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Darkest Dungeon® News

Steam Build # 25546 - Butcher’s Circus Hotfix

Darkest Dungeon
  • Fixed - Faster drag detection was restored back for single player(dragging should be less laggy)
  • CRASH FIX: Attack Friendly Actouts of Siren controlled heroes will no longer cause a game crash.


The Butcher’s Circus
  • Improved Results screen logic to help prevent the player from being stuck in an animation.
  • Fixed an issue with Prestige results should no longer become inaccurate after the second match or later since booting the game.
  • Fixed an issue with the results screen sometimes showing max prestige even without opening all rewards.
  • Fix for the MaxPrestige achievement, it should no longer falsely trigger.
  • Fixed - On results screen, opponent corpses use the visual variant of your heroes, not theirs which resulted in visual errors for some.


KNOWN ISSUES
  • Mac and Linux users should use the “pretbclinuxmac” Steam beta branch to avoid crashing on startup.

Steam Build # 25544 - Butcher’s Circus Hotfix

We are still working to get improvements to the connection stability for players. This hotfix hopefully addresses some of those issues but also contained 2 common softlock and crash issues we wanted to resolve for those being affected. We will have more updates in the next day or so for other issues as we work through them.

Thank you to everyone playing and reporting their issues.

Darkest Dungeon
  • Potential fix for random crashes during circus logic(circus, matchmaking, fights...)
  • Fixed multiple dazed heroes are causing softlock in match due AI not selecting any of them
  • Fixed game crashes on provision screen
  • Fixed an issue with requesting info from server

Steam Build # 25538 - The Butcher’s Circus Hotfix

Greetings Hamlet Dwellers!

We are hard at work behind the scenes to improve stability and help track down and squash bugs. Thanks again for all your help in reporting issues.


Darkest Dungeon
  • Fixed softlock when using Guard Break skills while The Butcher's Circus is not installed


The Butcher’s Circus
  • Fixed visual hero mods resulting in multiplayer heroes appearing as white boxes
  • Fixed an issue that caused single player hero mods to inadvertently cause desyncs in multiplayer.
  • Adjusted the Narration VO variants when opponent is starting their turn. The buffoons will be slightly less.... flummoxed.


Modding
  • Fixed “.battle_complete_combat_skill_id skillname” no longer triggering .type "move" skills
  • Fixed “.kill target effect” to work as before
  • Fixed an issue that caused “move” type skills to not apply buffs.
  • Fixed an issue that caused death effects to apply on both allies and enemies


Known Issues
  • Mac and Linux users should use the “pretbclinuxmac” Steam beta branch to avoid crashing on startup.
  • Desync logs aren’t being created by non-debug builds currently.
  • The fix to the Guard Break softlock is now causing some visual fx issues which do not impact gameplay.

Free DLC “The Butcher’s Circus” out NOW!

[h3]Enter the Arena and play Darkest Dungeon in an all new way: PvP battles![/h3]


In the Butcher’s Circus, you assemble a team of four heroes and battle other players to the death in pursuit of prestige and glory. But don’t worry! You won’t be risking your campaign heroes...just your pride.



The Butcher’s Circus is FREE to all owners of Darkest Dungeon. So grab it HERE:

https://store.steampowered.com/app/1117860/Darkest_Dungeon_The_Butchers_Circus/

Darkest Dungeon - coming_in_hot Build #25521

Greetings Hamlet Dwellers!

In preperation for the release for the DLC tomorrow we are pushing a base game build to our coming_in_hot public beta branch for players to help us test for any issues with the base game. Below are the patch notes for what has change in the base game since our last patch.

Darkest Dungeon
  • NEW TOWN EVENT
    • Added two new town events that relieve stress for the entire hamlet roster if at least one circus match is played before beginning the next week.
  • Fixed positioning changes caused by AoE knockback and pull abilities
  • Added stress heal received while camping buff to Meditator quirk
  • Stress modifier vs [Enemy Type] buffs are now active while that enemy type is present in the combat. (Such as Fear/Hatred/Phobia quirks)
  • Lowered Bloodmoon Radiant Light Dodge bonus to match Stygian (2.5%) instead of Radiant (7.5%)
  • Plow Horse Color of Madness enemy won’t cause stall-related crashes when modded into non-wave combats
  • Fixed enemy reinforcements crash in Darkest Dungeon location
  • Fixed Abomination being able to ignore allies’ move-block actouts
  • Added option to opt out of data collection
  • Supports both new and old localization formats


Modding

  • NEW DUNGEON RULES
    • Added "dots_can_deathblow". When false, bleed and blight no longer causes heroes to roll a death’s door check.
    • Added “deaths_door_test_survived_resistance_chance” to dungeon rules. A hero’s deathblow resistance is reduced by this amount each time they survive a death’s door check, cumulatively.
  • NEW TRINKET EFFECT TRIGGERS
    • Added "melee_attack_skill" effect trigger for trinkets
    • Added "ranged_attack_skill" effect trigger for trinkets
    • Added "riposte_attack_skill" effect trigger for trinkets
    • Added "attack_crit" effect trigger for trinkets
  • NEW BUFF RULES
    • Buffs can now be conditional on actorStatus "virtued" and "afflicted"
    • Buffs can now be conditional on rule_type "activated_first " and "activated_last "
    • Buffs can now decrement at the end of rounds rather than the end of an actor’s turn by using .buff_duration_type "after_turn" and "after_round"
  • NEW SKILL RULES
    • Combat skills with “.ignore_deathsdoor true” will deathblow instantly if they deal lethal damage, regardless of deathblow resist. The target will be killed even if it was not already on death’s door.
  • NEW STATS
    • Added “deathblow_chance” which increases the chance of deathblow and is applied against deathblow resistance.
    • Added “heartattack_stress_heal_percent” which modifies the amount that stress is lowered after suffering a heart attack.
    • Added “buff_duration_percent” which increases the duration of buffs applied by the hero
    • Added “ignore_guard” which causes skills to bypass guard.


KNOWN ISSUES
Some Localization Strings are still missing for some languages. These will be corrected when we push the DLC.