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Tinkerlands v0.3.0.2 (unstable)

[p][/p][p]Hello everybody! [/p][p][/p][p]We are back with a new round of bug fixes and some changes to make the game a bit more fair. We still have a few things to solve for the next v0.3.0.3 (unstable) update, but we don't want to delay it anymore, as there are some important fixes in this update.

Once again, thank you for your support and for taking your time to report all these issues. We'll keep working on them until we get no more reports![/p][p][/p][p][/p][h2]Tinkerlands v0.3.0.2 (unstable)[/h2][hr][/hr][p]CHANGES[/p][p]- Disabled some debug background commands to slightly improve performance.[/p][p][/p][p]BALANCE[/p][p]- Pyramids chest can no longer contain items from the general pool (Runes, Rune Shards, Maps or Reforge Tokens).[/p][p]- Explosives now do the damage of the higher tier tools in the player's inventory minus one.[/p][p]- Most NPC quests now have a daily limit.[/p][p]- Reduced pickup delay of thrown items from 5 seconds to 2 seconds.[/p][p]- Reduced the force when throwing items.[/p][p]- Adjusted item pool probability of Runes, Rune Shards, Reforge Tokens, and Maps.[/p][p]- Adjusted the amount of Rune Shards that appear in the general pool.[/p][p][/p][p]BUGFIXES[/p][p]- Refined Cumin can now be crafted.[/p][p]- Fixed a bug where lightning during rainy weather would happen in places where it doesn't rain.[/p][p]- Fixed a bug where the Guide NPC could die during the tutorial.[/p][p]- Fixed corruption spread messing up nearby sprites.[/p][p]- Fixed crop time being improperly set after travelling.[/p][p]- Fixed corrupted texts not being corrupted in the quest section of the codex.[/p][p]- Fixed text in the Ship Navigation interface not scaling properly in different resolutions.[/p][p]- Fixed the ship entrance placing the player incorrectly inside the ship.[/p][p]- Fixed a bug where hits wouldn't be properly registered in multiplayer.[/p][p]- Fixed Dryad's roots attack not syncing properly in multiplayer.[/p][p]- Fixed Living Enigma's shadow attack not syncing properly in multiplayer.[/p][p]- Fixed Shadow Spell attack not syncing properly in multiplayer.[/p][p]- Fixed a bug where clients couldn't create moon orbs in multiplayer.[/p][p]- Fixed a bug where entities wouldn't leave the Minecart when mounting.[/p][p]- Fixed a bug where entities wouldn't release the hook when mounting.[/p][p]- Fixed a bug where editing name and difficulty in the menu wouldn't apply properly.[/p][p]- Fixed a bug where zoom level would affect cursor mode while building.[/p][p]- Fixed a bug where runes could be stacked.[/p][p]- Living Enigma shadow attack is now paused properly in singleplayer.[/p][p]- Dryads' root attack is now paused properly in singleplayer.[/p][p]- Shadow Spell attack is now paused properly in singleplayer.[/p][p]- Fixed a bug where Night Sawmill couldn't spawn properly.[/p][p]- Fixed some incorrect tiles in the Night Town structure.[/p][p]- Fixed a bug where the Astral Box wouldn't work properly in multiplayer.[/p][p]- Night Underground key is now consumable.



[/p][p]https://discord.gg/ES2UvUrtdR[/p]