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Super Cloudbuilt; the next Cloudbuilt finally announced!

http://store.steampowered.com/app/463700/
It’s now close to 3 years since Cloudbuilt was originally released and it’s finally time for the new and totally remastered Super Cloudbuilt to come out and on even more platforms. Super Cloudbuilt is a joint effort from Coilworks and Double Eleven and will be out this summer on PC (Steam), PlayStation 4 and Xbox One.

Before going into too much detail on the new title, we would first like to thank all who played the original Cloudbuilt over these years, and we want to let you know that even after this game's release we will be active on the forums for support and continue to keep the leaderboards intact and free of cheaters to the best of our abilities.

We are also intending on giving owners of the original Cloudbuilt some kind of special deal for Super Cloudbuilt, but we will be able to tell you more about that at a later date closer to release.
https://www.youtube.com/watch?v=3lz-C_z9bU4
For more info, please refer to the main announcement here, or check out the Cloudbuilt subreddit here.

Stay up to date on all developments as they get announced by following us on Twitter @Coilworks and @DoubleElevenLtd

New game-mode + new content + competition

Greetings fellow cloud runners! Today marks the day of the latest exciting update to Cloudbuilt and the addition of a brand new game-mode called Level Rush Mode, but that is not all. We are also adding all new levels to test your mettle on!



The Level Rush Mode challenges you to tackle a playlist of levels in a row without pause with a shared pool of 99 extra lives complete with dedicated leaderboards for each of the 5 playlists. It’s now easier than ever to speedrun the game and compare your times!
For the launch of the new mode we’ve also added 4 new achievements! Some easier and some which will be sure to test the skill of even the top players.

Two of the levels we are adding are what we call battle challenges. A battle challenge is similar to a remix level, heavily inspired by a previous level but these ones are turned into a deadly gauntlet of enemies, truly testing your combat skill. For those asking if the No Ammo mode is still playable on these levels, the answer is YES! Though it’s rather insane if you ask us…

As combat is not for everyone we’ve included another new level that is also a first of its kind. Kalifen has been working with us to polish up and rework his competition winning level into the first community-made design to become an official stage. It’s been heavily modified and the improvements are noticeable immediately. We recommend everyone to check it out, though it will require the Defiance DLC as it relies on assets from the DLC.

Additionally, the Fog Remix II level that previously was a custom level made by our level designer Keasar, has now been added to the level selection map making it easily available for everyone to enjoy!

Finally, to celebrate this event we are also hosting a race-to-the-finish competition!

The first player that can beat the new Demi-god achievement and upload a video of them doing so, will win a Demi portrait painted by Poi Poi Chen, and signed by the whole Coilworks team, plus a Coilworks T-Shirt! The second player completing this will also receive a T-Shirt. All players beating this achievement will earn a bucket of respect as this is one of the toughest, if not THE toughest achievement you will ever face! For anybody attempting it, I wish you the best of luck!

To participate in the competition you need to record a video of your complete playthrough while obtaining the achievement, upload the video to YouTube or any other publicly available video streaming service and tweet a link to the video with the hashtags #Cloudbuilt and #CloudbuiltCompetition.

Best of luck to everyone playing the new mode or trying out the new levels!

Here follows a short patch notice:
Added Level Rush Mode
Improved the main menu with color coding and better gamepad support.
Added a Level Rush Mode leader board to the main menu once you’ve unlocked one of the rush modes.
Added 4 levels to the level select menu.
Added 4 new achievements.
Patched a bug where restarting a wall-run from a wallslide state would sometimes not work.
Changed the lighting in one of the old storm levels
Lowered the jump distance on some Guardians on another storm level.
Tweaked collision to look less buggy on a pipe on the Defiance level Desire.
Added a more solid fix for the workaround for the driver bug of some AMD GPUs.
Fixed a small bug that in rare cases wold soft lock the game when jumping around while accessing the level select menu from the room.

New game-mode + new content + competition

Greetings fellow cloud runners! Today marks the day of the latest exciting update to Cloudbuilt and the addition of a brand new game-mode called Level Rush Mode, but that is not all. We are also adding all new levels to test your mettle on!



The Level Rush Mode challenges you to tackle a playlist of levels in a row without pause with a shared pool of 99 extra lives complete with dedicated leaderboards for each of the 5 playlists. It’s now easier than ever to speedrun the game and compare your times!
For the launch of the new mode we’ve also added 4 new achievements! Some easier and some which will be sure to test the skill of even the top players.

Two of the levels we are adding are what we call battle challenges. A battle challenge is similar to a remix level, heavily inspired by a previous level but these ones are turned into a deadly gauntlet of enemies, truly testing your combat skill. For those asking if the No Ammo mode is still playable on these levels, the answer is YES! Though it’s rather insane if you ask us…

As combat is not for everyone we’ve included another new level that is also a first of its kind. Kalifen has been working with us to polish up and rework his competition winning level into the first community-made design to become an official stage. It’s been heavily modified and the improvements are noticeable immediately. We recommend everyone to check it out, though it will require the Defiance DLC as it relies on assets from the DLC.

Additionally, the Fog Remix II level that previously was a custom level made by our level designer Keasar, has now been added to the level selection map making it easily available for everyone to enjoy!

Finally, to celebrate this event we are also hosting a race-to-the-finish competition!

The first player that can beat the new Demi-god achievement and upload a video of them doing so, will win a Demi portrait painted by Poi Poi Chen, and signed by the whole Coilworks team, plus a Coilworks T-Shirt! The second player completing this will also receive a T-Shirt. All players beating this achievement will earn a bucket of respect as this is one of the toughest, if not THE toughest achievement you will ever face! For anybody attempting it, I wish you the best of luck!

