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Tinkerlands v0.2.0.1

[p]Hello everybody! [/p][p][/p][p]This is a really small update to address some of the issues that have appeared in the stable release of the v0.2.0.0 update.[/p][p][/p][p]We've fixed the issue that made some walls appear blank, this will be re-calculated the first time you load you game (It'll take a bit longer to load the game that first time) and should not happen again after that. We have also implemented a new feature that allows us to share some special codes that will give you some goodies ingame, stay tuned to our social media and Discord since we'll be releasing them here and there from now on! [/p][p][/p][h2]Tinkerlands v0.2.0.1[/h2][p]ADDED[/p][p]- Implemented a new gift code system that you can test by using the code .[/p][p][/p][p]CHANGES[/p][p]- Updated localization.[/p][p][/p][p]BUGFIXES[/p][p]- Fixed boat walls not loading properly.[/p][p]- Fixed island walls not loading properly.[/p][p]- Fixed invulnerability issue in multiplayer after cutscenes.[/p][p]- Fixed a ghost block in Volcano island.[/p][p]- Fixed enemies not teleporting properly.[/p][p]- Fixed Grim Reaper scythe not using the correct move pattern.[/p][p]- Fixed Deep Sea King trident not using the correct move pattern.[/p][p]- Fixed Banshee vortex not using the correct move pattern.



[/p][p]https://discord.gg/ES2UvUrtdR[/p]

Volcano update is available on public branch

[p][/p][p][/p][h2]Ahoy there, Tinkerlanders![/h2][p]It’s been half a month since we announced an unstable version of Patch 0.2.0.0, which featured the long awaited Volcano update. Thanks to all the dedicated players who helped us with testing, we’re ready to share the polished version on the main branch. [/p][p]The update will shortly show up in your download queues! Just a brief warning – some parts of the game localization are still in the works, we’re doing our best to release the final version ASAP. For those who missed our past announcement, let us guide you through the main changes you’ll find on Tinkerlands with the Volcano update.[/p][p][/p]
VOLCANO UPDATE FEATURES 
[h2]Mod Support[/h2][p]We want players to feel connected to these islands in as many ways as possible. One of them would be offering a high level of customization for everyone to express themselves out of the box. Crafting a robust Mod Support system is the first step to offering such creative freedom. Our team has been working hand-on-hand with the modders over Discord, providing them with documentation, work tools and test mods to be used as examples. Together, we made great progress these days![/p][p]If you are interested in creating mods for Tinkerlands, please make sure that you join our Discord community (link at the end of this post) as that will be the place to get help for now. If you are only interested in playing mods, we'd also ask you to join our Discord server as that will be the hub to post mods until we’re ready to move this feature to Steam’s workshop.[/p][p] [/p][h2]Volcanic Island[/h2][p]Play “floor is lava”, but… way less friendly? Better protect yourself, things are about to get BURNING HOT (not in a good way). Explore this inferno in search of unique items and more enemies to beat! The local fauna have adapted to the heat and they are not happy to see you. But hey, with your new weapons in hand, they might just warm up to you... violently.[/p][p][/p][p]New land, new threats... naturally, you’ll need some new toys. Find powerful gear tailored to your favorite class: Pyro Mage, Flame Warrior or Fireproof Archer. Choose your flavor of destruction![/p][p]Last but not least, an ash-tounding final fight against the Magma Worm awaits you in the depths of the volcano… if you can handle the heat. No need for thumpers for these absolute units.[/p][p][/p][p][/p][h2]Pet System[/h2][p]Life would be so empty and horrible without animals by our side… so we squeezed in a Pet System into this update! From the noble cat to a vivacious rock, find all sorts of cute creatures all over the map, foster them and they’ll love you back. In their own weird way.[/p][p][/p][p][/p][h2]PVP System[/h2][p]Did your best friend steal the last slice of your favorite pizza? Some offenses need appropriate retribution. Enable Friendly Fire and settle things the old-fashioned way–by hitting each other ruthlessly.[/p][p][/p][p][/p][h2]Banner System[/h2][p]Say “NOPE” to that one mob you really hate! Now you can craft special banners (yes, we do have a talent for naming things) to banish certain especially annoying types of enemies and take tactical control of your surroundings.[/p][p][/p]
PATCH NOTES
[p]But wait, there’s more. For those interested in learning about all the new stuff, quality of life improvements and bug fixes, we’ve recently posted our Patch Notes in a separate article \[link]. As we’ve spent the last two weeks testing features and identifying issues within Patch 0.2.0.0, there’s a lot to say this time–don’t let that list intimidate you! [/p][p]
[/p][p]That’s all for today, fellas. Remember to join our Discord server to discuss our latest updates, ask questions, report bugs, and find new co-op partners. And, of course, enjoy your adventure in the Tinkerlands. We lava you! ❤️‍🔥❤️‍🔥 [/p][p][/p][p][/p]

