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Game patch & lots of Editor improvements

We have not written full patch notices for the last two patches, but here comes a full list of all the fixes and changes.

Hope you find them interesting!

Game:
  • Leader boards for custom levels now implemented
  • A more robust custom level menu with support for browsing through more than 10 levels
  • Models skins from defiance now work in the practice level as well
  • When doing generalization of game input, a small buffer time for jumps and dash input during a dash have been added, leading to inputs not getting eaten if pressed right before the allowed timing.
  • A bug with the player weapon was fixed, where the player sometimes could not fire a green charge bullet if released right as the weapon reloaded.
  • Added cloud save feature. If you have a local save file, the game will ask what to do when starting up. (The old and local file will not be removed, it will simply be renamed, so you can still find it)
  • A bug with the messages in in the result screen were corrected.
  • The camera now continues to animate when accessing the custom level menu
  • Some secret edits were made to the games intro level…


Editor:
  • Added weapon pickup asset that makes it possible to fully customize and build custom weapons and bullets. The pickup can also use different colors to distinguish between weapon types.
  • Shield barrier and shield gates assets now have the option override the default shield color, enabling them inform players of a potentially modified behavior.
  • The deprecated Mono Script triggers were removed. You can no longer create them, but levels that were using them previously can still use them, but it’s recommended to change to the normal script triggers.
  • The script triggers got an easier to use menu to choose script.
  • Time dilation script were added to allow down to 25% and up to 400% game speed. Notice that it might get more CPU demanding to run the game quicker, so use it with care if there are a lot of things happening in your levels.
  • New script were added to enable to change music mid level.
  • Tutorial message script were added, allowing you to write messages to the player, containing tips or general information.
  • Game modes can now be tested within the level editor, by going to the play settings panel.
  • A level can now choose what music to use through the level settings panel.
  • You can now set the number of lives a player should start with through the level settings panel.
  • More game mode options were added, one of them being the ability to limit the players energy freely.
  • The player asset got a few fixes, including a fix to the max energy value, and a new option for ghost mode, as well as two new values to tweak the game rules, enabling custom levels to hinder some of the more extreme methods for shortcuts.
  • Popup menus scroll feature were inversed
  • The camera free flight mode can now be activated though simply holding down the right mouse button and start dragging the mouse.
  • Change auto save interval and number of files to save every 5 minutes of editing, and save up to 12 files.
  • Fixed the old editor HUD bug where some elements got invisible
  • Added a view drop down button in the asset panel, to reset the camera back to the level origin or focus on the levels directional lights.
  • Screen shot feature for the publishing menu was fixed to work properly first time it’s used.
  • Option to generate a new leader board was added to the publishing menu. This will render all old leader boards unusable, and inaccessible, so use with care, but if the level have gone through significant changes that can affect the leaderboard, it’s recommended to generate new ones to keep things fair.
  • Added a feature to return to the editor in position from game play
  • Made the render variable window in the level settings panel more manageable.
  • Hotkeys for changing game speed while running the editor was changed to:
    • Decrease game speed with
    • Increase game speed with
    • Reset game speed with
  • Added two new larger versions of existing enemies.
  • Fixed a bug with level block splitting to not create texture seams any more
  • Fixed some other minor issues causing crashes in some rare situations.

The list is quite long, and there are many changes here. Please let us know if we missed to mention something. It’s easy to forget minor improvements there were made in the fly here and there.

We are also working to finish the last two video tutorials for the level editor.

Hope you enjoy the game, and see you guys around!

Regards,

The Coilworks team


Game patch & lots of Editor improvements

We have not written full patch notices for the last two patches, but here comes a full list of all the fixes and changes.

Hope you find them interesting!

