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Permanent Hot-Fixes
Permanent Hot-Fixes
The following list contains once-live hot-fixes that have been made permanent in the game.
Permanent Hot-Fix to fix a progression blocker that occurred when saving and quitting before uploading the H-Source during the mission “System Shutdown” in Deck 13 ½.
Permanent Hot-Fix to fix kickoff dialog not playing for "Eradicate!".
Permanent Hot-Fix to prevent Belly from being killed when Red dies.
Permanent Hot-Fix to fix Cult of the Vault Symbol not displaying correctly for clients in Concordia.
Permanent Hot-Fix to fix Cult of the Vault Symbols not displaying correctly for clients in Crisis Scar.
Borderlands: The Pre-Sequel Update
October 29, 2015
Version 1.0.7 Update
General
Support for Logitech ARX Control for smartphones and tablets has been added.
The game now also supports Logitech LED Illumination.
Players can now right-click items in the inventory to sell non-favorited items.
Client players can now join a host’s game via Steam invitation while set to “invite only”.
Claptrap will no longer drop his buzzaxe when pressing the “drop weapon” key.
The Mission “Rose Tinting” is now able to be completed after saving and quitting during dialog while killing minions.
The Boss Nova assault rifle will now correctly appear as blue rarity, rather than green and its stats will receive a slight boost.
Players will no longer become permanently slowed when exiting a vehicle while under the slowing effect of a Cryovine.
A notification to inform players that they must agree to the Terms of Service and PP to access SHiFT will now appear prior to displaying them in the main menu.
DLC customizations should no longer be unlocked when certain base game customizations are unlocked.
The boss “EOS” will now have its nameplate display correctly for clients in a multiplayer game.
Objective waypoints for the side mission “EG0-TP” will now appear correctly when playing the mission in True Vault Hunter Mode and above.
The waypoint in the mission “Follow Your Heart” will now appear correctly when Janey Springs has moved back to Concordia.
The mission “Sub-Level 13” will now display the correct level transition waypoint.
The weapon aim toggle will now work correctly when using Nisha’s “One for Each of Ya” skill.
Clients will no longer see placeholder graphics when joining into a 3 or 4 player game.
A New-U station in “Veins of Helios” now has an appropriately sized ‘use’ distance.
The explosive element of Claptrap’s elemental subroutine is now capable of setting off a nova when triggered.
Player inspect menu should now provide accurate data.
Rocket launchers will no longer spawn with critical hit bonuses. Players with rocket launchers with a critical hit bonus will find that a random bonus has replaced the critical hit bonus.
Players will no longer fail the Holodome Onslaught missions and become stuck when getting too close to the New-U station.
The formerly non-functional New-U station in the map “Motherlessboard” in the Claptastic Voyage DLC will now function.
Aurelia’s “Excellent Shot, Madam” skill DoT will now do the correct amount of damage.
X-STLK-23 can now drop Eridian Vanquisher class mods for the Doppelganger and Baroness.
Frostfire weapon effects will now become inactive when switching to a different weapon.
Claptrap can now only digistruct one copy of himself when using the skill “Second Wind (by Tediore)”.
The platform and travel station to Deck 13 ½ from the final boss area will no longer be hidden when the mission “System Shutdown” is ready to be Turned In.
Moxxi’s toy chest can now only be opened once.
Aurelia’s “Excellent Shot, Madam” skill will no longer be triggered when the player is inside a vehicle.
Inventory cards with long titles will now display the second line of the title in all languages.
Oz Kits will now show comparison arrows on their item cards if the element types do not match.
The Fragnum 88’s critical hit bonus will now be applied correctly.
Clients playing as Nisha will no longer keep a copy of a dropped pistol in their left hand when using the “One for Each of Ya” skill.
Players can now receive loyalty rewards for DLC characters.
Athena players will no longer receive a message and experience when using the “Clear!” skill on a co-op partner who has already bled out in “Fight for Your Life” mode.
Waypoints will no longer be displayed on a disabled level transition in Tycho’s Ribs.
Purple rarity rocket launchers will now use the appropriate material.
The waypoint for the objective “Find last colleague” in the mission “Science and Violence” will now display correctly after saving and quitting during the mission.
Nisha’s left-hand weapon will no longer fire when aiming down the sight.
Both guns should now always be present when dual wielding as Nisha.
There will no longer be waypoints on a travel station from Concordia to Crisis Scar before it is accessible.
The waypoint for the mission “Find Pickle” will now display correctly.
The Bosun will now have higher shield regeneration, particularly in True Vault Hunter Mode.
Players now have an option to turn off the Oxygen V/O Warning Messages through the pause menu during gameplay. Client players on the PlayStation 3 or Xbox 360 may have to restart the game after changing the option for the change to take effect.
Moonstones will no longer be refunded to the player after buying a Moxxtail from Moxxi’s Bar in Concordia and then looting another moonstone drop.
The V/O for starting the mission “Quarantine: Infestation” will now more reliably play when accepting the mission.
V/O will now play correctly regardless of the order in which the books are picked up in the mission “Voice Over”.
