1. Cauldron
  2. News

Cauldron News

Soundtrack, Steam Deck verified and Summer Sale!

[h2]Hey Everyone![/h2][p]A short status update coming in, but before all that, I wanted to give another huge thanks to everyone for all your comments, reviews, suggestions, playtesting, and bug reports these last few weeks! Cauldron is getting better because of all of your input, so keep it coming![/p][p][/p][h3]Steam Deck verification[/h3][p]First of all, Cauldron has been working well on Steam Deck since release, and about a week ago became Steam Deck verified! For anyone hoping to play on their favorite handheld device, now’s your chance![/p][p][/p][h3]The Cauldron Soundtrack[/h3][p]Secondly, we wanted to highlight that we released Cauldron's soundtrack on Steam, and also across a variety of streaming platforms yesterday. For those of you that simply can't get enough of Andrew’s music and want to support him, go check it out![/p][p][dynamiclink][/dynamiclink]The soundtrack is created by Andrew Moon, the songwriter behind indie prog-pop band Bored with Four, and Cauldron is his first video game soundtrack! [/p][p]
Check out Bored with Four on Spotify:
https://open.spotify.com/artist/6uaEtDSVe9eXQYEYymTL74[/p][p][/p][h3]Summer Sale incoming [/h3][p]Thirdly, Cauldron will be taking part in the Steam Summer Sale starting later today 🙂. So for anyone waiting to take the plunge into the weird world of Cauldron, now’s a great time! [/p][p][/p][p]PS. We now have Steam community items too, so get collecting![/p][p][/p][p]And as always, keep posting your feedback![/p][p]Pete[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][dynamiclink][/dynamiclink][/p][p]
[/p]

1.0.23 patch notes

1.0.23 patch out now!

  • Trying something new with the mouse cursor! This should hopefully get rid of the double cursor issue
  • The mouse now auto-activates itself if it moves a certain distance, so you don't need to click an extra time if you're using a hybrid mouse/keyboard playstyle
  • More window size options! Keeping window size set equal to resolution is best for image quality, but there's a setting in the Video - - --- Options menu to change this now to whatever you want!
  • Fixed error in skill trees where if you pressed fast enough you could refund upgrades beyond 0, causing all sorts of weirdness
  • Added the "auto-talent" visual to party upgrades in the Talent menu
  • Fixed an issue where auto-talent was still on for heroes after refunding a skill tree entirely
  • Mouse controls now work in final boss room
  • Added icons to the map so you can see where Nyx is, as well as where the minigames are
  • Fixed another saving issue where bonus frozen and bleed damage upgrades from the party talent skilltree weren't saving correctly
  • Tweaked the controller inputs a little, to hopefully help people who are constantly moving in a certain direction.
  • Fixed some typos

Patch 1.0.22 - hot fixes

A quick fix for the cursor issue, and some other stuff!

- Manually redrawing the mouse in the overworld, since for some people it seems to disappear
- Added a visual to the talent menu for heroes that have a preset build selected
- Cart game collect wave now shoots 3x more often
- Updated minigame instructions so they have current art

Update 1.0.21 out now!

Some more quick fixes out now!

  • Fixed a saving issue with the spirit upgrades for elemental abilities. They should now save correctly. Refund your spirit skill tree fully to reset them!
  • Added some new controller buttons! I've been looking into creating a custom button-mapping system, but I don't think it will be easy. For now, I've added some extra controller buttons for the apple and fishing minigames (bumpers and triggers), and added the ability to open the map with M or start/select on a controller. If anyone has any other recommended buttons they'd want me to put in, let me know!)
  • Fixed double mouse cursor
  • Fixed skit with Cleanse and Plague
  • Fixed an issue with selecting Nyx during autoplay in the ice game
  • Fixed a bug where you could get more inventory space without brewing
  • Enemies (and heroes) should no longer be able to get more than max hp
  • Fixed a bug where Nyx would crash the game if she used her skill or special exactly as all enemies were dying
  • Fixed ice minigame value+ capping for bonus ball splash damage
  • Blinkie's ice minigame trajectory can now continue past 6 o'clock going in either direction!
  • Thor no longer copies Hearth's Special in the cart game
  • Bonus magic damage upgrade on frozen enemies now also applies to poison cap amount
  • Fixed Fump's menus being messed up when using the mouse
  • Spirit books should fade out completely after a certain amount of time in Spirit Fishing

v1.0.2 - Bug Fixes and Backup Saves!

[h2]Hey Everyone![/h2]

I've been working hard to tackle all the bugs and suggestions you've all been bringing to me, and this patch should take care of a couple of the big ones! Keep the feedback coming, either here in the Steam Forums or over on the Discord!

[h2]Patch Notes:[/h2]

  • Starting a new game mode with effects turned off shouldn't just show a black screen anymore,
  • I beefed up the way that saving works, so the game now does better checking that the files are formatted correctly (and not blank). I also created a backup system for savesettings.SAV, since this file seemed to get corrupted the most when players lose power or the like.
  • Auto Fishing should no longer hover at the bottom of the level
  • Added version number to the title screen
  • Apple game lasers don't get canceled when hitting fancy fliers anymore
  • Henry's Brethren upgrade will now show up correctly in your first game mode
  • Inventory should no longer be able to go negative for any reason
  • Added another error check when fighting Morgana to stop the crashes
  • Dodge's Focus upgrade now correctly applies +10% dodge instead of +1%
  • Clicking the item menu from the Talent menu before unlocking items will no longer crash the game
  • Capped the +value level of ice blocks at +99 (because people were getting super high numbers that would break the game!)
  • Fixed bonus character battle stat calculations
  • Might have fixed the issue where enemies were suddenly getting tons of hp in battle (if it was related to damage-return weirdness).
  • Auto-positions will no longer be locked on in game modes where Flip's power has been used but the auto-battle menu isn't unlocked yet.
  • Fishing powerup time+ upgrade now correctly shows +50% increments instead of +10%
  • Added a slight pause when the menu shows up after a minigame ends, so that players don't accidentally hit replay instantly
  • Fixed power level calculation after bonus characters are in party
  • Newtonian waves should now stop when pause menu is active
  • Achievement for 100 stacks of all elements should now check all enemies instead of just one
  • Map update - added the other waterfall


If anyone ran into issues with one of their save files getting messed up (usually from losing power while in the middle of a save), let me know over in the Discord! I can try to troubleshoot with you or cook you up a custom save file. I'm hoping the issue will be fixed now!

Thanks!
Pete