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Experimental Update 0.12.2

Spring time has brought you some new features 🌱

To play this version, you need to switch the Steam beta branch to
EXPERIMENTAL

Please let us know if you encounter some major bugs before we release the version onto the main branch. We appreciate your input a lot!


[h2]0.12.2 Patch Notes[/h2]
[h3]Field Treatment[/h3]
🌸 Field treatment actions now also have the equipment selection UI and improved automatic equipment and start date selection.



[h3]Planning & Planting[/h3]
🌸 Implemented the field treatment actions spray, irrigate and fertilize as optional planting actions. If they are enabled the actions get executed before the planting begins.


🌸 Plantings now have the repeat yearly option that adds the same planting at the same date next year once the current one is finished. 
🌸 Edit planned plantings button (the planting changes to preview). 


🌸 Re-scaled planting to fit all field actions without scrolling


🌸 Re-scaled crop selection to fit the size of the easy planting


🌸 Implemented repeat yearly tooltip that explains that planting is only repeated if it sucessfully harvests
🌸 Changed worker assignment to auto assign the needed amount of workers so the field actions don't exceed the max time
🌸 To avoid bugs and twice the maintanance work we disabled the crop rotation screen steps, now it only shows the final detailed overview.



[h3]Field Overview[/h3]
🌸 The field overview screen now shows the field type, focuses on the field if the field name is clicked and allows to create a planting at a date by selecting the date in the timeline.
🌸 Added plus button to field overview timelines and add a button behind the crop name to make it visible that it's clickable



[h3]Bugfixes[/h3]
🌸 Fixed field ui not updating after harvest
🌸 Fixed the field treatment action buttons being interactable without having the necessary equipment.
🌸 Implemented pause while confirming the field treatment actions, since not pausing it could cause the action to be confirmed in the past.
🌸 Fixed field splitting breaking the visualization of the crop of the new fields. (Crops filled the bounding box of the field instead of just the field)

Hotfix 0.11.2

We have a small new hotfix to finish off the year.
Here are the changes:

Changelog 0.11.2:
  • Map object dont overlap anymore. If you have challenges placing the building on the map, feel free to use the field split & delete tools to create some space for your new buildings.
  • Talking of adjusting fields: Flickering issues with the snapping have been solved
  • And most importantly the notifications have been cleaned up: Less notification spam 🎉


With this update we say goodbye until the next year.
Hope you have some cozy days inbetween with some comfort gaming to bring you savely to the next year. Have a nice one! 🎉

Update 2

This update is designed to add content and progression to the game. Earned money can now be invested to place buildings on the map that boost your fields, increasing your profits and providing strategic options for progressing through the contract tiers.


[h2]Update Notes for Version 0.11.1:[/h2]

New construction menu for the map view: Place new buildings near fields to boost their productivity.

New Buildings:
  • Wind Pump - Grants a small yield boost by improving field water access.
  • Water Tower - Reduces irrigation costs for connected fields.
  • Herbicide Storage - Lowers anti-weed spraying costs for connected fields.
  • Machinery Shed - Reduces machine operation costs for connected fields.
  • Compost Facility - Enhances soil quality and provides a larger yield boost to nearby fields.
  • Packing House - An expensive building that packs vegetables and fruits, automatically selling them for a higher price.
  • ...and many more to discover!


While placing new buildings, the effect radius is shown, and the distance to the field center determines the strength of the effect.


Added new crops:
  • Peas and soy, which are legumes that return nitrogen to the soil, enabling better crop rotation strategies.
  • Sugar beet, a crop with a long growth duration, high yields, and a corresponding sugar plant to boost profits.
    Introduced the sugar beet harvester and pea harvester for efficiently harvesting the new crops.


Overhauled the UI to display field levels and summarize the effects applied to a field by the new map buildings.

Effects applied to a field now appear on its portrait.


- Rebalanced the game to accommodate the new map buildings and effects. Introduced price reductions and boosts. Reworked contract structures to better introduce players to various machinery. Starting at Tier 3, machinery is required to achieve yields high enough to complete contracts.
- Weather updates now group rain periods and make slight adjustments to how high temperatures and sunshine levels fluctuate yearly, creating more variation between years.
- Field editing tools now include splitting and advanced editing options.

Added snapping functionality to field creation.


