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Chuck's Challenge 3D 2020 News

New game engine for Massive Invisible Update



Over the last 6 months Chip’s Challenge creator Chuck Sommerville has rebuilt from scratch the Chuck’s Challenge 3D game engine adding 100s of new improvements & features.

“With 1,000,000s of players creating 10,000s of levels, we’ve learnt a great deal over the last few years.” Chuck Sommerville said. “The Massive Invisible update as the name suggests is huge. It’s so big we even thought about calling it Chuck’s Challenge 4.”

The Massive Invisible update includes 100s of new features and improvements including:
  • Hints are now uploaded along with the user-generated levels, allowing players to watch in-game how the original creator completed the level.
  • Enhanced Graphics with updated models and new graphically effects that take advantages of the latest Unity 3D features making everything looks super smooth; including character animations and a new psychedelic undo effect.
  • Improved Controls Woop now understands his surrounding, helping players to get even better times by moving diagonally while also avoiding walls.

The below video from May explains further some of the new features that are included with Massive Invisible: http://youtu.be/HUibXJg5TPc
“Hints are my new favorite feature.” Chuck Sommerville said. “Chip’s Challenge was based on a 32x32 grid, whereas Chuck’s Challenge 3D allows a 100x100 board with even more Game Elements. So it’s thrilling to watch some of the complex levels and their solutions being created by the community. Some are truly epic.”

The Massive Invisible update for Chuck’s Challenge 3D is on Steam for PC, Mac & Linux:

http://store.steampowered.com/app/262590
That's the main done, now it must be time for pudding ːcc3dwhoopː

Nearly time for pudding

From the creator of Chip's Challenge comes the latest update for Chuck’s Challenge 3D, which includes a loads of savoury snacks:

FEATURES
  • Mouse Menu Scrolling GUI - For mouse users, buttons will appear near the side of the screen when you move the mouse close to the edge.
  • 5 Second Penalty - when you undo you'll get a 5 seconds added to your time now instead of 1. Plus there is a little animation.
  • Clone Machine Effect - objects that the clone machine will create now have a GFX.
  • Deep Links - you'll be able to create a web URL that not only opens Chuck's Challenge 3D in Steam, but it will also download & play a particular levelid.


BUGS
  • Hat Notification - this was being over active and so will now actually tell you when you have a new hat.
  • Hat Memory - the interface remembers what hat you were wearing.
  • Local & Server Levels - the game shouldn't get confused by these and local levels will be marked as 'local' in the levelid field.


Things that we are working on but are being more default then we thought:
  • Thumbnails - this one is just being mean as some old versions are over writing the new nice thumbnails, so we need a solution that gets the server and the game working together.
  • Game Logic & Undo - this is work in progress because it is huge.
  • Surprise - other fun stuff but it wouldn't be a surprise if we told you what it was :cc3dwhoop:

Nearly time for pudding

From the creator of Chip's Challenge comes the latest update for Chuck’s Challenge 3D, which includes a loads of savoury snacks:

FEATURES
  • Mouse Menu Scrolling GUI - For mouse users, buttons will appear near the side of the screen when you move the mouse close to the edge.
  • 5 Second Penalty - when you undo you'll get a 5 seconds added to your time now instead of 1. Plus there is a little animation.
  • Clone Machine Effect - objects that the clone machine will create now have a GFX.
  • Deep Links - you'll be able to create a web URL that not only opens Chuck's Challenge 3D in Steam, but it will also download & play a particular levelid.


BUGS
  • Hat Notification - this was being over active and so will now actually tell you when you have a new hat.
  • Hat Memory - the interface remembers what hat you were wearing.
  • Local & Server Levels - the game shouldn't get confused by these and local levels will be marked as 'local' in the levelid field.


Things that we are working on but are being more default then we thought:
  • Thumbnails - this one is just being mean as some old versions are over writing the new nice thumbnails, so we need a solution that gets the server and the game working together.
  • Game Logic & Undo - this is work in progress because it is huge.
  • Surprise - other fun stuff but it wouldn't be a surprise if we told you what it was ːcc3dwhoopː