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Mount & Blade II: Bannerlord News

Patch Notes e1.0.7



Versions
Native: e1.0.0
SandboxCore: e1.0.7
Sandbox: e1.0.7
Storymode: e1.0.7
CustomBattle: e1.0.7


Multiplayer Crashes
  • Fixed a crash that occurred while entering a multiplayer game.
  • Fixed a rare crash that happened when parsing a player's nickname for the death card.
Singleplayer Crashes
  • Fixed a crash relating to the player’s party failing to disband after the player was caught trying to sneak into a settlement.
  • Fixed a crash that occurred when the player laid siege to a settlement and the owner defected to an allied/neutral kingdom.
  • Fixed a crash that sometimes occurred when the player pressed the “Exit to Main Menu” button.
  • Fixed a crash that sometimes happened upon the completion of the “Weaken/Unify Empire” quest.
  • Fixed a crash that occurred when leaving a scene after activating the “Overpriced Raw Materials” quest.
  • Fixed a rare crash that occurred when leaving a scene after choosing to solve a quest with the lord solution.
Character Development System
  • Rebalanced two trade perks that increased the selling price of items by 5%. They now reduce trade penalties by 5% instead.
  • Balanced combat experience gain for tournaments and practice fights.
Battles and Sieges
  • Plunderable gold from each lord after a battle is capped to 10K.
Kingdoms and Diplomacy
  • Clans that own a settlement will no longer be able to join a kingdom as a mercenary.
  • Reduced the drop rate of horses as loot by 65%.
  • Lords with an excess of 100k denars now act as if they have 100k when purchasing horses for their party.
  • Fixed the bug where individual lords or armies would keep attacking the player after agreeing on a safe passage or a peace barter.
Clan and Party
  • Fixed a bug which caused only Sturgian companions to be spawned and hireable in taverns.
Quests & Issues
  • Fixed a rare bug in the main storyline conspiracy phase.
Settlement Actions (Town, Village, Castle and Hideout)
  • Tournament maximum bet amount is reduced to 150 from 300 and odds for the player are now reducing after each tournament win. Max odds are increased to 3 from 2.
  • Tournament prizes pool now includes all items (weapons, armour, and horses only) which have a value between 250-2000 (average 500).
Other
  • Khuzait Heavy Lancers skills are recalibrated to their initial level.
Known Issues https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/


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Patch Notes e1.0.6



Versions
Native: e1.0.0
SandboxCore: e1.0.6
Sandbox: e1.0.6
Storymode: e1.0.6
CustomBattle: e1.0.6


Multiplayer Crashes
  • Multiplayer blood particle crash fix.
Singleplayer Crashes
  • Fixed a crash that occurred while loading a scene.
  • Fixed a crash related to player executions.
  • Stability Improvements to the menu logic.
  • A rare “Army of Poachers” quest crash bug has been fixed.
  • A very rare crash related to “Gang Leader Needs Weapon” quest is fixed.
  • The game now gives clearer warnings in the event of a crash caused by missing Windows 7 updates.
  • Players who have issues launching the game can now use Bannerlord.Native.exe as an alternative solution.
Performance
  • Fixed one of the performance spike issues on the campaign.
Character Development System
  • Fixed “Leadership Disciplinarian”, “Trade Caravanmaster” and “Charm Parade” perks.
  • Added combat skill experience gain for tournaments and practice fights.
  • Added charm skill experience for successful barters.
  • Increased experience gain from successful romance and defection persuasions.
Quests & Issues
  • Fixed a bug that locked the main storyline phase to weaken or unify the empire when the success conditions were met before the player got the quest.
Other
  • “Bushwackers” now use a mix of short and long bows (previously 100% longbows).
  • Lowered the tier of longbows for "Freebooters".
  • Reduced the accuracy of stones.
  • Decreased the damages of crossbows.
  • Fixed the length of the "Fine Steel Kaskara Blade".
  • Slightly reduced the speed of tournament horses (to make them more manoeuvrable).
  • Fixed the holster of the "Falx Blade".
  • The "Voulge" is no longer couchable.
  • Renamed the "Western Short Spear" to "Western Long Spear".
  • Changed the name of a Tier 2 spear that was named “Knight’s Lance” to “Western Short Spear”.
Known Issues https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/


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Patch Notes e1.0.5



Versions
Native: e1.0.0
SandboxCore: e1.0.5
Sandbox: e1.0.5
Storymode: e1.0.5
CustomBattle: e1.0.5

