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Tinkerlands News

Building Tinkerlands: November Devlog


[h3]Heya, Tinkerlanders! [/h3]
It’s time for our monthly development update! November has flown by, and as always, we’re here to share the latest progress on Tinkerlands. This month, our focus was on creating, implementing, and testing exciting new content for both single-player and multiplayer experiences. Here's a look at what we’ve been working on:

[h2]Enriching islands and biomes[/h2]
We keep working on the new islands and test them extensively. While the initial designs are promising, we realized they could use additional refinement and more content variety. We’re also exploring the idea of dividing these islands into distinct yet thematically connected biomes, creating immersive environments for you to explore.

[h2]New NPCs and the new quest system[/h2]
Two new characters are joining Tinkerlands: the Carpenter and the Fisherman! And we’ve also added a quest system for NPCs, where they’ll ask you to do various tasks. By helping them, you can earn special rewards or unlock new features. For example, the Fisherman will give you tools to make fishing easier, as well as a special armor set that boosts your fishing skills.



[h2]New in-game money[/h2]
We’ve been revisiting the in-game economy to ensure a balanced experience. To achieve this, we’re introducing new coins that will improve progression and resource management. This system is still a work in progress, and we’re experimenting to find the perfect balance.

[h2]Ship and navigation update[/h2]
We’ve made good progress on the ship and navigation features! You can now find shipwreck ruins on the beach to repair and prepare for upcoming sea journeys! Additionally, we keep improving the navigation system to make exploring the world smoother and more enjoyable.



[h2]Cooking system update[/h2]
The cooking system has been further improved to make it easier and more fun! Our goal is to make cooking a more rewarding and helpful part of your adventure.



[h2]Minor additions and improvements[/h2]
- Smooth Water Transitions: Terrain now determines whether transitions between water types are smooth or abrupt (like cliffs), giving your builds a more natural and visually appealing look.

- Enemy-Spawning Statues: These statues can now summon enemies when activated, adding a layer of challenge and fun to quests.


As you can see, November was packed with new developments, and we’re thrilled to keep building and refining the world of Tinkerlands. Stay tuned for more updates as we bring these features to life, and don’t forget to share your feedback - it helps us shape the game into something truly special.



Tinkerlands: Steam Next Fest Success & Our Road Ahead!


[h3]Heya, Tinkerlanders! [/h3]

Steam Next Fest has come and gone, and wow - what an incredible time it’s been! We’re thrilled to welcome all of you who joined our community, tried out the updated demo, and shared your thoughts with us!

The results from this Steam Next Fest exceeded our wildest expectations, and we couldn’t be happier! During the fest, around 85,000 players explored Tinkerlands, with a peak of 4,000 concurrent players and over 50,000 wishlists! These milestones mean the world to us, and it’s all thanks to you - our amazing community. With your support, we’re inspired to turn Tinkerlands into the gem we know it can be!

Since we’ve received many questions, now’s the perfect time to share some updates about the game’s future:

[h2]1. When will Tinkerlands be released?[/h2]
We’re working hard to bring you the Early Access version in early 2025! Our goal is to make sure it’s polished, tested, and packed with adventures for you to dive into in Q1 2025 (anytime before April 2025!)

[h2]2. What’s the price going to be?[/h2]
We’re still figuring this out and want to find the right balance. We’ll keep you updated as we get closer to release!

[h2]3. How will Early Access be different from the demo?[/h2]
The Early Access version will bring tons of new mechanics, content, and exciting features compared to the demo! Once again, here’s a sneak peek of what’s coming:

[h3]New Biomes and Islands[/h3]
In Early Access, you’ll venture to brand-new islands within the magical archipelago, each filled with unique challenges and secrets! Get ready to explore deeper than ever before.


[h3]Ship Navigation and Mapmaking Mechanics[/h3]
Your very own ship awaits! With it, you’ll sail across new islands and discover uncharted lands, all while unlocking mapmaking mechanics to expand your world.


