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Tinkerlands News

Devlog | November 2025

[p][/p][h3]Ahoy, Tinkerlanders![/h3][p]The end of November is sneaking up, and many of you have been asking: what’s going on with the next major update, and when is it coming?[/p][p][/p][p]We are sorry to share that we've failed you, the original plan for the v0.3.0.0 update was to be released on Nov 30th, as planned in our roadmap. But we are very sorry to say that we didn't have enough time and that we have to push it to Dec 1st. [/p][p][/p][p]We know, we know, we are the worst developers ever. But we really hope that we can buy get your love back with the code DELAYEDIKNEWIT that you can use ingame.[/p][p][/p][p]Now that we got that out of the way, let's talk about the future:[/p][p][/p][h2]December 1st — Unstable branch preview [/h2][hr][/hr][p]On December 1st, we’re rolling out the new update on the unstable branch. The v0.3.0.0 update is not a small one, It includes a lot of new features and there's a couple old system major reworks that we really need to be sure that they are solid before pushing it to stable, in particular, the new save system.[/p][p][/p][p]While we've done extensive testing of all the new features and we are sure that It's very solid, but the testing we can do as a small team isn't comparable to thousands of players so there are always edge cases that we might've missed. But don't fear testing the unstable branch, the first time you load your savefile, a copy of the old files will be created automatically so you can revert back to the previous stable version without losing your progress.[/p][p][/p][p]And just like the previous time, we'll be doing daily patches fixing all the reported bugs. [/p][p][/p][h2]v0.3.0.0 — A tiny sneak peek[/h2][hr][/hr][p]We don't want to spoil things too much, so we'll make it very brief this time. Here's a couple sneak peeks of the upcoming content.[/p][p][/p][p][/p][p]The new Dryad town in Day Island, be sure to talk to the locals![/p][p][/p][p][/p][p]A new device that you might find in the Day & Night islands.[/p][p][/p][h2]Removed Features — Some bad news[/h2][hr][/hr][p]As you will see at the bottom of this post, there's an updated Roadmap. While the reasons for the update are explained below (TL;DR It's mostly the same, just a bit better distributed and slightly delayed the 1.0 release) you'll also find that we have removed a couple of planned features from the v0.3.0.0 update: Tasks/Automation and Invasions/Upgrade System. We didn't take the removal of these features lightly, you might remember from our previous devlog that NPC tasks/automation was partially implemented (the farmer would attend crops and replant seeds) but after further testing we found out that this is not something that would fit Tinkerlands. Tinkerlands' main pillars are exploration, combat and base-building.[/p][p][/p][p]The invasions and upgrade system was meant for players to gather resources to upgrade their town, allowing more NPCs to join it (there was going to be a NPC cap) and making it sturdier to defend against enemy invasions. This made us realize that the management part of this feature was taking a big chunk of the player's attention, and felt more like padding than actual content.[/p][p][/p][p]On the other hand, the tasks & automation system allowed the player to ask NPCs to gather certain resources. With this system we realized that either the player didn't have a reason to go out and gather resources; or It made the tasks/automation absolutely irrelevant to the gameplay as they provided very limited resources.[/p][p][/p][p]In the end, we realised that these features make sense in a game that has town-management as one of their main pillars, but that's not our case. [/p][p][/p][p]Despite this, we've extended NPCs functionality with new features: Friendship system, NPC can now defend from enemies and can actually die. And we'll keep looking into ways to improve our NPCs and Town in future updates (We have a minigame planned with NPCs, that's going to be really cool!).
[/p][h2]Roadmap — A few words about it[/h2][hr][/hr][p]We created the roadmap a few days after releasing the Early Access version of Tinkerlands. We were full of dreams about what we wanted to do, and we've been as loyal as we could to that original roadmap. So far we've added much more than what was originally planned, with the exception of the two features that were removed (explained above).[/p][p][/p][p]But Early Access doesn't only mean that the game is incomplete, It also means that we can work and learn from the community to better shape the game. That's why we are going to, just slightly, update the roadmap.[/p][p][/p][p]Instead of doing a final update with the navigation rework, we are going to move that to It's own milestone at v0.5.0.0. This will allow us to focus entirely on the navigation rework, and any extra time that we could have will be spent on extra features (just like we've been doing all this time).[/p][p][/p][p]And now, the v1.0.0.0 update contains the 'End of the journey' content. What does that mean? That's the cool part, you don't get to know![/p][p][/p][h2]Roadmap — The updated one[/h2][hr][/hr][p][/p][hr][/hr][p]Thank you once again for everything,[/p][p][/p][p]See you on the islands… and on the shores of our Discord![/p][p][/p][p][/p][p]Crashed, but still alive, The Tinkerlands Team[/p]

