Tinkerlands v0.3.1.0
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[/p][p]Hello everybody! [/p][p][/p][p]It took some time, but here's the first post-stable release update. We are currently focused on fixing all the issues that come up, and this update takes care of a big chunk of them. We have also been working on an interesting quality of life change that we will talk more about in the upcoming devlog, along with a new protocol for multiplayer that hopefully should work better than the one we currently have. As said, we'll discuss more about this in the upcoming devlog, along with an experimental branch so you can test the new changes.[/p][p][/p][p]This update also includes a few changes and balance. Death Mask was a cool addition, but we've heard the complains that it might be a bit overtuned, so we are adding a penalty to it so it can still be used, but with more care. We've also started to revisit player mounts, in order to make them a bit more useful and unique between each other. For now, we've only tinkered with the Winter Wolf mount, which now allows the player to traverse Tundra without being damaged. We'll expand upon them in the future. [/p][p][/p][p]There's also a big one in this update: we've rolled back to the previous lighting system. While the new system allowed us to do a few fancy things, the performance ended up being worse than the original one. And even though that would be a good enough reason to change it, there's also a few memory leaks and issues related to the lighting system, so at least for now our only choice is to go back to the previous system while we see how viable is to fix the latter. While the visual hit should be negligible, bear in mind that we always try to make Tinkerlands look as best as we can.[/p][p][/p][p]And that should be all, as always thank you so much for the support! While we've started working on the next major update, we'll keep working on v0.3.x.x as long as issues keep appearing.[/p][p][/p][h2]Tinkerlands v0.3.1.0[/h2][hr][/hr][p]CHANGES[/p][p]- Switched back to previous lighting system.[/p][p]- Performance upgrades.[/p][p]- Reduced the size of a few Jungle structures.[/p][p]- Updates a pressure button in a Jungle structure that didn't match.[/p][p]- Mine trap can now be activated via cables.[/p][p]- Vases (01, 02, 03 and 12 variants) can no longer be broken with weapons.[/p][p]- Carved Stone from structure #934 from Day biome is now located under a roof.[/p][p]- Characters can now be equipped with the same item in both vanity and normal slots at the same time.[/p][p]- NPCs will not target critters anymore.[/p][p]- NPCs will not target traps anymore.[/p][p]- NPCs will not target Baba Yaga's house anymore.[/p][p][/p][p]BALANCE[/p][p]- now sets defense to zero.[/p][p]- set defense increased from 140 to 150.[/p][p]- set defense decreased from 160 to 150.[/p][p]- Reduced the amount of structures that reward in underground.[/p][p]- Players now start at full HP after navigating.[/p][p]- Players now start at full Energy after navigating.[/p][p]- mount can now be used to navigate without being damaged.[/p][p][/p][p]BUGFIXES[/p][p]- Fixed a bug that would crash the game when renaming a character.[/p][p]- Fixed a memory leak in that would cause the game to stutter and slow down.[/p][p]- Fixed a memory leak in that would cause the game to stutter and slow down.[/p][p]- Fixed a bug where accessories with different affixes couldn't be swapped.[/p][p]- Fixed a bug that would crash the game after defeating with reeeeally low fps.[/p][p]- Fixed a bug where buffs wouldn't apply to weapons.[/p][p]- Fixed a bug where buffs wouldn't apply to and staves.[/p][p]- Fixed a bug where weapons wouldn't trigger effect.[/p][p]- Fixed a bug where and staves wouldn't trigger effect.[/p][p]- Fixed a bug where crops progress were going negative.[/p][p]- Fixed a bug where the game's tracker was being reset after travelling to a new island.[/p][p]- Fixed a bug where the DPad couldn't be used in menus while using a gamepad.[/p][p]- now cures character to max HP, taking into account accessories and buffs.[/p][p]- NPCs will no longer attack enemies located in a different region.[/p][p]- Fixed a bug where the texts in the navigation menu wouldn't scale properly in certain resolutions.[/p][p]- pool now provides the expected turtle items.[/p][p]- is now properly animated.[/p][p]- gore sprites are now properly set.[/p][p]- gore sprites are now properly set.[/p][p]- no longer shows 'happy' portrait on 'Good, pretty, cheap" dialogue in English.[/p][p]- now provides additive move speed bonus.[/p][p]- now provides additive move speed bonus.[/p][p]- english name updated.[/p][p]- english name updated.[/p][p]- spanish name updated.[/p][p]- spanish name updated.[/p][p]- english description updated.[/p][p]- Decreased the likelyhood (hopefully to zero) of Jungle generation getting stuck.[/p][p]- \[MP] Fixed a bug where wouldn't work for clients.[/p][p]- \[MP] Cable interaction is now local, avoiding extra triggers per player.[/p][p]- \[MP] Mount's step vfx is no longer visible If they are in a different region.[/p][p]- \[MP] Explosions no longer trigger extra times per player.[/p][p]- \[MP] Fixed a random crash when interacting with a lever.[/p][p][/p][p]
[/p][p]https://discord.gg/ES2UvUrtdR[/p]