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Game & Editor Patch + Workshop Templates

We have now patched the game and editor! Some bugs in the game were fixed, including the none functional drain fields for the defiance DLC. Other fixes were to the custom levels menu and to the editor.

Game:
  • Fixed bug with drain fields
  • Fixed bugs with outdated scripts
  • Fixed do that the custom level menu don’t freeze when you have subscribed to a level with corrupt meta data
  • Fixed so that you can select what custom level to play, no matter the file path of your steam directory
  • Fixed a bug with the menu when unsubscribing from a lot of levels and resubscribing
  • Fixed so that you can see the name of the creator even if the person is not on your friend list

Editor:
  • Fixed default view for asset and texture manager to be the grid view
  • Fixed the utility renderer so that shapes and lines in the editor get drawn
  • Fixed the handling of meta data, so uploading of new levels will work better
  • (Tried to address the invisible GUI elements, but the bug actually seem to be persistent in the release version, we will continue to investigate this bug)
  • Fixed an auto save function that will save your level in the background every 7 minutes, and cycle between 6 different files, so if the editor crashes, keep in mind that you can go in and get those files. (not automatic system to detect incorrect shutdowns and load backups yet)
  • Fixed duplication to handle selection of the new objects correctly
  • Fixed the auto switching of the properties window to the target selection to work in all cases
  • You can now easily import all level you are subscribed to and start editing them to create your own version


We will also now start unloading templates for all of the themes used in the main game, as well as all none story related levels from the main game as references. You will be able to find them in the workshop if you look for Coilworks contributions, but please don’t vote them up, so they won’t block the list from the actual user generated content.

The reference levels will be named [Reference-] - , and the templates will be named [Template-]-, where Base/DLC1/DLC2 refers to the content required to load them. Base referees the main game, DLC1 to Through the Fog, and DLC2 to Defiance.

Please let us know how things work out and hope you enjoy!

/Coilworks

Build ID: 564034

Game & Editor Patch + Workshop Templates

We have now patched the game and editor! Some bugs in the game were fixed, including the none functional drain fields for the defiance DLC. Other fixes were to the custom levels menu and to the editor.

Game:
  • Fixed bug with drain fields
  • Fixed bugs with outdated scripts
  • Fixed do that the custom level menu don’t freeze when you have subscribed to a level with corrupt meta data
  • Fixed so that you can select what custom level to play, no matter the file path of your steam directory
  • Fixed a bug with the menu when unsubscribing from a lot of levels and resubscribing
  • Fixed so that you can see the name of the creator even if the person is not on your friend list

Editor:
  • Fixed default view for asset and texture manager to be the grid view
  • Fixed the utility renderer so that shapes and lines in the editor get drawn
  • Fixed the handling of meta data, so uploading of new levels will work better
  • (Tried to address the invisible GUI elements, but the bug actually seem to be persistent in the release version, we will continue to investigate this bug)
  • Fixed an auto save function that will save your level in the background every 7 minutes, and cycle between 6 different files, so if the editor crashes, keep in mind that you can go in and get those files. (not automatic system to detect incorrect shutdowns and load backups yet)
  • Fixed duplication to handle selection of the new objects correctly
  • Fixed the auto switching of the properties window to the target selection to work in all cases
  • You can now easily import all level you are subscribed to and start editing them to create your own version


We will also now start unloading templates for all of the themes used in the main game, as well as all none story related levels from the main game as references. You will be able to find them in the workshop if you look for Coilworks contributions, but please don’t vote them up, so they won’t block the list from the actual user generated content.

The reference levels will be named [Reference-] - , and the templates will be named [Template-]-, where Base/DLC1/DLC2 refers to the content required to load them. Base referees the main game, DLC1 to Through the Fog, and DLC2 to Defiance.

Please let us know how things work out and hope you enjoy!

/Coilworks

Build ID: 564034

Level Editor Tools – now available!

Hi everyone!

Did you realise that it's been a year since Cloudbuilt came out? Well, it is. And to celebrate the game's first anniversary, we've got a special treat for everyone: you can now grab and use the new Level Editor tools to create your very own Cloudbuilt stages. And the best part? They're totally FREE!