Devlog | October 2025

[p][/p][h3]Ahoy, Tinkerlanders![/h3][p]October was one of those months where coffee mysteriously evaporates and sticky notes breed on every monitor. Good news: the grind paid off. We’ve been heads-down polishing core systems and building brand-new places to explore, all in preparation for our next major content drop. Grab a comfy chair - here’s what we cooked up last month![/p][p][/p][h2]Day & Night Island Tree Dungeon[/h2][p]A massive tree rises from Day Island and yes, you’re going inside. Expect branching paths (literally), pockets full of loot, and encounters that make this risky exploration worth your while.[/p][p][/p][p][/p][h2]New Language[/h2][p]Day & Night island folk speak their own tongue. Find dictionaries, learn the language, and unlock NPC quests that reward recipes. Progress on this island now feels like actual cultural immersion (with loot).[/p][p][/p][p][/p][h2]Enchantment[/h2][p]Meet Runes and Rune Shards. Slot runes into any weapon or tool to unlock unique effects and upgrade them with shards to amplify the build you love. Theorycrafters and min-maxers - this is your playground![/p][p][/p][p][/p][h2]Roof System[/h2][p]Roofs now hiding what’s beneath until you’re in the right spot! Exploration becomes a tactile puzzle: peek, step in, reveal. More “aha!” moments guaranteed![/p][p][/p][h2][/h2][h2]Navigation Rework[/h2][p]We actually planned it a bit later, but decided to pull this forward to sync with save-format changes.[/p]
  • [p]Use maps to permanently uncover cells on the world map.[/p]
  • [p]Random maps still work like before for a quick reveal.[/p]
  • [p]The compass now erases a single cell (no more accidental full resets - RIP, panic!)[/p]
[p][/p][p][/p][h2]Night Dungeon[/h2][p]From entry to depths, it’s moody and dangerous. New foes, side rooms, and risky routes. Come prepared - your Enchantments will matter![/p][p][/p][p][/p][p][/p]
Deals & Events
[p]We’re part of a big party this month! Our buddies at Hypetrain Digital are celebrating their decade-long hype anniversary and to mark the occasion, Tinkerlands will be 25% off the current price starting November 10. Perfect time to bring a friend (or three)![/p][p][/p][hr][/hr][p][/p][p]That’s a wrap for October! As always, our Discord doors are open - come report bugs, find co-op partners, or just show us your most cursed base layouts![/p][p][/p][p][/p][p][/p][p]Enjoy your adventure in the Tinkerlands, and see you under the Tree!
— The Tinkerlands team[/p]