Game:
  • Leader boards for custom levels now implemented
  • A more robust custom level menu with support for browsing through more than 10 levels
  • Models skins from defiance now work in the practice level as well
  • When doing generalization of game input, a small buffer time for jumps and dash input during a dash have been added, leading to inputs not getting eaten if pressed right before the allowed timing.
  • A bug with the player weapon was fixed, where the player sometimes could not fire a green charge bullet if released right as the weapon reloaded.
  • Added cloud save feature. If you have a local save file, the game will ask what to do when starting up. (The old and local file will not be removed, it will simply be renamed, so you can still find it)
  • A bug with the messages in in the result screen were corrected.
  • The camera now continues to animate when accessing the custom level menu
  • Some secret edits were made to the games intro level…


Editor:
  • Added weapon pickup asset that makes it possible to fully customize and build custom weapons and bullets. The pickup can also use different colors to distinguish between weapon types.
  • Shield barrier and shield gates assets now have the option override the default shield color, enabling them inform players of a potentially modified behavior.
  • The deprecated Mono Script triggers were removed. You can no longer create them, but levels that were using them previously can still use them, but it’s recommended to change to the normal script triggers.
  • The script triggers got an easier to use menu to choose script.
  • Time dilation script were added to allow down to 25% and up to 400% game speed. Notice that it might get more CPU demanding to run the game quicker, so use it with care if there are a lot of things happening in your levels.
  • New script were added to enable to change music mid level.
  • Tutorial message script were added, allowing you to write messages to the player, containing tips or general information.
  • Game modes can now be tested within the level editor, by going to the play settings panel.
  • A level can now choose what music to use through the level settings panel.
  • You can now set the number of lives a player should start with through the level settings panel.
  • More game mode options were added, one of them being the ability to limit the players energy freely.
  • The player asset got a few fixes, including a fix to the max energy value, and a new option for ghost mode, as well as two new values to tweak the game rules, enabling custom levels to hinder some of the more extreme methods for shortcuts.
  • Popup menus scroll feature were inversed
  • The camera free flight mode can now be activated though simply holding down the right mouse button and start dragging the mouse.
  • Change auto save interval and number of files to save every 5 minutes of editing, and save up to 12 files.
  • Fixed the old editor HUD bug where some elements got invisible
  • Added a view drop down button in the asset panel, to reset the camera back to the level origin or focus on the levels directional lights.
  • Screen shot feature for the publishing menu was fixed to work properly first time it’s used.
  • Option to generate a new leader board was added to the publishing menu. This will render all old leader boards unusable, and inaccessible, so use with care, but if the level have gone through significant changes that can affect the leaderboard, it’s recommended to generate new ones to keep things fair.
  • Added a feature to return to the editor in position from game play
  • Made the render variable window in the level settings panel more manageable.
  • Hotkeys for changing game speed while running the editor was changed to:
    • Decrease game speed with
    • Increase game speed with
    • Reset game speed with
  • Added two new larger versions of existing enemies.
  • Fixed a bug with level block splitting to not create texture seams any more
  • Fixed some other minor issues causing crashes in some rare situations.

The list is quite long, and there are many changes here. Please let us know if we missed to mention something. It’s easy to forget minor improvements there were made in the fly here and there.

We are also working to finish the last two video tutorials for the level editor.

Hope you enjoy the game, and see you guys around!

Regards,

The Coilworks team


Game & Editor Patch + Useful resources

So, just like yesterday we have a patch for the game and the editor, also I would like you give you a link to three resources that could be very useful when working with the Level Editor.
Firstly we have the introduction video tutorial (future videos are in the works and will be posted on the same YouTube channel):
https://www.youtube.com/watch?v=KuSlkEZbK9M

Secondly we have some complimentary information in text for on the editors Wikia page:
http://cloudbuilteditor.wikia.com/

And finally I would like to link to the templates and reference levels I mentioned yesterday:
http://steamcommunity.com/id/coilworks/myworkshopfiles/?appid=262390
you can use these templates as a base for your levels if you want a good base lighting and background for your levels, and the reference levels can be good to analyze but also useful if you want to make your own teaks or game modes on existing levels.

The list of changes with this patch is as follows:
Game:
  • Fixed a bug with the ending sequences sometime didn’t play
  • Fixed a bug where the camera in those outro sequences didn’t play correctly
  • Added feature to re watch any ending from the workstation in the room.

