Tinkerlands: March devlog

[h3]Heya, Tinkerlanders![/h3]
We’re back with a quick development update! While there’s not a ton of flashy news this time, we’ve been hard at work polishing singleplayer, fine-tuning balance and progression, checking localization and tackling multiplayer bugfixing - an absolute beast of a task.
As for Early Access, we’re still finalizing the best release window, balancing development progress with the ideal launch timing. But rest assured, Tinkerlands is coming in Q2 2025 (no later than June!), and we’re doing everything we can to bring it to you as soon as possible.
As usual, here’s a little sneak peek at this month’s improvements:
[h2]Steamdeck Gamepad Integration[/h2]
We’ve fully integrated gamepad support for Steam Deck players, ensuring a smooth and immersive experience!

[h2]Teleportation Portals[/h2]
Mysterious portals are appearing across the main island! Unlocking them will make your journey much faster - keep an eye out for these strange anomalies.

[h2]Hidden recipes[/h2]
Some powerful recipes are now hidden, only unlocked after specific battles. Check your inventory after major encounters - you might have discovered something new!

[h2]New Optional Island: Isle Goblin[/h2]
The goblins are more advanced than they seem - our collaboration with Isle Goblin will give you a glimpse from both sides of the conflict!

[h2]New Boss: Overgrown Crab[/h2]
Did you kill a few harmless crabs in the demo? Well, karma is real - get ready to face the consequences in the form of a massive, vengeful Overgrown Crab!

[h2]Community Art & Inspiration[/h2]
Our community creativity never fails to inspire us, and we just had to share this incredible piece with you! Huge shoutout to Neonix for this amazing artwork!

Want to share your own art, ideas, or just some kind words? Join our Discord community - we’d love to have you there! And thank you for your patience and support - you’ll be the first to know when it’s time to set sail. Stay tuned! 🚀
