1. Cloudbuilt
  2. News
  3. Game patch & lots of Editor improvements

Game patch & lots of Editor improvements

We have not written full patch notices for the last two patches, but here comes a full list of all the fixes and changes.

Hope you find them interesting!

Game:
  • Leader boards for custom levels now implemented
  • A more robust custom level menu with support for browsing through more than 10 levels
  • Models skins from defiance now work in the practice level as well
  • When doing generalization of game input, a small buffer time for jumps and dash input during a dash have been added, leading to inputs not getting eaten if pressed right before the allowed timing.
  • A bug with the player weapon was fixed, where the player sometimes could not fire a green charge bullet if released right as the weapon reloaded.
  • Added cloud save feature. If you have a local save file, the game will ask what to do when starting up. (The old and local file will not be removed, it will simply be renamed, so you can still find it)
  • A bug with the messages in in the result screen were corrected.
  • The camera now continues to animate when accessing the custom level menu
  • Some secret edits were made to the games intro level…


Editor:
  • Added weapon pickup asset that makes it possible to fully customize and build custom weapons and bullets. The pickup can also use different colors to distinguish between weapon types.
  • Shield barrier and shield gates assets now have the option override the default shield color, enabling them inform players of a potentially modified behavior.
  • The deprecated Mono Script triggers were removed. You can no longer create them, but levels that were using them previously can still use them, but it’s recommended to change to the normal script triggers.
  • The script triggers got an easier to use menu to choose script.
  • Time dilation script were added to allow down to 25% and up to 400% game speed. Notice that it might get more CPU demanding to run the game quicker, so use it with care if there are a lot of things happening in your levels.
  • New script were added to enable to change music mid level.
  • Tutorial message script were added, allowing you to write messages to the player, containing tips or general information.
  • Game modes can now be tested within the level editor, by going to the play settings panel.
  • A level can now choose what music to use through the level settings panel.
  • You can now set the number of lives a player should start with through the level settings panel.
  • More game mode options were added, one of them being the ability to limit the players energy freely.
  • The player asset got a few fixes, including a fix to the max energy value, and a new option for ghost mode, as well as two new values to tweak the game rules, enabling custom levels to hinder some of the more extreme methods for shortcuts.
  • Popup menus scroll feature were inversed
  • The camera free flight mode can now be activated though simply holding down the right mouse button and start dragging the mouse.
  • Change auto save interval and number of files to save every 5 minutes of editing, and save up to 12 files.
  • Fixed the old editor HUD bug where some elements got invisible
  • Added a view drop down button in the asset panel, to reset the camera back to the level origin or focus on the levels directional lights.
  • Screen shot feature for the publishing menu was fixed to work properly first time it’s used.
  • Option to generate a new leader board was added to the publishing menu. This will render all old leader boards unusable, and inaccessible, so use with care, but if the level have gone through significant changes that can affect the leaderboard, it’s recommended to generate new ones to keep things fair.
  • Added a feature to return to the editor in position from game play
  • Made the render variable window in the level settings panel more manageable.
  • Hotkeys for changing game speed while running the editor was changed to:
    • Decrease game speed with
    • Increase game speed with
    • Reset game speed with
  • Added two new larger versions of existing enemies.
  • Fixed a bug with level block splitting to not create texture seams any more
  • Fixed some other minor issues causing crashes in some rare situations.

The list is quite long, and there are many changes here. Please let us know if we missed to mention something. It’s easy to forget minor improvements there were made in the fly here and there.

We are also working to finish the last two video tutorials for the level editor.

Hope you enjoy the game, and see you guys around!

Regards,

The Coilworks team