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Tinkerlands v0.1.5.0

[p]Hello everybody! [/p][p][/p][p]We are back with another update, this one is the biggest we've made so far, and will be the last update to include new content until v0.2.0.0. We'll continue to release updates with bugfixes during this time so don't worry about that!
[/p][p]Tinkerlands v0.1.5.0 includes more than 100 different changes, including a new NPC, new items, new accesory combinations and much more. But It's about time that we shift our focus on v0.2.0.0 which will include one new major feature that we very excited to share.
[/p][p]And talking about that...[/p][p][/p][h3]Where's the Roadmap?[/h3][p]We are late on releasing the roadmap, we are aware and we are sorry about that 🙏. We put all our efforts during these 3 weeks since the game launched into fixing all the major bugs and polishing it as much as we could to make it as stable as possible. Now that we are in a much better place, we've been working on our roadmap, that will be published next week. But just as a little sneak peek, modding support is coming soon(ish).[/p][p][/p][p][/p][h2]Tinkerlands v0.1.5.0[/h2][p]ADDED[/p][p]- Added new NPC , she will spawn randomly in different islands.[/p][p]- Save files are now compressed reducing save file sizes by 10x at the cost of slightly increasing save and loading times.[/p][p]- Now merchants get new items throughout the game.[/p][p]- Added new items to Electrician's shop.[/p][p]- The Blacksmith now gets more items while progressing through the game.[/p][p]- The Merchant now gets more items while progressing through the game.[/p][p]- The Miner now gets more items while progressing through the game.[/p][p]- The Nurse now gets more items while progressing through the game.[/p][p]- Torches can now be flipped when placing them.[/p][p]- Mannequins can now be flipped when placing them.[/p][p]- Added teleport waypoints to the caves.[/p][p]- Added teleport waypoints to random islands.[/p][p]- Added new Hardwood furniture.[/p][p]- Added new Tundra/Ice furniture.[/p][p]- Added "Monsoon Island" unlocked after unlocking Ghostlands.[/p][p]- Added "Lucky Jungle Island" unlocked after unlocking Ghostlands.[/p][p]- Added "Tribes Island" unlocked after unlocking Ghostlands.[/p][p]- Using recipes now has animation and sound effects.[/p][p]- Added hook target interactable.[/p][p]- Deep Sea King altar now has a guaranteed teleport waypoint.[/p][p]- Added accessory.[/p][p]- Added new accessory combinations.[/p][p]- Bombs can now be crafted.[/p][p]- Dynamite can now be crafted.[/p][p]- Character's name can now be modified after creation.[/p][p]- Island's name can now be modified after creation.[/p][p]- Island's difficulty can now be modified after creation.[/p][p]- Added new vase interactables to different biomes.[/p][p]- Added recipe to craft Coral lamp.[/p][p]- Added recipe to craft Turtle bench.[/p][p]- Added recipe to craft Jungle torch.[/p][p]- Added recipes to craft Merman floors and walls.[/p][p]- Added recipes to craft Merman furniture (wardrobe, bed, table, big table, stool, door and bench).[/p][p]- Overgrown Crab can now drop .[/p][p][/p][p]CHANGES[/p][p]- Cooking minigame bar now goes back and forth until button is pressed again.[/p][p]- Low-Specs mode now includes lighting.[/p][p]- Shop GUI now shows the price for the whole stack when selling.[/p][p]- Shop GUI now allows players to buy back items they've sold.[/p][p]- Updated shop GUI to include a scrollbar.[/p][p]- Updated torches fire sprites.[/p][p]- Updated torches solid flags.[/p][p]- Reduced sell price from 15 gold to 6 gold.[/p][p]- Reduced sell price from 10 gold to 3 gold.[/p][p]- Candles found in the Ghostlands Crypts are now a functioning light source.[/p][p]- Streetlamps found in the Ghostlands surface are now a functioning light source.[/p][p]- Added new parry effects for Parrying Dagger and Frozen Parrying Dagger.