Tinkerlands v0.3.0.0
[p]
[/p][h2]NEW[/h2][p]- Added 301 new items.[/p][p]- Added 230 new interactables.[/p][p]- Added Day Island.[/p][p]- Added Night Island.[/p][p]- Added Enchantment system.[/p][p]- Added a new NPC: The Enchantress.[/p][p]- Added 20+ unique Runes.[/p][p]- Added Roof system.[/p][p]- Added Mounts.[/p][p]- Added Weather system.[/p][p]- Added NPC portraits.[/p][p]- Added NPC friendship system.[/p][p]- Added 'Transmutation Cube'.[/p][p]- Added corrupted text support.[/p][p]- Added dictionary support to un-corrupt corrupted text.[/p][p]- New savefile system that uses a single file instead of multiple files. This should reduce the conflicts with Steam cloud and make it more robust in general. [/p][p]- Added 'Rookie Fishing Rod'.[/p][p]- Added unique rewards for reaching max amity with each NPC.[/p][p]- Added 16 new combinations with already existing accesories.[/p][p]- Added 'NPC has died' message when a NPC dies.[/p][p]- Added NPC Gifting.[/p][p]- Added new fish.[/p][p]- Added maps for all mandatory islands.[/p][p]- Added maps for some optional islands.[/p][p]- Added 'Mystic Island'.[/p][p]- Added tops that act as light sources.[/p][p]- Added window tops.[/p][p]- Added new traps to the game.[/p][p]- Added new traps to the Electrician shop.[/p][p]- Added a new slot in the player's equipment for Hooks.[/p][p]- Added a new slot in the player's equipment for Mounts.[/p][p]- Added secret tiles that can be dig with a shovel to obtain secret items.[/p][p][/p][h2]CHANGES[/h2][p]- Updated navigation system, which now uses maps for individual cells.[/p][p]- Compass no longer rerolls the whole navigation map, but a single cell.[/p][p]- Removed 'Developer Note #2' drop.[/p][p]- Added 'Developer Note #3' drop.[/p][p]- Updated some mob statues placeholders that were left behind.[/p][p]- Updated 'Grasslands Theme' song.[/p][p]- Updated 'Main Menu' song.[/p][p]- Updated some GUI icons.[/p][p]- Re-designed gamepad integration for a smoother experience.[/p][p]- Re-designed most enemy banners visually.[/p][p]- Re-designed several NPC sprites.[/p][p]- Re-designed several interactable sprites.[/p][p]- Re-designed several item icons.[/p][p]- Added descriptions to some buffs that were missing them.[/p][p]- Pumpkin floor can now be picked up with a shovel.[/p][p]- Updated teleport offsets.[/p][p]- Improved teleport VFX.[/p][p]- Updated some items sound effects.[/p][p]- Revisited most of the NPC dialogues to make them feel more natural.[/p][p]- Added new dialogues to most NPCs.[/p][p]- Each NPC now has different items that they love and hate, for gifting purposes.[/p][p]- Updated NPC dialogue GUI to be bigger and include the NPC's portrait.[/p][p]- NPC clothes are now obtainable.[/p][p]- Added 'Mana Sickness' when stealing MP.[/p][p]- Tops now have descriptions to let players now that they can be placed.[/p][p]- Added a touch of bloom to certain biomes of the game.[/p][p]- Added new guides to the 'Where to go next?' quest.[/p][p][/p][h2]BALANCE[/h2][p]- NPCs can now die.[/p][p]- NPCs can now fight with nearby enemies.[/p][p]- Each NPC now use their own weapons to defend themselves.[/p][p]- NPCs now get more damage and HP throughout the game.[/p][p]- Reworked game's economy.[/p][p]- Reworked combat balance.[/p][p][/p][h2]BUGFIXES[/h2][p]- Fixed Jungle's dungeon entrance appearing inside the walls.[/p][p]- Fixed some enemies death particles.[/p][p]- Fixed some pressure plate sprite offsets.[/p][p]- Fixed NPCs not showing their hands correctly.[/p][p]- Fixed several weapon descriptions not being accurate.[/p][p]- Fixed different localization entries.[/p][p]- Fixed enemies fireballs always doing crit damage to clients.[/p][p]- Fixed ghosts from Ghostlands not having gore particles.[/p][p]- Fixed goblins from Goblin Island not having gore particles.[/p][p]- Fixed NPC clothing not syncing properly in multiplayer.[/p][p]- Fixed visual glitches with mist in the Swamp.[/p][p]- Fixed fishing rods not being affected by the sounds volume.[/p][p]- Fixed some enemy attacks being able to hit between different regions.[/p][p]- Fixed a crash that would occur when hiting a segmented enemy with certain weapons.[/p][p]- Fixed the rotation algorithm of segmented enemies.[/p][p]- Fixed the 'C' button not working properly sometimes to open the crafting menu.[/p][p]- Fixed some teleport platforms not working properly.[/p][p]- Fixed recursive cables not working properly sometimes.[/p][p]- Fixed a bug that could make an item disappear in the GUI under certain conditions.[/p][p]- Fixed a bug that would prevent certain islands from appearing even with the conditions met.[/p][p]- Fixed minecarts not being affected by the sounds volume.[/p][p]- Fixed weapons attack speed not being properly calculated.[/p][p]- Fixed entities item use speed not being properly calculated.[/p][p]- Fixed some projectiles with tracking not working properly in PVP.[/p][p]- Fixed a bug with walls where tilesets weren't properly applied.[/p][p]- Fixed some z-sorting problems with some interactables.[/p][p]- Fixed some structures with overlapping interactables.[/p][p]- Fixed a bug where islands wouldn't be correctly deleted.[/p][p]- Fixed a bug where enemies wouldn't spawn properly.[/p][p]- Fixed different crashes when travelling to different islands.[/p][p]- Fixed 'Low Specs' mode not rendering properly under certain conditions.[/p][p]- Fixed some Codex entries that were incorrect, or not working properly.[/p][p]- Fixed some NPCs displaying "Default" as their dialogue message.[/p][p]- Fixed a bug where enemies wouldn't spawn If the host is in the Town biome.[/p][p]- Fixed tops not being destroyed when the underlying object was destroyed.[/p][p]- Fixed some accesories crashing the game when activated under certain circumstances.[/p][p]- Fixed some crashes related to NPCs using certain items.[/p][p]- Fixed a crash when creating a new player after being playing the game before.[/p][p]- Fixed a bug where the screen wouldn't update after switching resolutions.[/p][p]- Fixed a bug where item's description would disappear after using the item.[/p][p]- Doors are now taken into account when pathfinding.[/p][p]- Removed arrow splash vfx from projectiles that are not arrows.[/p][p]- Reworked some enemy projectiles.[/p]