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Tinkerlands v0.3.4.0

[p][/p][p]Hello everybody! [/p][p][/p][p]We are back once again with another patch, mostly focused on bugfixing and expanding the crash auto-report tool. The game is getting more and more stable with each update, we are now receiving 2~3 reports every ~2,000 play sessions.[/p][p][/p][p]We are going to keep this pace for a bit longer, but soon enough we should be able to start working full steam on the next major update.[/p][p][/p][p][/p][h2]Tinkerlands v0.3.4.0[/h2][hr][/hr][p]NEW[/p][p]- Added dropped by Leprechauns in Day/Night islands.[/p][p][/p][p]CHANGES[/p][p]- Player backup is loaded automatically if the main file is missing. [/p][p]- Report tool now shares system specs (anonymously). [/p][p]- Report tool logs now include time. [/p][p]- World now include a variable. [/p][p]- Disabled editing of old world files until they are open at least once. [/p][p]- Updated rain ambience sound. [/p][p]- Removed bosses from the Codex that are not (yet) ingame. [/p][p]- Thorn Whip recipe changed from Lunarite ingots to Solarite ingots.[/p][p][/p][p]BALANCE[/p][p]- Most walls recipe ingredient costs have been reduced from 2 to 1. [/p][p]- Most floors recipe ingredient costs have been reduced from 2 to 1.[/p][p][/p][p]BUGFIXES[/p][p]- Fixed steam overlay locking mouse inputs.[/p][p]- Fixed night structure #940 to include a missing switch.[/p][p]- Fixed aim range for items with undefined value.[/p][p]- Added safe checks for Bonus calls.[/p][p]- Fixed doors not opening If you are too close to them.[/p][p]- Added delay to Steam/Join button to reduce double clicking.[/p][p]- Tops now read 0 as -1 by default to avoid save corruption crashes.[/p][p]- Player initial spawn for old world is now updated on conversion.[/p][p]- Fixed randomization after string corruption.[/p][p]- Fixed gamepad integration for the cooking minigame.[/p][p]- Fixed Tribe Set buff that drops tomahawks not working.[/p][p]- Fixed bug where Cardion Shell was not disabling HP regeneration.[/p][p]- \[MP] Fixed turtle entrance crash.[/p][p]- \[MP] Clients after-death skeletons are now synced.[/p][p]- \[MP] Fixed buffs that drop ammo when killing enemies crashing when hitting a segmented enemy.[/p][p]- \[MP] Normal packets are no longer interpreted while loading worlds.[/p][p]- \[MP] Fixed Baba Yaga's bottle killing a disconnected player crash.[/p][p]- \[MP] Fixed Tut Cutscene in multiplayer If clients are afar.[/p][p]- \[MP] Fixed Tut's altar crash for clients that are far away when the cutscene starts.[/p][p]- \[MP] Disabled compression on JSON packets.[/p][p]- \[MP] Player container info is now sent as string instead of JSON.[/p][p]- \[MP] Fixed crash when mining a ghost block.[/p][p]- \[MP] Fixed double world-unload for clients when disconnected while exiting the game.[/p][p]- \[MP] Fixed Block's autotile calculation happening when the player is already in the menu.[/p][p][/p][p]
[/p][p]https://discord.gg/ES2UvUrtdR[/p]