[/p][p]- Changed Ghost Memories quest required item from Ghost Pepper Seeds to Ghost Pepper.[/p][p]- Reduced required tool power for all the interactables in Jungle, except peridot.[/p][p]- Added lights to the stairs structure in the crypts.[/p][p]- Jungle totems can now be picked up.[/p][p]- Coral lamps found in underwater Coraline Fields now behave like torches that can be turned on/off and can be picked up.[/p][p]- Turtle benches can be walked through and picked up.[/p][p]- Turtle fountains can now be picked up.[/p][p]- Electrician quests now add the statues to its shop.[/p][p]- Electrician quests are no longer repeatable.[/p][p]- Localized cooking minigame texts.[/p][p]- Added description to Map item.[/p][p]- Desert Mask and Feather Coat can now be combined.[/p][p]- Codex now shows the total kills for mobs and bosses.[/p][p]- Game is now paused while fullscreen map is opened.[/p][p]- Updated many different interactable and item sprites.[/p][p]- Increased levers' HP to avoid destroying it by mistake.[/p][p]- Recipes are now re-checked on game load. (To allow unlocking new recipes If ingredients were previously known).[/p][p][/p][p]BALANCE[/p][p]- Updated Jungle, Ghostlands and Coraline Fields monster AI to have better vision and speed.[/p][p]- Ninja turtles now throw shurikens.[/p][p]- Updated the amount of kills required to unlock codex info for Slimeking from 5 to 3.[/p][p]- Increased Whisper lighting radius from 1 to 3.[/p][p]- Whisper now moves closer to the caster.[/p][p]- Slightly increased player's pickup radius.[/p][p]- Updated enemy spawn rate from 5~12s to 5~9s.[/p][p]- Reduced required to craft from 50 to 30.[/p][p]- Reduced required to craft from 50 to 30.[/p][p]- Increased enemy spawn rate in Hard mode from 100% to 120%.[/p][p]- Reduced the maximum amount of spawned enemies from Necromancer.[/p][p]- Leprechaun spawn chance lowered from 1% to 0.5%.[/p][p]- Leprechauns now have different items in different islands.[/p][p]- Removed enemy spawn rate grace period after traveling.[/p][p]- Increased damage from spikes in Pumpkin and Ghostlands islands.[/p][p]- Crafting tables now stack up to 99.[/p][p]- Summon items now stack up to 99.[/p][p][/p][p]BUGFIXES[/p][p]- Baba Yaga's hut can no longer be poisoned or burnt.[/p][p]- Fixed quick potion not being usable if a spice was placed in the inventory.[/p][p]- Fixed caves entrance/exit structures to be properly aligned.[/p][p]- Fixed some tiles around the ship's structure.[/p][p]- Fixed enemies spawned by Rainbow Slime not being flagged as summoned.[/p][p]- function from chests should now move coins to the coin pouch when possible.[/p][p]- function should now move coins to the coin pouch when possible.[/p][p]- Poison damage no longer shows while the game is paused.[/p][p]- Burn damage no longer shows while the game is paused.[/p][p]- Recipes that are crafted at the forgotten altar now show the correct icon.[/p][p]- Recipes that are crafted at NPCs now show the correct icon.[/p][p]- Boss summons can no longer be used inside the ship.[/p][p]- Fixed hook collision going crazy on doors.[/p][p]- Fixed misc localization issues.[/p][p]- Fixed recipe.[/p][p]- Fixed minibosses appearing at a much higher rate than expected in Trichroma island.[/p][p]- Fixed description being obsolete.[/p][p]- Fixed pyramid structures so the entrance can't be blocked.[/p][p]- Fixed a crash related to "Siren Solidification" quest from Electrician.[/p][p]- Fixed a bug that would crash the game with corrupted Tops data.[/p][p]- Fixed a bug that would allow clicking "Yes" on "Save & Exit" multiple times corrupting the save files.[/p][p]- Fixed a bug that would make MP consumption reduction increase the MP cost instead.[/p][p]- Fixed Overgrown Crab collision mask.[/p][p]- Fixed General Skeleton's Scythe collision mask.[/p][p]- Fixed Overgrown Crab and Mineral Spider not having boss immunities.