To participate in the competition you need to record a video of your complete playthrough while obtaining the achievement, upload the video to YouTube or any other publicly available video streaming service and tweet a link to the video with the hashtags #Cloudbuilt and #CloudbuiltCompetition.

Best of luck to everyone playing the new mode or trying out the new levels!

Here follows a short patch notice:
Added Level Rush Mode
Improved the main menu with color coding and better gamepad support.
Added a Level Rush Mode leader board to the main menu once you’ve unlocked one of the rush modes.
Added 4 levels to the level select menu.
Added 4 new achievements.
Patched a bug where restarting a wall-run from a wallslide state would sometimes not work.
Changed the lighting in one of the old storm levels
Lowered the jump distance on some Guardians on another storm level.
Tweaked collision to look less buggy on a pipe on the Defiance level Desire.
Added a more solid fix for the workaround for the driver bug of some AMD GPUs.
Fixed a small bug that in rare cases wold soft lock the game when jumping around while accessing the level select menu from the room.

Best Community Levels & Competition Winners

Thank you everyone for taking part in the Cloudbuilt Level Editor competition! We have had an exhilarating time exploring, speed-running and falling off of the creations submitted over the last month. The level editor has been wonderfully adopted as we had hoped and already Cloudbuilt has many more levels available to play than we could have ever created.

Winners

Without further ado, the first winner of the Mad Catz Tournament Edition R.A.T. and matching mouse mat is Kalifen with his entry "What goes up must come down"! Kalifen's level (linked below) features some eloquent wall running and generous use of Defiance's newly added boosters creating a whirlwind rush of a level. Be warned, intermediate skill is required however we fully recommend giving it a shot!
http://steamcommunity.com/sharedfiles/filedetails/?id=412660429

Coilworks have also chosen their favourite design to be awarded the Mad Catz mouse bundle. Here’s a message from them about their choice pick and some special mentions:

The community level that won our Coilworks choice is Chi Pa Pa’s Cacophony. It feels good to play, has a nice challenge level and have an interesting atmosphere.
http://steamcommunity.com/sharedfiles/filedetails/?id=415326044

There were a lot of great levels and we had a lot of fun playing through them all. We of course agree with the community that Kalifen made some truly amazing stuff but we would also like to mention a couple of other creators that made some levels that we really found to be extra interesting.

Three Paths by Bunny

Bunny showed just like Kalifen some really creative stuff, and many of the challenges were really inspiring.
http://steamcommunity.com/sharedfiles/filedetails/?id=425306917

Pyramids by Ztodko

Ztodko made a huge effort by working with a unique level theme, and trying to build up an interesting atmosphere. There was even a newly sculpted statue!
http://steamcommunity.com/sharedfiles/filedetails/?id=424825622

Mine F*** by Zanarias

Zanarias probably made the most confusing level of all and it was a true mess to play, but intentionally so. We had a lot of fun struggling our way through it, treating it more like a puzzle than anything else. We even started giving each other tips and sharing solutions while playing to try and conquer it as a team! We found it very interesting but it’s definitely an acquired taste.
http://steamcommunity.com/sharedfiles/filedetails/?id=412599043

Once again a big thank you from all of us here at Rising Star Games and Coilworks to the community for supporting the launch of the Cloudbuilt level editor.

Both competition winners will have received a friend request from RSG’s Spoonparty and he will ensure your prizes find you safely.

Have a great weekend!

-Rising Star Games and Coilworks

Best Community Levels & Competition Winners

Thank you everyone for taking part in the Cloudbuilt Level Editor competition! We have had an exhilarating time exploring, speed-running and falling off of the creations submitted over the last month. The level editor has been wonderfully adopted as we had hoped and already Cloudbuilt has many more levels available to play than we could have ever created.

Winners

Without further ado, the first winner of the Mad Catz Tournament Edition R.A.T. and matching mouse mat is Kalifen with his entry "What goes up must come down"! Kalifen's level (linked below) features some eloquent wall running and generous use of Defiance's newly added boosters creating a whirlwind rush of a level. Be warned, intermediate skill is required however we fully recommend giving it a shot!
http://steamcommunity.com/sharedfiles/filedetails/?id=412660429

Coilworks have also chosen their favourite design to be awarded the Mad Catz mouse bundle. Here’s a message from them about their choice pick and some special mentions:

The community level that won our Coilworks choice is Chi Pa Pa’s Cacophony. It feels good to play, has a nice challenge level and have an interesting atmosphere.
http://steamcommunity.com/sharedfiles/filedetails/?id=415326044

There were a lot of great levels and we had a lot of fun playing through them all. We of course agree with the community that Kalifen made some truly amazing stuff but we would also like to mention a couple of other creators that made some levels that we really found to be extra interesting.

Three Paths by Bunny

Bunny showed just like Kalifen some really creative stuff, and many of the challenges were really inspiring.
http://steamcommunity.com/sharedfiles/filedetails/?id=425306917

Pyramids by Ztodko

Ztodko made a huge effort by working with a unique level theme, and trying to build up an interesting atmosphere. There was even a newly sculpted statue!
http://steamcommunity.com/sharedfiles/filedetails/?id=424825622

Mine F*** by Zanarias

Zanarias probably made the most confusing level of all and it was a true mess to play, but intentionally so. We had a lot of fun struggling our way through it, treating it more like a puzzle than anything else. We even started giving each other tips and sharing solutions while playing to try and conquer it as a team! We found it very interesting but it’s definitely an acquired taste.
http://steamcommunity.com/sharedfiles/filedetails/?id=412599043

Once again a big thank you from all of us here at Rising Star Games and Coilworks to the community for supporting the launch of the Cloudbuilt level editor.

Both competition winners will have received a friend request from RSG’s Spoonparty and he will ensure your prizes find you safely.

Have a great weekend!

-Rising Star Games and Coilworks