1. Tinkerlands
  2. News

Tinkerlands News

Tinkerlands: February devlog


[h3]Heya, Tinkerlanders![/h3]
We’re back with another devlog to keep you in the loop on everything we’ve been working on! This month, our focus has been on polishing, bug fixing, and adding some quality-of-life improvements. Let’s dive in and see what’s new!

[h2]A Handy New Tool[/h2]
Early Access will introduce a brand-new drill tool - a powerful combination of pickaxe and axe to make resource gathering faster and easier. Check it out in action!


[h2]Fishing That Feels Right[/h2]
It’s a small detail, but we value realism! The fishing line has been reworked to look more natural instead of, well… cardboard.


[h2]Improved Lighting System[/h2]
Caves just got a whole lot cozier! We're feeling like this improved lighting system is going to make underground exploration more immersive. Check out this before/after - what do you think?


[h2]No More Walking on Water[/h2]
We know it was weird that you could walk through the ocean like it was a puddle. Now, entities will go under water when moving through the ocean, adding a bit more realism!


[h2]Mechanisms for Risk-Takers[/h2]
Looking for a challenge and extra loot? We’ve expanded the cable system with timers and new enemy summoning statues, adding more depth to traps and puzzles.


[h2]Item Placement Updates (WIP)[/h2]
It’s still in early stages, but we’re making great progress on placing windows, items on tables, and decorations on walls. Here’s a sneak peek (excuse the placeholder sprites!)


[h2]Biome Beautification - Coraline Fields Rework[/h2]
Coraline Fields are shaping up beautifully! This specific area is home to floating jellyfish and other surprises - here’s a glimpse of its latest rework.


[h2]Class Progression Items[/h2]
We’ve added 20+ new items to enhance class builds! For example, here's a showcase of the new accesory that allows arrows to track enemies for precise shots. Check it out!


That’s all for now! We’re working hard to bring you the best version of Tinkerlands possible. Let us know your thoughts, and stay tuned for more updates! ✨

Tinkerlands: January devlog


[h3]Heya, Tinkerlanders![/h3]
We’re back with another short development update as Tinkerlands moves closer to becoming the adventure you’ve been waiting for!

So far the singleplayer version is nearly ready, packed with new features, reworked biomes, and fun updates. Our next focus is testing all this content and diving into the multiplayer mode’s optimization.

While it’s taken a bit longer than we originally planned (turns out making an awesome game is quite the adventure!), we’re thrilled to announce that Tinkerlands is now planned for Early Access release in Q2 2025 - and we’re working hard to make sure it’s polished to perfection.

Here’s a glimpse of what we were working on last month:
  • Pirate Items: Counterfeit coins, pirate guns, coin guns, cutlasses, and more themed gear.


  • Biomes and Locations: We've made some final touches to the islands you will travel to in the Early Access version of the game. Ghostlands, Jungles, Coraline Fields are almost ready to be explored, as well as all the new locations like Ghostlands Town, Turtle Island, Monsoon Jungles, Tribe Ruins, Merman Dungeon and more.


  • Systems and Events: Vanity system to give you more variety in your outlook, Pirate Invasion Event, reworked Cooking System, NPC Quests, and Ship Navigation improvements.


  • New NPCs: Meet the Chef, Cartographer, Carpenter, and more, each with unique quests and rewards.

Thank you for your patience and incredible support - we couldn’t do this without you! Stay tuned for more updates as we craft the world of Tinkerlands! 🚀

Tinkerlands: A Year of Progress and Holiday Cheer!


[h2]Heya, Tinkerlanders![/h2]

Can you believe how fast this year has flown by? It feels like just yesterday we were working on early builds of Tinkerlands. Now, looking at how far we've come, it’s clear that every moment of 2024 has been worth it! As we wrap up the year, we're excited to share a quick update and spread a bit of holiday cheer!

Wrapped in festive garlands and stacks of gift-wrapped ideas, we continue to develop and test around 740 new items for both singleplayer and multiplayer modes. From tools to treasures, these new additions will enhance your experience in every corner of the game. Plus, we’re fine-tuning all the new side-activities, NPCs and biomes to keep your adventures fresh and engaging. There's still plenty of work ahead before Early Access launches in the new year, but we’re keeping many details a secret to surprise you upon release!



As the year closes, we want to express heartfelt thanks for joining us on this journey. You, our amazing community, are the heart of Tinkerlands, and your passion drives us to make the game even better.

May your holidays be brimming with joy, adventure, and boundless creativity. We are wishing you a fantastic 2025 filled with the fulfillment of your wildest dreams - Tinkerlands release included! 😇

Happy Holidays and see you next year!

Building Tinkerlands: November Devlog


[h3]Heya, Tinkerlanders! [/h3]
It’s time for our monthly development update! November has flown by, and as always, we’re here to share the latest progress on Tinkerlands. This month, our focus was on creating, implementing, and testing exciting new content for both single-player and multiplayer experiences. Here's a look at what we’ve been working on:

[h2]Enriching islands and biomes[/h2]
We keep working on the new islands and test them extensively. While the initial designs are promising, we realized they could use additional refinement and more content variety. We’re also exploring the idea of dividing these islands into distinct yet thematically connected biomes, creating immersive environments for you to explore.