[/p]

Tinkerlands v0.1.4.0



Hello everybody!

We’re back once again with a new update, addressing some of the most common bugs reported so far. It looks like our save corruption system had a few holes — which should now be fixed.

This time, our major focus has been on fixing as many bugs as possible. We've also addressed some balance issues and quality-of-life requests. We'll keep working on these updates until all bugs are resolved and the game's balance reaches a state we're happy with. Meanwhile, the rest of the team is already working on future content.

And speaking of future content — we’ve been getting questions about it non-stop lately, and yes, we will be publishing a roadmap for the Early Access content very soon. Spoiler: Mod support is included in the roadmap.

Thank you once again for your support and understanding. We’re a small team with only one programmer, and we can’t fix everything as fast as we’d like to. 🙏

[h2]Enemy spawn rates under our radar[/h2]
We've noticed a couple of bugs regarding enemy spawn rates, and by fixing them the enemy spawn rate got too low. We've been tweaking the numbers to make them fair and consistent to players, but It may need further tweaking in the next update. Please share with us how you feel about the enemy spawn rates!

One of these bugs was dividing the enemy spawn timer by two every time the player changed a "chunk", which is something that occurs very frequently when moving around. This meant that enemies would spawn much faster than intended, and that items that modify the enemy spawn rates (talisman, swarm potion, etc) wouldn't work properly, or at all.

[h2]Tinkerlands v0.1.4.0[/h2]
- You can now switch between Windowed, Fullscreen, and Borderless Fullscreen modes.
- You can now switch between game-level and OS-level mouse input.
- The player now slides off object edges.
- Updated English/Spanish localization for "The Nurse" / "La enfermera".
- Buffed the items "Sanctification" and "Soul Reaper."
- Reduced the mining power required to break Desert Bones.
- Blood Slimes and Blood Biome interactables now provide Blood Essence.
- Increased the spawn rate of Peridot in the Jungle.
- Spider walls can now be mined with the Omnitool.
- Items can no longer be reforged back to quality.
- Items that do not consume MP will no longer receive MP-related affixes when reforged.
- Torches placed in the second quickbar slot now emit light.
- The Hoe can now be used on dirt.
- The Frog Prince Altar now includes a guaranteed teleport point.
- Cave entrances now include a guaranteed teleport point.
- The teleport cutscene is now faster.
- Gamepad cursor now functions correctly when zoom level is increased.
- Buffs can now be removed by right-clicking them.
- Pumpkin, Goblin, and Trichroma Islands are now less rare.
- Increased the lighting radius of torches.
- Event end notifications no longer duplicate for each player.
- Coral Door can now be broken.
- "Curse of the Swamp" notifications no longer duplicate for each player.
- "Curse of the Desert" notifications no longer duplicate for each player.
- Coins can now be picked up even if the inventory is full.
- Added the missing sound effect for the Medic's heal ability.
- The Medic's heal now has a 30-second cooldown.
- Swarm Potion spawn rate increased from 300% to 500%.
- Flippers’ drop rate from enemies increased from 1% to 3%.
- Flippers are now a guaranteed drop on the Main Island.
- Updated the bomb icon.
- Many localization typos fixed.
- Fixed a typo in the Ankh's description.
- Updated the in-game name of "Liana."
- Corrected the Spanish description localization for the Necronomicon and Death Note.
- Removed an extra pressure plate from one of the Jungle structures.
- Balanced Jungle enemy AI.
- Fixed an issue where enemy spawn rate increased when the player moved around.
- Fixed a crash related to Electrician quests.
- Fixed a bug that allowed players to buy items even if they didn’t appear in the shop.
- Fixed a bug where players could buy extra items without paying for them.
- Fixed incorrect sprites on the Goblin Wall.
- Fixed a bug that occurred when being killed by a worm enemy underground.
- Fixed a crash that could occur when opening certain chests.
- Fixed an issue where corrupted data was not being properly detected.
- Fixed a crash that happened when dashing with spores equipped.
- Fixed inconsistencies in the capitalization of HP and MP.
- Fixed a bug where Swamp Wood Floor couldn’t be dug up.
- Fixed an issue where the inner Jungle wall ring could be broken.



Tinkerlands v0.1.3.0



Hello everybody!

We are back again with a new update, this time we've been focusing on fixing (or at least reducing) the corrupted save data issues some people are experiencing. There's only so much we can do about it, since If the game is forcefully closed (via alt+f4, disconnection or crash) the save data will be mostly unusable. We now make a check that the save data has been succesfully written, and If it failed during the process, the game will try to load a backup. We've also implemented a backup system for player save files, using the same method mentioned above.

We sincerely apology for the issues this might have caused, but we are determined to fix all the issues and bugs, starting with the major ones like this one.

We've also heard your feedback about game balance, and this time we come with some quality of life changes, new items, a new NPC and some economy balance.

Thank you once again for your support and comprehension, we are a small team with only one programmer and we can't fix everything as fast as we would like to. 🙏

[h2]Tinkerlands v0.1.3.0[/h2]
[h3]New NPC: Meet the Healer[/h3]
We hope that this new NPC doesn't catch a cold, better build her a house so she can heal you.


[h3]Jump around![/h3]
You can now adquire the new and from the Cartographer and Merchant. No more running around without a need.