[h3]Side Activities Galore![/h3]
Beyond your main quests, Early Access will be packed with engaging side activities that bring extra depth and fun to your adventure. Here are just a few highlights:

Fishing: Cast a line and see what bites! Each catch may reveal a useful ingredient or hidden treasure.


Farming: Grow crops, tend to your garden, and harvest valuable resources to help you on your journey.


Cooking: Use ingredients you’ve gathered to cook up meals with buffs to give you an edge on the tougher adventures!


And that’s not all - we have even more ideas at hand that we are going to share with you later!

[h3]Plenty of the New Enemies[/h3]
Expect to encounter challenging new foes! These enemies and bosses will test your skills and bring fresh chills to every corner of Tinkerlands.


[h3]A Huge Variety of New Armor and Weapons[/h3]
Suit up with all-new armor and weapon types! Each item is designed to give you unique bonuses and strategies to tackle what lies ahead.


And this is just the beginning! We’re constantly brainstorming ideas and enhancing Tinkerlands to make it everything we all dream it can be. We’ll be sharing monthly updates to keep you in the loop on our progress and, as always, to hear your feedback and make sure the game continues to feel just right for you.

Stay Close and Connected!
If you’re eager for more discussions and a direct line to our team, don’t hesitate to join our Discord community! We’re always there, ready to chat and hear from you. We’d be thrilled to see you in the community!



Thank you again for being a part of this journey with us! Here’s to even more adventures ahead in Tinkerlands!

☠️Tinkerlands Goes Spooky: The New Major Update is Here!


[h2]Heya, Tinkerlanders![/h2]

As we gear up for Steam Next Fest and Halloween creeps closer, we’re feeling those terrific vibes—and we’re excited to share them with you in the form of a spooky new major update!👻

To help you be fully prepared for the upcoming Halloween, we’re bringing you a terrifyingly awesome batch of content that’s sure to send chills down your spine (in the best way possible)! Let’s dive into the details of what’s haunting Tinkerlands starting today:

[h2]🎃A New Biome hidden in the Caves[/h2]
Explore a new creepy cave biome filled with eerie new structures and various new enemies! It’s spooky down there—don’t say we didn’t warn you!



[h2]🧹New Weapons[/h2]
We’re adding some wicked new tools of destruction to help you fend off the frights. Whether you’re slashing, casting, or shooting, these new weapons are designed to give you an edge against the creepy crawlies lurking around!



[h2]🕯️New Decorations[/h2]
Spookify your surroundings with Halloween-themed decor like the new walls and floors, eerie pumpkin lanterns, and scarecrows. Get ready to set the perfect haunted atmosphere!



[h2]🩻New NPC: The Skeleton[/h2]
A new spooky friend might just show up at night! This Skeleton NPC can join your community and even unlock a crafting menu for special Halloween items. Don’t be too scared—it’s friendly!



[h2]🍬Candies! (Because what’s Halloween without candies?)[/h2]
Collect different consumable candies that give random buffs (and sometimes debuffs!). Will you dare to try one?



[h2]☠️New Boss: The Grim Reaper[/h2]
Get ready for the ultimate showdown against the Grim Reaper! Only the boldest will survive this spine-chilling battle. Are you brave enough to face Death itself?



We hope you’re as thrilled as we are to experience all this spine-tingling new content! But most importantly, we'd really appreciate it if you try out this update this week during Steam Next Fest—it’s a huge support for us and helps get the word out about Tinkerlands! Your feedback and participation mean the world to us, and we can’t wait to hear what you think!

Stay tuned for more spooky surprises, and as always, thank you for your incredible support.

Happy gaming, Tinkerlanders! 🎃

https://store.steampowered.com/app/3185760/Tinkerlands_Demo/

Tinkerlands Demo on Steam Next Fest! We need your support!



Heya Tinkerlanders!

