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Dobbel Dungeon News

Patch 1.0.9

[p]Heyo![/p][p][/p][p]This patch addresses the following:[/p][p][/p][p]Changes[/p]
  • [p]When you visit a shop on an island, that shop's inventory will now carry over to the hub area and will be restocked back up to the shop's initial inventory size if needed.[/p]
[p][/p][p]Fixes[/p]
  • [p]Fixed a critical issue where the level generation fallback mechanism could generate levels without a full grid.[/p]
  • [p]Fixed an issue on Easy mode where it was possible for the game to mess up an internal counter after any of your heroes were defeated in battle that would ultimately result in no more enemies spawning at the start of a battle.[/p]
  • [p]Fixed an issue where achievements related to completing a certain number of islands would count the final boss as an island.[/p]
  • [p]Traps can no longer be placed on top of each other.[/p]
  • [p]Fixed broken localization for the start button in the island info panel.[/p]
  • [p]Fixed an issue where the Russian font was too compressed for smaller font sizes.[/p]
  • [p]Fixed Barbara not having the proper idle animation for carrying a chicken.[/p]
[p][/p][p]Happy Dobbeling![/p][p]- Jim & Michelle[/p]

Patch 1.0.8

[p]Heyo![/p][p][/p][p]This patch addresses the following:[/p][p][/p][p]Changes[/p]
  • [p]Sharp Sword is now uncommon (as it should've been)[/p]
[p][/p][p]Fixes[/p]
  • [p]Fixed a critical issue that could happen when an enemy died whilst rolling any kind of dice before their turn had officially ended.[/p]
  • [p]Fixed item tooltips not updating properly after equipping via drag&drop[/p]
  • [p]Fixed a small internal error regarding character defeat response sound management.[/p]
  • [p]Fixed Poison Dip not ticking usage for ranged attacks.[/p]
  • [p]Fixed Poison Dip applying poisoned when performing a buff.[/p]
  • [p]Fixed Big Game not being properly removed from affected units at the end of your turn.[/p]
  • [p]Fixed Inspiring Blows responding to damage dealt by ANY character rather than just the intended unit.[/p]
  • [p]Fixed an issue where normal dice that were still being rolled after the player ended their turn would end up in the next unit's dice tray.[/p]
[p][/p][p]Happy Dobbeling![/p][p]- Jim & Michelle[/p]

Patch 1.0.7

[p]Heyo![/p][p][/p][p]This patch addresses the following:[/p][p][/p][p]Changes[/p]
  • [p]Sturdy no longer affects (de)buffs (e.g. Burning or Bleeding) and now reduces incoming damage by 1 instead of 2.[/p]
[p][/p][p]Fixes[/p]
  • [p]Fixed an issue where shadow clones were unable to generate an appropriate skill tree for themselves when the original unit had a looot of skills unlocked, which caused a softlock.[/p]
  • [p]Fixed an issue where the final boss would not end his turn after spawning shadow clones if this phase was triggered at the start of his turn by a DOT debuff (e.g. Burning), which caused a softlock.[/p]
[p][/p][p]Happy Dobbeling![/p][p]- Jim & Michelle[/p]

Patch 1.0.6

[p]Heyo![/p][p][/p][p]This patch addresses the following:[/p][p][/p][p]Changes[/p]
  • [p]'Defeat x with one action' objectives now require the party to have access to at least 2 different AOE attacks.[/p]
[p][/p][p]Fixes[/p]
  • [p]Fixed an issue where the final boss could get stuck when executing an action that spawned something (like bombardment or meteor shower) that resulted in damage to himself that would cause him to be defeated.[/p]
  • [p]Fixed an issue where the final boss would continue his turn during dialogue sequences if he damaged himself beyond the dialogue threshold during his turn.[/p]
  • [p]Fixed an issue where the final boss's final phase would not trigger if he was somehow damaged way over the threshold before the previous phase had even begun.[/p]
  • [p]Fixed a minor animation clipping issue in the final boss' cauldron animations[/p]
  • [p]Fixed an issue where the skill tree panel wasn't high enough to navigate to every skill on 4:3 aspect ratio resolutions.[/p]
  • [p]Fixed misspelled mission complete banner in German[/p]
  • [p]Fixed Low & Very Low graphics settings not having HDR enabled, which resulted in incorrect lighting behaviour (particularly in Brimstone Quarry)[/p]
  • [p]Fixed an issue with how quickly the internal flag was raised for whether or not to skip the hub intro sequence on new runs.[/p]
  • [p]Fixed an issue that caused companion achievements to be automatically completed.[/p]
[p][/p][p]Happy Dobbeling![/p][p]- Jim & Michelle[/p]

Patch 1.0.5

[p]Heyo![/p][p][/p][p]This patch addresses the following issues:[/p][p][/p][p]Fixes[/p]
  • [p]Fixed an issue where savegames that came from a demo in which you just received the end-of-demo popup would not be continuable in the full version.[/p]
  • [p]Fixed issue where shops did not appear in the hub when their corresponding mission was failed on the previous island.[/p]
[p][/p][p]Happy Dobbeling![/p][p]- Jim & Michelle[/p]