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Dobbel Dungeon News

Dobbel Dungeon 10% Off During Steam Spring Sale! 🌷🐣

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Heyo!
[p][/p][p]Dobbel Dungeon is 10% off as part of the Steam Spring Sale! 🌸 [/p][p]Discount starts today and lasts till March 26th 🐤[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Happy Dobbeling![/p][p]- Jim & Michelle[/p]

Community items have arrived!

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Heyo!
[p][/p][p]We've just released our first batch of Steam community items, representing all 8 playable heroes! [/p][p]Each hero has their own trading card, profile background, animated avatar and emoticon, and we might've also snuck in an animated sticker or two![/p][p]Trading cards can be obtained by simply playing Dobbel Dungeon or via the Community Market and can be used to create an increasingly awesome-looking badge! The rest of the items can be purchased with Steam Points in the Points Shop right here: https://store.steampowered.com/points/shop/app/2622820.[/p][p][/p][p]Happy Dobbeling![/p][p]- Jim & Michelle[/p]

Patch 1.0.11 + Next Steps

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Heyo!
[p][/p][p]This patch addresses the following:[/p][p][/p][h2]Changes[/h2]
  • [p]Included support for DirectX 12 and Vulkan graphics APIs. Dobbel Dungeon runs on DirectX 11 by default, but if you're among the few who might be experiencing weird graphical issues / crashes that aren't resolved after making sure your graphics drivers are up-to-date and playing around with the in-game graphics settings, switching to one of the other APIs might do the trick (although it seems every API comes with its own caveats depending on which hardware it's being run on). [/p]
    • [p]Since these type of issues are hard to replicate without having the exact hardware you're using, and we are only a very small team with limited resources, any and all info you're willing to share if you still encounter these type of issues would be highly appreciated! (Either via our Discord or by sending us an email to [email protected] is your best bet at ensuring we see your reports).[/p]
[p][/p][h3]How to switch graphics API for Dobbel Dungeon[/h3][p][/p][h2]Fixes[/h2]
  • [p]Fixed an issue where low-HP monsters (particularly on Easy mode) did not drop any gold when defeated.[/p]
  • [p]Fixed Undead not converting incoming poison damage to healing properly.[/p]
  • [p]Fixed Healing & Shield related Amulet & Charm items not working properly on the majority of actions that actually deal those 'damage' types.[/p]
  • [p]Fixed an issue where the hero ghost tutorial did not block regular game input (which on controller mode specifically could cause you to enter a 'frozen' shop).[/p]
  • [p]Fixed an issue where achievements might not get completed in Steam if they were being carried over from a local save to a cloud save.[/p]
[p][/p][p][/p][p][/p][h2]Next steps[/h2][p]This patch concludes our immediate 'release hotline' phase, as at this point we're fairly confident that the game is stable enough to continue building upon. Thanks to everyone for reporting those pesky bugs in great detail![/p][p]We are aware of a couple of minor issues that still occur in specific circumstances here and there, and please keep letting us know if you find anything weird still, but we will be patching what we can along with the more substantial content updates that we'll now shift our attention towards. [/p][p]Since our release went a lot better than we had expected, we can safely say that more content is definitely coming! Without spoiling too much in advance, new enemies, interactions and quests are already in the works. [/p][p]At the same time, we also want to get the game Steam Deck verified, so we'll need to figure out how to balance everything workload / timeline wise (since it is still just the 2 of us). So, whilst we can't say exactly when which updates will be dropping, know that they are coming! Keep an eye on the news feed or join our Discord for the occasional sneak-peek![/p][p][/p][p]Happy Dobbeling![/p][p]- Jim & Michelle[/p]

Patch 1.0.10

[p]Heyo![/p][p][/p][p]This quick patch addresses the following:[/p][p][/p][p]Changes[/p]
  • [p]When cloud save is active, the game now also checks for existing local save files and ensures the latest run and furthest progression are carried over into the cloud save file.[/p]
[p][/p][p]Happy Dobbeling![/p][p]- Jim & Michelle[/p]

Patch 1.0.9

[p]Heyo![/p][p][/p][p]This patch addresses the following:[/p][p][/p][p]Changes[/p]
  • [p]When you visit a shop on an island, that shop's inventory will now carry over to the hub area and will be restocked back up to the shop's initial inventory size if needed.[/p]
[p][/p][p]Fixes[/p]
  • [p]Fixed a critical issue where the level generation fallback mechanism could generate levels without a full grid.[/p]
  • [p]Fixed an issue on Easy mode where it was possible for the game to mess up an internal counter after any of your heroes were defeated in battle that would ultimately result in no more enemies spawning at the start of a battle.[/p]
  • [p]Fixed an issue where achievements related to completing a certain number of islands would count the final boss as an island.[/p]
  • [p]Traps can no longer be placed on top of each other.[/p]
  • [p]Fixed broken localization for the start button in the island info panel.[/p]
  • [p]Fixed an issue where the Russian font was too compressed for smaller font sizes.[/p]
  • [p]Fixed Barbara not having the proper idle animation for carrying a chicken.[/p]
[p][/p][p]Happy Dobbeling![/p][p]- Jim & Michelle[/p]