[h2]New NPCs and the new quest system[/h2]
Two new characters are joining Tinkerlands: the Carpenter and the Fisherman! And we’ve also added a quest system for NPCs, where they’ll ask you to do various tasks. By helping them, you can earn special rewards or unlock new features. For example, the Fisherman will give you tools to make fishing easier, as well as a special armor set that boosts your fishing skills.



[h2]New in-game money[/h2]
We’ve been revisiting the in-game economy to ensure a balanced experience. To achieve this, we’re introducing new coins that will improve progression and resource management. This system is still a work in progress, and we’re experimenting to find the perfect balance.

[h2]Ship and navigation update[/h2]
We’ve made good progress on the ship and navigation features! You can now find shipwreck ruins on the beach to repair and prepare for upcoming sea journeys! Additionally, we keep improving the navigation system to make exploring the world smoother and more enjoyable.



[h2]Cooking system update[/h2]
The cooking system has been further improved to make it easier and more fun! Our goal is to make cooking a more rewarding and helpful part of your adventure.



[h2]Minor additions and improvements[/h2]
- Smooth Water Transitions: Terrain now determines whether transitions between water types are smooth or abrupt (like cliffs), giving your builds a more natural and visually appealing look.

- Enemy-Spawning Statues: These statues can now summon enemies when activated, adding a layer of challenge and fun to quests.


As you can see, November was packed with new developments, and we’re thrilled to keep building and refining the world of Tinkerlands. Stay tuned for more updates as we bring these features to life, and don’t forget to share your feedback - it helps us shape the game into something truly special.



Tinkerlands: Steam Next Fest Success & Our Road Ahead!


[h3]Heya, Tinkerlanders! [/h3]

Steam Next Fest has come and gone, and wow - what an incredible time it’s been! We’re thrilled to welcome all of you who joined our community, tried out the updated demo, and shared your thoughts with us!

The results from this Steam Next Fest exceeded our wildest expectations, and we couldn’t be happier! During the fest, around 85,000 players explored Tinkerlands, with a peak of 4,000 concurrent players and over 50,000 wishlists! These milestones mean the world to us, and it’s all thanks to you - our amazing community. With your support, we’re inspired to turn Tinkerlands into the gem we know it can be!

Since we’ve received many questions, now’s the perfect time to share some updates about the game’s future:

[h2]1. When will Tinkerlands be released?[/h2]
We’re working hard to bring you the Early Access version in early 2025! Our goal is to make sure it’s polished, tested, and packed with adventures for you to dive into in Q1 2025 (anytime before April 2025!)

[h2]2. What’s the price going to be?[/h2]
We’re still figuring this out and want to find the right balance. We’ll keep you updated as we get closer to release!

[h2]3. How will Early Access be different from the demo?[/h2]
The Early Access version will bring tons of new mechanics, content, and exciting features compared to the demo! Once again, here’s a sneak peek of what’s coming:

[h3]New Biomes and Islands[/h3]
In Early Access, you’ll venture to brand-new islands within the magical archipelago, each filled with unique challenges and secrets! Get ready to explore deeper than ever before.


[h3]Ship Navigation and Mapmaking Mechanics[/h3]
Your very own ship awaits! With it, you’ll sail across new islands and discover uncharted lands, all while unlocking mapmaking mechanics to expand your world.


[h3]Side Activities Galore![/h3]
Beyond your main quests, Early Access will be packed with engaging side activities that bring extra depth and fun to your adventure. Here are just a few highlights:

Fishing: Cast a line and see what bites! Each catch may reveal a useful ingredient or hidden treasure.


Farming: Grow crops, tend to your garden, and harvest valuable resources to help you on your journey.


Cooking: Use ingredients you’ve gathered to cook up meals with buffs to give you an edge on the tougher adventures!


And that’s not all - we have even more ideas at hand that we are going to share with you later!

[h3]Plenty of the New Enemies[/h3]
Expect to encounter challenging new foes! These enemies and bosses will test your skills and bring fresh chills to every corner of Tinkerlands.


[h3]A Huge Variety of New Armor and Weapons[/h3]
Suit up with all-new armor and weapon types! Each item is designed to give you unique bonuses and strategies to tackle what lies ahead.


And this is just the beginning! We’re constantly brainstorming ideas and enhancing Tinkerlands to make it everything we all dream it can be. We’ll be sharing monthly updates to keep you in the loop on our progress and, as always, to hear your feedback and make sure the game continues to feel just right for you.

Stay Close and Connected!
If you’re eager for more discussions and a direct line to our team, don’t hesitate to join our Discord community! We’re always there, ready to chat and hear from you. We’d be thrilled to see you in the community!



Thank you again for being a part of this journey with us! Here’s to even more adventures ahead in Tinkerlands!