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Game & Editor Patch + Workshop Templates

We have now patched the game and editor! Some bugs in the game were fixed, including the none functional drain fields for the defiance DLC. Other fixes were to the custom levels menu and to the editor.

Game:
  • Fixed bug with drain fields
  • Fixed bugs with outdated scripts
  • Fixed do that the custom level menu don’t freeze when you have subscribed to a level with corrupt meta data
  • Fixed so that you can select what custom level to play, no matter the file path of your steam directory
  • Fixed a bug with the menu when unsubscribing from a lot of levels and resubscribing
  • Fixed so that you can see the name of the creator even if the person is not on your friend list

Editor:
  • Fixed default view for asset and texture manager to be the grid view
  • Fixed the utility renderer so that shapes and lines in the editor get drawn
  • Fixed the handling of meta data, so uploading of new levels will work better
  • (Tried to address the invisible GUI elements, but the bug actually seem to be persistent in the release version, we will continue to investigate this bug)
  • Fixed an auto save function that will save your level in the background every 7 minutes, and cycle between 6 different files, so if the editor crashes, keep in mind that you can go in and get those files. (not automatic system to detect incorrect shutdowns and load backups yet)
  • Fixed duplication to handle selection of the new objects correctly
  • Fixed the auto switching of the properties window to the target selection to work in all cases
  • You can now easily import all level you are subscribed to and start editing them to create your own version


We will also now start unloading templates for all of the themes used in the main game, as well as all none story related levels from the main game as references. You will be able to find them in the workshop if you look for Coilworks contributions, but please don’t vote them up, so they won’t block the list from the actual user generated content.

The reference levels will be named [Reference-] - , and the templates will be named [Template-]-, where Base/DLC1/DLC2 refers to the content required to load them. Base referees the main game, DLC1 to Through the Fog, and DLC2 to Defiance.

Please let us know how things work out and hope you enjoy!

/Coilworks

Build ID: 564034