down the party’s sailing speed. Additionally, as you go above a certain number of ships, you will start to incur naval campaign speed penalties.

[h3]Will we have the ability to have multiple fleets?[/h3]
  • You will be able to own a single fleet consisting of multiple ships. Parties in your clan and kingdom can likewise have their own, allowing you to maintain a strong presence across the seas.

[h3]Will there be a Tattoo Artist in towns where we can change our tattoos, or will it be at the same place we change our hair?[/h3]
  • It’s planned to be only accessible via the initial character creation screen.

[h3]Can the player gain every Personality Trait from the new Random Events mechanic?[/h3]
  • Yes! The system will make a broader variety of traits easier to acquire during gameplay.
Modding


[h3]Will the stealth addition be accessible to modders?[/h3]
  • Yes, modders should be able to activate and control it in many cases, though what’s possible may still depend on the specific use case.

[h3]Will the new system remove XSLT support, or will it still be possible to use XSLT for XML modifications (will existing XSLT mods continue working)?[/h3]
  • Existing XSLT-based mods should remain functional, though, as with any content patch - mods may require a version compatibility update not related to the XSLT system / XML editor. Should compatibility issues arise, players can use the Steam Betas system to roll back to a previous game version and keep their current modded playthroughs running.

[h3]Will the XSLT system still be necessary for certain tweaks?[/h3]
  • For most modding cases, no. The new XML editor will allow you to override or extend base game XMLs by simply writing standard XML. It will merge entries based on unique attributes (like id or type) defined in the schema. This will work for items, skins, actions, etc. XSLT will still be supported and may be needed for more complex operations like removing elements or structural transformations not handled by the merge system.

Reschedule those sailing lessons, as Mount & Blade 2: Bannerlord's War Sails DLC has been delayed


To be a person that looks forward to video games and DLC for video games is to also be a person that must do so knowing that, at this point in time, they are likely to be delayed. It is what it is! Perhaps the dismantling of our current economic system and rebuilding one that doesn't put profits first would mean developers could take their time, but that'll probably also take a while. As a result, we're in a situation where, earlier today, developer TaleWorlds Entertainment announced that Mount & Blade 2: Bannerlord's first bit of DLC, War Sails, has been delayed.


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