Devlog | September 2025

[p][/p][h3]Ahoy, Tinkerlanders![/h3][p]Every end of September, Green Day's famous song comes to mind. Perhaps even more so this year, because after releasing the Volcano update, all we wanted to do was take a legendary nap - one of those where you lose track of time and wake up just in time for dinner. Dev life can be hard! [/p][p]The most important thing is that we did it! The first major update for Tinkerlands is now available, featuring Volcano Island, mod support, the pet system, our first steps into the PvP system, and more new things that you can check out in the patch notes. We couldn't have done it without the help of our wonderful testers, who worked closely with us to ensure that the best version made it to the public branch. With this first content patch released, it's time to look ahead and take... [/p][p] [/p][h2]A Quick Look At Our Next Update[/h2][p]We're finally working on the next Tinkerlands update! As we detailed in our roadmap, this time we're mainly focusing on giving NPCs a little more depth, so to speak. Today, we're happy to reveal some of the new features it will include. [/p][p][/p][h3]Weather Phenomena[/h3][p]We all love clear skies and sunshine, but rainy and windy days have their charm too! So, starting with this update, you'll enjoy random weather events across all islands. These will help the world feel much more organic and alive. Additionally, some have special effects on the player stats; the golden sky, for example, increases your luck and the chance of finding rare items.[/p][p][/p][p][/p][h3]NPC Behaviors[/h3][p]We're making our NPCs smarter! After this patch, you'll be able to assign them specific tasks. For example, you can ask the Farmer to harvest crops for you.[/p][p][/p][p][/p][h3]NPC Death[/h3][p]Non-playable characters can also take on enemies lurking in the area. That means you'll have more hands to help you take down these annoying creatures and collect their loot. But at the same time, things can go wrong: if the NPC dies in combat, they won't respawn for a while. You'll see a small countdown timer below their name; the character will come back to life when it reaches 0.[/p][p][/p][p][/p][h3]Gift System[/h3][p]They're always there for you, so why not do something nice for them? Now you can give gifts to some NPCs. Try to find out what they really like—something cool might happen if you guess right.[/p][p][/p][p][/p][h3]Mounts[/h3][p]No more traveling entire regions on foot: hop on the back of your animal companion and reach your destination in no time! [/p][p][/p][p][/p][h3]Mushroom growers[/h3][p]Place it on the ground and come back the day after to collect a random mushroom! You'll get this item from the Witch after reaching the max level of Amity. [/p][p][/p][p][/p][h3]Visual Glow-Up[/h3][p]Last but not least, you'll notice a small upgrade in some NPCs. [/p][p]Ideally, our next update will arrive on Steam at some point in Novemeber 2025. Until then, let us know what aspect of the mentioned above feels more exciting to you! At this point, we would also like to draw your attention to the modding community, as they have been creating incredible stuff to make Tinkerlands an even more enjoyable game for everyone. [/p][p][/p][h2]Mods You Can't Miss (September Edition)[/h2]
  • [p] Weapons of the stellar kingdom
    [/p]
  • [p] More bookshelves
    [/p]
  • [p] Torch arrows
    [/p]
  • [p] Spreading Spores
    [/p]
  • [p] Golden Rabbit
    [/p]
  • [p] Terraria's Rod of Harmony
    [/p]
[p][/p][p][/p][h3]More Cool Mods[/h3]
  • [p] Tinkertool by Spiderdave
    [/p]
  • [p] Small mod collection by Lancerichy
    [/p]
  • [p] Small mod collection by MetalTxus
    [/p]
[h2]How To Activate Mods On Tinkerlands[/h2][p]The Mod Support system is still in its early stage, so we need a little more time before we can move it to the Steam Workshop. If you're interested in creating or testing these mods, join our Discord server.[/p][p][/p][h2]Tinkerlands Is 25% Off, Get Your Copy![/h2][p]Last but not least, we'd like to remind you about our current discount promotion on Steam. It's the perfect opportunity to invite your friends to experience the world of Tinkerlands, whether to play solo or in fun cooperative adventures. Please check it out before October 6! [/p][hr][/hr][p]And that’s all for today, fellas. The doors of our Discord community are open for you to discuss our latest updates, ask questions, report bugs, and find new co-op partners. Also, we'd be happy if you followed us on Twitter and Bluesky, where we share a lot of fun content and news about Tinkerlands! [/p][p][/p][p]Enjoy your adventure in the Tinkerlands, happy week!
The Tinkerlands team[/p]

Tinkerlands v0.2.0.1

[p]Hello everybody! [/p][p][/p][p]This is a really small update to address some of the issues that have appeared in the stable release of the v0.2.0.0 update.[/p][p][/p][p]We've fixed the issue that made some walls appear blank, this will be re-calculated the first time you load you game (It'll take a bit longer to load the game that first time) and should not happen again after that. We have also implemented a new feature that allows us to share some special codes that will give you some goodies ingame, stay tuned to our social media and Discord since we'll be releasing them here and there from now on! [/p][p][/p][h2]Tinkerlands v0.2.0.1[/h2][p]ADDED[/p][p]- Implemented a new gift code system that you can test by using the code .[/p][p][/p][p]CHANGES[/p][p]- Updated localization.[/p][p][/p][p]BUGFIXES[/p][p]- Fixed boat walls not loading properly.[/p][p]- Fixed island walls not loading properly.[/p][p]- Fixed invulnerability issue in multiplayer after cutscenes.[/p][p]- Fixed a ghost block in Volcano island.[/p][p]- Fixed enemies not teleporting properly.[/p][p]- Fixed Grim Reaper scythe not using the correct move pattern.[/p][p]- Fixed Deep Sea King trident not using the correct move pattern.[/p][p]- Fixed Banshee vortex not using the correct move pattern.



