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A.N.N.E News

04-02-2025 Pre-chapter 3 update

Hi all,

lots of improvements and bug fixes. There was an area in W1 that was impossible to traverse somehow. I will post a more complete changelog soon, but all player weapons have been improved, and the push ability now also blocks bullets. I have also made a few level design changes in W1 and a lot more!

Mo

Update notes for December 18 2024

Hi everyone,

As I have been working on chapter 3 I have found a few fairly major issues along the way that required fixing. Here is a list below :

- Fixed all ship weapons' attack power stats for every upgrade level. The ship's green laser stats were pretty broken somehow. It is fixed now although It might still be a bit too powerful, it’s better that way and I will fine-tune it later.
- Lowered player's rifle's ATP by one point and raised the shotgun damage by one point.
- Raised level of enemies in travel tunnel 2-3.
- Raised the levels of enemies in the second half of World 2.
- Adjusted destroyer enemy ship stats, attacks and collisions (first appear in Shmup 2-3)
- Fixed a breachable ship in the 2-3 travel tunnel, which had invisible wall guns and missing ANNE piece to collect.
- Added W3 theme music
- Added missing travel stage 2-3 music

I am still working on chapter three. This means doing some World 3 level design polish and adjustments to enemies and bosses. I am also bringing back a feature where the ship does not clear enemies on screen when landing and can be attacked while “parked”. Somehow this feature was turned off by the main programmer back then and I am asking him to help me out bringing it back. Essentially this is not a JRPG airship :) Baddies can indeed decide to take your ship down if they find it. Leading to interesting situations…

I still need to figure out what causes an exception with displaying the button prompt. A bit above my pay grade, I would need to waste a considerable amount of time to figure this one out and i prefer spending my time on improving the overall experience and looking for a programmer to help me with this eventually. So again very sorry for the missing button prompts in the game.

Thank you for your continuous support!

Mo

Inputs fixed ! (PC only update)

Hey all,

I am pleased to inform you that we are almost done with all the input bugs. Although everything seems to be working fine now, the input displays for the keyboard and mouse controls are offline. This means that there is no ways to know what key to press but we should have a fix soon and we will update all three platforms then.

Cheers,

Mo

Critical controller input bug fixed.

Hi all,

just to let you know that we fixed a gamepad bug that has been there for a while. I didn't experience it sooner since I didn't have any controllers plugged in for quite some time... My bad.

I noticed that some controllers may have issues where they have a constant input being pressed, my Buffalo brand controller is always pressing down for some reasons (sucks in the menus). We'll look into that eventually but for now back to the game.

Thank you,

Mo

World 2 missing sprites fix

-Version 02.03.2024-

Hi everyone, this is a mini update fixing missing sprites in World 2.

I am still working on the gameplay test arena. It's not that easy to accomplish since many bosses depend on special variables and conditions in order to spawn and I need to sort this out :). I will reply to the forum messages soon. Sorry I really wished I could be full time on this

The arena will be available through the "beta" version. Coming soon!

thank you for your patience!