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Patch notes v0.2.0.0

[p][/p][h2]Hey-ho, Tinkerlander![/h2]
We're glad to announce that Tinkerlands v02.0.0, better known as the Volcano update, is now available for all players on public branch! It's been 2 weeks of intense collaboration with our beloved testers to deliver you the best experience possible. This new patch features a new island, PVP mode, the pet system and the long-expected mod support. We hope you have a great time trying them out![/p][p]As some of you are quite interested in the technical side of development, let us scratch your itch with an extensive and detailed list of changes.[/p][p][/p][h2]Tinkerlands v0.2.0.0[/h2][h3]NEW[/h3][p]- Added Volcano Island.[/p][p]- Added Mod Support.[/p][p]- Added Pets.[/p][p]- Added Enemy Souls.[/p][p]- Added Enemy Banners.[/p][p]- Added PvP system.[/p][p]- Spanish, German, French and Portuguese now use the default font.[/p][p]- Item names are now colored based on rarity or usage.[/p][p]- Added Penguin invasion.[/p][p]- Added Reforge tokens.[/p][p]- Added Banker NPC.[/p][p]- Added Robot NPC.[/p][p]- Added function.[/p][p]- Added that can be used to store coins and use them everywhere.[/p][p]- Added to collect daily coins based on your vault savings.[/p][p]- Added structures with secrets to all islands, including the Main Island.[/p][p]- Added blue and green colored cables.[/p][p]- Added blue and green cable placers.[/p][p]- Added remote cable activation system.[/p][p]- Added a new experimental unreliable network protocol. This should help players that experiment issues with the default networking protocol.[/p][p]- Added .[/p][p]- Added accesory to display current day time.[/p][p]- Added accesory to display damage per second.[/p][p]- Added .[/p][p]- Added .[/p][p]- The Librarian now has new recipes in the Volcano island.[/p][p]- The Stylist can now craft Tuxedo.[/p][p]- The Stylist can now craft Headphones.[/p][p]- The Stylist can now craft Blue Glasses.[/p][p]- The Fisherman now has new quests related to Volcano Island.[/p][p]- The Electrician now has new quests related to Volcano Island.[/p][p]- Added new quests to most NPCs.[/p][p]- Added player stats when hovering the shield icon in the player's equipment window.[/p][p]- Added descriptions to most buffs that were previously missing.[/p][p]- Added .[/p][p]- Bosses now drop exclusive pets when playing in Survivor difficulty.[/p][p]- Added multi-color water system.[/p][p]- Mouse icon is now context-sensitive.[/p][p]- Added Bluesky icon in the main menu.[/p][p]- Added new icons in the islands' menu to provide information about loaded and expected mods.[/p][p]- Added "Play Anyways" button to be able to enter an island with mismatched mods.[/p][p]- Players are now invincible during cutscenes and for a few seconds after the cutscene ends.[/p][p]- \[Modding] Added .[/p][p]- \[Modding] Added .[/p][p]- \[Modding] API code errors are now shown on load.[/p][p]- \[Modding] Added new classes: ``Database``, ``Tracker``, ``Region`` and ``Game``.[/p][p]- \[Modding] Added new functionality to `Interactable` class.[/p][p]- \[Modding] Added new events: `OnInteractableCreate`, `OnInteractableDestroy`, `OnWorldGenerationStart` and `OnWorldGenerationEnd`.[/p][p]- \[Modding] Added "Custom Type" field to items.[/p][p]- Players now leave a skeleton corpse when dying.[/p][p]- \[Modding] Added class.[/p][p]- \[Modding] Added class.[/p][h3]CHANGES[/h3][p]- Specific tiles can now have specific fish and treasure.[/p][p]- Wasteland, Tundra and Swamp wood now have different silhouettes.[/p][p]- Blacksmith's reforge window has been updated.[/p][p]- The Wandering Merchant now gets more items the further the player progresses in the game.[/p][p]- Deep Sea King no longer drops .[/p][p]- Main menu theme has been updated.[/p][p]- Renamed to .[/p][p]- Updated some quests texts to feel more natural.[/p][p]- Updated tops descriptions for clarity.[/p][p]- The Blacksmith no longer appears randomly in the desert.[/p][p]- The Blacksmith now appears in the abandoned forge structure in the desert.[/p][p]- Melee Magma Armor Set now doesn't get damaged by burns entirely.[/p][p]- keyword is now localized.[/p][p]- Fixed typos in pet descriptions.[/p][p]- Removed doors in Volcano island's underground houses.[/p][p]- \[Modding] Events can now be loaded from multiple mods at the same time.[/p][p]- \[Modding] Moved several CONF_* macros to the CONF struct.[/p][p]- \[Modding] CONF variable is now public and editable.[/p][p]- Updated biome theme.[/p][p]- Updated all fonts to include missing glyphs.[/p][p]- Updated all ship wall sprites.[/p][p]- Optimized the 0.1 -> 0.2 save version conversor to work much faster.[/p][p]- Updated visual trails.[/p][p]- \[Modding] Expanded class.[/p][p]- \[Modding] Expanded class.[/p][p]- \[Modding] Expanded class.[/p][p]- \[Modding] Replaced entries can no longer edit their key names.[/p][p]