These tools are an updated and slightly modified version of the ones used by Coilworks to make the main Cloudbuilt levels, and you can use them to create either standalone levels or, if you're really creative, whole new game modes! Combine modifiers used in the original modes to mix things up, or come up with creative solutions to make any type of level you like – focus heavily on action, make technical challenges or simply offer a flowing platform environment. It's entirely up to you!

What's more, the tools are integrated with Steamworks, so uploading your own maps (as well as downloading the maps made by other people) is incredibly easy. They also come complete with ALL the in-game maps for you to use as a base for your own ideas. Plus! If you own the Defiance DLC, you can use all the new elements from that – power-refilling walls, bouncing boosters, platform obstructions and more – in your stages too. (Please note: you must also have the Defiance DLC if you want to download and play levels made using elements from the DLC).

To kickstart the level-building action, we've not only got Cloudbuilt up for a 50% discount right now (so invite your friends to join in!), we're also running a competition! To enter the competition, all you need to do is submit a level design to the Steam Workshop by Monday 20th April. Two winners will be chosen based on the following criteria:

• One will be selected based on the highest community rating (so be sure to promote your map and publish it soon!)
• One will be judged by developer Coilworks on creativity and level design

Each winner will receive:
- 1x Mad Catz R.A.T. Tournament Edition Mouse
- 1x Mad Catz G.L.I.D.E. Tournament Edition Mouse Mat

Entries are accepted globally, and the deadline is Monday 20th April 2015 at 23:59 GMT. Terms and conditions can be found on the RSG website.

Whether you're entering the competition or not though, we hope you enjoy the Level Editor tools. The new era of Cloudbuilt starts today!

The RSG/Coilworks Team

New Remix levels available special anniversary suprise in the works

Today marks the release of Coilworks’ latest addition to the Remix level series. If you’ve conquered the current stages and beaten our DLC packs, then prepare for your next challenge. These carefully crafted levels accentuate the most exciting and exhilarating parts of Cloudbuilt, Through the Fog and Defiance DLC packs.

“We are overwhelmed by the support and love we have received from the community during Cloudbuilt’s evolution. It’s a true joy to see players immersing themselves in the game and pushing their speedrunning capabilities to the maximum. This is hugely motivating for us when creating new content for the fans.” -Coilworks

The criteria to unlock the new remix levels are:
[Remix] Track III - Complete the previous two remix tracks
[Remix] Fog - Complete all 5 levels in the Fog branch
[Remix] Defiance - Complete the first 4 Defiance levels

Drumroll, please.

“Even before Cloudbuilt was launched we have always been asked for a level editor and we are ecstatic to announce over the last few months we have been working to make this a reality for the community. We are super excited to see the creative and unique designs you will come up with. We know there is a ton of crazy ways to utilize Cloudbuilt’s mechanics that we haven’t had time to explore, especially those introduced in the Defiance DLC.” -Coilworks

The level editor will become a truly defining feature for Cloudbuilt and like Coilworks, we can’t wait to see what the community is capable of. The level editor is scheduled to be available at Cloudbuilt’s anniversary on 20th March. Until then, hone your skills and get ready for a whole new world of Cloudbuilt starting next month!

Follow the link to view the news post with screenshots.
www.risingstargames.com/eu/all-new-cloudbuilt-content-from-coilworks/

- The RSG & Coilworks teams

Defiance DLC out now!

Hi everyone,

So, it's been coming for a while but finally, the Defiance DLC for Cloudbuilt is available to buy! This new DLC packs a huge chunk of content to the game, including five brand new levels that will challenge you like never before, new skins for Demi, an entirely new game mode called Assault that can be unlocked to play on any of the original levels as well as these new ones AND even a new alternate ending to the game!

Coilworks have worked super-hard to make Defiance as jammed with content as it is, so we hope you'll show your support by picking it up. It's the ultimate test of skill for any Cloudbuilt player... have you got what it takes to see it through to the end?

Have fun!

The RSG team