Patch notes v0.2.0.0

[p][/p][h2]Hey-ho, Tinkerlander![/h2]
We're glad to announce that Tinkerlands v02.0.0, better known as the Volcano update, is now available for all players on public branch! It's been 2 weeks of intense collaboration with our beloved testers to deliver you the best experience possible. This new patch features a new island, PVP mode, the pet system and the long-expected mod support. We hope you have a great time trying them out![/p][p]As some of you are quite interested in the technical side of development, let us scratch your itch with an extensive and detailed list of changes.[/p][p][/p][h2]Tinkerlands v0.2.0.0[/h2][h3]NEW[/h3][p]- Added Volcano Island.[/p][p]- Added Mod Support.[/p][p]- Added Pets.[/p][p]- Added Enemy Souls.[/p][p]- Added Enemy Banners.[/p][p]- Added PvP system.[/p][p]- Spanish, German, French and Portuguese now use the default font.[/p][p]- Item names are now colored based on rarity or usage.[/p][p]- Added Penguin invasion.[/p][p]- Added Reforge tokens.[/p][p]- Added Banker NPC.[/p][p]- Added Robot NPC.[/p][p]- Added function.[/p][p]- Added that can be used to store coins and use them everywhere.[/p][p]- Added to collect daily coins based on your vault savings.[/p][p]- Added structures with secrets to all islands, including the Main Island.[/p][p]- Added blue and green colored cables.[/p][p]- Added blue and green cable placers.[/p][p]- Added remote cable activation system.[/p][p]- Added a new experimental unreliable network protocol. This should help players that experiment issues with the default networking protocol.[/p][p]- Added .[/p][p]- Added accesory to display current day time.[/p][p]- Added accesory to display damage per second.[/p][p]- Added .[/p][p]- Added .[/p][p]- The Librarian now has new recipes in the Volcano island.[/p][p]- The Stylist can now craft Tuxedo.[/p][p]- The Stylist can now craft Headphones.[/p][p]- The Stylist can now craft Blue Glasses.[/p][p]- The Fisherman now has new quests related to Volcano Island.[/p][p]- The Electrician now has new quests related to Volcano Island.[/p][p]- Added new quests to most NPCs.[/p][p]- Added player stats when hovering the shield icon in the player's equipment window.[/p][p]- Added descriptions to most buffs that were previously missing.[/p][p]- Added .[/p][p]- Bosses now drop exclusive pets when playing in Survivor difficulty.[/p][p]- Added multi-color water system.[/p][p]- Mouse icon is now context-sensitive.[/p][p]- Added Bluesky icon in the main menu.[/p][p]- Added new icons in the islands' menu to provide information about loaded and expected mods.[/p][p]- Added "Play Anyways" button to be able to enter an island with mismatched mods.[/p][p]- Players are now invincible during cutscenes and for a few seconds after the cutscene ends.[/p][p]- \[Modding] Added .[/p][p]- \[Modding] Added .[/p][p]- \[Modding] API code errors are now shown on load.[/p][p]- \[Modding] Added new classes: ``Database``, ``Tracker``, ``Region`` and ``Game``.[/p][p]- \[Modding] Added new functionality to `Interactable` class.[/p][p]- \[Modding] Added new events: `OnInteractableCreate`, `OnInteractableDestroy`, `OnWorldGenerationStart` and `OnWorldGenerationEnd`.[/p][p]- \[Modding] Added "Custom Type" field to items.[/p][p]- Players now leave a skeleton corpse when dying.[/p][p]- \[Modding] Added class.[/p][p]- \[Modding] Added class.[/p][h3]CHANGES[/h3][p]- Specific tiles can now have specific fish and treasure.[/p][p]- Wasteland, Tundra and Swamp wood now have different silhouettes.[/p][p]- Blacksmith's reforge window has been updated.