[/p][h3]BALANCE[/h3][p]- Slightly reduced Blacksmith's reforge cost.[/p][p]- Hard difficulty has been changed. It now increases player's base luck, provides exclusive items and players drop coins on death.[/p][p]- Spectral weapons now hit the player.[/p][p]- [/p][p] MP Cost: 8 → 15.[/p][p]- [/p][p] MP Cost: 10 → 25.[/p][p]- [/p][p] MP Cost: 5 → 10.[/p][p]- [/p][p] Damage: 58 → 65.[/p][p] Increased fall time.[/p][p]- [/p][p] Additional Damage: 30% → 60%.[/p][p]- [/p][p] MP Cost: 2 → 6.[/p][p] Damage: 10 → 5.[/p][p]- [/p][p] Damage: 100 → 70.[/p][p]- [/p][p] Damage: 120 → 75.[/p][p]- [/p][p] Damage: 140 → 65.[/p][p]- [/p][p] Additional Damage: 100% → 40%.[/p][p] Attack Speed: 160 → 95.[/p][p] Damage: 130 → 100.[/p][p]- [/p][p] Lightning Strike Chance: 33% → 50%.[/p][p] Lightning Strike Damage: 100% → 120%.[/p][p] Updated lightning impact sound effect.[/p][p]- [/p][p] Damage: 140 → 65.[/p][p]- [/p][p] Damage: 125 → 140.[/p][p] Updated attack behaviour.[/p][p]- [/p][p] Charged Attack: 100% → 150%.[/p][p] Attack Speed: 120 → 100.[/p][p] Updated attack behaviour.[/p][p]- [/p][p] Attack Speed: 20% → 12%.[/p][p]- [/p][p] Magic Damage: 20% → 12%.[/p][p]- [/p][p] Melee Damage: 20% → 12%.[/p][p]- [/p][p] Ranged Damage: 20% → 12%.[/p][p]- [/p][p] Defense: 10 → 7.[/p][p]- [/p][p] Crit Chance: 15% → 10%.[/p][p]- [/p][p] Dodge Chance: 15% → 10%.[/p][p]- [/p][p] MP Cost Reduction: 30% → 25%.[/p][p]- [/p][p] Damage: 10% → 7%.[/p][p]- [/p][p] MP Cost Reduction: 50% → 25%.[/p][p] Defense: 10 → 7.[/p][p]- [/p][p] Attack Speed: 3s → 5s.[/p][p]- Blacksmith quest materials have been increased.[/p][p]- [/p][p] Fire doesn't damage the player anymore.[/p][p]- [/p][p] Removed effect: "Burns recover MP".[/p][p] Added effect: "Increases magic damage by 30% while burning."[/p][p]- [/p][p] Buy Price: 17s → 35g.[/p][p] Sell Price: 3s 40c → 2g 50s.[/p][p]- [/p][p] Buy Price: 6s → 35g.[/p][p] Sell Price: 1s 20c → 2g 50s.[/p][p]- [/p][p] Buy Price: 1s 50c → 35g.[/p][p] Sell Price: 30c → 2g 50s.[/p][p]- [/p][p] Buy Price: 10s → 2g 81s 50c.[/p][p] Sell Price: 2s → 1g 40s.[/p][p]- [/p][p] Buy Price: 70g → 35g.[/p][p] Sell Price: 2g → 2g 50s.[/p][p]- [/p][p] Buy Price: 15g → 25g.[/p][p]- [/p][p] Buy Price: 60g → 25g.[/p][p]- [/p][p] Buy Price: 1g 10s → 25g.[/p][p]- [/p][p] Max Quantity: 999 → 99.[/p][p]- The fishing hook now has a minimum amount of magnetism by default.[/p][p]
[/p][h3]BUG FIXES[/h3][p]- Tut's soul projectile now goes through obstacles.[/p][p]- The big rock blocking the cave's entrance no longer disappear when occluded (visually).[/p][p]- Fixed crop interactables not growing randomly.[/p][p]- Fixed crop interactables not growing properly on multiplayer.[/p][p]- Fixed Necromancer Orb, it can now properly unsummon summons when charged.[/p][p]- Fixed client's not seeing hosts weapon animations.[/p][p]- Fixed some item buff descriptions.[/p][p]- Food buff is now marked as a debuff.[/p][p]- Fixed some consumable items not being consumed.[/p][p]- Fixed some NPCs showing as a bald head in the minimap.[/p][p]- Fixed rainbow weapons not hitting segmented enemies.[/p][p]- Fixed some buff descriptions not being showed when hovering the buff.[/p][p]- Fixed some mushroom collision masks.[/p][p]- Fixed a crash relatd to target dummies.[/p][p]- Fixed not properly working in multiplayer.[/p][p]- Fixed clients not being able to see host's damage numbers.[/p][p]- Fixed dodge calculation being wrong for clients in multiplayer.[/p][p]- Fixed a bug where projectiles wouldn't affect clients.[/p][p]- Fixed a bug where clients wouldn't be able to trigger pyramid traps.[/p][p]- Fixed a bug where wouldn't work in multiplayer.[/p][p]- Fixed a bug where bombs would instantly collide with the player.[/p][p]- Fixed a bug where spectral sword would only apply one hit.[/p][p]- Fixed a crash that would occur when using .[/p][p]- Fixed a bug where would trigger by pets and pyramid traps.[/p][p]- Fixed a bug where the arrows thrown by pyramid traps wouldn't do damage.[/p][p]- Fixed a bug where summons could damage their owner.[/p][p]- Fixed a bug where re-buying recipes wouldn't use the item's sell price.[/p][p]- Fixed a bug where the screen would be partially cut on certain resolutions.[/p][p]- Fixed a bug where the jungle arrow particles wouldn't load properly.[/p][p]- Fixed a bug where camera movement in cutscenes would drop FPS massively.[/p][p]- Fixed a bug where grown crops wouldn't appear.[/p][p]- Fixed a bug where mana orbs dropped by couldn't be picked up.[/p][p]- Fixed a bug where some bows wouldn't shoot arrows randomly.[/p][p]- Fixed a crash that would happen randomly when killing .[/p][p]- Fixed a bug where NPCs wouldn't move around and just stay in place.[/p][p]- Fixed a bug where Boss souls wouldn't be consumed.