  • Another fix for Aserai's basic troop.
  • Fixed a bug that prevented the main party from starving if the tutorial is skipped.
  • Fixed a bug with conversations with Imperial and anti-Imperial mentors after the 2nd phase of the Main Storyline.
  • Players will now be able to join a kingdom if they are at war with a faction that has been weakened almost to the point of destruction.
  • Terrain performance fix for low configs.
  • Fixed an error for the settlement recruit notification.
  • Fixed formation size showing 0 in multiplayer lobby Armory.
  • Fixed a rare crash that happens when ordering your troops to raid a settlement.
  • Simplified Chinese text improvements.
  • Fixed a crash related to archer weapon behaviour.
  • Positive and negative relation effects were not applied if players spent their influence on other candidates during voting. This was a bug and it is now fixed. Now, spending 50/100/300 influence increases your relation by 8/20/60 with a candidate.
  • Snowball effect developments: clans now no longer want to defect to kingdoms which captured their settlements earlier in a campaign. AI defection calculation now cares about relations much more and new ways to lose relations have been added. If a party besieges a settlement, the army leader will lose relation with the settlement owner. Also, after a successful siege, there is a secondary relation loss between both the settlement owner and the aggressor’s faction leader.
  • NPC lords will now be more selective when targeting distant settlements for hostile actions.
  • Fixed a crash that happened when logging in to multiplayer.
  • Fixed a crash that occurred after successfully defending a castle during a siege.



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Patch Notes e1.0.4



Versions
Native: e1.0.0
SandboxCore: e1.0.4
Sandbox: e1.0.4
Storymode: e1.0.4
CustomBattle: e1.0.4


Multiplayer Crashes
  • Fixed a rare bug that caused clients to crash in multiplayer when a specific combat network message is received in the wrong order.
Singleplayer Crashes
  • Rare exception during siege fixed.
  • Fixed a crash that occurred while traveling on the campaign map.
  • Fixed a crash that happened after closing the banner editor.
  • Fixed a crash related to a villager opening a dialog right after an enemy lord encounters the player during a raid village action.
  • Fixed a crash while moving troops in the party screen.
  • Fixed a crash while exiting the campaign map.
  • Fixed a crash while dragging 0 item count tuples in inventory.
  • Fixed a bug which caused a crash when breaking into an allied settlement under a siege.
  • Fixed a crash concerning battle log entries when talking to a winning faction's non-hero character if the player was on the defeated side
  • Fixed a crash that occurred just before the fight with the hideout boss after the hideout has been cleaned up.
  • Fixed a crash that occurred when a player vs NPC board game is over.
  • Fixed a crash which occurred when attacking a settlement after being interrupted by a party in the siege preparation stage.
  • Fixed a crash related to targeting routing mounted agents.
  • Fixed a crash that occurred when loading the game after successfully collecting weapons as the gang leader requested in the Gang Leader Needs Weapon quest.
  • Fixed a rare crash that happens in character creation when choosing an option.
  • Fixed a rare crash that happens when caravan payments are processed.
Performance
  • Fixed an optimisation issue with NPC pathfinding which led to a huge performance loss, especially in siege scenes.
  • Fixed a memory leak issue.
Save & Load
  • Further stability tweaks for save and load.
Battles and Sieges
  • Fixed a bug that opened a siege battle instead of field battle when attacking a besieger party.
Combat AI
  • Night debuffs, visibility limitation and extra aim error of ranged units have been removed.
Clan and Party
  • Fixed the open hands issue in the banner editor.
  • After some time during a campaign, some lords were remaining without troops in their party because of financial problems and constantly being harassed by bandits. Lords now manage their finances more effectively and take troops from garrisons if they are at risk of going bankrupt. This was one reason for the snowball effect in the campaign, with kingdoms being eliminated too easily.
  • Minor fixes have been made regarding pregnancies.
  • Fixed an issue that caused player clan members to get stuck in a settlement.
Kingdoms and Diplomacy
  • Fixed an issue with defensive battles after a safe passage barter had been made.
Crafting
  • Fixed an issue that prevented axes from being craftable at the smithy.
Issues & Quests
  • Fixed a bug with the AI trying to attack at the end of Army of Poachers quest.
Other
  • More than 200 items reintroduced to the game.
  • Armor values and prices overhauled.
  • Production of weapons and armors in towns tweaked.
  • Aserai’s basic troop was Aserai Tribesman, however, it should be Aserai Recruit. This is fixed.



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