[/p][p]- The Wandering Merchant now gets more items the further the player progresses in the game.[/p][p]- Deep Sea King no longer drops .[/p][p]- Main menu theme has been updated.[/p][p]- Renamed to .[/p][p]- Updated some quests texts to feel more natural.[/p][p]- Updated tops descriptions for clarity.[/p][p]- The Blacksmith no longer appears randomly in the desert.[/p][p]- The Blacksmith now appears in the abandoned forge structure in the desert.[/p][p]- Melee Magma Armor Set now doesn't get damaged by burns entirely.[/p][p]- keyword is now localized.[/p][p]- Fixed typos in pet descriptions.[/p][p]- Removed doors in Volcano island's underground houses.[/p][p]- \[Modding] Events can now be loaded from multiple mods at the same time.[/p][p]- \[Modding] Moved several CONF_* macros to the CONF struct.[/p][p]- \[Modding] CONF variable is now public and editable.[/p][p]- Updated biome theme.[/p][p]- Updated all fonts to include missing glyphs.[/p][p]- Updated all ship wall sprites.[/p][p]- Optimized the 0.1 -> 0.2 save version conversor to work much faster.[/p][p]- Updated visual trails.[/p][p]- \[Modding] Expanded class.[/p][p]- \[Modding] Expanded class.[/p][p]- \[Modding] Expanded class.[/p][p]- \[Modding] Replaced entries can no longer edit their key names.[/p][p]
[/p][h3]BALANCE[/h3][p]- Slightly reduced Blacksmith's reforge cost.[/p][p]- Hard difficulty has been changed. It now increases player's base luck, provides exclusive items and players drop coins on death.[/p][p]- Spectral weapons now hit the player.[/p][p]- [/p][p] MP Cost: 8 → 15.[/p][p]- [/p][p] MP Cost: 10 → 25.[/p][p]- [/p][p] MP Cost: 5 → 10.[/p][p]- [/p][p] Damage: 58 → 65.[/p][p] Increased fall time.[/p][p]- [/p][p] Additional Damage: 30% → 60%.[/p][p]- [/p][p] MP Cost: 2 → 6.[/p][p] Damage: 10 → 5.[/p][p]- [/p][p] Damage: 100 → 70.[/p][p]- [/p][p] Damage: 120 → 75.[/p][p]- [/p][p] Damage: 140 → 65.[/p][p]- [/p][p] Additional Damage: 100% → 40%.[/p][p] Attack Speed: 160 → 95.[/p][p] Damage: 130 → 100.[/p][p]- [/p][p] Lightning Strike Chance: 33% → 50%.[/p][p] Lightning Strike Damage: 100% → 120%.[/p][p] Updated lightning impact sound effect.[/p][p]- [/p][p] Damage: 140 → 65.[/p][p]- [/p][p] Damage: 125 → 140.[/p][p] Updated attack behaviour.[/p][p]- [/p][p] Charged Attack: 100% → 150%.[/p][p] Attack Speed: 120 → 100.[/p][p] Updated attack behaviour.[/p][p]- [/p][p] Attack Speed: 20% → 12%.[/p][p]- [/p][p] Magic Damage: 20% → 12%.[/p][p]- [/p][p] Melee Damage: 20% → 12%.[/p][p]- [/p][p] Ranged Damage: 20% → 12%.[/p][p]- [/p][p] Defense: 10 → 7.[/p][p]- [/p][p] Crit Chance: 15% → 10%.[/p][p]- [/p][p] Dodge Chance: 15% → 10%.[/p][p]- [/p][p] MP Cost Reduction: 30% → 25%.[/p][p]- [/p][p] Damage: 10% → 7%.[/p][p]- [/p][p] MP Cost Reduction: 50% → 25%.[/p][p] Defense: 10 → 7.[/p][p]- [/p][p] Attack Speed: 3s → 5s.[/p][p]- Blacksmith quest materials have been increased.[/p][p]- [/p][p] Fire doesn't damage the player anymore.[/p][p]- [/p][p] Removed effect: "Burns recover MP".[/p][p] Added effect: "Increases magic damage by 30% while burning."[/p][p]- [/p][p] Buy Price: 17s → 35g.[/p][p] Sell Price: 3s 40c → 2g 50s.[/p][p]- [/p][p] Buy Price: 6s → 35g.[/p][p] Sell Price: 1s 20c → 2g 50s.[/p][p]- [/p][p] Buy Price: 1s 50c → 35g.[/p][p] Sell Price: 30c → 2g 50s.[/p][p]- [/p][p] Buy Price: 10s → 2g 81s 50c.[/p][p] Sell Price: 2s → 1g 40s.[/p][p]- [/p][p] Buy Price: 70g → 35g.[/p][p] Sell Price: 2g → 2g 50s.[/p][p]- [/p][p] Buy Price: 15g → 25g.[/p][p]- [/p][p] Buy Price: 60g → 25g.[/p][p]- [/p][p] Buy Price: 1g 10s → 25g.[/p][p]- [/p][p] Max Quantity: 999 → 99.[/p][p]- The fishing hook now has a minimum amount of magnetism by default.[/p][p]