[/p][p]- Fixed a bug where unlocking an island would reroll the whole map.[/p][p]- Fixed a bug where crypt's levers wouldn't work.[/p][p]- Fixed a crash that would occur when using the shovel in certain places.[/p][p]- Fixed the item only working If the host had it equipped.[/p][p]- Fixed a crash during ship repair cutscene on multiplayer.[/p][p]- Fixed the segmented enemies head spinning around in certain conditions.[/p][p]- Fixed the segmented enemies head spinning around in multiplayer.[/p][p]- Fixed massive FPS drops when multiple players hit Baba Yaga's hut at the same time in multiplayer.[/p][p]- Fixed Baba Yaga attracting player across the whole world in multiplayer.[/p][p]- Fixed Cmon attracting player across the whole world in multiplayer.[/p][p]- Pressing the map button while renaming a chest will no longer open the map.[/p][p]- now drops mana orbs when used by a client.[/p][p]- Fixed the ship repair cutscene rendering incorrectly for clients.[/p][p]- Fixed invasions not starting when initiated by a client.[/p][p]- Fixed cursed events not starting when initiated by a client.[/p][p]- Fixed typos in the Bard's quests.[/p][p]- Fixed typos in the Farmer's quests.[/p][p]- Fixed wolf statues not spawning under certain conditions in multiplayer.[/p][p]- Fixed players being able to hear mining sounds from far players in multiplayer.[/p][p]- Fixed inventory slots getting blurry randomly.[/p][p]- Fixed Ghostlands' wisps closing their dialogue when being talked by clients.[/p][p]- Fixed Ghostlands' wisps causing a crash when being talked to.[/p][p]- Fixed host not being able to use chests If it was being used by a client while they travel.[/p][p]- Fixed metal detector affecting other players that don't have it equipped.[/p][p]- Fixed all islands unlocking at the same time randomly when unlocking Jungle island.[/p][p]- Fixed bow not working properly in multiplayer some times.[/p][p]- Fixed player growth not being properly synced between all players.[/p][p]- Fixed doors not being able to be interacted with in multiplayer under certain circumstances.[/p][p]- Added Minimap initialization before generating an island to avoid crashes.[/p][p]- Fixed targeting the player.[/p][p]- Fixed mods not loading properly If the game language was set to Russian.[/p][p]- Fixed some missing characters in French localization.[/p][p]- Fixed Volcano's Laboratory door not spawning correctly some times.[/p][p]- Fixed adding more crit chance than expected.[/p][p]- Fixed obsidian tiles not being able to be used as housing tiles.[/p][p]- Fixed Blacksmith quests not triggering the daily limit.[/p][p]- Fixed being named .[/p][p]- Fixed a bug that wouldn't update the cursor size while changing resolutions.[/p][p]- Fixed a crash that would happen to players that were exposed to a bug in v0.1.0.0.[/p][p]- Fixed a bug where The Wandering Merchant would have duplicated items.[/p][p]- Fixed a crash that would occur when trying to buying back an item without enough money.[/p][p]- Fixed a crash that would occur when using the gamepad and codex.[/p][p]- Fixed consuming more items than expected.[/p][p]- Fixed The Wandering Merchant's shop having duplicated items.[/p][p]- Fixed underground houses entrance overlap.[/p][p]- Fixed underground houses tops being misplaced.[/p][p]- Fixed Jungle's dungeon entrance missing one block.[/p][p]- Removed some enemy entries from the codex that are not available.[/p][p]- \[Modding] Fixed buffs not being recompiled after a mod is loaded.[/p][p]- \[Modding] Fixed a crash when deleting an AI.[/p][p]- \[Modding] Fixed modded IDs not being properly set.[/p][p]- \[Modding] Fixed ModTool sometimes exporting key prefixes in db_script.[/p][p]- \[Modding] Fixed new keys crashing the app, instead of defaulting to the first entry.[/p][p]- Fixed a bug where crops wouldn't be grown in visited islands.[/p][p]- Fixed not working properly.[/p][p]- \[Modding] Fixed modded items shown as gray in the crafting table.[/p][p]- \[Modding] Fixed modded items not being able to be used as ingredients for crafting recipes.[/p][p]- Fixed a crash related to interactables not loading their sprites properly.[/p][p]- Fixed NPCs not being able to be invited by a client If the host is in another region.[/p][p]- Fixed , and sprites being mixed.[/p][p]- Fixed not being able to favorite items with gamepad.[/p][p]- Fixed summons and throwables shadows being drawn on a different pass.[/p][p]- Fixed item pickup log rendering above some pieces of the GUI.[/p][p]- Fixed damage from the tundra biome being reduced by defense.[/p][p]- Fixed a bug that would allow creating unlimited summons.[/p][p]- Fixed several localization entries.[/p][p][/p][p]Remember to join our Discord server to discuss our latest updates, report bugs and, if you're curious about testing, ask for access to Tinkerlands' unstable branch. Have a great day![/p][p][/p][p]