The “damage resist” effect will now display correctly when playing in non-English languages.
The “Data Scrubber” grenade mod will now use a more appropriate material.
The “Meganade” grenade mod will now use a more appropriate material.
The “Shield of Ages” will now use a more appropriate material.
The “Rerouter” shield will now use a more appropriate material.
Juggernaut Oz Kits will now use a more appropriate material.
Disrepair and Self-Loathing will no longer get into an infinite teleporting loop.
Aurelia now has a callout for when her oxygen is low.
The turrets in the mission “Rose Tinting” will now spawn at the appropriate time.
Credits now include composition sections.
The Fast Travel station at the entrance of Outlands Spur now activates when the player enters the map.
Aurelia’s “Save the Queen” skill now has appropriate status effect damage.
Various stability improvements.
Borderlands: The Pre-Sequel Update
May 19, 2015
Version 1.0.6 patch notes.
General
Various performance improvements
Various multiplayer connectivity improvements
Fixed visual bug with one-way fast travel stations
Glitched (pink) items will now display properly in the UI
DLC mission names will now show up on LAN lobby screens
Fixed bug so that glowing portions of heads appear correctly with skins
The Baroness’ “Custom Loads” skill will no longer erroneously apply a one-damage status effect
Fixed Tassitron Engineers arc weld to fire properly at players
Character customizations will now properly unlock for The Doppelganger and The Baroness
Eghood is now on a respawn timer and is runnable without having to quit/reload
Button highlights on the main menu friends list will no longer get stuck after a player leaves
Gun graphics and animations added back to the Grinder UI
Teleport effects will now display properly on Deck 13
Players in an active Baroness contract can now duel
Fragtraps with the “Cryogenic Exhaust Manifold” skill can now complete the “Trouble with Space Hurps” mission
Remote and split-screen players can now receive loyalty rewards
Players using the “Nuked” controller preset can now see the “Inspect” button prompt
Fixed issue so that status effect visuals and damage match in length
Fixed an issue where laser ice damage was sometimes incorrectly being dealt as shock damage
Changed time remaining format to two-digits for minutes and two-digits for seconds during timed missions
Dahl chests will no longer disappear and re-appear in Triton Flats
Reflected laser beams will now properly display after ricocheting
Nel will now spawn and aggro properly
Players with missing backpack or bank SDU upgrade slots will automatically have additional slots added based on the number of SDU upgrades purchased
Fixed an issue where the “Moon Mission Meister” achievement would sometimes not unlock
Opha Superior is now a runnable boss
Fixed the objective "Open Door" that would uncheck and cause players to get stuck when running to Regolith Range after opening the canister door in Serenity's Waste
Fixed an issue where the Grinder would sometimes become non-functional
The Grinder will now produce items over level 50 in playthroughs one and two
Tony Slows will now always spawn during the “No Such Thing as a Free Lunch” mission
Fixed a zombie audio issue during multiplayer sessions
Fixed an exploit with EOS and legendary loot
Players can no longer spend skill points in their own skill tree while inspecting another player’s skill tree
Players should no longer get stuck during the “Kill Meg” mission
The Luck Cannon’s bonus damage will no longer apply to projectiles from other weapons
Updated cinematics to high-def versions
[Claptastic Voyage] The HUD will no longer disappear when pausing in the on Deck 13 ½
[Claptastic Voyage] 5H4D0W-TP’s health bar will no longer linger after its death
[Claptastic Voyage] Denial Subroutine boss fight is now runnable without having to quit/reload and now has special loot
[Claptastic Voyage] Killing Eclipse now grants experience and can trigger Second Wind
[Claptastic Voyage] Players will no longer get stuck on the “The Psychology of Claptrap” mission
[Claptastic Voyage] Added Grinder recipes for Claptastic Voyage items
[Claptastic Voyage] Updated Loot bug drop pool
[Claptastic Voyage] Fixed an issue with 5H4D0W-TP not functioning properly on some missions
[Claptastic Voyage] A black sphere will no longer appear when the “Enter the Claptrap” mission is in the “TURN IN” state
[Claptastic Voyage] Fixed and issue where the introduction cutscene did not play properly
[Claptastic Voyage] Increased damage particle size when hitting EOS
[Claptastic Voyage] MINAC’s doors will no longer get stuck after level transitions
[Claptastic Voyage] Fixed jump pad issues during multiplayer sessions in Claptastic Voyage
[Claptastic Voyage] Fixed an issue where players would get stuck after leaving the map during the “Chip’s Data Mining Adventurer” mission
[Claptastic Voyage] Players will no longer get stuck by jumping in the recycling bin after pulling the lever during the “You Can Stop The Music” mission
[Claptastic Voyage] Players will be able to progress when hacker bot dies during the “File Search in The Nexus” mission
[Claptastic Voyage] The “Cult of the Vault” challenge in Motherlessboard now includes the proper number of Vault Symbols
[Claptastic Voyage] Gates will now close when Jailbreaker dies
[Holodome Onslaught] Enemies will now always appear on the minimap in the Holodome arena