[/p][h3]BUG FIXES[/h3][p]- Tut's soul projectile now goes through obstacles.[/p][p]- The big rock blocking the cave's entrance no longer disappear when occluded (visually).[/p][p]- Fixed crop interactables not growing randomly.[/p][p]- Fixed crop interactables not growing properly on multiplayer.[/p][p]- Fixed Necromancer Orb, it can now properly unsummon summons when charged.[/p][p]- Fixed client's not seeing hosts weapon animations.[/p][p]- Fixed some item buff descriptions.[/p][p]- Food buff is now marked as a debuff.[/p][p]- Fixed some consumable items not being consumed.[/p][p]- Fixed some NPCs showing as a bald head in the minimap.[/p][p]- Fixed rainbow weapons not hitting segmented enemies.[/p][p]- Fixed some buff descriptions not being showed when hovering the buff.[/p][p]- Fixed some mushroom collision masks.[/p][p]- Fixed a crash relatd to target dummies.[/p][p]- Fixed not properly working in multiplayer.[/p][p]- Fixed clients not being able to see host's damage numbers.[/p][p]- Fixed dodge calculation being wrong for clients in multiplayer.[/p][p]- Fixed a bug where projectiles wouldn't affect clients.[/p][p]- Fixed a bug where clients wouldn't be able to trigger pyramid traps.[/p][p]- Fixed a bug where wouldn't work in multiplayer.[/p][p]- Fixed a bug where bombs would instantly collide with the player.[/p][p]- Fixed a bug where spectral sword would only apply one hit.[/p][p]- Fixed a crash that would occur when using .[/p][p]- Fixed a bug where would trigger by pets and pyramid traps.[/p][p]- Fixed a bug where the arrows thrown by pyramid traps wouldn't do damage.[/p][p]- Fixed a bug where summons could damage their owner.[/p][p]- Fixed a bug where re-buying recipes wouldn't use the item's sell price.[/p][p]- Fixed a bug where the screen would be partially cut on certain resolutions.[/p][p]- Fixed a bug where the jungle arrow particles wouldn't load properly.[/p][p]- Fixed a bug where camera movement in cutscenes would drop FPS massively.[/p][p]- Fixed a bug where grown crops wouldn't appear.[/p][p]- Fixed a bug where mana orbs dropped by couldn't be picked up.[/p][p]- Fixed a bug where some bows wouldn't shoot arrows randomly.[/p][p]- Fixed a crash that would happen randomly when killing .[/p][p]- Fixed a bug where NPCs wouldn't move around and just stay in place.[/p][p]- Fixed a bug where Boss souls wouldn't be consumed.[/p][p]- Fixed a bug where unlocking an island would reroll the whole map.[/p][p]- Fixed a bug where crypt's levers wouldn't work.[/p][p]- Fixed a crash that would occur when using the shovel in certain places.[/p][p]- Fixed the item only working If the host had it equipped.[/p][p]- Fixed a crash during ship repair cutscene on multiplayer.[/p][p]- Fixed the segmented enemies head spinning around in certain conditions.[/p][p]- Fixed the segmented enemies head spinning around in multiplayer.[/p][p]- Fixed massive FPS drops when multiple players hit Baba Yaga's hut at the same time in multiplayer.[/p][p]- Fixed Baba Yaga attracting player across the whole world in multiplayer.[/p][p]- Fixed Cmon attracting player across the whole world in multiplayer.[/p][p]- Pressing the map button while renaming a chest will no longer open the map.[/p][p]- now drops mana orbs when used by a client.[/p][p]- Fixed the ship repair cutscene rendering incorrectly for clients.[/p][p]- Fixed invasions not starting when initiated by a client.[/p][p]- Fixed cursed events not starting when initiated by a client.[/p][p]- Fixed typos in the Bard's quests.[/p][p]- Fixed typos in the Farmer's quests.[/p][p]- Fixed wolf statues not spawning under certain conditions in multiplayer.