Volcanic & Mod Support Update is Here!

[p][/p][h2]Hey there, Tinkerlanders![/h2][p]Say hello to the Volcanic & Mod Support Update - a fiery little bundle of features to spice up your Tinkerlands adventures. Apart from the new Volcano Island, this update adds pets, the new banner system and the first version of the modding support. Let's dive in:[/p][p][/p][h2]Unstable Branch[/h2][p]Tinkerlands v0.2.0.0 update introduces mod support for the first time, and in order to make this work we had to rebuild roughly a ~30% of the whole game. This means that things that worked correctly before might not work properly in this update, and we might have introduced new issues in places that worked before. We've done extensive QA and tests to avoid these issues, but we are still a small team and we might've missed things.

For this reason, we are introducing the unstable branch where you'll be able to play the newest version of the game a bit earlier, with the risk of some issues appearing. This v0.2.0.0 will be released initially in the unstable branch for a few weeks until we can polish all the rough edges and be sure that everything is working correctly. [/p][p][/p][p]In order to join the unstable branch you need to:[/p]
  1. [p]Right click Tinkerlands on your library.[/p]
  2. [p]Click Properties.[/p]
  3. [p]Go to Betas.[/p]
  4. [p]Select unstable from the dropdown list.[/p]
  5. [p]Tinkerlands will now automatically update to the unstable version.[/p]
[p][/p][p]We strongly recommend that you backup your files before playing in the unstable branch. You can find Tinkerlands save files in AppData/Local/Tinkerlands. [/p][p][/p][p]The unstable branch should be stable enough as we've fixed every issue we've been able to find, so don't hesitate to give it a go![/p][p][/p][h2]Mod Support[/h2][p]Although this is just the start of the modding support, we've tried to make it as solid as possible. But since this is the earliest access to the mod support, we'll be working hand-on-hand with the modders over Discord, providing documentation, the tools and releasing some test mods to be used as examples.[/p][p][/p][p]If you are interested in creating mods for Tinkerlands, please make sure that you join our Discord community (link at the end of this post) as that will be the place to share mods, documentation, tools and get help for now.[/p][p][/p][p]If you are only interested in playing mods, we'd also ask you to join our Discord community (link at the end of this post) as that will be the hub to post mods until the mod support is solid enough that we move to Steam's workshop.[/p][p][/p][h2]Volcanic Island[/h2][p][/p][p]Remember that old classic - "the floor is lava"? Yeah. We made it real. Introducing a brand-new island: a burning hot inferno filled with new enemies, new items, and a whole lot of danger.[/p][p][/p][p][/p][p]The local creatures have adapted to the heat and they are not happy to see you. But hey, with your new weapons in hand, they might just warm up to you... violently.[/p][p][/p][p][/p][p]Face off against the Magma Worm if you can handle the heat. No need for thumpers for these absolute units.[/p][p][/p][p][/p][p]New land, new threats... naturally, you’ll need some new toys. Find powerful gear tailored to your favorite class: Pyro Mage, Flame Warrior or Fireproof Archer 🔥 It’s up to you to choose your flavor of destruction![/p][p][/p][h2]Banner System[/h2][p]“Banner” as in ban - and yes, we do have a talent for naming things. Now you can craft special banners to banish certain especially annoying types of enemies. Use them wisely and take tactical control of your surroundings - or just enjoy the satisfaction of saying “nope” to that one mob you really hate.[/p][p][/p][h2]PvP System[/h2][p]Need to teach your friend a lesson? Or just feeling a bit competitive? Enable Friendly Fire and settle things the old-fashioned way - by hitting each other ruthlessly.[/p][p][/p][p][/p][h2]Pet System[/h2][p]We know you love cuteness. So we squeezed in a Pet System into this update! Сollect them and show them your love - and they’ll love you back (in their own weird way).[/p][p][/p][hr][/hr][p][/p][p]That’s it for now, Tinkerlanders![/p][p]Hop into the unstable branch, play around, break things, and tell us what you think! Your feedback is lava to us 🔥[/p][p]

Tinkerlands' Roadmap is here!

[p][/p][p][/p]
Roadmap
[p]You've asked for it, and we've been a bit slow on delivering to be honest, but It's finally here! These are the main features we are going to be working on during Tinkerlands' Early Access, and as stated in the image, the content added throughout the Early Access is not limited to the roadmap and changes may occur at any point during development.

This roadmap only contains the major features we have planned, but we will also be working on other minor features, quality of life, suggestions and more. So without further ado, check out the brand-new Tinkerlands' roadmap for the Early Access:[/p][p][/p][p][/p][p][/p][h2]v0.2.0.0 — Mod Support Update[/h2][p][/p][p]We have talked about this before, but we can finally confirm that Mod Support will be coming to Tinkerlands as part of the first roadmap milestone. We plan to develop Mod Support by working together with the community, so we can cover all that should be needed to develop mods, and even though this will be first available in this update, we will continue developing this feature throughout the whole Early Access Period.

This update will also include a new major island with a Volcanic theme, where you'll need to find a way to travel through lava rivers and fight enormous lava worms.[/p][p][/p][p]Not enough? Cool, this update will also include a few new systems that we are already working on, like what we've called "Enemy Banners" where you'll be able to craft enemy-specific banner objects that you will be able to place, to vanish that enemy from existence (meaning that they won't naturally spawn anymore in a radius). This will allow the creation of natural mob farms, and will also allow you to do some fishing without those snow wolves coming after you.

Also, Pets and PVP are coming. I don't think I need to explain these features, but you'll be able to explain a couple of things to your friends once PVP is enabled.[/p][p][/p][h2]v0.3.0.0 — Town & NPCs Update[/h2][p][/p][p]We've heard your feedback about the NPCs, so we went bananas with them. In this update the settlement will come to life, and enemies will try to end it by invading your home. Settlements will require a central object in order to be built, and this object will need to be upgraded in order to make the settlement grow, be able to invite more NPCs, and unlock some of the new NPCs functionality.

And speaking about NPCs functionality, we know, NPCs are definitely non-playable, but saying that they are characters might not be a 100% correct term, since they are more akin to stationary shops. This update will take care of that, and NPCs will unlock lots of new features including but not limited to: Being combat capable, having life (no more invulnerable NPCs), perform tasks (small scale automation), interact with other npcs and objects and a friendship system that we will talk more about in the future.

But that's not all folks! This update will also include new major islands (we'll discuss them in the future), and also new systems like mounts and a lot of new stuff for the cable system, including world-made and player-made traps.[/p][p][/p][h2]v0.4.0.0 — Endless Tower Update[/h2][p](Sneak peek from Volcano Island, not related to the Endless Tower, but I had to put an image here)[/p][p][/p][p]This is something that we've been wanting to add for a long, long time! The new Endless Tower will be an island that will be accessible at some point in the game. Endless Tower is a dungeon where the player will have to go up a certain number of floors, which each floor being randomly generated with enemies and traps. Players will get new items each floor and will have to use them to further progress into the tower.