[/p][p]https://discord.gg/ES2UvUrtdR[/p]

Volcano update is available on public branch

[p][/p][p][/p][h2]Ahoy there, Tinkerlanders![/h2][p]It’s been half a month since we announced an unstable version of Patch 0.2.0.0, which featured the long awaited Volcano update. Thanks to all the dedicated players who helped us with testing, we’re ready to share the polished version on the main branch. [/p][p]The update will shortly show up in your download queues! Just a brief warning – some parts of the game localization are still in the works, we’re doing our best to release the final version ASAP. For those who missed our past announcement, let us guide you through the main changes you’ll find on Tinkerlands with the Volcano update.[/p][p][/p]
VOLCANO UPDATE FEATURES 
[h2]Mod Support[/h2][p]We want players to feel connected to these islands in as many ways as possible. One of them would be offering a high level of customization for everyone to express themselves out of the box. Crafting a robust Mod Support system is the first step to offering such creative freedom. Our team has been working hand-on-hand with the modders over Discord, providing them with documentation, work tools and test mods to be used as examples. Together, we made great progress these days![/p][p]If you are interested in creating mods for Tinkerlands, please make sure that you join our Discord community (link at the end of this post) as that will be the place to get help for now. If you are only interested in playing mods, we'd also ask you to join our Discord server as that will be the hub to post mods until we’re ready to move this feature to Steam’s workshop.[/p][p] [/p][h2]Volcanic Island[/h2][p]Play “floor is lava”, but… way less friendly? Better protect yourself, things are about to get BURNING HOT (not in a good way). Explore this inferno in search of unique items and more enemies to beat! The local fauna have adapted to the heat and they are not happy to see you. But hey, with your new weapons in hand, they might just warm up to you... violently.[/p][p][/p][p]New land, new threats... naturally, you’ll need some new toys. Find powerful gear tailored to your favorite class: Pyro Mage, Flame Warrior or Fireproof Archer. Choose your flavor of destruction![/p][p]Last but not least, an ash-tounding final fight against the Magma Worm awaits you in the depths of the volcano… if you can handle the heat. No need for thumpers for these absolute units.[/p][p][/p][p][/p][h2]Pet System[/h2][p]Life would be so empty and horrible without animals by our side… so we squeezed in a Pet System into this update! From the noble cat to a vivacious rock, find all sorts of cute creatures all over the map, foster them and they’ll love you back. In their own weird way.[/p][p][/p][p][/p][h2]PVP System[/h2][p]Did your best friend steal the last slice of your favorite pizza? Some offenses need appropriate retribution. Enable Friendly Fire and settle things the old-fashioned way–by hitting each other ruthlessly.[/p][p][/p][p][/p][h2]Banner System[/h2][p]Say “NOPE” to that one mob you really hate! Now you can craft special banners (yes, we do have a talent for naming things) to banish certain especially annoying types of enemies and take tactical control of your surroundings.[/p][p][/p]
PATCH NOTES
[p]But wait, there’s more. For those interested in learning about all the new stuff, quality of life improvements and bug fixes, we’ve recently posted our Patch Notes in a separate article \[link]. As we’ve spent the last two weeks testing features and identifying issues within Patch 0.2.0.0, there’s a lot to say this time–don’t let that list intimidate you! [/p][p]
[/p][p]That’s all for today, fellas. Remember to join our Discord server to discuss our latest updates, ask questions, report bugs, and find new co-op partners. And, of course, enjoy your adventure in the Tinkerlands. We lava you! ❤️‍🔥❤️‍🔥 [/p][p][/p][p][/p]