[/p][p]- Fixed players being able to hear mining sounds from far players in multiplayer.[/p][p]- Fixed inventory slots getting blurry randomly.[/p][p]- Fixed Ghostlands' wisps closing their dialogue when being talked by clients.[/p][p]- Fixed Ghostlands' wisps causing a crash when being talked to.[/p][p]- Fixed host not being able to use chests If it was being used by a client while they travel.[/p][p]- Fixed metal detector affecting other players that don't have it equipped.[/p][p]- Fixed all islands unlocking at the same time randomly when unlocking Jungle island.[/p][p]- Fixed bow not working properly in multiplayer some times.[/p][p]- Fixed player growth not being properly synced between all players.[/p][p]- Fixed doors not being able to be interacted with in multiplayer under certain circumstances.[/p][p]- Added Minimap initialization before generating an island to avoid crashes.[/p][p]- Fixed targeting the player.[/p][p]- Fixed mods not loading properly If the game language was set to Russian.[/p][p]- Fixed some missing characters in French localization.[/p][p]- Fixed Volcano's Laboratory door not spawning correctly some times.[/p][p]- Fixed adding more crit chance than expected.[/p][p]- Fixed obsidian tiles not being able to be used as housing tiles.[/p][p]- Fixed Blacksmith quests not triggering the daily limit.[/p][p]- Fixed being named .[/p][p]- Fixed a bug that wouldn't update the cursor size while changing resolutions.[/p][p]- Fixed a crash that would happen to players that were exposed to a bug in v0.1.0.0.[/p][p]- Fixed a bug where The Wandering Merchant would have duplicated items.[/p][p]- Fixed a crash that would occur when trying to buying back an item without enough money.[/p][p]- Fixed a crash that would occur when using the gamepad and codex.[/p][p]- Fixed consuming more items than expected.[/p][p]- Fixed The Wandering Merchant's shop having duplicated items.[/p][p]- Fixed underground houses entrance overlap.[/p][p]- Fixed underground houses tops being misplaced.[/p][p]- Fixed Jungle's dungeon entrance missing one block.[/p][p]- Removed some enemy entries from the codex that are not available.[/p][p]- \[Modding] Fixed buffs not being recompiled after a mod is loaded.[/p][p]- \[Modding] Fixed a crash when deleting an AI.[/p][p]- \[Modding] Fixed modded IDs not being properly set.[/p][p]- \[Modding] Fixed ModTool sometimes exporting key prefixes in db_script.[/p][p]- \[Modding] Fixed new keys crashing the app, instead of defaulting to the first entry.[/p][p]- Fixed a bug where crops wouldn't be grown in visited islands.[/p][p]- Fixed not working properly.[/p][p]- \[Modding] Fixed modded items shown as gray in the crafting table.[/p][p]- \[Modding] Fixed modded items not being able to be used as ingredients for crafting recipes.[/p][p]- Fixed a crash related to interactables not loading their sprites properly.[/p][p]- Fixed NPCs not being able to be invited by a client If the host is in another region.[/p][p]- Fixed , and sprites being mixed.[/p][p]- Fixed not being able to favorite items with gamepad.[/p][p]- Fixed summons and throwables shadows being drawn on a different pass.[/p][p]- Fixed item pickup log rendering above some pieces of the GUI.[/p][p]- Fixed damage from the tundra biome being reduced by defense.[/p][p]- Fixed a bug that would allow creating unlimited summons.[/p][p]- Fixed several localization entries.[/p][p][/p][p]Remember to join our Discord server to discuss our latest updates, report bugs and, if you're curious about testing, ask for access to Tinkerlands' unstable branch. Have a great day![/p][p][/p][p]