[h3]Full list of changes[/h3]
- Player saves now feature a backup system, and it should detect corrupted save data automatically and load a backup.
- Saving now detects If saving process was interrupted and tries to load a backup If data was corrupted.
- Added new NPC, wandering the Tundra biome.
- Added as drops from some enemies that permanently increases the amount of dashes.
- Added as drops from some enemies that permanently increases player's movement speed.
- Added that allows the player to instantly teleport to their ship.
- Added that allows the player to instantly teleport to any discovered teleports in the current island.
- Map unlocks can only be done while on the Main Island now.
- Reduced the amount of silk needed to craft the Mineral Spider summon from 50 to 30.
- Added a warning when the game is unable to save files due to the lack of writting permissions granted by the OS.
- Life flowers, Mana flowers, Energy fruits and Speed nectar now show a "I can't use this item" when max amount is reached.
- Chef quests rewards now provide 1 gold coin.
- Fisherman quests rewards now provide 1 gold coin.
- Electrician quests rewards now provide 1 gold coin.
- Guide's quest now rewards 2 gold coins.
- Guide's quest now rewards 5 gold coins.
- Fixed a bug where the host's ship would be saved to the clients worlds.
- Fixed a bug with arrow trails.
- Fixed a bug that would crash the game when using accesories that make enemies drop ammo, while using certain weapons.
- Fixed bug with pressurized bow.
- Fixed a crash related to crops on multiplayer.
- Fixed a bug where items that consumed MP didn't show it in their description.
- Fixed a bug related to the quest of Yeti's statue solidification.
- Fixed a bug where using the quick buff button will consume one of each potion stack, even If they are the same.

[h3]v0.1.3.1 (Hotfix)[/h3]
- Fixed a bug related to the game trying to save on an emergency abort.
- Fixed a bug that would duplicate player's equipment from the host to a client.
- Fixed a bug where the game wouldn't recognize a corrupted world savefile sometimes.


Tinkerlands v0.1.2.0



Hello everybody!

We've been working non-stop in the last 48h to solve the major issues from all the reports we've received. The biggest issue we've seen is that chinese players cannot play properly using Steam's connection (TCP/IP still works fine) so we've been working on setting up a dedicated server for the Asian region.

Apart from that, we've been working on fixing the major crashes (there are quite a few still to fix) so we hope that the game gets a bit more stable with this update. We've also heard your feedback about balance, and we've made some modifications to the game to hopefully make the game more balanced and enjoyable. We are still processing all your reports, tickets, reviews and forum posts (I'm only one person and there are hundreds of them!) and It'll take some time, but we are going to check every single one of them.

Thank you once again for your support and comprehension, we are a small team with only one programmer and we can't fix everything as fast as we would like to. 🙏

[h2]Dedicated server in Asia region[/h2]
We've received your feedback about the multiplayer issues. Sadly, this issues are related to the Steam servers and there's nothing we can do. We provide an additional connection method via TCP/IP that doesn't have any of the latency or disconnection issues, but we understand that not everybody is savy enough to open ports or join a virtual lan network.

You can access this dedicated server by opting-in to the "china-dedicated-server" beta branch, by right clicking the game in your library, going to properties and then to betas.

We want everybody to be able to enjoy Tinkerlands multiplayer, so we've been working these past two days in setting up a dedicated server on Asia. This is still a work in progress, and might be buggy as we had little time to work on it, but let us know any issues you might face with it and we'll be working on making it stable as fast as possible.

[h2]Tinkerlands v0.1.2.0[/h2]
[h3]Saving now locks the game until It's completed[/h3]
We've seen quite a few reports of corrupted save data, because players would crash, disconnect or forcefully close (via alt+f4) the game during an auto-save. To prevent (or reduce) the occurence of this issue we've made saving lock the game until It's completed. We have also added a button to the ingame menu to save the game whenever you want, without the need of exiting the world.

We are going to rework the save system so It's transparent to the player, so stay tuned for future updates.

[h3]Added button to consume all buffs in inventory[/h3]
We will include this into keybindings and on gamepad in the next updates, but for now you can use the B button to consume all the potions and other misc buff you have on your inventory. No more using each item individually!