- That's a Roguelike.

Yes, yes... but you'll get cool rewards that can be used outside the Endless Tower, what about that?!

Once again, we'll explain more about this feature in the future. And this update will also include a new island (pirate themed, how cool is that?) and new systems, like the new Statue Fuel system, where you'll be able to "fuel" statues (and other stuff) that spawn enemies so they drop goodies. And where you'll be able to use items that you don't want anymore to create this fuel. [/p][p][/p][h2]v1.0.0.0 — Navigation & Finale Update[/h2][p](We will be saying goodbye to this fella in this update...)[/p][p][/p][p]Finally the finale. Every story needs to end at some point, and this is the point where Tinkerlands (story) ends. This will include the final location of the game and the final boss. Not much to say about this, so I'll instead talk about the othe major feature of this update: Navigation Overhaul![/p][p]
Right now, the ship acts as a loading zone between the main island and the destination island, but we don't want to do that. So in this update, you'll be able to travel between islands physically. That means that you'll be fighting enemies while you travel to the next island, managing the ship resources and using the ship facilities to defend it from enemies and random events.

What ship facilities you say? Well, the ones that you will need to build of course. This update will remove the prefab ship we have right now, and will introduce true ship building, where you'll need to place each part of the ship to create the design of your dreams. Just don't share them with us If they are NSFW.[/p][p][/p]
And that's about it!
[p]Thank you so much for reading up to here, and for being our partner in this journey and for your support. I couldn't end this post without saying thank you. If you want to stay tuned on the latest new, ask the team some questions, share suggestions or bug reports, please consider joining the Discord community. [/p][h2][/h2]