Volcanic & Mod Support Update is Here!

[p][/p][h2]Hey there, Tinkerlanders![/h2][p]Say hello to the Volcanic & Mod Support Update - a fiery little bundle of features to spice up your Tinkerlands adventures. Apart from the new Volcano Island, this update adds pets, the new banner system and the first version of the modding support. Let's dive in:[/p][p][/p][h2]Unstable Branch[/h2][p]Tinkerlands v0.2.0.0 update introduces mod support for the first time, and in order to make this work we had to rebuild roughly a ~30% of the whole game. This means that things that worked correctly before might not work properly in this update, and we might have introduced new issues in places that worked before. We've done extensive QA and tests to avoid these issues, but we are still a small team and we might've missed things.

For this reason, we are introducing the unstable branch where you'll be able to play the newest version of the game a bit earlier, with the risk of some issues appearing. This v0.2.0.0 will be released initially in the unstable branch for a few weeks until we can polish all the rough edges and be sure that everything is working correctly. [/p][p][/p][p]In order to join the unstable branch you need to:[/p]
  1. [p]Right click Tinkerlands on your library.[/p]
  2. [p]Click Properties.[/p]
  3. [p]Go to Betas.[/p]
  4. [p]Select unstable from the dropdown list.[/p]
  5. [p]Tinkerlands will now automatically update to the unstable version.[/p]
[p][/p][p]We strongly recommend that you backup your files before playing in the unstable branch. You can find Tinkerlands save files in AppData/Local/Tinkerlands. [/p][p][/p][p]The unstable branch should be stable enough as we've fixed every issue we've been able to find, so don't hesitate to give it a go![/p][p][/p][h2]Mod Support[/h2][p]Although this is just the start of the modding support, we've tried to make it as solid as possible. But since this is the earliest access to the mod support, we'll be working hand-on-hand with the modders over Discord, providing documentation, the tools and releasing some test mods to be used as examples.[/p][p][/p][p]If you are interested in creating mods for Tinkerlands, please make sure that you join our Discord community (link at the end of this post) as that will be the place to share mods, documentation, tools and get help for now.[/p][p][/p][p]If you are only interested in playing mods, we'd also ask you to join our Discord community (link at the end of this post) as that will be the hub to post mods until the mod support is solid enough that we move to Steam's workshop.[/p][p][/p][h2]Volcanic Island[/h2][p][/p][p]Remember that old classic - "the floor is lava"? Yeah. We made it real. Introducing a brand-new island: a burning hot inferno filled with new enemies, new items, and a whole lot of danger.[/p][p][/p][p][/p][p]The local creatures have adapted to the heat and they are not happy to see you. But hey, with your new weapons in hand, they might just warm up to you... violently.[/p][p][/p][p][/p][p]Face off against the Magma Worm if you can handle the heat. No need for thumpers for these absolute units.[/p][p][/p][p][/p][p]New land, new threats... naturally, you’ll need some new toys. Find powerful gear tailored to your favorite class: Pyro Mage, Flame Warrior or Fireproof Archer 🔥 It’s up to you to choose your flavor of destruction![/p][p][/p][h2]Banner System[/h2][p]“Banner” as in ban - and yes, we do have a talent for naming things. Now you can craft special banners to banish certain especially annoying types of enemies. Use them wisely and take tactical control of your surroundings - or just enjoy the satisfaction of saying “nope” to that one mob you really hate.[/p][p][/p][h2]PvP System[/h2][p]Need to teach your friend a lesson? Or just feeling a bit competitive? Enable Friendly Fire and settle things the old-fashioned way - by hitting each other ruthlessly.[/p][p][/p][p][/p][h2]Pet System[/h2][p]We know you love cuteness. So we squeezed in a Pet System into this update! Сollect them and show them your love - and they’ll love you back (in their own weird way).[/p][p][/p][hr][/hr][p][/p][p]That’s it for now, Tinkerlanders![/p][p]Hop into the unstable branch, play around, break things, and tell us what you think! Your feedback is lava to us 🔥[/p][p]

Tinkerlands' Roadmap is here!

[p][/p][p][/p]
Roadmap
[p]You've asked for it, and we've been a bit slow on delivering to be honest, but It's finally here! These are the main features we are going to be working on during Tinkerlands' Early Access, and as stated in the image, the content added throughout the Early Access is not limited to the roadmap and changes may occur at any point during development.

