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VOID/BREAKER News

VOID/BREAKER PLAYTEST CLOSED

Hey everyone,
Daniel here.

The VOID/BREAKER playtest has officially wrapped
and I just want to say a massive THANK YOU to all of you who jumped in.

Seeing thousands of players dive into my game, experiment with builds, break stuff (sometimes literally), and share feedback has been incredible.

Every bug report, suggestion, and moment of chaos you posted brings me closer to making VOID/BREAKER better.

I'm heading back to work now – tuning, fixing, and improving.
There’s more to come, and I hope you’ll stick with me for the ride.
And now – let’s look at some numbers.



Talk Soon!
And if you liked what you saw, don’t forget to hit that Wishlist button.

https://store.steampowered.com/app/2615540/VOIDBREAKER/


Best,
Daniel

VOID/BREAKER PLAYTEST EXTENDED

Hey everyone!

Thanks to all the incredible support and feedback over the last few days.

We received a bunch of requests to extend the VOID/BREAKER playtest.
So we ran a quick poll on Discord to see what you all thought.

Here are the results


We’ve decided to extend the VOID/BREAKER Open Playtest by 7 extra days.

The new end date is April 30.
After that, the playtest will close – so if you haven’t jumped in yet, now’s your chance.

👉 Join the Playtest on Steam – just hit "Request Access" and you're in.
https://store.steampowered.com/app/2615540/VOIDBREAKER/

Keep the feedback coming, and see you in-game!

45 000 PLAYTESTERS AND 45 000 WISHLISTS / WEEK 1

45,000 Playtesters. 45,000 Wishlists. 🤯

In just one week after revealing VOID/BREAKER.

I don’t even know what to say. There really aren't words to describe what I’m feeling right now.
Seeing all the interest in the Discord. The builds you’ve shared. The streams. The shoutouts.
It’s been amazing.

And you have no idea how much that motivates me.
To push harder. To build better. To deliver the best experience I possibly can.

Thank you. Truly. This means the world.

The Open Playtest is still live, but there's only one week left to jump in. It runs until April 24th
👇👇👇


https://store.steampowered.com/app/2615540/VOIDBREAKER/

Thank you all!
– Daniel


19 000 PLAYTESTERS IN 24H

19 000 playtesters.
In just 24 hours after revealing VOID/BREAKER.

If I had any guesses about how many people would jump in, they weren't even close to this.

But hey, I won't keep you from joining this amazing bunch of players.
The Open Playtest is live until April 24th:

https://store.steampowered.com/app/2615540/VOIDBREAKER/

Thank you all.
I'm dedicating my weekend to reading through your feedback.

– Daniel


Void/Breaker hands you a hyper-moddable gun and tells you to massacre some architecture

I was all primed to ignore Void/Breaker forever based on it being pitched to me as a roguelite FPS in which you "escape an endless cycle" and "craft infinite weapon variants" in order to "forge deadly synergies". I joke, I joke. There is, of course, no way of ignoring the roguelike and/or roguelite genre in this, the year 2025. We are all caught in the endless cycle of roguelike or roguelite releases, doomed to forge synergy after synergy until whatever software our universe is secretly running on finally blue-screens. Bet it's Windows 7.

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