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Tinkerlands v0.1.2.0



Hello everybody!

We've been working non-stop in the last 48h to solve the major issues from all the reports we've received. The biggest issue we've seen is that chinese players cannot play properly using Steam's connection (TCP/IP still works fine) so we've been working on setting up a dedicated server for the Asian region.

Apart from that, we've been working on fixing the major crashes (there are quite a few still to fix) so we hope that the game gets a bit more stable with this update. We've also heard your feedback about balance, and we've made some modifications to the game to hopefully make the game more balanced and enjoyable. We are still processing all your reports, tickets, reviews and forum posts (I'm only one person and there are hundreds of them!) and It'll take some time, but we are going to check every single one of them.

Thank you once again for your support and comprehension, we are a small team with only one programmer and we can't fix everything as fast as we would like to. 🙏

[h2]Dedicated server in Asia region[/h2]
We've received your feedback about the multiplayer issues. Sadly, this issues are related to the Steam servers and there's nothing we can do. We provide an additional connection method via TCP/IP that doesn't have any of the latency or disconnection issues, but we understand that not everybody is savy enough to open ports or join a virtual lan network.

You can access this dedicated server by opting-in to the "china-dedicated-server" beta branch, by right clicking the game in your library, going to properties and then to betas.

We want everybody to be able to enjoy Tinkerlands multiplayer, so we've been working these past two days in setting up a dedicated server on Asia. This is still a work in progress, and might be buggy as we had little time to work on it, but let us know any issues you might face with it and we'll be working on making it stable as fast as possible.

[h2]Tinkerlands v0.1.2.0[/h2]
[h3]Saving now locks the game until It's completed[/h3]
We've seen quite a few reports of corrupted save data, because players would crash, disconnect or forcefully close (via alt+f4) the game during an auto-save. To prevent (or reduce) the occurence of this issue we've made saving lock the game until It's completed. We have also added a button to the ingame menu to save the game whenever you want, without the need of exiting the world.

We are going to rework the save system so It's transparent to the player, so stay tuned for future updates.

[h3]Added button to consume all buffs in inventory[/h3]
We will include this into keybindings and on gamepad in the next updates, but for now you can use the B button to consume all the potions and other misc buff you have on your inventory. No more using each item individually!


[h3]Full list of changes[/h3]
- Saving now locks the game until It's completed, to prevent save corruption while we improve the system.
- Added a 10 seconds warning before auto-save kicks in.
- Added a button to the ingame menu. In the next update will add options to disable auto-save If the player wants it.
- Added button to consume all buffs in inventory. We will include this into keybindings and on gamepad in the next updates.
- Language is now auto-detected the first time the game is opened.
- Navigation map can now only be re-rolled when the ship is on the Main Island.
- Increased full copper armor set defense bonus from 16 to 18.
- Increased full iron armor set defense bonus from 20 to 24.
- Increased full gold armor set defense bonus from 24 to 30.
- Increased full spider armor set defense bonus from 28 to 32.
- Reduced general reforge cost multiplier.
- Reduced enemy spawn rates in snow forest.
- Slightly increased the map's fog clearing radius.
- Removed rock drops from Trichroma crystals.
- Made chairs and stools non-solid and non-hookable.
- Reduced the amount of slimes spawn by the Slimeking.
- Reduced the aggro range of Swamp things.
- Reduced jungle enemies HP.
- Reduced the hard difficulty enemies HP scaling from 75% to 50%.
- Multiplayer enemy HP scaling now only affects bosses.
- Fixed Ancient Mummy using a wrong sprite.
- Fixed mushroom anvil hit particles.
- Fixed a bug where Jungle's temple music wouldn't play at night.
- Fixed Tut's projectile collision masks.
- Fixed a bug where the Blowgun wouldn't appear in the anvil.
- Fixed a bug where Coraline Fields critters wouldn't spawn.
- Fixed a bug that would keep chests open and unusable If they were saved in this state.
- Fixed a bug that would crash the game if the host disconnected while a client was using a hook.
- Fixed a bug that would prevent chests from being destroyed on game start If they blocked player.
- Fixed a bug that would crash the game when applying Conductor state to a worm enemy.
- Fixed a bug that would randomly crash the game in multiplayer when spawning a summon.
- Fixed a bug that would make the world time act weirdly in multiplayer.
- Fixed a crash that would occur when a player disconnects before loading a world.

Tinkerlands v0.1.1.0



Hello everybody!

First of all, I want to give a huge thanks to all of you for playing our game, and supporting us. It's been overwhelming seeing so many of you having fun and sharing doubts and knowledge about the game. We also received over 500 tickets and we are checking every single one of them, It's gonna take some time but we are going to make sure that they are all processed.