Tinkerlands v0.1.5.0

[p]Hello everybody! [/p][p][/p][p]We are back with another update, this one is the biggest we've made so far, and will be the last update to include new content until v0.2.0.0. We'll continue to release updates with bugfixes during this time so don't worry about that!
[/p][p]Tinkerlands v0.1.5.0 includes more than 100 different changes, including a new NPC, new items, new accesory combinations and much more. But It's about time that we shift our focus on v0.2.0.0 which will include one new major feature that we very excited to share.
[/p][p]And talking about that...[/p][p][/p][h3]Where's the Roadmap?[/h3][p]We are late on releasing the roadmap, we are aware and we are sorry about that 🙏. We put all our efforts during these 3 weeks since the game launched into fixing all the major bugs and polishing it as much as we could to make it as stable as possible. Now that we are in a much better place, we've been working on our roadmap, that will be published next week. But just as a little sneak peek, modding support is coming soon(ish).[/p][p][/p][p][/p][h2]Tinkerlands v0.1.5.0[/h2][p]ADDED[/p][p]- Added new NPC , she will spawn randomly in different islands.[/p][p]- Save files are now compressed reducing save file sizes by 10x at the cost of slightly increasing save and loading times.[/p][p]- Now merchants get new items throughout the game.[/p][p]- Added new items to Electrician's shop.[/p][p]- The Blacksmith now gets more items while progressing through the game.[/p][p]- The Merchant now gets more items while progressing through the game.[/p][p]- The Miner now gets more items while progressing through the game.[/p][p]- The Nurse now gets more items while progressing through the game.[/p][p]- Torches can now be flipped when placing them.[/p][p]- Mannequins can now be flipped when placing them.[/p][p]- Added teleport waypoints to the caves.[/p][p]- Added teleport waypoints to random islands.[/p][p]- Added new Hardwood furniture.[/p][p]- Added new Tundra/Ice furniture.[/p][p]- Added "Monsoon Island" unlocked after unlocking Ghostlands.[/p][p]- Added "Lucky Jungle Island" unlocked after unlocking Ghostlands.[/p][p]- Added "Tribes Island" unlocked after unlocking Ghostlands.[/p][p]- Using recipes now has animation and sound effects.[/p][p]- Added hook target interactable.[/p][p]- Deep Sea King altar now has a guaranteed teleport waypoint.[/p][p]- Added accessory.[/p][p]- Added new accessory combinations.[/p][p]- Bombs can now be crafted.[/p][p]- Dynamite can now be crafted.[/p][p]- Character's name can now be modified after creation.[/p][p]- Island's name can now be modified after creation.[/p][p]- Island's difficulty can now be modified after creation.[/p][p]- Added new vase interactables to different biomes.[/p][p]- Added recipe to craft Coral lamp.[/p][p]- Added recipe to craft Turtle bench.[/p][p]- Added recipe to craft Jungle torch.[/p][p]- Added recipes to craft Merman floors and walls.[/p][p]- Added recipes to craft Merman furniture (wardrobe, bed, table, big table, stool, door and bench).[/p][p]- Overgrown Crab can now drop .[/p][p][/p][p]CHANGES[/p][p]- Cooking minigame bar now goes back and forth until button is pressed again.[/p][p]- Low-Specs mode now includes lighting.[/p][p]- Shop GUI now shows the price for the whole stack when selling.[/p][p]- Shop GUI now allows players to buy back items they've sold.[/p][p]- Updated shop GUI to include a scrollbar.[/p][p]- Updated torches fire sprites.[/p][p]- Updated torches solid flags.[/p][p]- Reduced sell price from 15 gold to 6 gold.[/p][p]- Reduced sell price from 10 gold to 3 gold.[/p][p]- Candles found in the Ghostlands Crypts are now a functioning light source.[/p][p]- Streetlamps found in the Ghostlands surface are now a functioning light source.[/p][p]- Added new parry effects for Parrying Dagger and Frozen Parrying Dagger.