🟥 MINI CONTENT UPDATE: CHAOS TERMINAL + Roadmap update
[p]Hey everyone,
Daniel here
I’ve been working on a smaller update this time - something to make the game feel better day-to-day while also giving long-term players a reason to keep diving back in.
The Chaos Terminal Update isn’t massive, but it introduces a new endgame loop, a few new mods, and a lot of improvements that should make the game smoother overall.
[/p][h2]CHAOS TERMINAL[/h2][p]
After clearing Zone 3, you’ll unlock a new terminal that lets you increase the challenge of the simulation in exchange for better rewards. You can enable modifiers or raise your main difficulty level to boost your Chaos Rating and take on new Chaos Missions.
Completing these missions gives you Chaos Fragments, which you can use to unlock unique weapon chassis - new variants with their own visuals and handling.
There are 16 of them to discover right now.
The chaos terminal provides the ultimate challenge for those who wish to continue playing V/B.
[/p][h2]NEW MODULES[/h2][p]
Wouldn’t be a VOID/BREAKER update without a few new mods to mess around with.
I’ll let you find out what they do in-game - make sure to compare notes on Discord.
[/p]
[/p][h2]TWEAKS & FIXES[/h2]
[/p][h2]ROADMAP UPDATE[/h2][p]
We’re also sharing an updated roadmap.
You’ll notice that some of the bigger updates have been pushed back a bit.
Unfortunately, I won’t be able to release a major update this year as I’d hoped.
[/p][h3]The next big one - which includes Zone 4 - is now planned for February 2026.[/h3][p]
I know that’s not ideal, and I’m really sorry for the delay. The good news is that the plan to release the full game next year is still very much in place.
Thanks so much for being supportive and patient - it really means a lot.
I hope what I’m working on will be worth the wait, and that you’ll enjoy what’s coming next.
[/p][p]
[/p][h2]CELEBRATION SALE[/h2][p]To celebrate this mini update, VOID/BREAKER is 10% off as part of Playstack’s Publisher Sale.
[dynamiclink][/dynamiclink]We’ve also teamed up with Deadlink for a special bundle - two roguelite powerhouses colliding!
If you grab the bundle, you’ll get an extra discount on top of the sale, so it’s a great time to jump in.
[dynamiclink][/dynamiclink]—
Thanks again for all your feedback and support - it’s been incredibly motivating to see what you’re doing with your builds (and the chaos you’re managing to survive).
As always, feel free to drop by our Discord and share your ideas or suggestions.
[/p][p]Thanks for being here
Daniel
[/p]
Daniel here
I’ve been working on a smaller update this time - something to make the game feel better day-to-day while also giving long-term players a reason to keep diving back in.
The Chaos Terminal Update isn’t massive, but it introduces a new endgame loop, a few new mods, and a lot of improvements that should make the game smoother overall.
After clearing Zone 3, you’ll unlock a new terminal that lets you increase the challenge of the simulation in exchange for better rewards. You can enable modifiers or raise your main difficulty level to boost your Chaos Rating and take on new Chaos Missions.
Completing these missions gives you Chaos Fragments, which you can use to unlock unique weapon chassis - new variants with their own visuals and handling.
There are 16 of them to discover right now.
Wouldn’t be a VOID/BREAKER update without a few new mods to mess around with.
I’ll let you find out what they do in-game - make sure to compare notes on Discord.
[/p]
- [p]Canted Sight (Common)[/p]
- [p]Cross Invoker (Common)[/p]
- [p]Invoker Nuke (Corrupted)[/p]
- [p]360 No Scope (Corrupted)[/p]
- [p] Community Voice: Ultrawide Support[/p]
- [p] Community Voice: Added toggle ADS.[/p]
- [p] Better weapon optics and general usability.[/p]
- [p] Adjusted damage math for better scaling.[/p]
- [p] Improved ultrawide support.[/p]
- [p] Sparkbreaker buff.[/p]
- [p] Colour tints for mod pros/cons.[/p]
- [p] Longer elemental inflictions.[/p]
- [p] Added a glossary page to the inventory.[/p]
- [p] Gamepad navigation feels much smoother.[/p]
- [p] A bunch of bug fixes and small cleanups.
[/p]
We’re also sharing an updated roadmap.
You’ll notice that some of the bigger updates have been pushed back a bit.
Unfortunately, I won’t be able to release a major update this year as I’d hoped.
[/p][h3]The next big one - which includes Zone 4 - is now planned for February 2026.[/h3][p]
I know that’s not ideal, and I’m really sorry for the delay. The good news is that the plan to release the full game next year is still very much in place.
Thanks so much for being supportive and patient - it really means a lot.
I hope what I’m working on will be worth the wait, and that you’ll enjoy what’s coming next.
[dynamiclink][/dynamiclink]We’ve also teamed up with Deadlink for a special bundle - two roguelite powerhouses colliding!
If you grab the bundle, you’ll get an extra discount on top of the sale, so it’s a great time to jump in.
[dynamiclink][/dynamiclink]—
Thanks again for all your feedback and support - it’s been incredibly motivating to see what you’re doing with your builds (and the chaos you’re managing to survive).
As always, feel free to drop by our Discord and share your ideas or suggestions.
Daniel
[/p]