[h3]Full list of changes[/h3]
- Saving now locks the game until It's completed, to prevent save corruption while we improve the system.
- Added a 10 seconds warning before auto-save kicks in.
- Added a button to the ingame menu. In the next update will add options to disable auto-save If the player wants it.
- Added button to consume all buffs in inventory. We will include this into keybindings and on gamepad in the next updates.
- Language is now auto-detected the first time the game is opened.
- Navigation map can now only be re-rolled when the ship is on the Main Island.
- Increased full copper armor set defense bonus from 16 to 18.
- Increased full iron armor set defense bonus from 20 to 24.
- Increased full gold armor set defense bonus from 24 to 30.
- Increased full spider armor set defense bonus from 28 to 32.
- Reduced general reforge cost multiplier.
- Reduced enemy spawn rates in snow forest.
- Slightly increased the map's fog clearing radius.
- Removed rock drops from Trichroma crystals.
- Made chairs and stools non-solid and non-hookable.
- Reduced the amount of slimes spawn by the Slimeking.
- Reduced the aggro range of Swamp things.
- Reduced jungle enemies HP.
- Reduced the hard difficulty enemies HP scaling from 75% to 50%.
- Multiplayer enemy HP scaling now only affects bosses.
- Fixed Ancient Mummy using a wrong sprite.
- Fixed mushroom anvil hit particles.
- Fixed a bug where Jungle's temple music wouldn't play at night.
- Fixed Tut's projectile collision masks.
- Fixed a bug where the Blowgun wouldn't appear in the anvil.
- Fixed a bug where Coraline Fields critters wouldn't spawn.
- Fixed a bug that would keep chests open and unusable If they were saved in this state.
- Fixed a bug that would crash the game if the host disconnected while a client was using a hook.
- Fixed a bug that would prevent chests from being destroyed on game start If they blocked player.
- Fixed a bug that would crash the game when applying Conductor state to a worm enemy.
- Fixed a bug that would randomly crash the game in multiplayer when spawning a summon.
- Fixed a bug that would make the world time act weirdly in multiplayer.
- Fixed a crash that would occur when a player disconnects before loading a world.

Tinkerlands v0.1.1.0



Hello everybody!

First of all, I want to give a huge thanks to all of you for playing our game, and supporting us. It's been overwhelming seeing so many of you having fun and sharing doubts and knowledge about the game. We also received over 500 tickets and we are checking every single one of them, It's gonna take some time but we are going to make sure that they are all processed.

We have already collected the most common ones, and we are working towards applying them, starting with this first patch.

[h2]Tinkerlands v0.1.1.0[/h2]
[h3]Locked mouse to the game's framerate[/h3]
This sounds like a bad change, but we suspect this might be the cause for the silent crashes some people are experiencing. We'll investigate further from here and will find an alternative way to detach the cursor from the game's framerate, but It's better to do something about it while we investigate the issue. If you get a silent crash after updating, please let us know!

[h3]Fixed an issue that would duplicate the Enemy Director, making it spawn more enemies each time[/h3]
This was an oversight on our end, every time you travel to a different island, the enemy director had a chance to duplicate itself. This meant that enemy spawn rates were increasing every time you travelled.

[h3]Tuned down aggro from enemies in Jungle and Pumpking islands[/h3]
Some monsters aggro range was excessive, making it look like they are spawning non-stop (which was also related to the bug above this) but It was a matter of enemies following the player forever and from very afar.

[h3]Increased Stack Sizes[/h3]
We've heard your feedback. Most of the misc and building items stack sizes have been increased to 99 and 999. We also have plans to add bigger containers in the near future.

[h3]Fullscreen mode is now borderless[/h3]
This was an issue specially for players that have different text input methods, where they would get thrown out of the game while typing. This change should avoid this issue entirely.

[h3]Balance changes[/h3]
It's still early to make big balance changes, but we've been hearing (and enjoying) your suffering. But in order to make some things less painful, we've added new recipes for better HP/MP potions, aswell as reduced the time it takes for fishes to escape. Also, enemies won't be doing more critical damage to players.

[h3]Full list of changes[/h3]
- Locked mouse to the game's framerate.
- Fixed an issue that would duplicate the Enemy Director, making it spawn more enemies each time.
- Tuned down aggro from enemies in Jungle and Pumpking islands.
- Increased stack sizes.
- Fullscreen mode changed to borderless fullscreen.
- Enemies should no longer do crit damage.
- Fishes now escape a bit more slowly.
- Fixed an issue that could corrupt worlds if auto-save triggered mid travelling.
- Fixed Jungle ruins block having their mining power too high.
- Added new recipes for HP and MP potion upgrades that don't require fishing.
- Made HP and MP potion upgrades available one tier before.