[/p][p]- Changed Ghost Memories quest required item from Ghost Pepper Seeds to Ghost Pepper.[/p][p]- Reduced required tool power for all the interactables in Jungle, except peridot.[/p][p]- Added lights to the stairs structure in the crypts.[/p][p]- Jungle totems can now be picked up.[/p][p]- Coral lamps found in underwater Coraline Fields now behave like torches that can be turned on/off and can be picked up.[/p][p]- Turtle benches can be walked through and picked up.[/p][p]- Turtle fountains can now be picked up.[/p][p]- Electrician quests now add the statues to its shop.[/p][p]- Electrician quests are no longer repeatable.[/p][p]- Localized cooking minigame texts.[/p][p]- Added description to Map item.[/p][p]- Desert Mask and Feather Coat can now be combined.[/p][p]- Codex now shows the total kills for mobs and bosses.[/p][p]- Game is now paused while fullscreen map is opened.[/p][p]- Updated many different interactable and item sprites.[/p][p]- Increased levers' HP to avoid destroying it by mistake.[/p][p]- Recipes are now re-checked on game load. (To allow unlocking new recipes If ingredients were previously known).[/p][p][/p][p]BALANCE[/p][p]- Updated Jungle, Ghostlands and Coraline Fields monster AI to have better vision and speed.[/p][p]- Ninja turtles now throw shurikens.[/p][p]- Updated the amount of kills required to unlock codex info for Slimeking from 5 to 3.[/p][p]- Increased Whisper lighting radius from 1 to 3.[/p][p]- Whisper now moves closer to the caster.[/p][p]- Slightly increased player's pickup radius.[/p][p]- Updated enemy spawn rate from 5~12s to 5~9s.[/p][p]- Reduced required to craft from 50 to 30.[/p][p]- Reduced required to craft from 50 to 30.[/p][p]- Increased enemy spawn rate in Hard mode from 100% to 120%.[/p][p]- Reduced the maximum amount of spawned enemies from Necromancer.[/p][p]- Leprechaun spawn chance lowered from 1% to 0.5%.[/p][p]- Leprechauns now have different items in different islands.[/p][p]- Removed enemy spawn rate grace period after traveling.[/p][p]- Increased damage from spikes in Pumpkin and Ghostlands islands.[/p][p]- Crafting tables now stack up to 99.[/p][p]- Summon items now stack up to 99.[/p][p][/p][p]BUGFIXES[/p][p]- Baba Yaga's hut can no longer be poisoned or burnt.[/p][p]- Fixed quick potion not being usable if a spice was placed in the inventory.[/p][p]- Fixed caves entrance/exit structures to be properly aligned.[/p][p]- Fixed some tiles around the ship's structure.[/p][p]- Fixed enemies spawned by Rainbow Slime not being flagged as summoned.[/p][p]- function from chests should now move coins to the coin pouch when possible.[/p][p]- function should now move coins to the coin pouch when possible.[/p][p]- Poison damage no longer shows while the game is paused.[/p][p]- Burn damage no longer shows while the game is paused.[/p][p]- Recipes that are crafted at the forgotten altar now show the correct icon.[/p][p]- Recipes that are crafted at NPCs now show the correct icon.[/p][p]- Boss summons can no longer be used inside the ship.[/p][p]- Fixed hook collision going crazy on doors.[/p][p]- Fixed misc localization issues.[/p][p]- Fixed recipe.[/p][p]- Fixed minibosses appearing at a much higher rate than expected in Trichroma island.[/p][p]- Fixed description being obsolete.[/p][p]- Fixed pyramid structures so the entrance can't be blocked.[/p][p]- Fixed a crash related to "Siren Solidification" quest from Electrician.[/p][p]- Fixed a bug that would crash the game with corrupted Tops data.[/p][p]- Fixed a bug that would allow clicking "Yes" on "Save & Exit" multiple times corrupting the save files.[/p][p]- Fixed a bug that would make MP consumption reduction increase the MP cost instead.[/p][p]- Fixed Overgrown Crab collision mask.[/p][p]- Fixed General Skeleton's Scythe collision mask.[/p][p]- Fixed Overgrown Crab and Mineral Spider not having boss immunities.



