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  3. "Towns & Dwellers" update is now available!

"Towns & Dwellers" update is now available!

[p][/p][h3]Heya, Tinkerlanders! [/h3][p]It's been quite some time since we released the 'Towns & Dwellers' update on the unstable branch, and after a few patches and 100+ fixes and changes, we are ready to move it to the stable branch. However, we will always recommend making frequent backups — Tinkerlands is still in Early Access with so many changes happening quickly, so the chance that we introduce new bugs is never zero. [/p][p][/p][h2]New Trailer - the last two updates at a glance[/h2][hr][/hr][p]We’ve prepared a short, punchy trailer that showcases features from the last two major updates. Give it a look![/p][previewyoutube][/previewyoutube][h2]A quick refresher: what’s inside “Towns & Dwellers”[/h2][hr][/hr][h3]Day & Night Islands - a fresh journey[/h3][p]Two new islands with their own progression, challenges, and story threads. Day Island brings a lush region with the Dryad settlement and the towering Great Tree Dungeon. [/p][p] [/p][p]Night Island is darker, riskier, and full of secrets that reward careful preparation.[/p][p] [/p][p]There’s also a new language to learn - find dictionaries, talk to locals, unlock quests, and earn recipes and rewards as you dive into the culture.[/p][p][/p][p] [/p][h3]NPCs & Town Life - your community grows[/h3][p]Build Friendship (Amity) with NPCs through gifts and get unique perks. NPCs can now fight back and, if they fall, they’ll return after a short cooldown. Several characters also received subtle visual updates to better match their roles.[/p][p][/p][p][/p][h3]New systems - build, ride, enchant[/h3]
  • [p]Mounts: travel faster across long distances.[/p]
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  • [p]Enchantments: slot Runes into gear and upgrade them with Rune Shards to shape your playstyle.[/p]
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  • [p]Weather: special patterns (like golden skies) that can affect gameplay.[/p]
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  • [p]Roofs & Lighting: interiors are hidden until you step in; improved lighting makes bases cozier and dungeons moodier. [/p]
[p][/p][p][/p][h3]Navigation & Saves - clearer exploration[/h3][p][/p]
  • [p]Maps: permanently uncover world-map cells and reveal areas on your terms.[/p]
  • [p]Compass tweak: now clears a single cell, not the whole map.[/p]
  • [p]New save format: more robust and future-proof for ongoing world changes.[/p][p] [/p]
[h2]What’s next[/h2][hr][/hr][p]We’re already working on the next update. We’ll keep the details secret for now, but we’ll start sharing more in upcoming devlogs. In the meantime, keep sending feedback - it truly shapes the future of Tinkerlands![/p][p][/p][p]See you on the islands, and thank you for helping us bring this update across the finish line![/p][p]— The Tinkerlands Team[/p]