We’re thrilled to announce a huge moment for our tiny game! Starting today, the newest demo of Tinkerlands is officially part of Steam Next Fest, running until next Monday, October 21st! 🎉

This is a massive milestone for the game, and we’d be so grateful for your support during this exciting time.

The best way to help? Just dive in and check out the new exciting major update at any point during this week!

And if you're enjoying your time with Tinkerlands, we’d really appreciate it if you could take a moment to leave a review on the game's page — it would really help us out! 💖


https://store.steampowered.com/app/3185760/Tinkerlands_Demo/

Tinkerlands Demo v1.0.3 Update


[h2]Heya, Tinkerlanders![/h2]
We’re back with another pack of updates and, of course, to check in on how you're all doing in our tiny game. Your feedback keeps pouring in, and we couldn't be happier! Every suggestion, comment, and bug report brings us closer to making Tinkerlands the best it can be.

Now, let’s talk about what’s new and improved in the game!

[h2]New Additions[/h2]
Added direct connection option. This allows players to connect directly using tcp/ip which should be more stable (and have less latency) that connecting through Steam.
Added Slime Voodoo Doll craft recipe.
Added different pot with flowers recipes.
Added Bonemerang recipe.
Added Iron Door recipe.

[h2]Improvements & Adjustments[/h2]
Spawn point will be now updated when the current spawn point is deleted.
Reduced dash immunity of Iron Device and Technomycotics Boots from 1s to 0.6s.
Corrupted King HP and defense have been increased.
Bloody Pistol charge time reduced from 1s to 0.6s.
Bloody Knife attack speed has been slightly reduced.
Bloody Knife hits have been reduced from 4 to 3.
Jelly Knife attack speed has been slightly reduced.
Pressing the menu button while the tutorial hasn't been finished now shows a warning message.
Bosses now have immunity to freeze and slow status.
The merchant now sells flower pots.
Updated flower pot recipe to use normal wood.
Flowers can now be placed.
Hot Drink recipe has been changed to use grass instead of flowers.
The use of Life Flower and Mana Flower is now restricted when at maximum HP and MP.
Dynamite, Bomb and Minibombs now have damage values.
Monster spawn has been reworked to be more efficient.
Increased the effect of the Talisman accesory.
Bread buff duration has been increased from 5 minutes to 15 minutes.
Grappling hooks are now detached on arrival.

[h2]Bug Fixes[/h2]
Fixed a bug that would prevent cutscenes from progressing in multiplayer.
Fixed a bug that would allow crafting from a chest while the chest was open by another player.
Fixed a bug that would add decimals to bosses HP bar.
Fixed a bug that would add decimals to event progress bar.
Fixed a bug that would make damage numbers not show if the host was in a different region.
Fixed a bug that would make Mineral Spider egg particles stay forever for clients.
Fixed a bug that would make minecart tracks appear in all regions.
Fixed a bug that would make the piercing stat to start at -1 instead of 0.
Fixed a bug that would make chest icons text black at the start of the game.
Laser beams can no longer be heard if players are in a different region.
Wind doesn't affect corrupted objects anymore.
Spider laser now shows for clients if the host is in a different region.
Frozen arrows now play a sound and leave particles when they land.
NPCs will no longer spawn until the tutorial is completed.
Time no longer passes until the tutorial is completed.
Time no longer passes while the game is paused.

And before we go, we’ve got something truly special and a little spooky coming your way! Hang on with us, because we’ll be sharing more details about it on Monday! Trust us—you’re not going to want to miss this. It’s going to be amazing!



As always, we’re super grateful for your ongoing support and awesome feedback. Keep it coming! You can leave a review on the demo page, chat with us in the Community Hub, or drop by our Discord to share your thoughts. We’re listening, and we can’t wait to keep improving this tiny adventure together!

https://store.steampowered.com/app/3185760/Tinkerlands_Demo/