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VOID/BREAKER News

VOID/BREAKER DEMO - 0.9.2 Patch - Feat. Visual improvements

[h3]0.9.2 Change List[/h3][p][/p][p]🟄Added a toggle setting for bloom and fog blur
(Visual clarity improvements will continue to be worked on and added as development continues)




🟄 Added a screen shake intensity slider

🟄 Increased visibility in close-quarters destruction combat

🟄 Damage numbers no longer appear when "Show enemy HUD" is toggle OFF

🟄 FOV Blending has had its speed increased. This should make FOV changes when aiming down sights feel snappier

🟄Added a slider for ADS sensitivity

🟄Pistol & Assault Rifle now have slightly more visible iron sights to help with ADS precision

🟄 Small UI fix for the show objective tutorial prompt showing incorrect icon for gamepad players[/p][p][/p][p][/p][p]Are you experiencing bugs? Please let us know in our bug report form here[/p][p]
[/p][p][/p][p][/p]

🚨 Early Access Date + NEXT FEST DEMO

[p]Hey everyone,
Daniel here!

Big news! A Brand-new trailer just premiered during the PC Gaming Show! You can check it out right now: [/p][p][dynamiclink][/dynamiclink][/p][h3]Also, we finally have a release date for VOID/BREAKER in Early Access:[/h3][h2]August 20th, 2025[/h2][p][/p][p][/p][h2]The New Demo is Live for Steam Next Fest![/h2][p]I’ve made a bunch of improvements since the last playtest (huge thanks for all the useful feedback!) [/p][p]
You can play it now here:[/p][p][dynamiclink][/dynamiclink]Here’s what the new demo brings!
[dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p][p] If you like what you see, it’d mean a lot if you could: [/p]
  • [p] Leave a short demo review[/p]
  • [p] Share the demo with your friends
    [/p]
[p]That kind of support really helps during Next Fest!
And of course, don’t forget to wishlist the game if you haven’t already! [/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]I'm reading everything, so keep the feedback coming on Discord.
Your thoughts and suggestions are really making a difference.
[/p][p][/p][p]
Thanks a lot,
Daniel [/p]

VOID/BREAKER DEMO - 0.9.0 Patch - Feat. Voice Over improvements

[h3]0.9.0 Change List[/h3][p][/p][p]🟄 Replaced all Voice Over with less processing
[/p][p]🟄 Some performance optimizations
[/p][p]🟄 Removed some moments from the tutorial and game start that took control away from the player
[/p][p]🟄 Fixed the 0x0 resolution bug[/p][p][/p][p]🟄 Fix for not being able to complete extraction anomaly if you have the EMP corruptor active[/p][p][/p][p][/p][p]Are you experiencing bugs? Please let us know in our bug report form here[/p][p][/p][p][/p][p][/p]

VOID/BREAKER DEMO šŸ”„ Fix - 0.8.36 - Small but necessary bugfixes

[h3]0.8.36 Change List[/h3]


🟄 Fix for falling through map in a specific fragmented zone

🟄 Fixed a data cube bug when attempting to pick it up

🟄 Fix for some corruptions not removing themselves

🟄 Fix for IDRIS not appearing if you save&quit and resume in the tutorial

🟄 Fix for ability input on gamepad (I've now put this on "hold X" (Square on PlayStation controllers). Hold reload basically. Which works the best in my opinion)

🟄 Added gamepad bindings to the menu

Are you experiencing bugs? Please let us know in our bug report form here




NEW DEMO LIVE - CHECK WHAT'S NEW

Hey everyone,
Daniel here.

[color]NEW DEMO IS NOW LIVE[/color]


It’s been shaped by feedback from over 3 500 players who took part in the recent playtest. Thanks for that.

That’s exactly what the test was for. I’ve spent the past few weeks turning your notes into updates.

The game’s snappier, better balanced, and much easier to jump into - all thanks to you.
I hope the changes reflect what you shared.

Here’s a list of the most requested improvements:

[color]COMMUNITY VOICE [/color]
  • Melee attack added (feat. Cyber Sword)
  • Removed and shortened some of the tutorials
  • Game controller support added
  • Getting back into a run is faster now with a new, quicker exit from the hub bunker.
  • A frequent feedback point is that VOID/BREAKER has too many buttons. (especially now that melee has been added). A lot of changes have been implemented to try and improve this.


Now to the general changlelog:

[h3]GENERAL[/h3]

  • Fragmented zone elevators have been replaced by a relocation portal. This greatly increases the entrance/exit time into these areas.
  • Combat zones now show loot rewards before you enter
  • Added a quick-swap option to the inventory. Allowing you to quickly swap a module between your weapon and the inventory
  • Hub containment zone will now display your Steam avatar and username
  • Many many bug fixes!
  • ā€œHacksā€ (Permanent upgrades) have now been categorized, with more upgrade options available


[h3]MOVEMENT[/h3]
  • Sliding will now activate even when walking. But you will slide faster if you begin a slide whilst sprinting
  • Sliding got a buff, and is now faster
  • Dash will now retain momentum if dashing in the direction of your current velocity
  • Ziprails are now slightly faster and maintain player momentum


[h3]KEYBINDINGS & INPUT[/h3]
  • The gravity tether is now by default the same as the INTERACT key. (but can also be separately bound)
  • Dash has several activation modes. Such as double-tapping a movement key, or short pressing sprint
  • Gamecontroller support added
  • Added aim-assist for gamepad
  • Default keybinds have been adjusted for PC


[h3]TWEAKS[/h3]
  • Assault rifle damage BUFF
  • Assault rifle reload speed BUFF
  • Reduced how often projectile mods appear
  • Enemies in Biome 01 now favor specific engagement distances
  • Enemies are a bit more aggressive across the board
  • Baseline difficulty is now slightly more difficult
  • Ignit got a BUFF
  • Some AI navigation polish, giving enemies greater navigation/jump points
  • Some AI polish regarding enemies unable to jump
  • Obelisks tweaked so that they less often ask for currency
  • The position of objects held by the gravity tether has been tweaked
  • Gravity tether object movement has been altered to be more responsive


[h3]RENDERING & PERFORMANCE[/h3]
  • I have been working with a couple of playtesters who experienced ā€œcamera hitchingā€ during the playtest. I now believe this issue has been fixed. But please report a bug along with your hardware specifications if you still experience this issue
  • Added option for ā€œlow latency modeā€. Which greatly reduces input latency at the cost of some performance
  • Added a new anti-aliasing mode in video settings. CMAA2
  • Added NVIDIA Reflex option to video settings
  • Fixed some reported crashes





I’d really appreciate it if you kept the feedback coming. Let me know what you think of the new changes.

Feel free to share your thoughts, ideas, or even your best gameplay moments with me and the rest of the community on the official VOID/BREAKER Discord:





If you’re enjoying the demo, please consider adding VOID/BREAKER to your wishlist.
And if you know someone who might like it, spreading the word would mean a lot.

https://store.steampowered.com/app/2615540/VOIDBREAKER/

Best,
Daniel