Editor:
  • Fixed the bugged GUI, so there should no longer be any invisible elements
  • Improved the open scene menu to be more robust but also easier to navigate
  • You can now scroll over the popup menus to move them up and down. Helpful if the menus are too large to be down on one screen.


There are a few underling changes as well, but nothing to take not to in particular!

Hope you find these improvements useful, and good luck with all those custom levels, both playing and making them. There are some really amazing levels out already! Some really impressive work and we are looking forward to see and play even more!

/the Coilworks team

Game & Editor Patch + Useful resources

So, just like yesterday we have a patch for the game and the editor, also I would like you give you a link to three resources that could be very useful when working with the Level Editor.
Firstly we have the introduction video tutorial (future videos are in the works and will be posted on the same YouTube channel):
https://www.youtube.com/watch?v=KuSlkEZbK9M

Secondly we have some complimentary information in text for on the editors Wikia page:
http://cloudbuilteditor.wikia.com/

And finally I would like to link to the templates and reference levels I mentioned yesterday:
http://steamcommunity.com/id/coilworks/myworkshopfiles/?appid=262390
you can use these templates as a base for your levels if you want a good base lighting and background for your levels, and the reference levels can be good to analyze but also useful if you want to make your own teaks or game modes on existing levels.

The list of changes with this patch is as follows:
Game:
  • Fixed a bug with the ending sequences sometime didn’t play
  • Fixed a bug where the camera in those outro sequences didn’t play correctly
  • Added feature to re watch any ending from the workstation in the room.

Editor:
  • Fixed the bugged GUI, so there should no longer be any invisible elements
  • Improved the open scene menu to be more robust but also easier to navigate
  • You can now scroll over the popup menus to move them up and down. Helpful if the menus are too large to be down on one screen.


There are a few underling changes as well, but nothing to take not to in particular!

Hope you find these improvements useful, and good luck with all those custom levels, both playing and making them. There are some really amazing levels out already! Some really impressive work and we are looking forward to see and play even more!

/the Coilworks team

Game & Editor Patch + Workshop Templates

We have now patched the game and editor! Some bugs in the game were fixed, including the none functional drain fields for the defiance DLC. Other fixes were to the custom levels menu and to the editor.

Game:
  • Fixed bug with drain fields
  • Fixed bugs with outdated scripts
  • Fixed do that the custom level menu don’t freeze when you have subscribed to a level with corrupt meta data
  • Fixed so that you can select what custom level to play, no matter the file path of your steam directory
  • Fixed a bug with the menu when unsubscribing from a lot of levels and resubscribing
  • Fixed so that you can see the name of the creator even if the person is not on your friend list

Editor:
  • Fixed default view for asset and texture manager to be the grid view
  • Fixed the utility renderer so that shapes and lines in the editor get drawn
  • Fixed the handling of meta data, so uploading of new levels will work better
  • (Tried to address the invisible GUI elements, but the bug actually seem to be persistent in the release version, we will continue to investigate this bug)
  • Fixed an auto save function that will save your level in the background every 7 minutes, and cycle between 6 different files, so if the editor crashes, keep in mind that you can go in and get those files. (not automatic system to detect incorrect shutdowns and load backups yet)
  • Fixed duplication to handle selection of the new objects correctly
  • Fixed the auto switching of the properties window to the target selection to work in all cases
  • You can now easily import all level you are subscribed to and start editing them to create your own version


We will also now start unloading templates for all of the themes used in the main game, as well as all none story related levels from the main game as references. You will be able to find them in the workshop if you look for Coilworks contributions, but please don’t vote them up, so they won’t block the list from the actual user generated content.

The reference levels will be named [Reference-] - , and the templates will be named [Template-]-, where Base/DLC1/DLC2 refers to the content required to load them. Base referees the main game, DLC1 to Through the Fog, and DLC2 to Defiance.

Please let us know how things work out and hope you enjoy!

/Coilworks

Build ID: 564034