We have already collected the most common ones, and we are working towards applying them, starting with this first patch.

[h2]Tinkerlands v0.1.1.0[/h2]
[h3]Locked mouse to the game's framerate[/h3]
This sounds like a bad change, but we suspect this might be the cause for the silent crashes some people are experiencing. We'll investigate further from here and will find an alternative way to detach the cursor from the game's framerate, but It's better to do something about it while we investigate the issue. If you get a silent crash after updating, please let us know!

[h3]Fixed an issue that would duplicate the Enemy Director, making it spawn more enemies each time[/h3]
This was an oversight on our end, every time you travel to a different island, the enemy director had a chance to duplicate itself. This meant that enemy spawn rates were increasing every time you travelled.

[h3]Tuned down aggro from enemies in Jungle and Pumpking islands[/h3]
Some monsters aggro range was excessive, making it look like they are spawning non-stop (which was also related to the bug above this) but It was a matter of enemies following the player forever and from very afar.

[h3]Increased Stack Sizes[/h3]
We've heard your feedback. Most of the misc and building items stack sizes have been increased to 99 and 999. We also have plans to add bigger containers in the near future.

[h3]Fullscreen mode is now borderless[/h3]
This was an issue specially for players that have different text input methods, where they would get thrown out of the game while typing. This change should avoid this issue entirely.

[h3]Balance changes[/h3]
It's still early to make big balance changes, but we've been hearing (and enjoying) your suffering. But in order to make some things less painful, we've added new recipes for better HP/MP potions, aswell as reduced the time it takes for fishes to escape. Also, enemies won't be doing more critical damage to players.

[h3]Full list of changes[/h3]
- Locked mouse to the game's framerate.
- Fixed an issue that would duplicate the Enemy Director, making it spawn more enemies each time.
- Tuned down aggro from enemies in Jungle and Pumpking islands.
- Increased stack sizes.
- Fullscreen mode changed to borderless fullscreen.
- Enemies should no longer do crit damage.
- Fishes now escape a bit more slowly.
- Fixed an issue that could corrupt worlds if auto-save triggered mid travelling.
- Fixed Jungle ruins block having their mining power too high.
- Added new recipes for HP and MP potion upgrades that don't require fishing.
- Made HP and MP potion upgrades available one tier before.

Tinkerlands Opens Its Gates!

Raise the sails - Tinkerlands is out NOW!


After months of demo feedback, furious tinkering, and late-night bug squashing, Tinkerlands has officially launched into Early Access!

And there’s no better moment to dive in:

[h3]💸 Best-ever launch discount[/h3]
A perfect deal with 25% discount live only for the release window!

[h3]🤝 Partner bundles [/h3]
Grab Tinkerlands alongside Necesse, The Planet Crafter, Crashlands 2, Nova Lands or Voidtrain and score two great survival adventures for one tidy price!



[h2]So, what’s new in Early Access?[/h2]
🗺️Explore farther: Sail to fresh islands, delve new dungeons, and dive beneath the waves.

🛠️Gear up: Dozens of additional items and recipes expand your survival toolkit.

👹Face new threats: New tough mobs and bosses.

🧑‍✈️Meet new allies: Invite NPC crewmates and helpful locals with quests and perks to your settlement.

🌾Chill out: Fish, farm, cook, and unwind between raids.

⚖️Sharper look & balance: Visuals, economy, and progression tuned by community input.

👥4-player online co-op: Brave the archipelago solo or with up to three friends!



[h2]Ready to tinker?[/h2]

Pack your gear, hoist the sails, and pick your best deal while the launch discount lasts!
The archipelago awaits - see you on the shores of Tinkerlands!

Tinkerlands Enters Early Access Tomorrow!


[h3]Heya, Tinkerlanders![/h3]

The wait is almost over — Tinkerlands launches tomorrow in Early Access!

You’ve built your settlement, rescued your crew, and unlocked your ship. Now it’s time to set sail and uncover what lies beyond the sea!



From mysterious ruins to fierce foes, the archipelago offers an ever-evolving survival experience. Whether you explore solo or with allies, the adventure ahead is yours to shape!

Make sure your boots are dry and your blades are sharp — tomorrow, you become a real Tinkerlander!

Tinkerlands Launches in 2 Days!


[h3]Heya, Tinkerlanders![/h3]

Just 2 days to go before you can step into the world of Tinkerlands!

From hostile wildlife to magical anomalies, every corner of the archipelago holds both danger and opportunity. Forge your arsenal and prepare to face mighty bosses: from a wrathful Banshee to an array of even deadlier foes!



Alone or with friends, your choices shape your journey.

The islands are waiting… will you survive them?