[/p]

Tinkerlands v0.1.4.0



Hello everybody!

We’re back once again with a new update, addressing some of the most common bugs reported so far. It looks like our save corruption system had a few holes — which should now be fixed.

This time, our major focus has been on fixing as many bugs as possible. We've also addressed some balance issues and quality-of-life requests. We'll keep working on these updates until all bugs are resolved and the game's balance reaches a state we're happy with. Meanwhile, the rest of the team is already working on future content.

And speaking of future content — we’ve been getting questions about it non-stop lately, and yes, we will be publishing a roadmap for the Early Access content very soon. Spoiler: Mod support is included in the roadmap.

Thank you once again for your support and understanding. We’re a small team with only one programmer, and we can’t fix everything as fast as we’d like to. 🙏

[h2]Enemy spawn rates under our radar[/h2]
We've noticed a couple of bugs regarding enemy spawn rates, and by fixing them the enemy spawn rate got too low. We've been tweaking the numbers to make them fair and consistent to players, but It may need further tweaking in the next update. Please share with us how you feel about the enemy spawn rates!

One of these bugs was dividing the enemy spawn timer by two every time the player changed a "chunk", which is something that occurs very frequently when moving around. This meant that enemies would spawn much faster than intended, and that items that modify the enemy spawn rates (talisman, swarm potion, etc) wouldn't work properly, or at all.

[h2]Tinkerlands v0.1.4.0[/h2]
- You can now switch between Windowed, Fullscreen, and Borderless Fullscreen modes.
- You can now switch between game-level and OS-level mouse input.
- The player now slides off object edges.
- Updated English/Spanish localization for "The Nurse" / "La enfermera".
- Buffed the items "Sanctification" and "Soul Reaper."
- Reduced the mining power required to break Desert Bones.
- Blood Slimes and Blood Biome interactables now provide Blood Essence.
- Increased the spawn rate of Peridot in the Jungle.
- Spider walls can now be mined with the Omnitool.
- Items can no longer be reforged back to quality.
- Items that do not consume MP will no longer receive MP-related affixes when reforged.
- Torches placed in the second quickbar slot now emit light.
- The Hoe can now be used on dirt.
- The Frog Prince Altar now includes a guaranteed teleport point.
- Cave entrances now include a guaranteed teleport point.
- The teleport cutscene is now faster.
- Gamepad cursor now functions correctly when zoom level is increased.
- Buffs can now be removed by right-clicking them.
- Pumpkin, Goblin, and Trichroma Islands are now less rare.
- Increased the lighting radius of torches.
- Event end notifications no longer duplicate for each player.
- Coral Door can now be broken.
- "Curse of the Swamp" notifications no longer duplicate for each player.
- "Curse of the Desert" notifications no longer duplicate for each player.
- Coins can now be picked up even if the inventory is full.
- Added the missing sound effect for the Medic's heal ability.
- The Medic's heal now has a 30-second cooldown.
- Swarm Potion spawn rate increased from 300% to 500%.
- Flippers’ drop rate from enemies increased from 1% to 3%.
- Flippers are now a guaranteed drop on the Main Island.
- Updated the bomb icon.
- Many localization typos fixed.
- Fixed a typo in the Ankh's description.
- Updated the in-game name of "Liana."
- Corrected the Spanish description localization for the Necronomicon and Death Note.
- Removed an extra pressure plate from one of the Jungle structures.
- Balanced Jungle enemy AI.
- Fixed an issue where enemy spawn rate increased when the player moved around.
- Fixed a crash related to Electrician quests.
- Fixed a bug that allowed players to buy items even if they didn’t appear in the shop.
- Fixed a bug where players could buy extra items without paying for them.
- Fixed incorrect sprites on the Goblin Wall.
- Fixed a bug that occurred when being killed by a worm enemy underground.
- Fixed a crash that could occur when opening certain chests.
- Fixed an issue where corrupted data was not being properly detected.
- Fixed a crash that happened when dashing with spores equipped.
- Fixed inconsistencies in the capitalization of HP and MP.
- Fixed a bug where Swamp Wood Floor couldn’t be dug up.
- Fixed an issue where the inner Jungle wall ring could be broken.