This roadmap only contains the major features we have planned, but we will also be working on other minor features, quality of life, suggestions and more. So without further ado, check out the brand-new Tinkerlands' roadmap for the Early Access:[/p][p][/p][p][/p][p][/p][h2]v0.2.0.0 — Mod Support Update[/h2][p][/p][p]We have talked about this before, but we can finally confirm that Mod Support will be coming to Tinkerlands as part of the first roadmap milestone. We plan to develop Mod Support by working together with the community, so we can cover all that should be needed to develop mods, and even though this will be first available in this update, we will continue developing this feature throughout the whole Early Access Period.

This update will also include a new major island with a Volcanic theme, where you'll need to find a way to travel through lava rivers and fight enormous lava worms.[/p][p][/p][p]Not enough? Cool, this update will also include a few new systems that we are already working on, like what we've called "Enemy Banners" where you'll be able to craft enemy-specific banner objects that you will be able to place, to vanish that enemy from existence (meaning that they won't naturally spawn anymore in a radius). This will allow the creation of natural mob farms, and will also allow you to do some fishing without those snow wolves coming after you.

Also, Pets and PVP are coming. I don't think I need to explain these features, but you'll be able to explain a couple of things to your friends once PVP is enabled.[/p][p][/p][h2]v0.3.0.0 — Town & NPCs Update[/h2][p][/p][p]We've heard your feedback about the NPCs, so we went bananas with them. In this update the settlement will come to life, and enemies will try to end it by invading your home. Settlements will require a central object in order to be built, and this object will need to be upgraded in order to make the settlement grow, be able to invite more NPCs, and unlock some of the new NPCs functionality.

And speaking about NPCs functionality, we know, NPCs are definitely non-playable, but saying that they are characters might not be a 100% correct term, since they are more akin to stationary shops. This update will take care of that, and NPCs will unlock lots of new features including but not limited to: Being combat capable, having life (no more invulnerable NPCs), perform tasks (small scale automation), interact with other npcs and objects and a friendship system that we will talk more about in the future.

But that's not all folks! This update will also include new major islands (we'll discuss them in the future), and also new systems like mounts and a lot of new stuff for the cable system, including world-made and player-made traps.[/p][p][/p][h2]v0.4.0.0 — Endless Tower Update[/h2][p](Sneak peek from Volcano Island, not related to the Endless Tower, but I had to put an image here)[/p][p][/p][p]This is something that we've been wanting to add for a long, long time! The new Endless Tower will be an island that will be accessible at some point in the game. Endless Tower is a dungeon where the player will have to go up a certain number of floors, which each floor being randomly generated with enemies and traps. Players will get new items each floor and will have to use them to further progress into the tower.

- That's a Roguelike.

Yes, yes... but you'll get cool rewards that can be used outside the Endless Tower, what about that?!

Once again, we'll explain more about this feature in the future. And this update will also include a new island (pirate themed, how cool is that?) and new systems, like the new Statue Fuel system, where you'll be able to "fuel" statues (and other stuff) that spawn enemies so they drop goodies. And where you'll be able to use items that you don't want anymore to create this fuel. [/p][p][/p][h2]v1.0.0.0 — Navigation & Finale Update[/h2][p](We will be saying goodbye to this fella in this update...)[/p][p][/p][p]Finally the finale. Every story needs to end at some point, and this is the point where Tinkerlands (story) ends. This will include the final location of the game and the final boss. Not much to say about this, so I'll instead talk about the othe major feature of this update: Navigation Overhaul![/p][p]
Right now, the ship acts as a loading zone between the main island and the destination island, but we don't want to do that. So in this update, you'll be able to travel between islands physically. That means that you'll be fighting enemies while you travel to the next island, managing the ship resources and using the ship facilities to defend it from enemies and random events.

What ship facilities you say? Well, the ones that you will need to build of course. This update will remove the prefab ship we have right now, and will introduce true ship building, where you'll need to place each part of the ship to create the design of your dreams. Just don't share them with us If they are NSFW.[/p][p][/p]
And that's about it!
[p]Thank you so much for reading up to here, and for being our partner in this journey and for your support. I couldn't end this post without saying thank you. If you want to stay tuned on the latest new, ask the team some questions, share suggestions or bug reports, please consider joining the Discord community. [/p][h2][/h2]