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Global Farmer News

🌍🚜 Global Farmer .🌱🍎 | Developer Stream on Twitch

🚜 Tune in! 🚜



Friday at 2 pm we have Ivette from Thera Bytes as a guest on our Twitch channel! We will review the Early Access of Global Farmer with her and talk about the future. You are of course welcome to ask your questions.

πŸ”— Be there live: twitch.tv/aerosoftofficial πŸ’₯

Stability Patch 0.8.11

Hello Global Farmers!


We are back with an important stability update addressing the most concerning issues of not being able to get into the game, having issues loading maps or having crashes and freezes. As this did not happen to all users it took us a while to figure out those problems.

We already tested most of those changes on our beta branch "experimental" with the version 0.8.10 were we could confirm that most issues were fixed. If you having still troubles getting into the game with this update, please get back at use in Steam or via discord, it helps us greatly to make the game accessible to all our players. Thanks to everybody that contributed to help us fix these things.

[h2]Version 0.8.11 Change Log[/h2]
  • Routing fix: no more division by zero
  • White field fix: missing material was added
  • Unity version update: increased stability
  • Input System update: increased stability
  • Resolution fixes:
    - less unwanted behaviour and freezes when changing resolutions
    - ultra widescreen resolution support
  • Cursed HUD fix: fixed HUD appearing at unwanted places problems that led to freezes
  • Game Credits Scene Switch fix: Changing from Game Credits to Main Menu doesn't make the game freeze anymore
  • Map Editor Delete Mode fixes:
    - deleted osm fields won't be reloaded anymore with game start.
    - deleting your own created fields won't freeze the game anymore
  • Small technical refactoring's for planting system and fields


[h2]Outlook[/h2]
Besides ensuring playability and technical stability, we are currently evaluating how we can add meaningful progression, content and something to keep you motivated to play more global farmer as we see this as the biggest issue at the moment.

There were some great suggestions from our community so far regarding general feature ideas and feedback and we going through them carefully and adding them to the feature request board in the game from time to time.

These are the current rankings of your votes and we are analyzing what we should do first and how.


And based on your suggestions we added a few more to vote on, check them out in the game:


We'll keep you updated!

Hotfix (version 0.8.10) available as Beta

Listening to your feedback about a better tested version, we decided to upload the new patch version to the "experimental" beta branch over the weekend before offering it to everyone next week, to make sure the new version is offering the required stability. If you're interested in a preview we kindly invite you to join this beta.

Here's a small explanation how to switch branches on Steam in case you haven't done this before:
- Right click on the game in your library, and click Properties.
- Select the Betas tab, and select the branch you want to switch to. Keep in mind the branch you want may be at the bottom and require scrolling.
- Once you see the "experimental" branch, select it and click OK.


Patch Notes for Version 0.8.10 on experimental
  • Unity version update: increased stability

  • Input System update: increased stability

  • Technical refactorings for planting system and fields

  • Cursed HUD fix: fixed HUD appearing at unwanted places problems that led to freezes

  • Game Credits Scene Switch fix: Changing from Game Credits to Main Menu doesn't make the game freeze anymore

  • Resolution fixes:
    • Less unwanted behaviour and freezes when changing resolutions
    • Ultra widescreen resolution support
  • Map Editor Delete Mode fixes:
    • Deleted osm fields won't be reloaded anymore with game start.
    • Deleting your own created fields won't freeze the game anymore

This patch should hopefully fix the biggest technical issues at the moment (crashes, freezes, confusing bugs). Please let us know if it doesn’t!

All your messages, bug reports and player logs that you sent us have been a big help. We can't thank you enough for that and your support during the launch into Early Access!

Hotfix 0.8.6

Patch Notes for new version 0.8.6

  • Assignment bug fix: Previously adding plowing or cultivating reverted the assigned worker amount of other actions to 1 without correctly updating the ui that lead to confusion.
  • Fixed that additional machinery can only be assigned to an action if sufficient workers are hired and available.
  • Tutorial now saves completed steps properly with savegames.
  • Turkey was in two different regions and is now in southern-europe region (Those assignments come from the osm data is structured)


This is just a very small patch as we are mainly working on fixing the biggest technical issues at the moment and try to bring you another patch possibly tomorrow.
1. Some players can't load the game at all and seem to be stuck before even seeing the main menu.
As this only happens to a part of players we are thankful for any insights on your hardware specs or monitor setup. In some cases it was reported that it helped to delete the graphic settings in the AppData user folder or change the resolution number, one user also reported that by updating his graphic card driver it suddenly worked.
2. General frequency of crashes during gameplay for some players.

We are terribly sorry for everybody that bought the game and could not even access it, we are a bit baffled by this outcome as our testings weeks before the release did not reveal this problems, which could be a hint that it has to do with hardware setups.
We keep you updated.

Usage of OSM Data

Hello Global Farmers,

i want to take you on a short tour and explain what technology this game is based on.
In general we use open street map data (OSM) and more specifically the data you can see here:
https://osmlanduse.org/

Besides streets there is also data for fields and this is were global farmer focuses on. There is info on its shape, size and type (Meadow, orchard, farmland). Those types are used ingame to spawn different initial crops or farm animals.

To see where you find good data to play we created this heatmap showing the data density where you will find plenty of fields.


The current data set we use is roughly a year old and will be updated in the near future, so this means if you make changes and additions to OSM, you have to wait till we update to see them in the game.

[h2]Hints to find good locations to play:[/h2]
- In general Europe has the best quality and density of data
- You can search on https://osmlanduse.org/ for good locations
- You can click fields there and see how big they are with their outline
- Try to look for more smaller individual fields



- In the address bar of the website you see the longitude and latitude values.
- Open global farmer and go to the globe with new game
- Enter the coordinates
- Copy the later value in the address first as the latitude value
- Copy the first value in the address as the longitude value
For example it should change from this to that with the needle jumping to the new location you entered:


[h2]How to play anywhere:[/h2]
We early on saw the problem that not everywhere on the globe you get good data to play. We tried different approaches and ended up with the Map Editor.

If you want to play in your hometown and it does not look nice or has not enough fields you can use the editor.
- In the game you can go to to the map editor
- Click create new custom map
- Enter postal code or coordinates and load it
- Create new fields by clicking empty ground and place each corner of the field you want to make
- Cancel creation mode with ESC
- Activate delete mode to delete big fields that do not look nice or cause overlapping with other fields

[h2]GEO Image[/h2]
If you want to draw the actual fields close to your hometown you can use the editors GEO image feature.
- Load your location in the map editor
- Make a screenshot of your hometown in google maps or any other map viewer
- Make sure the screenshot is roughly the size of the map regarding how far you zoomed in
- Save the screenshot to your PC
- Press the GEO Image button in the map editor
- It lets you select your file
- Follow the steps
- The texture gets overlayed on the map
- Find good visual indicators on the loaded map and the texture, like houses, street crossings
- You will then select those visual markers trying to match both maps
- This will rotate and scale the loaded texture to perfectly align with your map
- Start creating fields
If it all goes right it can look like this:



[h2]Steam Workshop[/h2]
The maps you create can be uploaded to the steam workshop via the savegame map editor screen. (There is a cloud button somewhere)
- If you set it public the map will show on the globe in the according region so other players can download it and play it
- Those recommended maps are ordered by ratings

- Press the download icon
- Wait
- Press the location again, needle should jump to the correct coordinate
- Confirm and load it

With this feature we hope that you bring nice locations to regions with worse OSM data, happy map making!