- Weed pressure is now displayed in the info box. Repeatedly planting the same crop type in the same field increases weed growth as a penalty.
- Operation costs for plantings are displayed more clearly in the info box.
- Plantings will fail if they lose all health. A popup will notify you when the harvest is lost.

WARNING: Your old save games may encounter issues with this version due to the significant changes. Since the game is still in early access, we cannot guarantee that save games will continue to work. We will set up a Steam beta branch where you can access the previous version.

Regular Update 0.9.9

While we are working on the next big update, we are in parallel improving the game, making it more accessible, playable and stable. Some of you played most of those changes already on the experimental branch and thanks to you we could fix some more problems and make this update available to everyone now.

[h2]0.9.9 Patch Notes[/h2]
  • Crop requirements damage info now shows if temperature or sunshine duration is too high or too low, such distinctions were missing before, reworked tooltip in general.
  • Address Search: You can now search for streets addresses directly. Map starts centered based on that exact position. Switch between postal/city search and online street search from the globe.
  • Added globe tutorial (To introduce search features and guide players better)
  • Contracts Screen and HUD Updates: The HUD now displays your level with contractors and how many contracts are needed to reach the next tier. Each contract also shows its tier.
  • Easy planting now also shows unavailable vehicles
  • Unavailable vehicles are greyed out
  • Fixed ui scaling issues
  • Fixed bug where broken contracts made it into the list of accepted contracts
  • Workaround that fixes save games with broken contracts
  • More text inside the UI will adapt when changing the language.
  • Fixed a bug where clicking the timeline created an invisible planting.
  • Fixed various bugs in the equipment machine selection.
  • Further contracts balance tweaks.
  • Fixed several bugs that could lead to fields that are no longer plantable even after selling.
  • Fixed bugs where the state of fields was not properly reset when being transformed into pastures or when selling.
  • Fixed various localization issues and text issues where title and description were swapped.
  • Adds a storage type icon in the growing part of the crop selection UI.
  • Fixed a display error in marketplace prices.
  • Fixed a bug where players could not create water or save again after loading from old save games.
  • Fixed a bug where crop rotation screen display was broken for some optional actions (Cultivate, Plow).
  • Placeholder infobox that sometimes appears with initial build menu open should disappear.


[h2]Sneak Peak Big Update 2[/h2]
We are still working on a bigger update coming soon, introducing:
- Place buildings on the map to improve your fields (Various cost reduction, auto sell and more)
- New crops with new big harvester (Crops important for crop rotation)
- Reworked balancing to address current issues and integrate new features

[h3]Reveal of the last Sneak Peak:[/h3]
Compost Facility
Boosts surrounding fields, improving their yield.

[h3]New Sneak Peak[/h3]
Guess what this is for, combine harvester for scale comparsion. (Probably easier then the last one):

Experimental Update 0.9.6

We are addressing some issues with the newest update and adding some improvements to the ui.
To play this version, you need to switch the Steam beta branch to EXPERIMENTAL

[h2]0.9.6 Patch Notes[/h2]
  • Adress Search: You can now search for streets, map starts, and centers based on an exact position. Switch between postal/city search and online street search from the globe.
  • Contracts Screen and HUD Updates: The HUD now displays your level with contractors and how many contracts are needed to reach the next tier. Each contract also shows its tier.
  • More text inside the UI will adapt when changing the language.
  • Fixed a bug where clicking the timeline created an invisible planting.
  • Fixed various bugs in the equipment machine selection.
  • Further contracts balance tweaks.
  • Fixed several bugs that could lead to fields that are no longer plantable even after selling.
  • Fixed bugs where the state of fields was not properly reset when being transformed into pastures or when selling.
  • Fixed various localization issues and text issues where title and description were swapped.


[h2]0.9.5 Patch Notes[/h2]
  • Adds a storage type icon in the growing part of the crop selection UI.
  • Fixed a display error in marketplace prices.
  • Fixed a bug where players could not create water or save again after loading from old save games.
  • Fixed a bug where crop rotation screen display was broken for some optional actions (Cultivate, Plow).


During an active planting you can now see the type of storage required with an icon.



[h2]Whats Up Next?[/h2]
Currently we are preparing that you can do/ build more on the map and make improvements to your field to strengthen the progression of the game, while focusing on fixing all the problems you are reporting.

Sneak Peek: Can you guess what this might be and how it will function in the game?